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https://github.com/comfyanonymous/ComfyUI.git
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Make Switch node inputs optional, disallow both inputs from being missing, and still work properly with lazy; when one input is missing, use the other no matter what the switch is set to
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@ -15,8 +15,8 @@ class SwitchNode(io.ComfyNode):
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is_experimental=True,
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is_experimental=True,
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inputs=[
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inputs=[
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io.Boolean.Input("switch"),
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io.Boolean.Input("switch"),
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io.MatchType.Input("on_false", template=template, lazy=True),
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io.MatchType.Input("on_false", template=template, lazy=True, optional=True),
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io.MatchType.Input("on_true", template=template, lazy=True),
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io.MatchType.Input("on_true", template=template, lazy=True, optional=True),
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],
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],
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outputs=[
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outputs=[
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io.MatchType.Output(template=template, display_name="output"),
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io.MatchType.Output(template=template, display_name="output"),
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@ -24,14 +24,35 @@ class SwitchNode(io.ComfyNode):
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)
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)
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@classmethod
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@classmethod
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def check_lazy_status(cls, switch, on_false=None, on_true=None):
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def check_lazy_status(cls, switch, on_false=..., on_true=...):
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# We use ... instead of None, as None is passed for connected-but-unevaluated inputs.
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# This trick allows us to ignore the value of the switch and still be able to run execute().
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# One of the inputs may be missing, in which case we need to evaluate the other input
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if on_false is ...:
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return ["on_true"]
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if on_true is ...:
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return ["on_false"]
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# Normal lazy switch operation
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if switch and on_true is None:
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if switch and on_true is None:
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return ["on_true"]
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return ["on_true"]
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if not switch and on_false is None:
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if not switch and on_false is None:
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return ["on_false"]
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return ["on_false"]
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@classmethod
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@classmethod
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def execute(cls, switch, on_true, on_false) -> io.NodeOutput:
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def validate_inputs(cls, switch, on_false=..., on_true=...):
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# This check happens before check_lazy_status(), so we can eliminate the case where
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# both inputs are missing.
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if on_false is ... and on_true is ...:
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return "At least one of on_false or on_true must be connected to Switch node"
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return True
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@classmethod
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def execute(cls, switch, on_true=..., on_false=...) -> io.NodeOutput:
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if on_true is ...:
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return io.NodeOutput(on_false)
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if on_false is ...:
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return io.NodeOutput(on_true)
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return io.NodeOutput(on_true if switch else on_false)
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return io.NodeOutput(on_true if switch else on_false)
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