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Trellis2/Hunyuan3d: preserve mesh tensor contract in batch mode
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@ -445,7 +445,7 @@ class VoxelToMeshBasic(IO.ComfyNode):
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if vertices and all(v.shape == vertices[0].shape for v in vertices) and all(f.shape == faces[0].shape for f in faces):
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return IO.NodeOutput(Types.MESH(torch.stack(vertices), torch.stack(faces)))
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return IO.NodeOutput(Types.MESH(vertices, faces))
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return IO.NodeOutput(pack_variable_mesh_batch(vertices, faces))
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decode = execute # TODO: remove
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@ -483,7 +483,7 @@ class VoxelToMesh(IO.ComfyNode):
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if vertices and all(v.shape == vertices[0].shape for v in vertices) and all(f.shape == faces[0].shape for f in faces):
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return IO.NodeOutput(Types.MESH(torch.stack(vertices), torch.stack(faces)))
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return IO.NodeOutput(Types.MESH(vertices, faces))
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return IO.NodeOutput(pack_variable_mesh_batch(vertices, faces))
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decode = execute # TODO: remove
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@ -632,6 +632,57 @@ def save_glb(vertices, faces, filepath, metadata=None, colors=None):
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return filepath
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def pack_variable_mesh_batch(vertices, faces, colors=None):
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batch_size = len(vertices)
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max_vertices = max(v.shape[0] for v in vertices)
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max_faces = max(f.shape[0] for f in faces)
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packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
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packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
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vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
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face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
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for i, (v, f) in enumerate(zip(vertices, faces)):
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packed_vertices[i, :v.shape[0]] = v
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packed_faces[i, :f.shape[0]] = f
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mesh = Types.MESH(packed_vertices, packed_faces)
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mesh.vertex_counts = vertex_counts
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mesh.face_counts = face_counts
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if colors is not None:
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max_colors = max(c.shape[0] for c in colors)
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packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
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color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
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for i, c in enumerate(colors):
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packed_colors[i, :c.shape[0]] = c
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mesh.colors = packed_colors
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mesh.color_counts = color_counts
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return mesh
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def get_mesh_batch_item(mesh, index):
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if hasattr(mesh, "vertex_counts"):
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vertex_count = int(mesh.vertex_counts[index].item())
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face_count = int(mesh.face_counts[index].item())
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vertices = mesh.vertices[index, :vertex_count]
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faces = mesh.faces[index, :face_count]
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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if hasattr(mesh, "color_counts"):
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color_count = int(mesh.color_counts[index].item())
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colors = mesh.colors[index, :color_count]
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else:
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colors = mesh.colors[index, :vertex_count]
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return vertices, faces, colors
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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colors = mesh.colors[index]
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return mesh.vertices[index], mesh.faces[index], colors
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class SaveGLB(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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@ -686,11 +737,11 @@ class SaveGLB(IO.ComfyNode):
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})
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else:
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# Handle Mesh input - save vertices and faces as GLB
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bsz = len(mesh.vertices) if isinstance(mesh.vertices, list) else mesh.vertices.shape[0]
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bsz = mesh.vertices.shape[0]
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for i in range(bsz):
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f = f"{filename}_{counter:05}_.glb"
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v_colors = mesh.colors[i] if hasattr(mesh, "colors") and mesh.colors is not None else None
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save_glb(mesh.vertices[i], mesh.faces[i], os.path.join(full_output_folder, f), metadata, v_colors)
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vertices, faces, v_colors = get_mesh_batch_item(mesh, i)
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save_glb(vertices, faces, os.path.join(full_output_folder, f), metadata, v_colors)
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results.append({
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"filename": f,
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"subfolder": subfolder,
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@ -8,6 +8,57 @@ import torch
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import scipy
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import copy
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def pack_variable_mesh_batch(vertices, faces, colors=None):
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batch_size = len(vertices)
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max_vertices = max(v.shape[0] for v in vertices)
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max_faces = max(f.shape[0] for f in faces)
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packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
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packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
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vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
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face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
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for i, (v, f) in enumerate(zip(vertices, faces)):
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packed_vertices[i, :v.shape[0]] = v
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packed_faces[i, :f.shape[0]] = f
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mesh = Types.MESH(packed_vertices, packed_faces)
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mesh.vertex_counts = vertex_counts
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mesh.face_counts = face_counts
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if colors is not None:
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max_colors = max(c.shape[0] for c in colors)
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packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
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color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
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for i, c in enumerate(colors):
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packed_colors[i, :c.shape[0]] = c
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mesh.colors = packed_colors
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mesh.color_counts = color_counts
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return mesh
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def get_mesh_batch_item(mesh, index):
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if hasattr(mesh, "vertex_counts"):
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vertex_count = int(mesh.vertex_counts[index].item())
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face_count = int(mesh.face_counts[index].item())
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vertices = mesh.vertices[index, :vertex_count]
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faces = mesh.faces[index, :face_count]
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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if hasattr(mesh, "color_counts"):
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color_count = int(mesh.color_counts[index].item())
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colors = mesh.colors[index, :color_count]
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else:
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colors = mesh.colors[index, :vertex_count]
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return vertices, faces, colors
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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colors = mesh.colors[index]
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return mesh.vertices[index], mesh.faces[index], colors
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shape_slat_normalization = {
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"mean": torch.tensor([
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0.781296, 0.018091, -0.495192, -0.558457, 1.060530, 0.093252, 1.518149, -0.933218,
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@ -122,7 +173,7 @@ class VaeDecodeShapeTrellis(IO.ComfyNode):
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if all(v.shape == vert_list[0].shape for v in vert_list) and all(f.shape == face_list[0].shape for f in face_list):
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mesh = Types.MESH(vertices=torch.stack(vert_list), faces=torch.stack(face_list))
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else:
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mesh = Types.MESH(vertices=vert_list, faces=face_list)
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mesh = pack_variable_mesh_batch(vert_list, face_list)
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return IO.NodeOutput(mesh, subs)
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class VaeDecodeTextureTrellis(IO.ComfyNode):
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@ -165,19 +216,19 @@ class VaeDecodeTextureTrellis(IO.ComfyNode):
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voxel_coords = voxel.coords[:, 1:]
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voxel_batch_idx = voxel.coords[:, 0]
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if isinstance(shape_mesh.vertices, list):
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if hasattr(shape_mesh, "vertex_counts"):
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out_verts, out_faces, out_colors = [], [], []
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for i in range(len(shape_mesh.vertices)):
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for i in range(shape_mesh.vertices.shape[0]):
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sel = voxel_batch_idx == i
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item_coords = voxel_coords[sel]
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item_colors = color_feats[sel]
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item_mesh = Types.MESH(vertices=shape_mesh.vertices[i].unsqueeze(0), faces=shape_mesh.faces[i].unsqueeze(0))
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item_vertices, item_faces, _ = get_mesh_batch_item(shape_mesh, i)
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item_mesh = Types.MESH(vertices=item_vertices.unsqueeze(0), faces=item_faces.unsqueeze(0))
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painted = paint_mesh_with_voxels(item_mesh, item_coords, item_colors, resolution=resolution)
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out_verts.append(painted.vertices.squeeze(0))
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out_faces.append(painted.faces.squeeze(0))
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out_colors.append(painted.colors.squeeze(0))
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out_mesh = Types.MESH(vertices=out_verts, faces=out_faces)
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out_mesh.colors = out_colors
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out_mesh = pack_variable_mesh_batch(out_verts, out_faces, out_colors)
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else:
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out_mesh = paint_mesh_with_voxels(shape_mesh, voxel_coords, color_feats, resolution=resolution)
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return IO.NodeOutput(out_mesh)
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@ -334,6 +385,10 @@ class Trellis2Conditioning(IO.ComfyNode):
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if mask.ndim == 2:
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mask = mask.unsqueeze(0)
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batch_size = image.shape[0]
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if mask.shape[0] == 1 and batch_size > 1:
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mask = mask.repeat(batch_size, 1, 1)
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elif mask.shape[0] != batch_size:
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raise ValueError(f"Trellis2Conditioning mask batch {mask.shape[0]} does not match image batch {batch_size}")
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cond_512_list = []
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cond_1024_list = []
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@ -691,13 +746,10 @@ class PostProcessMesh(IO.ComfyNode):
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@classmethod
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def execute(cls, mesh, simplify, fill_holes_perimeter):
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if isinstance(mesh.vertices, list):
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if hasattr(mesh, "vertex_counts"):
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out_verts, out_faces, out_colors = [], [], []
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colors_in = mesh.colors if hasattr(mesh, "colors") and mesh.colors is not None else None
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for i in range(len(mesh.vertices)):
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v_i = mesh.vertices[i]
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f_i = mesh.faces[i]
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c_i = colors_in[i] if colors_in is not None else None
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for i in range(mesh.vertices.shape[0]):
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v_i, f_i, c_i = get_mesh_batch_item(mesh, i)
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actual_face_count = f_i.shape[0]
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if fill_holes_perimeter > 0:
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v_i, f_i = fill_holes_fn(v_i, f_i, max_perimeter=fill_holes_perimeter)
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@ -708,9 +760,7 @@ class PostProcessMesh(IO.ComfyNode):
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out_faces.append(f_i)
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if c_i is not None:
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out_colors.append(c_i)
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out_mesh = type(mesh)(vertices=out_verts, faces=out_faces)
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if len(out_colors) == len(out_verts):
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out_mesh.colors = out_colors
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out_mesh = pack_variable_mesh_batch(out_verts, out_faces, out_colors if len(out_colors) == len(out_verts) else None)
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return IO.NodeOutput(out_mesh)
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verts, faces = mesh.vertices, mesh.faces
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colors = None
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