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@ -444,9 +444,7 @@ class VoxelToMeshBasic(IO.ComfyNode):
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vertices.append(v)
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faces.append(f)
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if vertices and all(v.shape == vertices[0].shape for v in vertices) and all(f.shape == faces[0].shape for f in faces):
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return IO.NodeOutput(Types.MESH(torch.stack(vertices), torch.stack(faces)))
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return IO.NodeOutput(pack_variable_mesh_batch(vertices, faces))
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return IO.NodeOutput(Types.MESH(torch.stack(vertices), torch.stack(faces)))
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decode = execute # TODO: remove
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@ -483,9 +481,7 @@ class VoxelToMesh(IO.ComfyNode):
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vertices.append(v)
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faces.append(f)
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if vertices and all(v.shape == vertices[0].shape for v in vertices) and all(f.shape == faces[0].shape for f in faces):
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return IO.NodeOutput(Types.MESH(torch.stack(vertices), torch.stack(faces)))
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return IO.NodeOutput(pack_variable_mesh_batch(vertices, faces))
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return IO.NodeOutput(Types.MESH(torch.stack(vertices), torch.stack(faces)))
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decode = execute # TODO: remove
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@ -633,57 +629,6 @@ def save_glb(vertices, faces, filepath, metadata=None, colors=None):
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return filepath
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def pack_variable_mesh_batch(vertices, faces, colors=None):
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batch_size = len(vertices)
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max_vertices = max(v.shape[0] for v in vertices)
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max_faces = max(f.shape[0] for f in faces)
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packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
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packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
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vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
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face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
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for i, (v, f) in enumerate(zip(vertices, faces)):
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packed_vertices[i, :v.shape[0]] = v
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packed_faces[i, :f.shape[0]] = f
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mesh = Types.MESH(packed_vertices, packed_faces)
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mesh.vertex_counts = vertex_counts
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mesh.face_counts = face_counts
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if colors is not None:
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max_colors = max(c.shape[0] for c in colors)
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packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
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color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
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for i, c in enumerate(colors):
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packed_colors[i, :c.shape[0]] = c
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mesh.colors = packed_colors
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mesh.color_counts = color_counts
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return mesh
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def get_mesh_batch_item(mesh, index):
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if hasattr(mesh, "vertex_counts"):
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vertex_count = int(mesh.vertex_counts[index].item())
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face_count = int(mesh.face_counts[index].item())
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vertices = mesh.vertices[index, :vertex_count]
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faces = mesh.faces[index, :face_count]
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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if hasattr(mesh, "color_counts"):
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color_count = int(mesh.color_counts[index].item())
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colors = mesh.colors[index, :color_count]
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else:
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colors = mesh.colors[index, :vertex_count]
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return vertices, faces, colors
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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colors = mesh.colors[index]
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return mesh.vertices[index], mesh.faces[index], colors
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class SaveGLB(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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@ -741,8 +686,8 @@ class SaveGLB(IO.ComfyNode):
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bsz = mesh.vertices.shape[0]
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for i in range(bsz):
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f = f"{filename}_{counter:05}_.glb"
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vertices, faces, v_colors = get_mesh_batch_item(mesh, i)
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save_glb(vertices, faces, os.path.join(full_output_folder, f), metadata, v_colors)
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v_colors = mesh.colors[i] if hasattr(mesh, "colors") and mesh.colors is not None else None
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save_glb(mesh.vertices[i], mesh.faces[i], os.path.join(full_output_folder, f), metadata, v_colors)
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results.append({
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"filename": f,
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"subfolder": subfolder,
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