Trellis2: share batched mesh helpers

This commit is contained in:
John Pollock 2026-04-19 23:33:09 -05:00
parent c297a9f839
commit 40219ab0fc
3 changed files with 58 additions and 106 deletions

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@ -0,0 +1,53 @@
import torch
from comfy_api.latest import Types
def pack_variable_mesh_batch(vertices, faces, colors=None):
batch_size = len(vertices)
max_vertices = max(v.shape[0] for v in vertices)
max_faces = max(f.shape[0] for f in faces)
packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
for i, (v, f) in enumerate(zip(vertices, faces)):
packed_vertices[i, :v.shape[0]] = v
packed_faces[i, :f.shape[0]] = f
mesh = Types.MESH(packed_vertices, packed_faces)
mesh.vertex_counts = vertex_counts
mesh.face_counts = face_counts
if colors is not None:
max_colors = max(c.shape[0] for c in colors)
packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
for i, c in enumerate(colors):
packed_colors[i, :c.shape[0]] = c
mesh.colors = packed_colors
mesh.color_counts = color_counts
return mesh
def get_mesh_batch_item(mesh, index):
if hasattr(mesh, "vertex_counts"):
vertex_count = int(mesh.vertex_counts[index].item())
face_count = int(mesh.face_counts[index].item())
vertices = mesh.vertices[index, :vertex_count]
faces = mesh.faces[index, :face_count]
colors = None
if hasattr(mesh, "colors") and mesh.colors is not None:
if hasattr(mesh, "color_counts"):
color_count = int(mesh.color_counts[index].item())
colors = mesh.colors[index, :color_count]
else:
colors = mesh.colors[index, :vertex_count]
return vertices, faces, colors
colors = None
if hasattr(mesh, "colors") and mesh.colors is not None:
colors = mesh.colors[index]
return mesh.vertices[index], mesh.faces[index], colors

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@ -10,6 +10,7 @@ from comfy.cli_args import args
from typing_extensions import override
from comfy_api.latest import ComfyExtension, IO, Types
from comfy_api.latest._util import MESH, VOXEL # only for backward compatibility if someone import it from this file (will be removed later) # noqa
from comfy_extras.mesh_batch_utils import pack_variable_mesh_batch, get_mesh_batch_item
class EmptyLatentHunyuan3Dv2(IO.ComfyNode):
@ -631,58 +632,6 @@ def save_glb(vertices, faces, filepath, metadata=None, colors=None):
return filepath
def pack_variable_mesh_batch(vertices, faces, colors=None):
batch_size = len(vertices)
max_vertices = max(v.shape[0] for v in vertices)
max_faces = max(f.shape[0] for f in faces)
packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
for i, (v, f) in enumerate(zip(vertices, faces)):
packed_vertices[i, :v.shape[0]] = v
packed_faces[i, :f.shape[0]] = f
mesh = Types.MESH(packed_vertices, packed_faces)
mesh.vertex_counts = vertex_counts
mesh.face_counts = face_counts
if colors is not None:
max_colors = max(c.shape[0] for c in colors)
packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
for i, c in enumerate(colors):
packed_colors[i, :c.shape[0]] = c
mesh.colors = packed_colors
mesh.color_counts = color_counts
return mesh
def get_mesh_batch_item(mesh, index):
if hasattr(mesh, "vertex_counts"):
vertex_count = int(mesh.vertex_counts[index].item())
face_count = int(mesh.face_counts[index].item())
vertices = mesh.vertices[index, :vertex_count]
faces = mesh.faces[index, :face_count]
colors = None
if hasattr(mesh, "colors") and mesh.colors is not None:
if hasattr(mesh, "color_counts"):
color_count = int(mesh.color_counts[index].item())
colors = mesh.colors[index, :color_count]
else:
colors = mesh.colors[index, :vertex_count]
return vertices, faces, colors
colors = None
if hasattr(mesh, "colors") and mesh.colors is not None:
colors = mesh.colors[index]
return mesh.vertices[index], mesh.faces[index], colors
class SaveGLB(IO.ComfyNode):
@classmethod
def define_schema(cls):

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@ -1,6 +1,7 @@
from typing_extensions import override
from comfy_api.latest import ComfyExtension, IO, Types
from comfy.ldm.trellis2.vae import SparseTensor
from comfy_extras.mesh_batch_utils import pack_variable_mesh_batch, get_mesh_batch_item
import comfy.model_management
from PIL import Image
import numpy as np
@ -8,57 +9,6 @@ import torch
import scipy
import copy
def pack_variable_mesh_batch(vertices, faces, colors=None):
batch_size = len(vertices)
max_vertices = max(v.shape[0] for v in vertices)
max_faces = max(f.shape[0] for f in faces)
packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
for i, (v, f) in enumerate(zip(vertices, faces)):
packed_vertices[i, :v.shape[0]] = v
packed_faces[i, :f.shape[0]] = f
mesh = Types.MESH(packed_vertices, packed_faces)
mesh.vertex_counts = vertex_counts
mesh.face_counts = face_counts
if colors is not None:
max_colors = max(c.shape[0] for c in colors)
packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
for i, c in enumerate(colors):
packed_colors[i, :c.shape[0]] = c
mesh.colors = packed_colors
mesh.color_counts = color_counts
return mesh
def get_mesh_batch_item(mesh, index):
if hasattr(mesh, "vertex_counts"):
vertex_count = int(mesh.vertex_counts[index].item())
face_count = int(mesh.face_counts[index].item())
vertices = mesh.vertices[index, :vertex_count]
faces = mesh.faces[index, :face_count]
colors = None
if hasattr(mesh, "colors") and mesh.colors is not None:
if hasattr(mesh, "color_counts"):
color_count = int(mesh.color_counts[index].item())
colors = mesh.colors[index, :color_count]
else:
colors = mesh.colors[index, :vertex_count]
return vertices, faces, colors
colors = None
if hasattr(mesh, "colors") and mesh.colors is not None:
colors = mesh.colors[index]
return mesh.vertices[index], mesh.faces[index], colors
shape_slat_normalization = {
"mean": torch.tensor([
0.781296, 0.018091, -0.495192, -0.558457, 1.060530, 0.093252, 1.518149, -0.933218,
@ -130,14 +80,14 @@ def paint_mesh_with_voxels(mesh, voxel_coords, voxel_colors, resolution):
final_colors = linear_colors.unsqueeze(0)
out_mesh = copy.deepcopy(mesh)
out_mesh = copy.copy(mesh)
out_mesh.colors = final_colors
return out_mesh
def paint_mesh_default_colors(mesh):
out_mesh = copy.deepcopy(mesh)
out_mesh = copy.copy(mesh)
vertex_count = mesh.vertices.shape[1]
out_mesh.colors = mesh.vertices.new_zeros((1, vertex_count, 3))
return out_mesh
@ -400,7 +350,7 @@ class Trellis2Conditioning(IO.ComfyNode):
mask = mask.unsqueeze(0)
batch_size = image.shape[0]
if mask.shape[0] == 1 and batch_size > 1:
mask = mask.repeat(batch_size, 1, 1)
mask = mask.expand(batch_size, -1, -1)
elif mask.shape[0] != batch_size:
raise ValueError(f"Trellis2Conditioning mask batch {mask.shape[0]} does not match image batch {batch_size}")