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Fix VRAM leak in tiler fallback in video VAEs (#13073)
* sd: soft_empty_cache on tiler fallback This doesnt cost a lot and creates the expected VRAM reduction in resource monitors when you fallback to tiler. * wan: vae: Don't recursion in local fns (move run_up) Moved Decoder3d’s recursive run_up out of forward into a class method to avoid nested closure self-reference cycles. This avoids cyclic garbage that delays garbage of tensors which in turn delays VRAM release before tiled fallback. * ltx: vae: Don't recursion in local fns (move run_up) Mov the recursive run_up out of forward into a class method to avoid nested closure self-reference cycles. This avoids cyclic garbage that delays garbage of tensors which in turn delays VRAM release before tiled fallback.
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@ -536,6 +536,53 @@ class Decoder(nn.Module):
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c, (ts, hs, ws), to = self._output_scale
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return (input_shape[0], c, input_shape[2] * ts - to, input_shape[3] * hs, input_shape[4] * ws)
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def run_up(self, idx, sample_ref, ended, timestep_shift_scale, scaled_timestep, checkpoint_fn, output_buffer, output_offset, max_chunk_size):
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sample = sample_ref[0]
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sample_ref[0] = None
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if idx >= len(self.up_blocks):
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sample = self.conv_norm_out(sample)
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if timestep_shift_scale is not None:
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shift, scale = timestep_shift_scale
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sample = sample * (1 + scale) + shift
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sample = self.conv_act(sample)
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if ended:
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mark_conv3d_ended(self.conv_out)
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sample = self.conv_out(sample, causal=self.causal)
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if sample is not None and sample.shape[2] > 0:
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sample = unpatchify(sample, patch_size_hw=self.patch_size, patch_size_t=1)
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t = sample.shape[2]
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output_buffer[:, :, output_offset[0]:output_offset[0] + t].copy_(sample)
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output_offset[0] += t
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return
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up_block = self.up_blocks[idx]
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if ended:
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mark_conv3d_ended(up_block)
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if self.timestep_conditioning and isinstance(up_block, UNetMidBlock3D):
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sample = checkpoint_fn(up_block)(
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sample, causal=self.causal, timestep=scaled_timestep
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)
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else:
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sample = checkpoint_fn(up_block)(sample, causal=self.causal)
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if sample is None or sample.shape[2] == 0:
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return
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total_bytes = sample.numel() * sample.element_size()
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num_chunks = (total_bytes + max_chunk_size - 1) // max_chunk_size
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if num_chunks == 1:
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# when we are not chunking, detach our x so the callee can free it as soon as they are done
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next_sample_ref = [sample]
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del sample
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self.run_up(idx + 1, next_sample_ref, ended, timestep_shift_scale, scaled_timestep, checkpoint_fn, output_buffer, output_offset, max_chunk_size)
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return
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else:
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samples = torch.chunk(sample, chunks=num_chunks, dim=2)
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for chunk_idx, sample1 in enumerate(samples):
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self.run_up(idx + 1, [sample1], ended and chunk_idx == len(samples) - 1, timestep_shift_scale, scaled_timestep, checkpoint_fn, output_buffer, output_offset, max_chunk_size)
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def forward_orig(
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self,
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sample: torch.FloatTensor,
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@ -591,54 +638,7 @@ class Decoder(nn.Module):
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max_chunk_size = get_max_chunk_size(sample.device)
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def run_up(idx, sample_ref, ended):
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sample = sample_ref[0]
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sample_ref[0] = None
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if idx >= len(self.up_blocks):
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sample = self.conv_norm_out(sample)
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if timestep_shift_scale is not None:
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shift, scale = timestep_shift_scale
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sample = sample * (1 + scale) + shift
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sample = self.conv_act(sample)
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if ended:
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mark_conv3d_ended(self.conv_out)
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sample = self.conv_out(sample, causal=self.causal)
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if sample is not None and sample.shape[2] > 0:
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sample = unpatchify(sample, patch_size_hw=self.patch_size, patch_size_t=1)
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t = sample.shape[2]
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output_buffer[:, :, output_offset[0]:output_offset[0] + t].copy_(sample)
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output_offset[0] += t
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return
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up_block = self.up_blocks[idx]
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if (ended):
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mark_conv3d_ended(up_block)
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if self.timestep_conditioning and isinstance(up_block, UNetMidBlock3D):
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sample = checkpoint_fn(up_block)(
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sample, causal=self.causal, timestep=scaled_timestep
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)
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else:
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sample = checkpoint_fn(up_block)(sample, causal=self.causal)
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if sample is None or sample.shape[2] == 0:
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return
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total_bytes = sample.numel() * sample.element_size()
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num_chunks = (total_bytes + max_chunk_size - 1) // max_chunk_size
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if num_chunks == 1:
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# when we are not chunking, detach our x so the callee can free it as soon as they are done
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next_sample_ref = [sample]
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del sample
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run_up(idx + 1, next_sample_ref, ended)
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return
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else:
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samples = torch.chunk(sample, chunks=num_chunks, dim=2)
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for chunk_idx, sample1 in enumerate(samples):
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run_up(idx + 1, [sample1], ended and chunk_idx == len(samples) - 1)
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run_up(0, [sample], True)
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self.run_up(0, [sample], True, timestep_shift_scale, scaled_timestep, checkpoint_fn, output_buffer, output_offset, max_chunk_size)
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return output_buffer
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@ -360,6 +360,43 @@ class Decoder3d(nn.Module):
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RMS_norm(out_dim, images=False), nn.SiLU(),
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CausalConv3d(out_dim, output_channels, 3, padding=1))
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def run_up(self, layer_idx, x_ref, feat_cache, feat_idx, out_chunks):
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x = x_ref[0]
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x_ref[0] = None
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if layer_idx >= len(self.upsamples):
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for layer in self.head:
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if isinstance(layer, CausalConv3d) and feat_cache is not None:
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cache_x = x[:, :, -CACHE_T:, :, :]
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x = layer(x, feat_cache[feat_idx[0]])
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feat_cache[feat_idx[0]] = cache_x
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feat_idx[0] += 1
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else:
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x = layer(x)
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out_chunks.append(x)
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return
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layer = self.upsamples[layer_idx]
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if isinstance(layer, Resample) and layer.mode == 'upsample3d' and x.shape[2] > 1:
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for frame_idx in range(x.shape[2]):
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self.run_up(
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layer_idx,
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[x[:, :, frame_idx:frame_idx + 1, :, :]],
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feat_cache,
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feat_idx.copy(),
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out_chunks,
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)
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del x
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return
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if feat_cache is not None:
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x = layer(x, feat_cache, feat_idx)
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else:
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x = layer(x)
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next_x_ref = [x]
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del x
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self.run_up(layer_idx + 1, next_x_ref, feat_cache, feat_idx, out_chunks)
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def forward(self, x, feat_cache=None, feat_idx=[0]):
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## conv1
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if feat_cache is not None:
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@ -380,42 +417,7 @@ class Decoder3d(nn.Module):
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out_chunks = []
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def run_up(layer_idx, x_ref, feat_idx):
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x = x_ref[0]
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x_ref[0] = None
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if layer_idx >= len(self.upsamples):
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for layer in self.head:
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if isinstance(layer, CausalConv3d) and feat_cache is not None:
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cache_x = x[:, :, -CACHE_T:, :, :]
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x = layer(x, feat_cache[feat_idx[0]])
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feat_cache[feat_idx[0]] = cache_x
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feat_idx[0] += 1
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else:
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x = layer(x)
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out_chunks.append(x)
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return
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layer = self.upsamples[layer_idx]
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if isinstance(layer, Resample) and layer.mode == 'upsample3d' and x.shape[2] > 1:
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for frame_idx in range(x.shape[2]):
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run_up(
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layer_idx,
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[x[:, :, frame_idx:frame_idx + 1, :, :]],
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feat_idx.copy(),
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)
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del x
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return
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if feat_cache is not None:
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x = layer(x, feat_cache, feat_idx)
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else:
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x = layer(x)
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next_x_ref = [x]
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del x
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run_up(layer_idx + 1, next_x_ref, feat_idx)
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run_up(0, [x], feat_idx)
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self.run_up(0, [x], feat_cache, feat_idx, out_chunks)
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return out_chunks
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@ -978,6 +978,7 @@ class VAE:
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do_tile = True
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if do_tile:
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comfy.model_management.soft_empty_cache()
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dims = samples_in.ndim - 2
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if dims == 1 or self.extra_1d_channel is not None:
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pixel_samples = self.decode_tiled_1d(samples_in)
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@ -1059,6 +1060,7 @@ class VAE:
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do_tile = True
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if do_tile:
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comfy.model_management.soft_empty_cache()
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if self.latent_dim == 3:
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tile = 256
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overlap = tile // 4
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