tooltips and more information

This commit is contained in:
Yousef Rafat 2026-05-14 23:03:40 +03:00
parent 0bae96f2dd
commit 0f4c7942e7

View File

@ -247,7 +247,7 @@ class VaeDecodeShapeTrellis(IO.ComfyNode):
],
outputs=[
IO.Mesh.Output("mesh"),
IO.AnyType.Output("shape_subs"),
IO.AnyType.Output("shape_subdivides"),
]
)
@ -304,7 +304,11 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
IO.Mesh.Input("mesh"),
IO.Latent.Input("samples"),
IO.Vae.Input("vae"),
IO.AnyType.Input("shape_subs"),
IO.AnyType.Input("shape_subdivides",
tooltip=(
"Shape information used to guide higher-detail reconstruction during decoding. "
"Helps preserve structure consistency at higher resolutions."
)),
],
outputs=[
IO.Mesh.Output("mesh"),
@ -312,7 +316,7 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
)
@classmethod
def execute(cls, mesh, samples, vae, shape_subs):
def execute(cls, mesh, samples, vae, shape_subdivides):
shape_mesh = mesh
sample_tensor = samples["samples"]
resolution = int(vae.resolution.item())
@ -330,7 +334,7 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
samples = SparseTensor(feats = samples, coords=coords.to(device))
samples = samples * std + mean
voxel = trellis_vae.decode_tex_slat(samples, shape_subs)
voxel = trellis_vae.decode_tex_slat(samples, shape_subdivides)
color_feats = voxel.feats[:, :3]
voxel_coords = voxel.coords[:, 1:]
voxel_batch_idx = voxel.coords[:, 0]
@ -407,11 +411,21 @@ class Trellis2UpsampleCascade(IO.ComfyNode):
inputs=[
IO.Latent.Input("shape_latent"),
IO.Vae.Input("vae"),
IO.Combo.Input("target_resolution", options=["1024", "1536"], default="1024"),
IO.Int.Input("max_tokens", default=49152, min=1024, max=100000)
IO.Combo.Input("target_resolution", options=["1024", "1536"], default="1024", tooltip="Controls output detail level for upsampling."),
IO.Int.Input("max_tokens", default=49152, min=1024, max=100000,
tooltip=(
"Maximum number of output elements (coordinates) allowed after upsampling. "
"Used to limit memory usage and control mesh density."
))
],
outputs=[
IO.AnyType.Output("hr_coords"),
IO.AnyType.Output(
"high_res_coords",
tooltip=(
"High-resolution sparse coordinates produced after cascade upsampling. "
"Represents the refined 3D structure at target resolution."
)
)
]
)
@ -647,12 +661,12 @@ class EmptyTrellis2ShapeLatent(IO.ComfyNode):
inputs=[
IO.Model.Input("model"),
IO.MultiType.Input(
"shape_structure",
types=[IO.Voxel, IO.AnyType],
tooltip=(
"Shape structure input. Accepts either a voxel structure "
"or upsampled coordinates from a previous cascade stage."
)
"shape_structure",
types=[IO.Voxel, IO.AnyType],
tooltip=(
"Shape structure input. Accepts either a voxel structure "
"or upsampled coordinates from a previous cascade stage."
)
)
],
outputs=[