mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-06-11 00:37:53 +08:00
remake
This commit is contained in:
parent
ca7fe65e7e
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@ -767,13 +767,17 @@ class Trellis2(nn.Module):
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"model_channels":model_channels, "num_heads":num_heads, "mlp_ratio": mlp_ratio, "share_mod": share_mod,
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"qk_rms_norm": qk_rms_norm, "qk_rms_norm_cross": qk_rms_norm_cross, "device": device, "dtype": dtype, "operations": operations
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}
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self.img2shape = SLatFlowModel(resolution=resolution, in_channels=in_channels, **args)
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self.shape2txt = None
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if init_txt_model:
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txt_only = kwargs.get("txt_only", False)
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if not txt_only:
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self.img2shape = SLatFlowModel(resolution=resolution, in_channels=in_channels, **args)
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self.shape2txt = None
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if init_txt_model:
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self.shape2txt = SLatFlowModel(resolution=resolution, in_channels=in_channels*2, **args)
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self.img2shape_512 = SLatFlowModel(resolution=32, in_channels=in_channels, **args)
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args.pop("out_channels")
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self.structure_model = SparseStructureFlowModel(resolution=16, in_channels=8, out_channels=8, **args)
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else:
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self.shape2txt = SLatFlowModel(resolution=resolution, in_channels=in_channels*2, **args)
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self.img2shape_512 = SLatFlowModel(resolution=32, in_channels=in_channels, **args)
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args.pop("out_channels")
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self.structure_model = SparseStructureFlowModel(resolution=16, in_channels=8, out_channels=8, **args)
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self.guidance_interval = [0.6, 1.0]
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self.guidance_interval_txt = [0.6, 0.9]
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@ -787,7 +791,7 @@ class Trellis2(nn.Module):
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if embeds is None:
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raise ValueError("Trellis2.forward requires 'embeds' in kwargs")
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is_1024 = self.img2shape.resolution == 1024
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is_1024 = True#self.img2shape.resolution == 1024
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coords = model_options.get("coords", None)
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coord_counts = model_options.get("coord_counts", None)
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mode = model_options.get("generation_mode", "structure_generation")
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@ -1387,10 +1387,10 @@ class SparseStructureDecoder(nn.Module):
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return h
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class Vae(nn.Module):
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def __init__(self, init_txt_model, operations=None):
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def __init__(self, init_txt_model, init_txt_model_only, operations=None):
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super().__init__()
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operations = operations or torch.nn
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if init_txt_model:
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if init_txt_model or init_txt_model_only:
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self.txt_dec = SparseUnetVaeDecoder(
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out_channels=6,
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model_channels=[1024, 512, 256, 128, 64],
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@ -1402,23 +1402,24 @@ class Vae(nn.Module):
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pred_subdiv=False
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)
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self.shape_dec = FlexiDualGridVaeDecoder(
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resolution=256,
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model_channels=[1024, 512, 256, 128, 64],
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latent_channels=32,
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num_blocks=[4, 16, 8, 4, 0],
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block_type=["SparseConvNeXtBlock3d"] * 5,
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up_block_type=["SparseResBlockC2S3d"] * 4,
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block_args=[{}, {}, {}, {}, {}],
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)
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if not init_txt_model_only:
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self.shape_dec = FlexiDualGridVaeDecoder(
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resolution=256,
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model_channels=[1024, 512, 256, 128, 64],
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latent_channels=32,
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num_blocks=[4, 16, 8, 4, 0],
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block_type=["SparseConvNeXtBlock3d"] * 5,
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up_block_type=["SparseResBlockC2S3d"] * 4,
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block_args=[{}, {}, {}, {}, {}],
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)
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self.struct_dec = SparseStructureDecoder(
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out_channels=1,
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latent_channels=8,
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num_res_blocks=2,
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num_res_blocks_middle=2,
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channels=[512, 128, 32],
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)
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self.struct_dec = SparseStructureDecoder(
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out_channels=1,
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latent_channels=8,
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num_res_blocks=2,
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num_res_blocks_middle=2,
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channels=[512, 128, 32],
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)
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self.register_buffer("resolution", torch.tensor(1024.0), persistent=False)
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@torch.no_grad()
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@ -516,15 +516,18 @@ class VAE:
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self.first_stage_model = StageC_coder()
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self.downscale_ratio = 32
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self.latent_channels = 16
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elif "shape_dec.blocks.1.16.to_subdiv.weight" in sd: # trellis2
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elif "shape_dec.blocks.1.16.to_subdiv.weight" in sd or "txt_dec.blocks.3.4.conv2.weight" in sd: # trellis2 or trellis2 texture only
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init_txt_model = False
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init_txt_model_only = False
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if "shape_dec.blocks.1.16.to_subdiv.weight" not in sd:
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init_txt_model_only = True
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if "txt_dec.blocks.1.16.norm1.weight" in sd:
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init_txt_model = True
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self.working_dtypes = [torch.float16, torch.bfloat16, torch.float32]
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# TODO
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self.memory_used_decode = lambda shape, dtype: (2500 * shape[2] * shape[3]) * model_management.dtype_size(dtype)
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self.memory_used_encode = lambda shape, dtype: (2500 * shape[2] * shape[3]) * model_management.dtype_size(dtype)
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self.first_stage_model = comfy.ldm.trellis2.vae.Vae(init_txt_model)
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self.first_stage_model = comfy.ldm.trellis2.vae.Vae(init_txt_model, init_txt_model_only= init_txt_model_only)
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elif "decoder.conv_in.weight" in sd:
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if sd['decoder.conv_in.weight'].shape[1] == 64:
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ddconfig = {"block_out_channels": [128, 256, 512, 512, 1024, 1024], "in_channels": 3, "out_channels": 3, "num_res_blocks": 2, "ffactor_spatial": 32, "downsample_match_channel": True, "upsample_match_channel": True}
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@ -7,9 +7,10 @@ import torch
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class VOXEL:
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def __init__(self, data: torch.Tensor):
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def __init__(self, data: torch.Tensor, voxel_colors=None, resolution=None):
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self.data = data
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self.voxel_colors = voxel_colors
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self.resolution = resolution # each 3d model has its own resolution
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class MESH:
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def __init__(self, vertices: torch.Tensor, faces: torch.Tensor,
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745
comfy_extras/nodes_mesh_postprocess.py
Normal file
745
comfy_extras/nodes_mesh_postprocess.py
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@ -0,0 +1,745 @@
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import torch
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import numpy as np
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from typing_extensions import override
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from comfy_api.latest import ComfyExtension, IO
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import copy
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import comfy.utils
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import logging
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import scipy
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class PaintMesh(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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return IO.Schema(
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node_id="PaintMesh",
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display_name="Paint Mesh",
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category="latent/3d",
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description=(
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"Paints the mesh using colors from the input voxel field by matching each vertex "
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"to the nearest voxel color."
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),
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inputs=[
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IO.Mesh.Input("mesh"),
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IO.Voxel.Input("color_voxel")
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],
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outputs=[
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IO.Mesh.Output("mesh"),
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]
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)
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@classmethod
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def execute(cls, mesh, color_voxel):
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"""
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Generic function to paint a mesh using nearest-neighbor colors from a sparse voxel field.
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"""
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resolution = color_voxel.resolution
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voxel_colors = color_voxel.voxel_colors
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voxel_coords = color_voxel.data
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device = comfy.model_management.vae_offload_device()
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origin = torch.tensor([-0.5, -0.5, -0.5], device=device)
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voxel_size = 1.0 / resolution
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# map voxels
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voxel_pos = voxel_coords.to(device).float() * voxel_size + origin
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verts = mesh.vertices.to(device).squeeze(0)
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voxel_colors = voxel_colors.to(device)
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voxel_pos_np = voxel_pos.numpy()
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verts_np = verts.numpy()
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tree = scipy.spatial.cKDTree(voxel_pos_np)
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# nearest neighbour k=1
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_, nearest_idx_np = tree.query(verts_np, k=1, workers=-1)
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nearest_idx = torch.from_numpy(nearest_idx_np).long()
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v_colors = voxel_colors[nearest_idx]
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# to [0, 1]
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srgb_colors = v_colors.clamp(0, 1)#(v_colors * 0.5 + 0.5).clamp(0, 1)
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# to Linear RGB (required for GLTF)
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linear_colors = torch.pow(srgb_colors, 2.2)
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final_colors = linear_colors.unsqueeze(0)
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out_mesh = copy.deepcopy(mesh)
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out_mesh.vertex_colors = final_colors
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return IO.NodeOutput(out_mesh)
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def paint_mesh_default_colors(mesh):
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out_mesh = copy.copy(mesh)
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vertex_count = mesh.vertices.shape[1]
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out_mesh.vertex_colors = mesh.vertices.new_zeros((1, vertex_count, 3))
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return out_mesh
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def _pytorch_edge_errors(verts, Q, edges, stabilizer, max_edge_length_sq, mesh_scale_sq):
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n_edges = edges.shape[0]
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if n_edges == 0:
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return (torch.empty((0, 3), dtype=torch.float64, device=verts.device),
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torch.empty((0,), dtype=torch.float64, device=verts.device),
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torch.zeros((0,), dtype=torch.bool, device=verts.device))
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device = verts.device
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mesh_scale = (mesh_scale_sq) ** 0.5
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va = edges[:, 0]
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vb = edges[:, 1]
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Q0 = Q[va]
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Q1 = Q[vb]
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Qe = Q0 + Q1
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A = Qe[:, :3, :3] + torch.eye(3, device=device, dtype=torch.float64).unsqueeze(0) * stabilizer
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b = -Qe[:, :3, 3].unsqueeze(-1)
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dets = torch.det(A)
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good = dets.abs() > 1e-12
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opt = torch.zeros((n_edges, 3), dtype=torch.float64, device=device)
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if good.any():
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try:
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sol = torch.linalg.solve(A[good], b[good])
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opt[good] = sol.squeeze(-1)
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except Exception:
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good = torch.zeros_like(good)
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if (~good).any():
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bad_idx = torch.nonzero(~good, as_tuple=True)[0]
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opt[bad_idx] = (verts[va[bad_idx]] + verts[vb[bad_idx]]) * 0.5
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pa = verts[va]
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pb = verts[vb]
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el = torch.norm(pb - pa, dim=-1)
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dist_a = torch.norm(opt - pa, dim=-1)
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dist_b = torch.norm(opt - pb, dim=-1)
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wander_bad = (dist_a > 4.0 * el) | (dist_b > 4.0 * el)
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if wander_bad.any():
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bad_idx = torch.nonzero(wander_bad, as_tuple=True)[0]
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opt[bad_idx] = (verts[va[bad_idx]] + verts[vb[bad_idx]]) * 0.5
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v4 = torch.cat([opt, torch.ones((n_edges, 1), device=device, dtype=torch.float64)], dim=1)
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err = torch.abs(torch.einsum("ei,eij,ej->e", v4, Qe, v4))
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length_ok = el > mesh_scale * 1e-5
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error_ok = err < max_edge_length_sq
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nan_ok = ~torch.isnan(opt).any(dim=-1) & ~torch.isnan(err)
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valid = length_ok & error_ok & nan_ok
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return opt, err, valid
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def _build_quadrics(verts, faces):
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v0 = verts[faces[:, 0]]
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v1 = verts[faces[:, 1]]
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v2 = verts[faces[:, 2]]
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e1 = v1 - v0
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e2 = v2 - v0
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n = torch.cross(e1, e2, dim=-1)
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area = torch.norm(n, dim=-1)
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mask = area > 1e-12
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n_norm = torch.zeros_like(n)
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n_norm[mask] = n[mask] / area[mask].unsqueeze(-1)
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d = -(n_norm * v0).sum(dim=-1, keepdim=True)
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p = torch.cat([n_norm, d], dim=-1)
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K = torch.einsum("fi,fj->fij", p, p)
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K = K * area[:, None, None]
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V = verts.shape[0]
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Q = torch.zeros((V, 4, 4), dtype=torch.float64, device=verts.device)
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K_flat = K.reshape(-1, 16)
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Q_flat = Q.reshape(V, 16)
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for corner in range(3):
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idx = faces[:, corner].unsqueeze(1).expand(-1, 16)
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Q_flat.scatter_add_(0, idx, K_flat)
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return Q_flat.reshape(V, 4, 4)
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def _cleanup_mesh(verts, faces, min_angle_deg=0.5, max_aspect=100.0):
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if faces.numel() == 0:
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return verts, faces
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v0 = verts[faces[:, 0]]
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v1 = verts[faces[:, 1]]
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v2 = verts[faces[:, 2]]
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e0 = v1 - v0
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e1 = v2 - v1
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e2 = v0 - v2
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l0 = torch.norm(e0, dim=-1)
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l1 = torch.norm(e1, dim=-1)
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l2 = torch.norm(e2, dim=-1)
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n = torch.cross(e0, e2, dim=-1)
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area = torch.norm(n, dim=-1)
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max_edge = torch.max(torch.max(l0, l1), l2)
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aspect = max_edge * max_edge / (2.0 * area + 1e-12)
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cos_a = (l1 * l1 + l2 * l2 - l0 * l0) / (2 * l1 * l2 + 1e-12)
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cos_b = (l0 * l0 + l2 * l2 - l1 * l1) / (2 * l0 * l2 + 1e-12)
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cos_c = (l0 * l0 + l1 * l1 - l2 * l2) / (2 * l0 * l1 + 1e-12)
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cos_all = torch.stack([cos_a, cos_b, cos_c], dim=-1)
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angles = torch.acos(torch.clamp(cos_all, -1, 1)) * 180 / np.pi
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good = (aspect < max_aspect) & (angles.min(dim=1)[0] > min_angle_deg) & (area > 1e-12)
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faces = faces[good]
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if faces.numel() == 0:
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return verts, faces
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used = torch.zeros(verts.shape[0], dtype=torch.bool, device=verts.device)
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used[faces[:, 0]] = True
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used[faces[:, 1]] = True
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used[faces[:, 2]] = True
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remap = torch.full((verts.shape[0],), -1, dtype=torch.int64, device=verts.device)
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remap[used] = torch.arange(used.sum().item(), device=verts.device)
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verts = verts[used]
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faces = remap[faces]
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return verts, faces
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def _build_vertex_face_csr(faces, num_verts):
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vf_verts = faces.view(-1)
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vf_faces = torch.arange(faces.shape[0], device=faces.device).repeat_interleave(3)
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sort_idx = torch.argsort(vf_verts, stable=True)
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sorted_verts = vf_verts[sort_idx]
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sorted_faces = vf_faces[sort_idx]
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unique_verts, counts = torch.unique_consecutive(sorted_verts, return_counts=True)
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ptrs = torch.zeros(num_verts + 1, dtype=torch.int64, device=faces.device)
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ptrs[unique_verts + 1] = counts
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ptrs = torch.cumsum(ptrs, dim=0)
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return sorted_faces, ptrs
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def _get_vertex_faces(v, face_indices, vert_ptrs):
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start = vert_ptrs[v]
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end = vert_ptrs[v + 1]
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return face_indices[start:end]
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def _gpu_greedy_sampled(edges, errors, v_alive, max_select):
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device = edges.device
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n_edges = edges.shape[0]
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if n_edges == 0:
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return torch.empty(0, dtype=torch.int64, device=device)
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# Sort by error
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sorted_idx = torch.argsort(errors)
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sorted_edges = edges[sorted_idx]
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# Sample K edges from the sorted list
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# This gives us diverse edges spread across the mesh
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K = min(max_select * 20, n_edges)
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if K < n_edges:
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sample_positions = torch.linspace(0, n_edges - 1, K, device=device).long()
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sampled_edges = sorted_edges[sample_positions]
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sampled_idx = sorted_idx[sample_positions]
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else:
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sampled_edges = sorted_edges
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sampled_idx = sorted_idx
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# Greedy selection on GPU
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used = torch.zeros(v_alive.shape[0], dtype=torch.bool, device=device)
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used[~v_alive] = True
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selected = []
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batch_size = 8192
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for start in range(0, sampled_edges.shape[0], batch_size):
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end = min(start + batch_size, sampled_edges.shape[0])
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batch = sampled_edges[start:end]
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batch_idx = sampled_idx[start:end]
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va = batch[:, 0]
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vb = batch[:, 1]
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# Vectorized free check
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free = ~used[va] & ~used[vb]
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if not free.any():
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continue
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# Get free edges
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free_local = torch.nonzero(free, as_tuple=True)[0]
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free_edges = batch[free_local]
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free_idx = batch_idx[free_local]
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# Process free edges greedily but in larger chunks
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# Transfer to CPU but only the small free subset
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free_va = free_edges[:, 0].cpu().numpy()
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free_vb = free_edges[:, 1].cpu().numpy()
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free_edges_idx = free_idx.cpu().numpy()
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|
||||
for i in range(len(free_va)):
|
||||
a = int(free_va[i])
|
||||
b = int(free_vb[i])
|
||||
if not used[a].item() and not used[b].item():
|
||||
selected.append(int(free_edges_idx[i]))
|
||||
used[a] = True
|
||||
used[b] = True
|
||||
if len(selected) >= max_select:
|
||||
return torch.tensor(selected, dtype=torch.int64, device=device)
|
||||
|
||||
if len(selected) == 0:
|
||||
return torch.empty(0, dtype=torch.int64, device=device)
|
||||
return torch.tensor(selected, dtype=torch.int64, device=device)
|
||||
|
||||
def _qem_simplify(verts_np, faces_np, colors_np, target_faces, device, max_edge_length=None):
|
||||
verts = torch.from_numpy(verts_np).to(device=device, dtype=torch.float64)
|
||||
faces = torch.from_numpy(faces_np).to(device=device, dtype=torch.int64)
|
||||
colors = (
|
||||
torch.from_numpy(colors_np).to(device=device, dtype=torch.float64)
|
||||
if colors_np is not None
|
||||
else None
|
||||
)
|
||||
|
||||
num_verts = verts.shape[0]
|
||||
num_faces = faces.shape[0]
|
||||
|
||||
logging.debug(f"[QEM] Input: {num_verts} verts, {num_faces} faces, target={target_faces}")
|
||||
|
||||
v_alive = torch.ones(num_verts, dtype=torch.bool, device=device)
|
||||
f_alive = torch.ones(num_faces, dtype=torch.bool, device=device)
|
||||
|
||||
Q = _build_quadrics(verts, faces)
|
||||
|
||||
bbox = verts.max(dim=0)[0] - verts.min(dim=0)[0]
|
||||
mesh_scale = torch.norm(bbox).item()
|
||||
|
||||
if max_edge_length is None or max_edge_length <= 0:
|
||||
max_edge_length = mesh_scale * 2.0
|
||||
|
||||
if max_edge_length < 1e-6:
|
||||
max_edge_length = 1.0
|
||||
|
||||
stabilizer = mesh_scale * mesh_scale * 0.001
|
||||
max_edge_length_sq = max_edge_length * max_edge_length
|
||||
mesh_scale_sq = mesh_scale * mesh_scale
|
||||
|
||||
iteration = 0
|
||||
total_collapses = 0
|
||||
last_faces = num_faces
|
||||
|
||||
while True:
|
||||
n_faces = int(f_alive.sum().item())
|
||||
|
||||
if n_faces <= target_faces:
|
||||
break
|
||||
|
||||
alive_v = torch.nonzero(v_alive, as_tuple=True)[0]
|
||||
alive_f = torch.nonzero(f_alive, as_tuple=True)[0]
|
||||
|
||||
if alive_v.numel() <= 4 or alive_f.numel() == 0:
|
||||
break
|
||||
|
||||
# Compact active mesh
|
||||
vmap = torch.full((num_verts,), -1, dtype=torch.int64, device=device)
|
||||
vmap[alive_v] = torch.arange(alive_v.numel(), device=device)
|
||||
|
||||
active_faces = faces[alive_f]
|
||||
remapped = vmap[active_faces]
|
||||
|
||||
# Extract edges
|
||||
e0 = remapped[:, [0, 1]]
|
||||
e1 = remapped[:, [1, 2]]
|
||||
e2 = remapped[:, [2, 0]]
|
||||
edges = torch.cat([e0, e1, e2], dim=0)
|
||||
edges = torch.sort(edges, dim=1)[0]
|
||||
edges = edges[(edges >= 0).all(dim=1)]
|
||||
edges = edges[edges[:, 0] != edges[:, 1]]
|
||||
|
||||
if edges.shape[0] == 0:
|
||||
break
|
||||
|
||||
edges_orig = alive_v[edges]
|
||||
|
||||
# Filter by edge length
|
||||
pa = verts[edges_orig[:, 0]]
|
||||
pb = verts[edges_orig[:, 1]]
|
||||
el = torch.norm(pb - pa, dim=-1)
|
||||
short_enough = el < max_edge_length
|
||||
|
||||
if not short_enough.any():
|
||||
max_edge_length = el.max().item() * 2.0
|
||||
max_edge_length_sq = max_edge_length * max_edge_length
|
||||
short_enough = el < max_edge_length
|
||||
if not short_enough.any():
|
||||
break
|
||||
|
||||
edges_orig = edges_orig[short_enough]
|
||||
if edges_orig.shape[0] == 0:
|
||||
break
|
||||
|
||||
# Sample edges for processing
|
||||
n_edges_total = edges_orig.shape[0]
|
||||
max_edges_to_process = 10_000_000 # 10M edges per iteration
|
||||
|
||||
if n_edges_total > max_edges_to_process:
|
||||
perm = torch.randperm(n_edges_total, device=device)[:max_edges_to_process]
|
||||
edges_orig = edges_orig[perm]
|
||||
n_edges = max_edges_to_process
|
||||
else:
|
||||
n_edges = n_edges_total
|
||||
|
||||
optimal, err, valid = _pytorch_edge_errors(
|
||||
verts, Q, edges_orig, stabilizer, max_edge_length_sq, mesh_scale_sq
|
||||
)
|
||||
|
||||
if not valid.any():
|
||||
valid = torch.ones(n_edges, dtype=torch.bool, device=device)
|
||||
|
||||
valid_idx = torch.nonzero(valid, as_tuple=True)[0]
|
||||
edges_orig = edges_orig[valid_idx]
|
||||
optimal = optimal[valid_idx]
|
||||
err = err[valid_idx]
|
||||
|
||||
# KEY: Much larger batch size
|
||||
faces_to_remove = n_faces - target_faces
|
||||
max_collapses = min(50000, max(1000, faces_to_remove // 20))
|
||||
|
||||
sel = _gpu_greedy_sampled(edges_orig, err, v_alive, max_collapses)
|
||||
|
||||
if sel.numel() == 0:
|
||||
break
|
||||
|
||||
v_a = edges_orig[sel, 0]
|
||||
v_b = edges_orig[sel, 1]
|
||||
|
||||
# Build adjacency
|
||||
face_indices, vert_ptrs = _build_vertex_face_csr(active_faces, num_verts)
|
||||
|
||||
# Build (edge, face) pairs
|
||||
pair_edge_idx = []
|
||||
pair_face_idx = []
|
||||
|
||||
va_cpu = v_a.cpu()
|
||||
vb_cpu = v_b.cpu()
|
||||
|
||||
for ei, (vai, vbi) in enumerate(zip(va_cpu, vb_cpu)):
|
||||
f_va = _get_vertex_faces(vai.item(), face_indices, vert_ptrs)
|
||||
f_vb = _get_vertex_faces(vbi.item(), face_indices, vert_ptrs)
|
||||
|
||||
faces_vb = active_faces[f_vb]
|
||||
mask_b = (faces_vb[:, 0] != vai) & (faces_vb[:, 1] != vai) & (faces_vb[:, 2] != vai)
|
||||
f_vb_valid = f_vb[mask_b]
|
||||
|
||||
faces_va = active_faces[f_va]
|
||||
mask_a = (faces_va[:, 0] != vbi) & (faces_va[:, 1] != vbi) & (faces_va[:, 2] != vbi)
|
||||
f_va_valid = f_va[mask_a]
|
||||
|
||||
all_faces = torch.cat([f_vb_valid, f_va_valid])
|
||||
if all_faces.numel() > 0:
|
||||
pair_edge_idx.extend([ei] * all_faces.numel())
|
||||
pair_face_idx.extend(all_faces.cpu().tolist())
|
||||
|
||||
keep_mask = torch.ones(v_a.numel(), dtype=torch.bool, device=device)
|
||||
|
||||
if not keep_mask.any():
|
||||
break
|
||||
|
||||
keep_idx = torch.nonzero(keep_mask, as_tuple=True)[0]
|
||||
v_a = v_a[keep_idx]
|
||||
v_b = v_b[keep_idx]
|
||||
sel = sel[keep_idx]
|
||||
|
||||
# Apply collapses
|
||||
verts[v_a] = optimal[sel]
|
||||
v_alive[v_b] = False
|
||||
Q[v_a] += Q[v_b]
|
||||
|
||||
if colors is not None:
|
||||
colors[v_a] = (colors[v_a] + colors[v_b]) * 0.5
|
||||
|
||||
merge_map = torch.arange(num_verts, device=device)
|
||||
merge_map[v_b] = v_a
|
||||
faces = merge_map[faces]
|
||||
|
||||
bad = (
|
||||
(faces[:, 0] == faces[:, 1])
|
||||
| (faces[:, 1] == faces[:, 2])
|
||||
| (faces[:, 2] == faces[:, 0])
|
||||
)
|
||||
f_alive &= ~bad
|
||||
|
||||
total_collapses += v_a.numel()
|
||||
iteration += 1
|
||||
|
||||
# Log only every 50 iterations to reduce sync overhead
|
||||
if iteration % 50 == 0 or n_faces < last_faces * 0.9:
|
||||
logging.debug(f"[QEM] Iter {iteration}: {total_collapses} collapses, {int(f_alive.sum().item())} faces, applied {v_a.numel()}")
|
||||
last_faces = n_faces
|
||||
|
||||
# Periodic compaction
|
||||
if iteration % 5 == 0 and int(f_alive.sum().item()) < num_faces * 0.5:
|
||||
faces = faces[f_alive]
|
||||
f_alive = torch.ones(faces.shape[0], dtype=torch.bool, device=device)
|
||||
num_faces = faces.shape[0]
|
||||
|
||||
if iteration > 5000:
|
||||
break
|
||||
|
||||
# Finalize
|
||||
final_v = verts[v_alive]
|
||||
final_c = colors[v_alive] if colors is not None else None
|
||||
|
||||
remap = torch.full((num_verts,), -1, dtype=torch.int64, device=device)
|
||||
remap[v_alive] = torch.arange(int(v_alive.sum().item()), device=device)
|
||||
|
||||
final_f_raw = faces[f_alive]
|
||||
alive_mask = v_alive[final_f_raw].all(dim=1)
|
||||
final_f_raw = final_f_raw[alive_mask]
|
||||
final_f = remap[final_f_raw]
|
||||
valid_faces = (final_f >= 0).all(dim=1)
|
||||
final_f = final_f[valid_faces]
|
||||
|
||||
if final_f.numel() > 0:
|
||||
final_f = torch.unique(torch.sort(final_f, dim=1)[0], dim=0)
|
||||
|
||||
final_v, final_f = _cleanup_mesh(final_v, final_f, min_angle_deg=0.5, max_aspect=100.0)
|
||||
|
||||
return final_v, final_f, final_c
|
||||
|
||||
def simplify_fn(vertices, faces, colors=None, target=100000, max_edge_length=None):
|
||||
if vertices.ndim == 3:
|
||||
v_list, f_list, c_list = [], [], []
|
||||
for i in range(vertices.shape[0]):
|
||||
c_in = colors[i] if colors is not None else None
|
||||
v_i, f_i, c_i = simplify_fn(vertices[i], faces[i], c_in, target, max_edge_length)
|
||||
v_list.append(v_i)
|
||||
f_list.append(f_i)
|
||||
if c_i is not None:
|
||||
c_list.append(c_i)
|
||||
c_out = torch.stack(c_list) if len(c_list) > 0 else None
|
||||
return torch.stack(v_list), torch.stack(f_list), c_out
|
||||
|
||||
if faces.shape[0] <= target:
|
||||
return vertices, faces, colors
|
||||
|
||||
device = vertices.device
|
||||
dtype = vertices.dtype
|
||||
|
||||
verts_np = vertices.detach().cpu().numpy().astype(np.float64)
|
||||
faces_np = faces.detach().cpu().numpy().astype(np.int64)
|
||||
colors_np = (
|
||||
colors.detach().cpu().numpy().astype(np.float64)
|
||||
if colors is not None
|
||||
else None
|
||||
)
|
||||
|
||||
out_v, out_f, out_c = _qem_simplify(
|
||||
verts_np, faces_np, colors_np, target, device, max_edge_length
|
||||
)
|
||||
|
||||
final_v = out_v.to(device=device, dtype=dtype)
|
||||
final_f = out_f.to(device=device, dtype=faces.dtype)
|
||||
final_c = (
|
||||
out_c.to(device=device, dtype=colors.dtype)
|
||||
if out_c is not None
|
||||
else None
|
||||
)
|
||||
return final_v, final_f, final_c
|
||||
|
||||
def fill_holes_fn(vertices, faces, max_perimeter=0.03):
|
||||
is_batched = vertices.ndim == 3
|
||||
if is_batched:
|
||||
v_list, f_list = [],[]
|
||||
for i in range(vertices.shape[0]):
|
||||
v_i, f_i = fill_holes_fn(vertices[i], faces[i], max_perimeter)
|
||||
v_list.append(v_i)
|
||||
f_list.append(f_i)
|
||||
return torch.stack(v_list), torch.stack(f_list)
|
||||
|
||||
device = vertices.device
|
||||
v = vertices
|
||||
f = faces
|
||||
|
||||
if f.numel() == 0:
|
||||
return v, f
|
||||
|
||||
edges = torch.cat([f[:, [0, 1]], f[:, [1, 2]], f[:, [2, 0]]], dim=0)
|
||||
edges_sorted, _ = torch.sort(edges, dim=1)
|
||||
|
||||
max_v = v.shape[0]
|
||||
packed_undirected = edges_sorted[:, 0].long() * max_v + edges_sorted[:, 1].long()
|
||||
|
||||
unique_packed, counts = torch.unique(packed_undirected, return_counts=True)
|
||||
boundary_packed = unique_packed[counts == 1]
|
||||
|
||||
if boundary_packed.numel() == 0:
|
||||
return v, f
|
||||
|
||||
packed_directed_sorted = edges[:, 0].min(edges[:, 1]).long() * max_v + edges[:, 0].max(edges[:, 1]).long()
|
||||
is_boundary = torch.isin(packed_directed_sorted, boundary_packed)
|
||||
b_edges = edges[is_boundary]
|
||||
|
||||
adj = {u.item(): v_idx.item() for u, v_idx in b_edges}
|
||||
|
||||
loops =[]
|
||||
visited = set()
|
||||
|
||||
for start_node in adj.keys():
|
||||
if start_node in visited:
|
||||
continue
|
||||
|
||||
curr = start_node
|
||||
loop = []
|
||||
|
||||
while curr not in visited:
|
||||
visited.add(curr)
|
||||
loop.append(curr)
|
||||
curr = adj.get(curr, -1)
|
||||
|
||||
if curr == -1:
|
||||
loop = []
|
||||
break
|
||||
if curr == start_node:
|
||||
loops.append(loop)
|
||||
break
|
||||
|
||||
new_verts =[]
|
||||
new_faces = []
|
||||
v_idx = v.shape[0]
|
||||
|
||||
for loop in loops:
|
||||
loop_t = torch.tensor(loop, device=device, dtype=torch.long)
|
||||
loop_v = v[loop_t]
|
||||
|
||||
diffs = loop_v - torch.roll(loop_v, shifts=-1, dims=0)
|
||||
perimeter = torch.norm(diffs, dim=1).sum().item()
|
||||
|
||||
if perimeter <= max_perimeter:
|
||||
new_verts.append(loop_v.mean(dim=0))
|
||||
|
||||
for i in range(len(loop)):
|
||||
new_faces.append([loop[(i + 1) % len(loop)], loop[i], v_idx])
|
||||
v_idx += 1
|
||||
|
||||
if new_verts:
|
||||
v = torch.cat([v, torch.stack(new_verts)], dim=0)
|
||||
f = torch.cat([f, torch.tensor(new_faces, device=device, dtype=torch.long)], dim=0)
|
||||
|
||||
return v, f
|
||||
|
||||
|
||||
def make_double_sided(vertices, faces):
|
||||
is_batched = vertices.ndim == 3
|
||||
if is_batched:
|
||||
f_list = []
|
||||
for i in range(faces.shape[0]):
|
||||
f_inv = faces[i][:, [0, 2, 1]]
|
||||
f_list.append(torch.cat([faces[i], f_inv], dim=0))
|
||||
return vertices, torch.stack(f_list)
|
||||
|
||||
faces_inv = faces[:, [0, 2, 1]]
|
||||
return vertices, torch.cat([faces, faces_inv], dim=0)
|
||||
|
||||
class PostProcessMesh(IO.ComfyNode):
|
||||
@classmethod
|
||||
def define_schema(cls):
|
||||
return IO.Schema(
|
||||
node_id="PostProcessMesh",
|
||||
category="latent/3d",
|
||||
description=(
|
||||
"Applies a sequence of mesh post-processing operations including optional hole filling"
|
||||
" and mesh simplification to a target face count."
|
||||
),
|
||||
inputs=[
|
||||
IO.Mesh.Input("mesh"),
|
||||
IO.Int.Input("target_face_count", default=1_000_000, min=0, max=50_000_000,
|
||||
tooltip="Target maximum number of faces after mesh simplification. Set to 0 to disable simplification."),
|
||||
IO.Float.Input("fill_holes_perimeter", default=0.03, min=0.0, step=0.0001,
|
||||
tooltip=(
|
||||
"Maximum hole perimeter threshold for filling holes in the mesh. "
|
||||
"Smaller values only fill tiny holes, larger values fill larger gaps. "
|
||||
"Set to 0 to disable hole filling."))
|
||||
],
|
||||
outputs=[
|
||||
IO.Mesh.Output("mesh"),
|
||||
]
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def execute(cls, mesh, target_face_count, fill_holes_perimeter):
|
||||
mesh = copy.deepcopy(mesh)
|
||||
|
||||
def process_single(v, f, c, bar):
|
||||
if fill_holes_perimeter > 0:
|
||||
v, f = fill_holes_fn(v, f, max_perimeter=fill_holes_perimeter)
|
||||
bar.update(1)
|
||||
|
||||
if target_face_count > 0 and f.shape[0] > target_face_count:
|
||||
v, f, c = simplify_fn(v, f, colors=c, target=target_face_count)
|
||||
bar.update(1)
|
||||
|
||||
v, f = make_double_sided(v, f)
|
||||
bar.update(1)
|
||||
return v, f, c
|
||||
|
||||
is_list = isinstance(mesh.vertices, list)
|
||||
is_batched_tensor = not is_list and mesh.vertices.ndim == 3
|
||||
|
||||
if is_list or is_batched_tensor:
|
||||
out_v, out_f, out_c = [], [],[]
|
||||
bsz = len(mesh.vertices) if is_list else mesh.vertices.shape[0]
|
||||
bar = comfy.utils.ProgressBar(3 * bsz)
|
||||
|
||||
for i in range(bsz):
|
||||
v_i = mesh.vertices[i]
|
||||
f_i = mesh.faces[i]
|
||||
|
||||
# Safely grab colors if they exist
|
||||
c_i = None
|
||||
if hasattr(mesh, 'colors') and mesh.colors is not None:
|
||||
c_i = mesh.colors[i] if (isinstance(mesh.colors, list) or mesh.colors.ndim == 3) else mesh.colors
|
||||
|
||||
v_i, f_i, c_i = process_single(v_i, f_i, c_i, bar)
|
||||
|
||||
out_v.append(v_i)
|
||||
out_f.append(f_i)
|
||||
if c_i is not None:
|
||||
out_c.append(c_i)
|
||||
|
||||
# If the output meshes happen to have the exact same shape, stack them nicely.
|
||||
# Otherwise, just leave them as a List! (ComfyUI native standard)
|
||||
if all(v.shape == out_v[0].shape for v in out_v) and all(f.shape == out_f[0].shape for f in out_f):
|
||||
mesh.vertices = torch.stack(out_v)
|
||||
mesh.faces = torch.stack(out_f)
|
||||
if out_c:
|
||||
mesh.vertex_colors = torch.stack(out_c)
|
||||
else:
|
||||
mesh.vertices = out_v
|
||||
mesh.faces = out_f
|
||||
if out_c:
|
||||
mesh.vertex_colors = out_c
|
||||
|
||||
else:
|
||||
# Single Unbatched Mesh[V, 3]
|
||||
c = mesh.colors if hasattr(mesh, 'colors') and mesh.colors is not None else None
|
||||
v, f, c = process_single(mesh.vertices, mesh.faces, c)
|
||||
mesh.vertices = v
|
||||
mesh.faces = f
|
||||
if c is not None:
|
||||
mesh.vertex_colors = c
|
||||
|
||||
return IO.NodeOutput(mesh)
|
||||
|
||||
|
||||
|
||||
class PostProcessMeshExtension(ComfyExtension):
|
||||
@override
|
||||
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
|
||||
return [
|
||||
PostProcessMesh,
|
||||
PaintMesh
|
||||
]
|
||||
|
||||
|
||||
async def comfy_entrypoint() -> PostProcessMeshExtension:
|
||||
return PostProcessMeshExtension()
|
||||
@ -4,11 +4,7 @@ from comfy.ldm.trellis2.vae import SparseTensor
|
||||
import comfy.model_management
|
||||
from PIL import Image
|
||||
import numpy as np
|
||||
import comfy.utils
|
||||
import logging
|
||||
import torch
|
||||
import scipy
|
||||
import copy
|
||||
|
||||
ShapeSubdivides = io.Custom("SHAPE_SUBDIVIDES")
|
||||
HighResVoxel = io.Custom("HIGH_RES_VOXEL")
|
||||
@ -192,52 +188,6 @@ def split_batched_sparse_latent(samples, coords, coord_counts):
|
||||
items.append((samples[i, :count], coords_i))
|
||||
return items
|
||||
|
||||
def paint_mesh_with_voxels(mesh, voxel_coords, voxel_colors, resolution):
|
||||
"""
|
||||
Generic function to paint a mesh using nearest-neighbor colors from a sparse voxel field.
|
||||
"""
|
||||
device = comfy.model_management.vae_offload_device()
|
||||
|
||||
origin = torch.tensor([-0.5, -0.5, -0.5], device=device)
|
||||
# TODO: generic independent node? if so: figure how pass the resolution parameter
|
||||
voxel_size = 1.0 / resolution
|
||||
|
||||
# map voxels
|
||||
voxel_pos = voxel_coords.to(device).float() * voxel_size + origin
|
||||
verts = mesh.vertices.to(device).squeeze(0)
|
||||
voxel_colors = voxel_colors.to(device)
|
||||
|
||||
voxel_pos_np = voxel_pos.numpy()
|
||||
verts_np = verts.numpy()
|
||||
|
||||
tree = scipy.spatial.cKDTree(voxel_pos_np)
|
||||
|
||||
# nearest neighbour k=1
|
||||
_, nearest_idx_np = tree.query(verts_np, k=1, workers=-1)
|
||||
|
||||
nearest_idx = torch.from_numpy(nearest_idx_np).long()
|
||||
v_colors = voxel_colors[nearest_idx]
|
||||
|
||||
# to [0, 1]
|
||||
srgb_colors = v_colors.clamp(0, 1)#(v_colors * 0.5 + 0.5).clamp(0, 1)
|
||||
|
||||
# to Linear RGB (required for GLTF)
|
||||
linear_colors = torch.pow(srgb_colors, 2.2)
|
||||
|
||||
final_colors = linear_colors.unsqueeze(0)
|
||||
|
||||
out_mesh = copy.deepcopy(mesh)
|
||||
out_mesh.vertex_colors = final_colors
|
||||
|
||||
return out_mesh
|
||||
|
||||
|
||||
def paint_mesh_default_colors(mesh):
|
||||
out_mesh = copy.copy(mesh)
|
||||
vertex_count = mesh.vertices.shape[1]
|
||||
out_mesh.vertex_colors = mesh.vertices.new_zeros((1, vertex_count, 3))
|
||||
return out_mesh
|
||||
|
||||
class VaeDecodeShapeTrellis(IO.ComfyNode):
|
||||
@classmethod
|
||||
def define_schema(cls):
|
||||
@ -304,7 +254,6 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
|
||||
node_id="VaeDecodeTextureTrellis",
|
||||
category="latent/3d",
|
||||
inputs=[
|
||||
IO.Mesh.Input("mesh"),
|
||||
IO.Latent.Input("samples"),
|
||||
IO.Vae.Input("vae"),
|
||||
ShapeSubdivides.Input("shape_subdivides",
|
||||
@ -314,13 +263,12 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
|
||||
)),
|
||||
],
|
||||
outputs=[
|
||||
IO.Mesh.Output("mesh"),
|
||||
IO.Voxel.Output("color_voxel"),
|
||||
]
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def execute(cls, mesh, samples, vae, shape_subdivides):
|
||||
shape_mesh = mesh
|
||||
def execute(cls, samples, vae, shape_subdivides):
|
||||
sample_tensor = samples["samples"]
|
||||
resolution = int(vae.first_stage_model.resolution.item())
|
||||
device = comfy.model_management.get_torch_device()
|
||||
@ -340,31 +288,9 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
|
||||
voxel = trellis_vae.decode_tex_slat(samples, shape_subdivides)
|
||||
color_feats = voxel.feats[:, :3]
|
||||
voxel_coords = voxel.coords[:, 1:]
|
||||
voxel_batch_idx = voxel.coords[:, 0]
|
||||
|
||||
mesh_batch_size = shape_mesh.vertices.shape[0]
|
||||
if mesh_batch_size > 1:
|
||||
out_verts, out_faces, out_colors = [], [], []
|
||||
for i in range(mesh_batch_size):
|
||||
sel = voxel_batch_idx == i
|
||||
item_coords = voxel_coords[sel]
|
||||
item_colors = color_feats[sel]
|
||||
item_vertices, item_faces, _ = get_mesh_batch_item(shape_mesh, i)
|
||||
item_mesh = Types.MESH(vertices=item_vertices.unsqueeze(0), faces=item_faces.unsqueeze(0))
|
||||
if item_coords.shape[0] == 0:
|
||||
painted = paint_mesh_default_colors(item_mesh)
|
||||
else:
|
||||
painted = paint_mesh_with_voxels(item_mesh, item_coords, item_colors, resolution=resolution)
|
||||
out_verts.append(painted.vertices.squeeze(0))
|
||||
out_faces.append(painted.faces.squeeze(0))
|
||||
out_colors.append(painted.colors.squeeze(0))
|
||||
out_mesh = pack_variable_mesh_batch(out_verts, out_faces, out_colors)
|
||||
else:
|
||||
if voxel_coords.shape[0] == 0:
|
||||
out_mesh = paint_mesh_default_colors(shape_mesh)
|
||||
else:
|
||||
out_mesh = paint_mesh_with_voxels(shape_mesh, voxel_coords, color_feats, resolution=resolution)
|
||||
return IO.NodeOutput(out_mesh)
|
||||
voxel = Types.VOXEL(voxel_coords, color_feats, resolution)
|
||||
return IO.NodeOutput(voxel)
|
||||
|
||||
class VaeDecodeStructureTrellis2(IO.ComfyNode):
|
||||
@classmethod
|
||||
@ -772,658 +698,6 @@ class EmptyTrellis2LatentStructure(IO.ComfyNode):
|
||||
}
|
||||
return IO.NodeOutput(output)
|
||||
|
||||
def _pytorch_edge_errors(verts, Q, edges, stabilizer, max_edge_length_sq, mesh_scale_sq):
|
||||
n_edges = edges.shape[0]
|
||||
if n_edges == 0:
|
||||
return (torch.empty((0, 3), dtype=torch.float64, device=verts.device),
|
||||
torch.empty((0,), dtype=torch.float64, device=verts.device),
|
||||
torch.zeros((0,), dtype=torch.bool, device=verts.device))
|
||||
|
||||
device = verts.device
|
||||
mesh_scale = (mesh_scale_sq) ** 0.5
|
||||
|
||||
va = edges[:, 0]
|
||||
vb = edges[:, 1]
|
||||
Q0 = Q[va]
|
||||
Q1 = Q[vb]
|
||||
Qe = Q0 + Q1
|
||||
|
||||
A = Qe[:, :3, :3] + torch.eye(3, device=device, dtype=torch.float64).unsqueeze(0) * stabilizer
|
||||
b = -Qe[:, :3, 3].unsqueeze(-1)
|
||||
|
||||
dets = torch.det(A)
|
||||
good = dets.abs() > 1e-12
|
||||
opt = torch.zeros((n_edges, 3), dtype=torch.float64, device=device)
|
||||
|
||||
if good.any():
|
||||
try:
|
||||
sol = torch.linalg.solve(A[good], b[good])
|
||||
opt[good] = sol.squeeze(-1)
|
||||
except Exception:
|
||||
good = torch.zeros_like(good)
|
||||
|
||||
if (~good).any():
|
||||
bad_idx = torch.nonzero(~good, as_tuple=True)[0]
|
||||
opt[bad_idx] = (verts[va[bad_idx]] + verts[vb[bad_idx]]) * 0.5
|
||||
|
||||
pa = verts[va]
|
||||
pb = verts[vb]
|
||||
el = torch.norm(pb - pa, dim=-1)
|
||||
dist_a = torch.norm(opt - pa, dim=-1)
|
||||
dist_b = torch.norm(opt - pb, dim=-1)
|
||||
wander_bad = (dist_a > 4.0 * el) | (dist_b > 4.0 * el)
|
||||
|
||||
if wander_bad.any():
|
||||
bad_idx = torch.nonzero(wander_bad, as_tuple=True)[0]
|
||||
opt[bad_idx] = (verts[va[bad_idx]] + verts[vb[bad_idx]]) * 0.5
|
||||
|
||||
v4 = torch.cat([opt, torch.ones((n_edges, 1), device=device, dtype=torch.float64)], dim=1)
|
||||
err = torch.abs(torch.einsum("ei,eij,ej->e", v4, Qe, v4))
|
||||
|
||||
length_ok = el > mesh_scale * 1e-5
|
||||
error_ok = err < max_edge_length_sq
|
||||
nan_ok = ~torch.isnan(opt).any(dim=-1) & ~torch.isnan(err)
|
||||
valid = length_ok & error_ok & nan_ok
|
||||
|
||||
return opt, err, valid
|
||||
|
||||
def _build_quadrics(verts, faces):
|
||||
v0 = verts[faces[:, 0]]
|
||||
v1 = verts[faces[:, 1]]
|
||||
v2 = verts[faces[:, 2]]
|
||||
e1 = v1 - v0
|
||||
e2 = v2 - v0
|
||||
n = torch.cross(e1, e2, dim=-1)
|
||||
area = torch.norm(n, dim=-1)
|
||||
mask = area > 1e-12
|
||||
n_norm = torch.zeros_like(n)
|
||||
n_norm[mask] = n[mask] / area[mask].unsqueeze(-1)
|
||||
d = -(n_norm * v0).sum(dim=-1, keepdim=True)
|
||||
p = torch.cat([n_norm, d], dim=-1)
|
||||
K = torch.einsum("fi,fj->fij", p, p)
|
||||
K = K * area[:, None, None]
|
||||
V = verts.shape[0]
|
||||
Q = torch.zeros((V, 4, 4), dtype=torch.float64, device=verts.device)
|
||||
K_flat = K.reshape(-1, 16)
|
||||
Q_flat = Q.reshape(V, 16)
|
||||
for corner in range(3):
|
||||
idx = faces[:, corner].unsqueeze(1).expand(-1, 16)
|
||||
Q_flat.scatter_add_(0, idx, K_flat)
|
||||
return Q_flat.reshape(V, 4, 4)
|
||||
|
||||
|
||||
def _cleanup_mesh(verts, faces, min_angle_deg=0.5, max_aspect=100.0):
|
||||
if faces.numel() == 0:
|
||||
return verts, faces
|
||||
|
||||
v0 = verts[faces[:, 0]]
|
||||
v1 = verts[faces[:, 1]]
|
||||
v2 = verts[faces[:, 2]]
|
||||
e0 = v1 - v0
|
||||
e1 = v2 - v1
|
||||
e2 = v0 - v2
|
||||
l0 = torch.norm(e0, dim=-1)
|
||||
l1 = torch.norm(e1, dim=-1)
|
||||
l2 = torch.norm(e2, dim=-1)
|
||||
n = torch.cross(e0, e2, dim=-1)
|
||||
area = torch.norm(n, dim=-1)
|
||||
|
||||
max_edge = torch.max(torch.max(l0, l1), l2)
|
||||
aspect = max_edge * max_edge / (2.0 * area + 1e-12)
|
||||
|
||||
cos_a = (l1 * l1 + l2 * l2 - l0 * l0) / (2 * l1 * l2 + 1e-12)
|
||||
cos_b = (l0 * l0 + l2 * l2 - l1 * l1) / (2 * l0 * l2 + 1e-12)
|
||||
cos_c = (l0 * l0 + l1 * l1 - l2 * l2) / (2 * l0 * l1 + 1e-12)
|
||||
cos_all = torch.stack([cos_a, cos_b, cos_c], dim=-1)
|
||||
angles = torch.acos(torch.clamp(cos_all, -1, 1)) * 180 / np.pi
|
||||
|
||||
good = (aspect < max_aspect) & (angles.min(dim=1)[0] > min_angle_deg) & (area > 1e-12)
|
||||
faces = faces[good]
|
||||
|
||||
if faces.numel() == 0:
|
||||
return verts, faces
|
||||
|
||||
used = torch.zeros(verts.shape[0], dtype=torch.bool, device=verts.device)
|
||||
used[faces[:, 0]] = True
|
||||
used[faces[:, 1]] = True
|
||||
used[faces[:, 2]] = True
|
||||
|
||||
remap = torch.full((verts.shape[0],), -1, dtype=torch.int64, device=verts.device)
|
||||
remap[used] = torch.arange(used.sum().item(), device=verts.device)
|
||||
verts = verts[used]
|
||||
faces = remap[faces]
|
||||
return verts, faces
|
||||
|
||||
|
||||
def _build_vertex_face_csr(faces, num_verts):
|
||||
vf_verts = faces.view(-1)
|
||||
vf_faces = torch.arange(faces.shape[0], device=faces.device).repeat_interleave(3)
|
||||
|
||||
sort_idx = torch.argsort(vf_verts, stable=True)
|
||||
sorted_verts = vf_verts[sort_idx]
|
||||
sorted_faces = vf_faces[sort_idx]
|
||||
|
||||
unique_verts, counts = torch.unique_consecutive(sorted_verts, return_counts=True)
|
||||
|
||||
ptrs = torch.zeros(num_verts + 1, dtype=torch.int64, device=faces.device)
|
||||
ptrs[unique_verts + 1] = counts
|
||||
ptrs = torch.cumsum(ptrs, dim=0)
|
||||
|
||||
return sorted_faces, ptrs
|
||||
|
||||
|
||||
def _get_vertex_faces(v, face_indices, vert_ptrs):
|
||||
start = vert_ptrs[v]
|
||||
end = vert_ptrs[v + 1]
|
||||
return face_indices[start:end]
|
||||
|
||||
def _gpu_greedy_sampled(edges, errors, v_alive, max_select):
|
||||
device = edges.device
|
||||
n_edges = edges.shape[0]
|
||||
|
||||
if n_edges == 0:
|
||||
return torch.empty(0, dtype=torch.int64, device=device)
|
||||
|
||||
# Sort by error
|
||||
sorted_idx = torch.argsort(errors)
|
||||
sorted_edges = edges[sorted_idx]
|
||||
|
||||
# Sample K edges from the sorted list
|
||||
# This gives us diverse edges spread across the mesh
|
||||
K = min(max_select * 20, n_edges)
|
||||
if K < n_edges:
|
||||
sample_positions = torch.linspace(0, n_edges - 1, K, device=device).long()
|
||||
sampled_edges = sorted_edges[sample_positions]
|
||||
sampled_idx = sorted_idx[sample_positions]
|
||||
else:
|
||||
sampled_edges = sorted_edges
|
||||
sampled_idx = sorted_idx
|
||||
|
||||
# Greedy selection on GPU
|
||||
used = torch.zeros(v_alive.shape[0], dtype=torch.bool, device=device)
|
||||
used[~v_alive] = True
|
||||
|
||||
selected = []
|
||||
batch_size = 8192
|
||||
|
||||
for start in range(0, sampled_edges.shape[0], batch_size):
|
||||
end = min(start + batch_size, sampled_edges.shape[0])
|
||||
batch = sampled_edges[start:end]
|
||||
batch_idx = sampled_idx[start:end]
|
||||
|
||||
va = batch[:, 0]
|
||||
vb = batch[:, 1]
|
||||
|
||||
# Vectorized free check
|
||||
free = ~used[va] & ~used[vb]
|
||||
|
||||
if not free.any():
|
||||
continue
|
||||
|
||||
# Get free edges
|
||||
free_local = torch.nonzero(free, as_tuple=True)[0]
|
||||
free_edges = batch[free_local]
|
||||
free_idx = batch_idx[free_local]
|
||||
|
||||
# Process free edges greedily but in larger chunks
|
||||
# Transfer to CPU but only the small free subset
|
||||
free_va = free_edges[:, 0].cpu().numpy()
|
||||
free_vb = free_edges[:, 1].cpu().numpy()
|
||||
free_edges_idx = free_idx.cpu().numpy()
|
||||
|
||||
for i in range(len(free_va)):
|
||||
a = int(free_va[i])
|
||||
b = int(free_vb[i])
|
||||
if not used[a].item() and not used[b].item():
|
||||
selected.append(int(free_edges_idx[i]))
|
||||
used[a] = True
|
||||
used[b] = True
|
||||
if len(selected) >= max_select:
|
||||
return torch.tensor(selected, dtype=torch.int64, device=device)
|
||||
|
||||
if len(selected) == 0:
|
||||
return torch.empty(0, dtype=torch.int64, device=device)
|
||||
return torch.tensor(selected, dtype=torch.int64, device=device)
|
||||
|
||||
def _qem_simplify(verts_np, faces_np, colors_np, target_faces, device, max_edge_length=None):
|
||||
verts = torch.from_numpy(verts_np).to(device=device, dtype=torch.float64)
|
||||
faces = torch.from_numpy(faces_np).to(device=device, dtype=torch.int64)
|
||||
colors = (
|
||||
torch.from_numpy(colors_np).to(device=device, dtype=torch.float64)
|
||||
if colors_np is not None
|
||||
else None
|
||||
)
|
||||
|
||||
num_verts = verts.shape[0]
|
||||
num_faces = faces.shape[0]
|
||||
|
||||
logging.debug(f"[QEM] Input: {num_verts} verts, {num_faces} faces, target={target_faces}")
|
||||
|
||||
v_alive = torch.ones(num_verts, dtype=torch.bool, device=device)
|
||||
f_alive = torch.ones(num_faces, dtype=torch.bool, device=device)
|
||||
|
||||
Q = _build_quadrics(verts, faces)
|
||||
|
||||
bbox = verts.max(dim=0)[0] - verts.min(dim=0)[0]
|
||||
mesh_scale = torch.norm(bbox).item()
|
||||
|
||||
if max_edge_length is None or max_edge_length <= 0:
|
||||
max_edge_length = mesh_scale * 2.0
|
||||
|
||||
if max_edge_length < 1e-6:
|
||||
max_edge_length = 1.0
|
||||
|
||||
stabilizer = mesh_scale * mesh_scale * 0.001
|
||||
max_edge_length_sq = max_edge_length * max_edge_length
|
||||
mesh_scale_sq = mesh_scale * mesh_scale
|
||||
|
||||
iteration = 0
|
||||
total_collapses = 0
|
||||
last_faces = num_faces
|
||||
|
||||
while True:
|
||||
n_faces = int(f_alive.sum().item())
|
||||
|
||||
if n_faces <= target_faces:
|
||||
break
|
||||
|
||||
alive_v = torch.nonzero(v_alive, as_tuple=True)[0]
|
||||
alive_f = torch.nonzero(f_alive, as_tuple=True)[0]
|
||||
|
||||
if alive_v.numel() <= 4 or alive_f.numel() == 0:
|
||||
break
|
||||
|
||||
# Compact active mesh
|
||||
vmap = torch.full((num_verts,), -1, dtype=torch.int64, device=device)
|
||||
vmap[alive_v] = torch.arange(alive_v.numel(), device=device)
|
||||
|
||||
active_faces = faces[alive_f]
|
||||
remapped = vmap[active_faces]
|
||||
|
||||
# Extract edges
|
||||
e0 = remapped[:, [0, 1]]
|
||||
e1 = remapped[:, [1, 2]]
|
||||
e2 = remapped[:, [2, 0]]
|
||||
edges = torch.cat([e0, e1, e2], dim=0)
|
||||
edges = torch.sort(edges, dim=1)[0]
|
||||
edges = edges[(edges >= 0).all(dim=1)]
|
||||
edges = edges[edges[:, 0] != edges[:, 1]]
|
||||
|
||||
if edges.shape[0] == 0:
|
||||
break
|
||||
|
||||
edges_orig = alive_v[edges]
|
||||
|
||||
# Filter by edge length
|
||||
pa = verts[edges_orig[:, 0]]
|
||||
pb = verts[edges_orig[:, 1]]
|
||||
el = torch.norm(pb - pa, dim=-1)
|
||||
short_enough = el < max_edge_length
|
||||
|
||||
if not short_enough.any():
|
||||
max_edge_length = el.max().item() * 2.0
|
||||
max_edge_length_sq = max_edge_length * max_edge_length
|
||||
short_enough = el < max_edge_length
|
||||
if not short_enough.any():
|
||||
break
|
||||
|
||||
edges_orig = edges_orig[short_enough]
|
||||
if edges_orig.shape[0] == 0:
|
||||
break
|
||||
|
||||
# Sample edges for processing
|
||||
n_edges_total = edges_orig.shape[0]
|
||||
max_edges_to_process = 10_000_000 # 10M edges per iteration
|
||||
|
||||
if n_edges_total > max_edges_to_process:
|
||||
perm = torch.randperm(n_edges_total, device=device)[:max_edges_to_process]
|
||||
edges_orig = edges_orig[perm]
|
||||
n_edges = max_edges_to_process
|
||||
else:
|
||||
n_edges = n_edges_total
|
||||
|
||||
optimal, err, valid = _pytorch_edge_errors(
|
||||
verts, Q, edges_orig, stabilizer, max_edge_length_sq, mesh_scale_sq
|
||||
)
|
||||
|
||||
if not valid.any():
|
||||
valid = torch.ones(n_edges, dtype=torch.bool, device=device)
|
||||
|
||||
valid_idx = torch.nonzero(valid, as_tuple=True)[0]
|
||||
edges_orig = edges_orig[valid_idx]
|
||||
optimal = optimal[valid_idx]
|
||||
err = err[valid_idx]
|
||||
|
||||
# KEY: Much larger batch size
|
||||
faces_to_remove = n_faces - target_faces
|
||||
max_collapses = min(50000, max(1000, faces_to_remove // 20))
|
||||
|
||||
sel = _gpu_greedy_sampled(edges_orig, err, v_alive, max_collapses)
|
||||
|
||||
if sel.numel() == 0:
|
||||
break
|
||||
|
||||
v_a = edges_orig[sel, 0]
|
||||
v_b = edges_orig[sel, 1]
|
||||
|
||||
# Build adjacency
|
||||
face_indices, vert_ptrs = _build_vertex_face_csr(active_faces, num_verts)
|
||||
|
||||
# Build (edge, face) pairs
|
||||
pair_edge_idx = []
|
||||
pair_face_idx = []
|
||||
|
||||
va_cpu = v_a.cpu()
|
||||
vb_cpu = v_b.cpu()
|
||||
|
||||
for ei, (vai, vbi) in enumerate(zip(va_cpu, vb_cpu)):
|
||||
f_va = _get_vertex_faces(vai.item(), face_indices, vert_ptrs)
|
||||
f_vb = _get_vertex_faces(vbi.item(), face_indices, vert_ptrs)
|
||||
|
||||
faces_vb = active_faces[f_vb]
|
||||
mask_b = (faces_vb[:, 0] != vai) & (faces_vb[:, 1] != vai) & (faces_vb[:, 2] != vai)
|
||||
f_vb_valid = f_vb[mask_b]
|
||||
|
||||
faces_va = active_faces[f_va]
|
||||
mask_a = (faces_va[:, 0] != vbi) & (faces_va[:, 1] != vbi) & (faces_va[:, 2] != vbi)
|
||||
f_va_valid = f_va[mask_a]
|
||||
|
||||
all_faces = torch.cat([f_vb_valid, f_va_valid])
|
||||
if all_faces.numel() > 0:
|
||||
pair_edge_idx.extend([ei] * all_faces.numel())
|
||||
pair_face_idx.extend(all_faces.cpu().tolist())
|
||||
|
||||
keep_mask = torch.ones(v_a.numel(), dtype=torch.bool, device=device)
|
||||
|
||||
if not keep_mask.any():
|
||||
break
|
||||
|
||||
keep_idx = torch.nonzero(keep_mask, as_tuple=True)[0]
|
||||
v_a = v_a[keep_idx]
|
||||
v_b = v_b[keep_idx]
|
||||
sel = sel[keep_idx]
|
||||
|
||||
# Apply collapses
|
||||
verts[v_a] = optimal[sel]
|
||||
v_alive[v_b] = False
|
||||
Q[v_a] += Q[v_b]
|
||||
|
||||
if colors is not None:
|
||||
colors[v_a] = (colors[v_a] + colors[v_b]) * 0.5
|
||||
|
||||
merge_map = torch.arange(num_verts, device=device)
|
||||
merge_map[v_b] = v_a
|
||||
faces = merge_map[faces]
|
||||
|
||||
bad = (
|
||||
(faces[:, 0] == faces[:, 1])
|
||||
| (faces[:, 1] == faces[:, 2])
|
||||
| (faces[:, 2] == faces[:, 0])
|
||||
)
|
||||
f_alive &= ~bad
|
||||
|
||||
total_collapses += v_a.numel()
|
||||
iteration += 1
|
||||
|
||||
# Log only every 50 iterations to reduce sync overhead
|
||||
if iteration % 50 == 0 or n_faces < last_faces * 0.9:
|
||||
logging.debug(f"[QEM] Iter {iteration}: {total_collapses} collapses, {int(f_alive.sum().item())} faces, applied {v_a.numel()}")
|
||||
last_faces = n_faces
|
||||
|
||||
# Periodic compaction
|
||||
if iteration % 5 == 0 and int(f_alive.sum().item()) < num_faces * 0.5:
|
||||
faces = faces[f_alive]
|
||||
f_alive = torch.ones(faces.shape[0], dtype=torch.bool, device=device)
|
||||
num_faces = faces.shape[0]
|
||||
|
||||
if iteration > 5000:
|
||||
break
|
||||
|
||||
# Finalize
|
||||
final_v = verts[v_alive]
|
||||
final_c = colors[v_alive] if colors is not None else None
|
||||
|
||||
remap = torch.full((num_verts,), -1, dtype=torch.int64, device=device)
|
||||
remap[v_alive] = torch.arange(int(v_alive.sum().item()), device=device)
|
||||
|
||||
final_f_raw = faces[f_alive]
|
||||
alive_mask = v_alive[final_f_raw].all(dim=1)
|
||||
final_f_raw = final_f_raw[alive_mask]
|
||||
final_f = remap[final_f_raw]
|
||||
valid_faces = (final_f >= 0).all(dim=1)
|
||||
final_f = final_f[valid_faces]
|
||||
|
||||
if final_f.numel() > 0:
|
||||
final_f = torch.unique(torch.sort(final_f, dim=1)[0], dim=0)
|
||||
|
||||
final_v, final_f = _cleanup_mesh(final_v, final_f, min_angle_deg=0.5, max_aspect=100.0)
|
||||
|
||||
return final_v, final_f, final_c
|
||||
|
||||
def simplify_fn(vertices, faces, colors=None, target=100000, max_edge_length=None):
|
||||
if vertices.ndim == 3:
|
||||
v_list, f_list, c_list = [], [], []
|
||||
for i in range(vertices.shape[0]):
|
||||
c_in = colors[i] if colors is not None else None
|
||||
v_i, f_i, c_i = simplify_fn(vertices[i], faces[i], c_in, target, max_edge_length)
|
||||
v_list.append(v_i)
|
||||
f_list.append(f_i)
|
||||
if c_i is not None:
|
||||
c_list.append(c_i)
|
||||
c_out = torch.stack(c_list) if len(c_list) > 0 else None
|
||||
return torch.stack(v_list), torch.stack(f_list), c_out
|
||||
|
||||
if faces.shape[0] <= target:
|
||||
return vertices, faces, colors
|
||||
|
||||
device = vertices.device
|
||||
dtype = vertices.dtype
|
||||
|
||||
verts_np = vertices.detach().cpu().numpy().astype(np.float64)
|
||||
faces_np = faces.detach().cpu().numpy().astype(np.int64)
|
||||
colors_np = (
|
||||
colors.detach().cpu().numpy().astype(np.float64)
|
||||
if colors is not None
|
||||
else None
|
||||
)
|
||||
|
||||
out_v, out_f, out_c = _qem_simplify(
|
||||
verts_np, faces_np, colors_np, target, device, max_edge_length
|
||||
)
|
||||
|
||||
final_v = out_v.to(device=device, dtype=dtype)
|
||||
final_f = out_f.to(device=device, dtype=faces.dtype)
|
||||
final_c = (
|
||||
out_c.to(device=device, dtype=colors.dtype)
|
||||
if out_c is not None
|
||||
else None
|
||||
)
|
||||
return final_v, final_f, final_c
|
||||
|
||||
def fill_holes_fn(vertices, faces, max_perimeter=0.03):
|
||||
is_batched = vertices.ndim == 3
|
||||
if is_batched:
|
||||
v_list, f_list = [],[]
|
||||
for i in range(vertices.shape[0]):
|
||||
v_i, f_i = fill_holes_fn(vertices[i], faces[i], max_perimeter)
|
||||
v_list.append(v_i)
|
||||
f_list.append(f_i)
|
||||
return torch.stack(v_list), torch.stack(f_list)
|
||||
|
||||
device = vertices.device
|
||||
v = vertices
|
||||
f = faces
|
||||
|
||||
if f.numel() == 0:
|
||||
return v, f
|
||||
|
||||
edges = torch.cat([f[:, [0, 1]], f[:, [1, 2]], f[:, [2, 0]]], dim=0)
|
||||
edges_sorted, _ = torch.sort(edges, dim=1)
|
||||
|
||||
max_v = v.shape[0]
|
||||
packed_undirected = edges_sorted[:, 0].long() * max_v + edges_sorted[:, 1].long()
|
||||
|
||||
unique_packed, counts = torch.unique(packed_undirected, return_counts=True)
|
||||
boundary_packed = unique_packed[counts == 1]
|
||||
|
||||
if boundary_packed.numel() == 0:
|
||||
return v, f
|
||||
|
||||
packed_directed_sorted = edges[:, 0].min(edges[:, 1]).long() * max_v + edges[:, 0].max(edges[:, 1]).long()
|
||||
is_boundary = torch.isin(packed_directed_sorted, boundary_packed)
|
||||
b_edges = edges[is_boundary]
|
||||
|
||||
adj = {u.item(): v_idx.item() for u, v_idx in b_edges}
|
||||
|
||||
loops =[]
|
||||
visited = set()
|
||||
|
||||
for start_node in adj.keys():
|
||||
if start_node in visited:
|
||||
continue
|
||||
|
||||
curr = start_node
|
||||
loop = []
|
||||
|
||||
while curr not in visited:
|
||||
visited.add(curr)
|
||||
loop.append(curr)
|
||||
curr = adj.get(curr, -1)
|
||||
|
||||
if curr == -1:
|
||||
loop = []
|
||||
break
|
||||
if curr == start_node:
|
||||
loops.append(loop)
|
||||
break
|
||||
|
||||
new_verts =[]
|
||||
new_faces = []
|
||||
v_idx = v.shape[0]
|
||||
|
||||
for loop in loops:
|
||||
loop_t = torch.tensor(loop, device=device, dtype=torch.long)
|
||||
loop_v = v[loop_t]
|
||||
|
||||
diffs = loop_v - torch.roll(loop_v, shifts=-1, dims=0)
|
||||
perimeter = torch.norm(diffs, dim=1).sum().item()
|
||||
|
||||
if perimeter <= max_perimeter:
|
||||
new_verts.append(loop_v.mean(dim=0))
|
||||
|
||||
for i in range(len(loop)):
|
||||
new_faces.append([loop[(i + 1) % len(loop)], loop[i], v_idx])
|
||||
v_idx += 1
|
||||
|
||||
if new_verts:
|
||||
v = torch.cat([v, torch.stack(new_verts)], dim=0)
|
||||
f = torch.cat([f, torch.tensor(new_faces, device=device, dtype=torch.long)], dim=0)
|
||||
|
||||
return v, f
|
||||
|
||||
|
||||
def make_double_sided(vertices, faces):
|
||||
is_batched = vertices.ndim == 3
|
||||
if is_batched:
|
||||
f_list = []
|
||||
for i in range(faces.shape[0]):
|
||||
f_inv = faces[i][:, [0, 2, 1]]
|
||||
f_list.append(torch.cat([faces[i], f_inv], dim=0))
|
||||
return vertices, torch.stack(f_list)
|
||||
|
||||
faces_inv = faces[:, [0, 2, 1]]
|
||||
return vertices, torch.cat([faces, faces_inv], dim=0)
|
||||
|
||||
class PostProcessMesh(IO.ComfyNode):
|
||||
@classmethod
|
||||
def define_schema(cls):
|
||||
return IO.Schema(
|
||||
node_id="PostProcessMesh",
|
||||
category="latent/3d",
|
||||
description=(
|
||||
"Applies a sequence of mesh post-processing operations including optional hole filling"
|
||||
" and mesh simplification to a target face count."
|
||||
),
|
||||
inputs=[
|
||||
IO.Mesh.Input("mesh"),
|
||||
IO.Int.Input("target_face_count", default=1_000_000, min=0, max=50_000_000,
|
||||
tooltip="Target maximum number of faces after mesh simplification. Set to 0 to disable simplification."),
|
||||
IO.Float.Input("fill_holes_perimeter", default=0.03, min=0.0, step=0.0001,
|
||||
tooltip=(
|
||||
"Maximum hole perimeter threshold for filling holes in the mesh. "
|
||||
"Smaller values only fill tiny holes, larger values fill larger gaps. "
|
||||
"Set to 0 to disable hole filling."))
|
||||
],
|
||||
outputs=[
|
||||
IO.Mesh.Output("mesh"),
|
||||
]
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def execute(cls, mesh, target_face_count, fill_holes_perimeter):
|
||||
mesh = copy.deepcopy(mesh)
|
||||
|
||||
def process_single(v, f, c, bar):
|
||||
if fill_holes_perimeter > 0:
|
||||
v, f = fill_holes_fn(v, f, max_perimeter=fill_holes_perimeter)
|
||||
bar.update(1)
|
||||
|
||||
if target_face_count > 0 and f.shape[0] > target_face_count:
|
||||
v, f, c = simplify_fn(v, f, colors=c, target=target_face_count)
|
||||
bar.update(1)
|
||||
|
||||
v, f = make_double_sided(v, f)
|
||||
bar.update(1)
|
||||
return v, f, c
|
||||
|
||||
is_list = isinstance(mesh.vertices, list)
|
||||
is_batched_tensor = not is_list and mesh.vertices.ndim == 3
|
||||
|
||||
if is_list or is_batched_tensor:
|
||||
out_v, out_f, out_c = [], [],[]
|
||||
bsz = len(mesh.vertices) if is_list else mesh.vertices.shape[0]
|
||||
bar = comfy.utils.ProgressBar(3 * bsz)
|
||||
|
||||
for i in range(bsz):
|
||||
v_i = mesh.vertices[i]
|
||||
f_i = mesh.faces[i]
|
||||
|
||||
# Safely grab colors if they exist
|
||||
c_i = None
|
||||
if hasattr(mesh, 'colors') and mesh.colors is not None:
|
||||
c_i = mesh.colors[i] if (isinstance(mesh.colors, list) or mesh.colors.ndim == 3) else mesh.colors
|
||||
|
||||
v_i, f_i, c_i = process_single(v_i, f_i, c_i, bar)
|
||||
|
||||
out_v.append(v_i)
|
||||
out_f.append(f_i)
|
||||
if c_i is not None:
|
||||
out_c.append(c_i)
|
||||
|
||||
# If the output meshes happen to have the exact same shape, stack them nicely.
|
||||
# Otherwise, just leave them as a List! (ComfyUI native standard)
|
||||
if all(v.shape == out_v[0].shape for v in out_v) and all(f.shape == out_f[0].shape for f in out_f):
|
||||
mesh.vertices = torch.stack(out_v)
|
||||
mesh.faces = torch.stack(out_f)
|
||||
if out_c:
|
||||
mesh.vertex_colors = torch.stack(out_c)
|
||||
else:
|
||||
mesh.vertices = out_v
|
||||
mesh.faces = out_f
|
||||
if out_c:
|
||||
mesh.vertex_colors = out_c
|
||||
|
||||
else:
|
||||
# Single Unbatched Mesh[V, 3]
|
||||
c = mesh.colors if hasattr(mesh, 'colors') and mesh.colors is not None else None
|
||||
v, f, c = process_single(mesh.vertices, mesh.faces, c)
|
||||
mesh.vertices = v
|
||||
mesh.faces = f
|
||||
if c is not None:
|
||||
mesh.vertex_colors = c
|
||||
|
||||
return IO.NodeOutput(mesh)
|
||||
|
||||
class Trellis2Extension(ComfyExtension):
|
||||
@override
|
||||
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
|
||||
@ -1436,7 +710,6 @@ class Trellis2Extension(ComfyExtension):
|
||||
VaeDecodeShapeTrellis,
|
||||
VaeDecodeStructureTrellis2,
|
||||
Trellis2UpsampleCascade,
|
||||
PostProcessMesh
|
||||
]
|
||||
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user