Meshing level can be 0.0

This commit is contained in:
kijai 2026-05-31 16:45:56 +03:00
parent c0f91c6782
commit 2fc439fb77

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@ -1612,7 +1612,7 @@ class SplatToMesh(IO.ComfyNode):
IO.Int.Input("smooth", default=0, min=0, max=60, advanced = True,
tooltip="Taubin mesh-smoothing iterations. Smooths the surface without shrinking it "
"(volume-preserving), unlike blurring the density. 0 = raw surface."),
IO.Float.Input("level", default=0.6, min=0.3, max=2.0, step=0.05,
IO.Float.Input("level", default=0.4, min=0.0, max=2.0, step=0.01,
tooltip="Iso-surface level. Auto-picked by Otsu; this biases it (1.0 = auto, lower = "
"fatter/more-connected surface, higher = thinner/tighter)."),
IO.Int.Input("min_component", default=500, min=0, max=100000, step=50, advanced=True,