mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-04-15 04:52:31 +08:00
fix(SplitImageToTileList): use tile_height for vertical stride minimum
In `get_grid_coords`, `stride_y` incorrectly uses `tile_width * 0.25` as its minimum instead of `tile_height * 0.25`. This is a copy-paste error from the `stride_x` line above. When tile_width and tile_height differ (non-square tiles), this produces an incorrect vertical stride. For example, with tile_width=512, tile_height=256, overlap=128, the minimum stride_y would be clamped to 128 (512*0.25) instead of the correct 64 (256*0.25), potentially producing gaps or incorrect tile placement in the vertical direction. This also affects `ImageMergeTileList` which calls the same function to reconstruct coordinates for merging.
This commit is contained in:
parent
3ad36d6be6
commit
5057245264
@ -707,7 +707,7 @@ class SplitImageToTileList(IO.ComfyNode):
|
||||
def get_grid_coords(width, height, tile_width, tile_height, overlap):
|
||||
coords = []
|
||||
stride_x = round(max(tile_width * 0.25, tile_width - overlap))
|
||||
stride_y = round(max(tile_width * 0.25, tile_height - overlap))
|
||||
stride_y = round(max(tile_height * 0.25, tile_height - overlap))
|
||||
|
||||
y = 0
|
||||
while y < height:
|
||||
|
||||
Loading…
Reference in New Issue
Block a user