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vertex colors
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@ -305,7 +305,7 @@ def fill_holes_fn(vertices, faces, max_perimeter=0.03):
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def make_double_sided(vertices, faces, colors=None):
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"""
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Creates a double-sided mesh by duplicating vertices, faces, and colors.
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Duplicating vertices prevents opposite faces from sharing the same index,
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Duplicating vertices prevents opposite faces from sharing the same index,
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which stops the rendering engine from cancelling out the normals to [0,0,0].
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"""
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is_batched = vertices.ndim == 3
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@ -852,8 +852,8 @@ class PostProcessMesh(IO.ComfyNode):
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# Safely grab colors if they exist
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c_i = None
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if hasattr(mesh, 'colors') and mesh.colors is not None:
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c_i = mesh.colors[i] if (isinstance(mesh.colors, list) or mesh.colors.ndim == 3) else mesh.colors
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if hasattr(mesh, 'vertex_colors') and mesh.vertex_colors is not None:
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c_i = mesh.vertex_colors[i] if (isinstance(mesh.vertex_colors, list) or mesh.vertex_colors.ndim == 3) else mesh.vertex_colors
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v_i, f_i, c_i = process_single(v_i, f_i, c_i, bar)
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@ -877,7 +877,7 @@ class PostProcessMesh(IO.ComfyNode):
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else:
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# Single Unbatched Mesh[V, 3]
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c = mesh.colors if hasattr(mesh, 'colors') and mesh.colors is not None else None
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c = mesh.vertex_colors if hasattr(mesh, 'vertex_colors') and mesh.vertex_colors is not None else None
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v, f, c = process_single(mesh.vertices, mesh.faces, c)
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mesh.vertices = v
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mesh.faces = f
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