diff --git a/comfy_extras/nodes_mesh_postprocess.py b/comfy_extras/nodes_mesh_postprocess.py index b084fd908..aef7a517b 100644 --- a/comfy_extras/nodes_mesh_postprocess.py +++ b/comfy_extras/nodes_mesh_postprocess.py @@ -2897,7 +2897,7 @@ class MeshSmoothNormals(IO.ComfyNode): return IO.Schema( node_id="MeshSmoothNormals", display_name="Smooth Mesh Normals", - category="3d", + category="3d/mesh", description=( "Compute smooth per-vertex normals and attach them to the mesh. Meshes " "without normals are shaded flat (per-face) by glTF viewers; this makes " diff --git a/comfy_extras/nodes_save_3d.py b/comfy_extras/nodes_save_3d.py index b0c93a757..9a882a098 100644 --- a/comfy_extras/nodes_save_3d.py +++ b/comfy_extras/nodes_save_3d.py @@ -647,7 +647,7 @@ class RotateMesh(IO.ComfyNode): return IO.Schema( node_id="RotateMesh", display_name="Rotate Mesh", - category="3d", + category="3d/mesh", description=( "Rotate a mesh. Euler XYZ applies X then Y then Z about the world axes (degrees). " "Quaternion is (w, x, y, z), auto-normalized."