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Meshing level can be 0.0
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@ -1612,7 +1612,7 @@ class SplatToMesh(IO.ComfyNode):
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IO.Int.Input("smooth", default=0, min=0, max=60, advanced = True,
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IO.Int.Input("smooth", default=0, min=0, max=60, advanced = True,
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tooltip="Taubin mesh-smoothing iterations. Smooths the surface without shrinking it "
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tooltip="Taubin mesh-smoothing iterations. Smooths the surface without shrinking it "
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"(volume-preserving), unlike blurring the density. 0 = raw surface."),
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"(volume-preserving), unlike blurring the density. 0 = raw surface."),
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IO.Float.Input("level", default=0.6, min=0.3, max=2.0, step=0.05,
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IO.Float.Input("level", default=0.4, min=0.0, max=2.0, step=0.01,
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tooltip="Iso-surface level. Auto-picked by Otsu; this biases it (1.0 = auto, lower = "
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tooltip="Iso-surface level. Auto-picked by Otsu; this biases it (1.0 = auto, lower = "
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"fatter/more-connected surface, higher = thinner/tighter)."),
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"fatter/more-connected surface, higher = thinner/tighter)."),
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IO.Int.Input("min_component", default=500, min=0, max=100000, step=50, advanced=True,
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IO.Int.Input("min_component", default=500, min=0, max=100000, step=50, advanced=True,
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