From 8bf520295ea0387028c67c75ac4a9410c4484d1a Mon Sep 17 00:00:00 2001 From: linmoumou Date: Fri, 8 May 2026 10:20:49 +0800 Subject: [PATCH] Add description field to all blueprint subgraphs Sets the 'description' field on every subgraph blueprint node, which will show on the node preview and tooltip. Covers all 51 blueprint files under blueprints/. --- blueprints/Brightness and Contrast.json | 5 +++-- blueprints/Canny to Image (Z-Image-Turbo).json | 5 +++-- blueprints/Canny to Video (LTX 2.0).json | 5 +++-- blueprints/Chromatic Aberration.json | 7 ++++--- blueprints/Color Adjustment.json | 5 +++-- blueprints/Color Balance.json | 3 ++- blueprints/Color Curves.json | 3 ++- blueprints/Crop Images 2x2.json | 3 ++- blueprints/Crop Images 3x3.json | 5 +++-- blueprints/Depth to Image (Z-Image-Turbo).json | 6 ++++-- blueprints/Depth to Video (ltx 2.0).json | 6 ++++-- blueprints/Edge-Preserving Blur.json | 7 ++++--- blueprints/Film Grain.json | 7 ++++--- blueprints/First-Last-Frame to Video (LTX-2.3).json | 5 +++-- blueprints/Glow.json | 5 +++-- blueprints/Hue and Saturation.json | 5 +++-- blueprints/Image Blur.json | 5 +++-- blueprints/Image Captioning (gemini).json | 5 +++-- blueprints/Image Channels.json | 5 +++-- blueprints/Image Edit (FireRed Image Edit 1.1).json | 3 ++- blueprints/Image Edit (Flux.2 Klein 4B).json | 6 ++++-- blueprints/Image Edit (LongCat Image Edit).json | 3 ++- blueprints/Image Edit (Qwen 2511).json | 5 +++-- blueprints/Image Inpainting (Flux.1 Fill Dev).json | 3 ++- blueprints/Image Inpainting (Qwen-image).json | 6 ++++-- blueprints/Image Levels.json | 5 +++-- blueprints/Image Outpainting (Qwen-Image).json | 9 ++++++--- blueprints/Image Upscale(Z-image-Turbo).json | 5 +++-- blueprints/Image to Depth Map (Lotus).json | 5 +++-- blueprints/Image to Layers(Qwen-Image-Layered).json | 3 ++- blueprints/Image to Model (Hunyuan3d 2.1).json | 5 +++-- blueprints/Image to Video (LTX-2.3).json | 3 ++- blueprints/Image to Video (Wan 2.2).json | 11 ++++++----- blueprints/Pose to Image (Z-Image-Turbo).json | 5 +++-- blueprints/Pose to Video (LTX 2.0).json | 3 ++- blueprints/Prompt Enhance.json | 5 +++-- blueprints/Sharpen.json | 7 ++++--- blueprints/Text to Audio (ACE-Step 1.5).json | 5 +++-- blueprints/Text to Image (Flux.1 Dev).json | 3 ++- blueprints/Text to Image (Flux.1 Krea Dev).json | 3 ++- blueprints/Text to Image (NetaYume Lumina).json | 6 ++++-- blueprints/Text to Image (Qwen-Image 2512).json | 5 +++-- blueprints/Text to Image (Qwen-Image).json | 3 ++- blueprints/Text to Image (Z-Image-Turbo).json | 5 +++-- blueprints/Text to Video (LTX-2.3).json | 3 ++- blueprints/Text to Video (Wan 2.2).json | 9 +++++---- blueprints/Unsharp Mask.json | 5 +++-- blueprints/Video Captioning (Gemini).json | 5 +++-- blueprints/Video Inpaint(Wan2.1 VACE).json | 11 ++++++----- blueprints/Video Stitch.json | 5 +++-- blueprints/Video Upscale(GAN x4).json | 5 +++-- 51 files changed, 160 insertions(+), 102 deletions(-) diff --git a/blueprints/Brightness and Contrast.json b/blueprints/Brightness and Contrast.json index 90bfe999d..cbe5b7b9a 100644 --- a/blueprints/Brightness and Contrast.json +++ b/blueprints/Brightness and Contrast.json @@ -431,9 +431,10 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adjusts image brightness and contrast levels." } ] }, "extra": {} -} +} \ No newline at end of file diff --git a/blueprints/Canny to Image (Z-Image-Turbo).json b/blueprints/Canny to Image (Z-Image-Turbo).json index ff9717308..7237c3207 100644 --- a/blueprints/Canny to Image (Z-Image-Turbo).json +++ b/blueprints/Canny to Image (Z-Image-Turbo).json @@ -1553,7 +1553,8 @@ "VHS_MetadataImage": true, "VHS_KeepIntermediate": true }, - "category": "Image generation and editing/Canny to image" + "category": "Image generation and editing/Canny to image", + "description": "Generates an image from a Canny edge map using Z-Image-Turbo." } ] }, @@ -1574,4 +1575,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Canny to Video (LTX 2.0).json b/blueprints/Canny to Video (LTX 2.0).json index fae8321b9..5868abde8 100644 --- a/blueprints/Canny to Video (LTX 2.0).json +++ b/blueprints/Canny to Video (LTX 2.0).json @@ -3600,7 +3600,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Canny to video" + "category": "Video generation and editing/Canny to video", + "description": "Generates a video from Canny edge maps using LTX 2.0." } ] }, @@ -3616,4 +3617,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Chromatic Aberration.json b/blueprints/Chromatic Aberration.json index ae8037b1b..97a810335 100644 --- a/blueprints/Chromatic Aberration.json +++ b/blueprints/Chromatic Aberration.json @@ -232,7 +232,7 @@ "Node name for S&R": "GLSLShader" }, "widgets_values": [ - "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform int u_int0; // Mode\nuniform float u_float0; // Amount (0 to 100)\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst int MODE_LINEAR = 0;\nconst int MODE_RADIAL = 1;\nconst int MODE_BARREL = 2;\nconst int MODE_SWIRL = 3;\nconst int MODE_DIAGONAL = 4;\n\nconst float AMOUNT_SCALE = 0.0005;\nconst float RADIAL_MULT = 4.0;\nconst float BARREL_MULT = 8.0;\nconst float INV_SQRT2 = 0.70710678118;\n\nvoid main() {\n vec2 uv = v_texCoord;\n vec4 original = texture(u_image0, uv);\n\n float amount = u_float0 * AMOUNT_SCALE;\n\n if (amount < 0.000001) {\n fragColor = original;\n return;\n }\n\n // Aspect-corrected coordinates for circular effects\n float aspect = u_resolution.x / u_resolution.y;\n vec2 centered = uv - 0.5;\n vec2 corrected = vec2(centered.x * aspect, centered.y);\n float r = length(corrected);\n vec2 dir = r > 0.0001 ? corrected / r : vec2(0.0);\n vec2 offset = vec2(0.0);\n\n if (u_int0 == MODE_LINEAR) {\n // Horizontal shift (no aspect correction needed)\n offset = vec2(amount, 0.0);\n }\n else if (u_int0 == MODE_RADIAL) {\n // Outward from center, stronger at edges\n offset = dir * r * amount * RADIAL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_BARREL) {\n // Lens distortion simulation (r² falloff)\n offset = dir * r * r * amount * BARREL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_SWIRL) {\n // Perpendicular to radial (rotational aberration)\n vec2 perp = vec2(-dir.y, dir.x);\n offset = perp * r * amount * RADIAL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_DIAGONAL) {\n // 45° offset (no aspect correction needed)\n offset = vec2(amount, amount) * INV_SQRT2;\n }\n \n float red = texture(u_image0, uv + offset).r;\n float green = original.g;\n float blue = texture(u_image0, uv - offset).b;\n \n fragColor = vec4(red, green, blue, original.a);\n}", + "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform int u_int0; // Mode\nuniform float u_float0; // Amount (0 to 100)\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst int MODE_LINEAR = 0;\nconst int MODE_RADIAL = 1;\nconst int MODE_BARREL = 2;\nconst int MODE_SWIRL = 3;\nconst int MODE_DIAGONAL = 4;\n\nconst float AMOUNT_SCALE = 0.0005;\nconst float RADIAL_MULT = 4.0;\nconst float BARREL_MULT = 8.0;\nconst float INV_SQRT2 = 0.70710678118;\n\nvoid main() {\n vec2 uv = v_texCoord;\n vec4 original = texture(u_image0, uv);\n\n float amount = u_float0 * AMOUNT_SCALE;\n\n if (amount < 0.000001) {\n fragColor = original;\n return;\n }\n\n // Aspect-corrected coordinates for circular effects\n float aspect = u_resolution.x / u_resolution.y;\n vec2 centered = uv - 0.5;\n vec2 corrected = vec2(centered.x * aspect, centered.y);\n float r = length(corrected);\n vec2 dir = r > 0.0001 ? corrected / r : vec2(0.0);\n vec2 offset = vec2(0.0);\n\n if (u_int0 == MODE_LINEAR) {\n // Horizontal shift (no aspect correction needed)\n offset = vec2(amount, 0.0);\n }\n else if (u_int0 == MODE_RADIAL) {\n // Outward from center, stronger at edges\n offset = dir * r * amount * RADIAL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_BARREL) {\n // Lens distortion simulation (r\u00b2 falloff)\n offset = dir * r * r * amount * BARREL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_SWIRL) {\n // Perpendicular to radial (rotational aberration)\n vec2 perp = vec2(-dir.y, dir.x);\n offset = perp * r * amount * RADIAL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_DIAGONAL) {\n // 45\u00b0 offset (no aspect correction needed)\n offset = vec2(amount, amount) * INV_SQRT2;\n }\n \n float red = texture(u_image0, uv + offset).r;\n float green = original.g;\n float blue = texture(u_image0, uv - offset).b;\n \n fragColor = vec4(red, green, blue, original.a);\n}", "from_input" ] }, @@ -377,8 +377,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adds or corrects chromatic aberration (color fringing) effect." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Color Adjustment.json b/blueprints/Color Adjustment.json index 622bf28af..9733e7b69 100644 --- a/blueprints/Color Adjustment.json +++ b/blueprints/Color Adjustment.json @@ -596,8 +596,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adjusts color properties including saturation, temperature, and tint." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Color Balance.json b/blueprints/Color Balance.json index 21d6319ed..baffe8482 100644 --- a/blueprints/Color Balance.json +++ b/blueprints/Color Balance.json @@ -1129,7 +1129,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Balances image colors across shadows, midtones, and highlights." } ] } diff --git a/blueprints/Color Curves.json b/blueprints/Color Curves.json index 1461cf396..07fcd9e4d 100644 --- a/blueprints/Color Curves.json +++ b/blueprints/Color Curves.json @@ -608,7 +608,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Fine-tune image tone and color using curve adjustments per channel." } ] } diff --git a/blueprints/Crop Images 2x2.json b/blueprints/Crop Images 2x2.json index 2aa42cfc3..f7d7a0bde 100644 --- a/blueprints/Crop Images 2x2.json +++ b/blueprints/Crop Images 2x2.json @@ -1609,7 +1609,8 @@ } ], "extra": {}, - "category": "Image Tools/Crop" + "category": "Image Tools/Crop", + "description": "Crops an image into a 2\u00d72 grid of four equal tiles." } ] }, diff --git a/blueprints/Crop Images 3x3.json b/blueprints/Crop Images 3x3.json index 3a3615ac8..63bca64ef 100644 --- a/blueprints/Crop Images 3x3.json +++ b/blueprints/Crop Images 3x3.json @@ -368,7 +368,7 @@ ] } ], - "title": "Math Expression (Width)", + "title": "Math Expression \uff08Width\uff09", "properties": { "ue_properties": { "widget_ue_connectable": {}, @@ -2946,7 +2946,8 @@ } ], "extra": {}, - "category": "Image Tools/Crop" + "category": "Image Tools/Crop", + "description": "Crops an image into a 3\u00d73 grid of nine equal tiles." } ] }, diff --git a/blueprints/Depth to Image (Z-Image-Turbo).json b/blueprints/Depth to Image (Z-Image-Turbo).json index 4f69a8149..f86841549 100644 --- a/blueprints/Depth to Image (Z-Image-Turbo).json +++ b/blueprints/Depth to Image (Z-Image-Turbo).json @@ -1579,7 +1579,8 @@ "VHS_MetadataImage": true, "VHS_KeepIntermediate": true }, - "category": "Image generation and editing/Depth to image" + "category": "Image generation and editing/Depth to image", + "description": "Generates an image from a depth map using Z-Image-Turbo." }, { "id": "458bdf3c-4b58-421c-af50-c9c663a4d74c", @@ -2461,7 +2462,8 @@ ] }, "workflowRendererVersion": "LG" - } + }, + "description": "Generates a depth map from an input image using Lotus." } ] }, diff --git a/blueprints/Depth to Video (ltx 2.0).json b/blueprints/Depth to Video (ltx 2.0).json index f15212520..02b84472d 100644 --- a/blueprints/Depth to Video (ltx 2.0).json +++ b/blueprints/Depth to Video (ltx 2.0).json @@ -4233,7 +4233,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Depth to video" + "category": "Video generation and editing/Depth to video", + "description": "Generates a video from a depth map sequence using LTX 2.0." }, { "id": "38b60539-50a7-42f9-a5fe-bdeca26272e2", @@ -5192,7 +5193,8 @@ ], "extra": { "workflowRendererVersion": "LG" - } + }, + "description": "Generates a depth map from an input image using Lotus." } ] }, diff --git a/blueprints/Edge-Preserving Blur.json b/blueprints/Edge-Preserving Blur.json index 18012beb1..f56f6195d 100644 --- a/blueprints/Edge-Preserving Blur.json +++ b/blueprints/Edge-Preserving Blur.json @@ -252,7 +252,7 @@ "Node name for S&R": "GLSLShader" }, "widgets_values": [ - "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform float u_float0; // Blur radius (0–20, default ~5)\nuniform float u_float1; // Edge threshold (0–100, default ~30)\nuniform int u_int0; // Step size (0/1 = every pixel, 2+ = skip pixels)\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst int MAX_RADIUS = 20;\nconst float EPSILON = 0.0001;\n\n// Perceptual luminance\nfloat getLuminance(vec3 rgb) {\n return dot(rgb, vec3(0.299, 0.587, 0.114));\n}\n\nvec4 bilateralFilter(vec2 uv, vec2 texelSize, int radius,\n float sigmaSpatial, float sigmaColor)\n{\n vec4 center = texture(u_image0, uv);\n vec3 centerRGB = center.rgb;\n\n float invSpatial2 = -0.5 / (sigmaSpatial * sigmaSpatial);\n float invColor2 = -0.5 / (sigmaColor * sigmaColor + EPSILON);\n\n vec3 sumRGB = vec3(0.0);\n float sumWeight = 0.0;\n\n int step = max(u_int0, 1);\n float radius2 = float(radius * radius);\n\n for (int dy = -MAX_RADIUS; dy <= MAX_RADIUS; dy++) {\n if (dy < -radius || dy > radius) continue;\n if (abs(dy) % step != 0) continue;\n\n for (int dx = -MAX_RADIUS; dx <= MAX_RADIUS; dx++) {\n if (dx < -radius || dx > radius) continue;\n if (abs(dx) % step != 0) continue;\n\n vec2 offset = vec2(float(dx), float(dy));\n float dist2 = dot(offset, offset);\n if (dist2 > radius2) continue;\n\n vec3 sampleRGB = texture(u_image0, uv + offset * texelSize).rgb;\n\n // Spatial Gaussian\n float spatialWeight = exp(dist2 * invSpatial2);\n\n // Perceptual color distance (weighted RGB)\n vec3 diff = sampleRGB - centerRGB;\n float colorDist = dot(diff * diff, vec3(0.299, 0.587, 0.114));\n float colorWeight = exp(colorDist * invColor2);\n\n float w = spatialWeight * colorWeight;\n sumRGB += sampleRGB * w;\n sumWeight += w;\n }\n }\n\n vec3 resultRGB = sumRGB / max(sumWeight, EPSILON);\n return vec4(resultRGB, center.a); // preserve center alpha\n}\n\nvoid main() {\n vec2 texelSize = 1.0 / vec2(textureSize(u_image0, 0));\n\n float radiusF = clamp(u_float0, 0.0, float(MAX_RADIUS));\n int radius = int(radiusF + 0.5);\n\n if (radius == 0) {\n fragColor = texture(u_image0, v_texCoord);\n return;\n }\n\n // Edge threshold → color sigma\n // Squared curve for better low-end control\n float t = clamp(u_float1, 0.0, 100.0) / 100.0;\n t *= t;\n float sigmaColor = mix(0.01, 0.5, t);\n\n // Spatial sigma tied to radius\n float sigmaSpatial = max(radiusF * 0.75, 0.5);\n\n fragColor = bilateralFilter(\n v_texCoord,\n texelSize,\n radius,\n sigmaSpatial,\n sigmaColor\n );\n}", + "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform float u_float0; // Blur radius (0\u201320, default ~5)\nuniform float u_float1; // Edge threshold (0\u2013100, default ~30)\nuniform int u_int0; // Step size (0/1 = every pixel, 2+ = skip pixels)\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst int MAX_RADIUS = 20;\nconst float EPSILON = 0.0001;\n\n// Perceptual luminance\nfloat getLuminance(vec3 rgb) {\n return dot(rgb, vec3(0.299, 0.587, 0.114));\n}\n\nvec4 bilateralFilter(vec2 uv, vec2 texelSize, int radius,\n float sigmaSpatial, float sigmaColor)\n{\n vec4 center = texture(u_image0, uv);\n vec3 centerRGB = center.rgb;\n\n float invSpatial2 = -0.5 / (sigmaSpatial * sigmaSpatial);\n float invColor2 = -0.5 / (sigmaColor * sigmaColor + EPSILON);\n\n vec3 sumRGB = vec3(0.0);\n float sumWeight = 0.0;\n\n int step = max(u_int0, 1);\n float radius2 = float(radius * radius);\n\n for (int dy = -MAX_RADIUS; dy <= MAX_RADIUS; dy++) {\n if (dy < -radius || dy > radius) continue;\n if (abs(dy) % step != 0) continue;\n\n for (int dx = -MAX_RADIUS; dx <= MAX_RADIUS; dx++) {\n if (dx < -radius || dx > radius) continue;\n if (abs(dx) % step != 0) continue;\n\n vec2 offset = vec2(float(dx), float(dy));\n float dist2 = dot(offset, offset);\n if (dist2 > radius2) continue;\n\n vec3 sampleRGB = texture(u_image0, uv + offset * texelSize).rgb;\n\n // Spatial Gaussian\n float spatialWeight = exp(dist2 * invSpatial2);\n\n // Perceptual color distance (weighted RGB)\n vec3 diff = sampleRGB - centerRGB;\n float colorDist = dot(diff * diff, vec3(0.299, 0.587, 0.114));\n float colorWeight = exp(colorDist * invColor2);\n\n float w = spatialWeight * colorWeight;\n sumRGB += sampleRGB * w;\n sumWeight += w;\n }\n }\n\n vec3 resultRGB = sumRGB / max(sumWeight, EPSILON);\n return vec4(resultRGB, center.a); // preserve center alpha\n}\n\nvoid main() {\n vec2 texelSize = 1.0 / vec2(textureSize(u_image0, 0));\n\n float radiusF = clamp(u_float0, 0.0, float(MAX_RADIUS));\n int radius = int(radiusF + 0.5);\n\n if (radius == 0) {\n fragColor = texture(u_image0, v_texCoord);\n return;\n }\n\n // Edge threshold \u2192 color sigma\n // Squared curve for better low-end control\n float t = clamp(u_float1, 0.0, 100.0) / 100.0;\n t *= t;\n float sigmaColor = mix(0.01, 0.5, t);\n\n // Spatial sigma tied to radius\n float sigmaSpatial = max(radiusF * 0.75, 0.5);\n\n fragColor = bilateralFilter(\n v_texCoord,\n texelSize,\n radius,\n sigmaSpatial,\n sigmaColor\n );\n}", "from_input" ] }, @@ -450,9 +450,10 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Blur" + "category": "Image Tools/Blur", + "description": "Applies blur while preserving edge details for a more natural look." } ] }, "extra": {} -} +} \ No newline at end of file diff --git a/blueprints/Film Grain.json b/blueprints/Film Grain.json index a680b3ece..d084cbe86 100644 --- a/blueprints/Film Grain.json +++ b/blueprints/Film Grain.json @@ -268,7 +268,7 @@ "Node name for S&R": "GLSLShader" }, "widgets_values": [ - "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform float u_float0; // grain amount [0.0 – 1.0] typical: 0.2–0.8\nuniform float u_float1; // grain size [0.3 – 3.0] lower = finer grain\nuniform float u_float2; // color amount [0.0 – 1.0] 0 = monochrome, 1 = RGB grain\nuniform float u_float3; // luminance bias [0.0 – 1.0] 0 = uniform, 1 = shadows only\nuniform int u_int0; // noise mode [0 or 1] 0 = smooth, 1 = grainy\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\n// High-quality integer hash (pcg-like)\nuint pcg(uint v) {\n uint state = v * 747796405u + 2891336453u;\n uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;\n return (word >> 22u) ^ word;\n}\n\n// 2D -> 1D hash input\nuint hash2d(uvec2 p) {\n return pcg(p.x + pcg(p.y));\n}\n\n// Hash to float [0, 1]\nfloat hashf(uvec2 p) {\n return float(hash2d(p)) / float(0xffffffffu);\n}\n\n// Hash to float with offset (for RGB channels)\nfloat hashf(uvec2 p, uint offset) {\n return float(pcg(hash2d(p) + offset)) / float(0xffffffffu);\n}\n\n// Convert uniform [0,1] to roughly Gaussian distribution\n// Using simple approximation: average of multiple samples\nfloat toGaussian(uvec2 p) {\n float sum = hashf(p, 0u) + hashf(p, 1u) + hashf(p, 2u) + hashf(p, 3u);\n return (sum - 2.0) * 0.7; // Centered, scaled\n}\n\nfloat toGaussian(uvec2 p, uint offset) {\n float sum = hashf(p, offset) + hashf(p, offset + 1u) \n + hashf(p, offset + 2u) + hashf(p, offset + 3u);\n return (sum - 2.0) * 0.7;\n}\n\n// Smooth noise with better interpolation\nfloat smoothNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n \n // Quintic interpolation (less banding than cubic)\n f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);\n \n uvec2 ui = uvec2(i);\n float a = toGaussian(ui);\n float b = toGaussian(ui + uvec2(1u, 0u));\n float c = toGaussian(ui + uvec2(0u, 1u));\n float d = toGaussian(ui + uvec2(1u, 1u));\n \n return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);\n}\n\nfloat smoothNoise(vec2 p, uint offset) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n \n f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);\n \n uvec2 ui = uvec2(i);\n float a = toGaussian(ui, offset);\n float b = toGaussian(ui + uvec2(1u, 0u), offset);\n float c = toGaussian(ui + uvec2(0u, 1u), offset);\n float d = toGaussian(ui + uvec2(1u, 1u), offset);\n \n return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);\n}\n\nvoid main() {\n vec4 color = texture(u_image0, v_texCoord);\n \n // Luminance (Rec.709)\n float luma = dot(color.rgb, vec3(0.2126, 0.7152, 0.0722));\n \n // Grain UV (resolution-independent)\n vec2 grainUV = v_texCoord * u_resolution / max(u_float1, 0.01);\n uvec2 grainPixel = uvec2(grainUV);\n \n float g;\n vec3 grainRGB;\n \n if (u_int0 == 1) {\n // Grainy mode: pure hash noise (no interpolation = no banding)\n g = toGaussian(grainPixel);\n grainRGB = vec3(\n toGaussian(grainPixel, 100u),\n toGaussian(grainPixel, 200u),\n toGaussian(grainPixel, 300u)\n );\n } else {\n // Smooth mode: interpolated with quintic curve\n g = smoothNoise(grainUV);\n grainRGB = vec3(\n smoothNoise(grainUV, 100u),\n smoothNoise(grainUV, 200u),\n smoothNoise(grainUV, 300u)\n );\n }\n \n // Luminance weighting (less grain in highlights)\n float lumWeight = mix(1.0, 1.0 - luma, clamp(u_float3, 0.0, 1.0));\n \n // Strength\n float strength = u_float0 * 0.15;\n \n // Color vs monochrome grain\n vec3 grainColor = mix(vec3(g), grainRGB, clamp(u_float2, 0.0, 1.0));\n \n color.rgb += grainColor * strength * lumWeight;\n fragColor0 = vec4(clamp(color.rgb, 0.0, 1.0), color.a);\n}\n", + "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform float u_float0; // grain amount [0.0 \u2013 1.0] typical: 0.2\u20130.8\nuniform float u_float1; // grain size [0.3 \u2013 3.0] lower = finer grain\nuniform float u_float2; // color amount [0.0 \u2013 1.0] 0 = monochrome, 1 = RGB grain\nuniform float u_float3; // luminance bias [0.0 \u2013 1.0] 0 = uniform, 1 = shadows only\nuniform int u_int0; // noise mode [0 or 1] 0 = smooth, 1 = grainy\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\n// High-quality integer hash (pcg-like)\nuint pcg(uint v) {\n uint state = v * 747796405u + 2891336453u;\n uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;\n return (word >> 22u) ^ word;\n}\n\n// 2D -> 1D hash input\nuint hash2d(uvec2 p) {\n return pcg(p.x + pcg(p.y));\n}\n\n// Hash to float [0, 1]\nfloat hashf(uvec2 p) {\n return float(hash2d(p)) / float(0xffffffffu);\n}\n\n// Hash to float with offset (for RGB channels)\nfloat hashf(uvec2 p, uint offset) {\n return float(pcg(hash2d(p) + offset)) / float(0xffffffffu);\n}\n\n// Convert uniform [0,1] to roughly Gaussian distribution\n// Using simple approximation: average of multiple samples\nfloat toGaussian(uvec2 p) {\n float sum = hashf(p, 0u) + hashf(p, 1u) + hashf(p, 2u) + hashf(p, 3u);\n return (sum - 2.0) * 0.7; // Centered, scaled\n}\n\nfloat toGaussian(uvec2 p, uint offset) {\n float sum = hashf(p, offset) + hashf(p, offset + 1u) \n + hashf(p, offset + 2u) + hashf(p, offset + 3u);\n return (sum - 2.0) * 0.7;\n}\n\n// Smooth noise with better interpolation\nfloat smoothNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n \n // Quintic interpolation (less banding than cubic)\n f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);\n \n uvec2 ui = uvec2(i);\n float a = toGaussian(ui);\n float b = toGaussian(ui + uvec2(1u, 0u));\n float c = toGaussian(ui + uvec2(0u, 1u));\n float d = toGaussian(ui + uvec2(1u, 1u));\n \n return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);\n}\n\nfloat smoothNoise(vec2 p, uint offset) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n \n f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);\n \n uvec2 ui = uvec2(i);\n float a = toGaussian(ui, offset);\n float b = toGaussian(ui + uvec2(1u, 0u), offset);\n float c = toGaussian(ui + uvec2(0u, 1u), offset);\n float d = toGaussian(ui + uvec2(1u, 1u), offset);\n \n return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);\n}\n\nvoid main() {\n vec4 color = texture(u_image0, v_texCoord);\n \n // Luminance (Rec.709)\n float luma = dot(color.rgb, vec3(0.2126, 0.7152, 0.0722));\n \n // Grain UV (resolution-independent)\n vec2 grainUV = v_texCoord * u_resolution / max(u_float1, 0.01);\n uvec2 grainPixel = uvec2(grainUV);\n \n float g;\n vec3 grainRGB;\n \n if (u_int0 == 1) {\n // Grainy mode: pure hash noise (no interpolation = no banding)\n g = toGaussian(grainPixel);\n grainRGB = vec3(\n toGaussian(grainPixel, 100u),\n toGaussian(grainPixel, 200u),\n toGaussian(grainPixel, 300u)\n );\n } else {\n // Smooth mode: interpolated with quintic curve\n g = smoothNoise(grainUV);\n grainRGB = vec3(\n smoothNoise(grainUV, 100u),\n smoothNoise(grainUV, 200u),\n smoothNoise(grainUV, 300u)\n );\n }\n \n // Luminance weighting (less grain in highlights)\n float lumWeight = mix(1.0, 1.0 - luma, clamp(u_float3, 0.0, 1.0));\n \n // Strength\n float strength = u_float0 * 0.15;\n \n // Color vs monochrome grain\n vec3 grainColor = mix(vec3(g), grainRGB, clamp(u_float2, 0.0, 1.0));\n \n color.rgb += grainColor * strength * lumWeight;\n fragColor0 = vec4(clamp(color.rgb, 0.0, 1.0), color.a);\n}\n", "from_input" ] }, @@ -580,8 +580,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adds authentic film grain texture for a cinematic look." } ] } -} +} \ No newline at end of file diff --git a/blueprints/First-Last-Frame to Video (LTX-2.3).json b/blueprints/First-Last-Frame to Video (LTX-2.3).json index 8ec9ed61a..81c7dde47 100644 --- a/blueprints/First-Last-Frame to Video (LTX-2.3).json +++ b/blueprints/First-Last-Frame to Video (LTX-2.3).json @@ -2056,7 +2056,7 @@ "secondTabWidth": 65 }, "widgets_values": [ - "blurry, out of focus, overexposed, underexposed, low contrast, washed out colors, excessive noise, grainy texture, poor lighting, flickering, motion blur, distorted proportions, unnatural skin tones, deformed facial features, asymmetrical face, missing facial features, extra limbs, disfigured hands, wrong hand count, artifacts around text, unreadable text on shirt or hat, incorrect lettering on cap (“PNTR”), incorrect t-shirt slogan (“JUST DO IT”), missing microphone, misplaced microphone, inconsistent perspective, camera shake, incorrect depth of field, background too sharp, background clutter, distracting reflections, harsh shadows, inconsistent lighting direction, color banding, cartoonish rendering, 3D CGI look, unrealistic materials, uncanny valley effect, incorrect ethnicity, wrong gender, exaggerated expressions, smiling, laughing, exaggerated sadness, wrong gaze direction, eyes looking at camera, mismatched lip sync, silent or muted audio, distorted voice, robotic voice, echo, background noise, off-sync audio, missing sniff sounds, incorrect dialogue, added dialogue, repetitive speech, jittery movement, awkward pauses, incorrect timing, unnatural transitions, inconsistent framing, tilted camera, missing door or shelves, missing shallow depth of field, flat lighting, inconsistent tone, cinematic oversaturation, stylized filters, or AI artifacts." + "blurry, out of focus, overexposed, underexposed, low contrast, washed out colors, excessive noise, grainy texture, poor lighting, flickering, motion blur, distorted proportions, unnatural skin tones, deformed facial features, asymmetrical face, missing facial features, extra limbs, disfigured hands, wrong hand count, artifacts around text, unreadable text on shirt or hat, incorrect lettering on cap (\u201cPNTR\u201d), incorrect t-shirt slogan (\u201cJUST DO IT\u201d), missing microphone, misplaced microphone, inconsistent perspective, camera shake, incorrect depth of field, background too sharp, background clutter, distracting reflections, harsh shadows, inconsistent lighting direction, color banding, cartoonish rendering, 3D CGI look, unrealistic materials, uncanny valley effect, incorrect ethnicity, wrong gender, exaggerated expressions, smiling, laughing, exaggerated sadness, wrong gaze direction, eyes looking at camera, mismatched lip sync, silent or muted audio, distorted voice, robotic voice, echo, background noise, off-sync audio, missing sniff sounds, incorrect dialogue, added dialogue, repetitive speech, jittery movement, awkward pauses, incorrect timing, unnatural transitions, inconsistent framing, tilted camera, missing door or shelves, missing shallow depth of field, flat lighting, inconsistent tone, cinematic oversaturation, stylized filters, or AI artifacts." ], "color": "#323", "bgcolor": "#535" @@ -3350,7 +3350,8 @@ } ], "extra": {}, - "category": "Video generation and editing/First-Last-Frame to Video" + "category": "Video generation and editing/First-Last-Frame to Video", + "description": "Generates a video from first and last keyframes using LTX-2.3." } ] }, diff --git a/blueprints/Glow.json b/blueprints/Glow.json index 1dafb2d35..fce7894a2 100644 --- a/blueprints/Glow.json +++ b/blueprints/Glow.json @@ -575,8 +575,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adds a glow or bloom effect around bright areas of an image." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Hue and Saturation.json b/blueprints/Hue and Saturation.json index 1a2df8937..9ea2c5265 100644 --- a/blueprints/Hue and Saturation.json +++ b/blueprints/Hue and Saturation.json @@ -752,8 +752,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adjusts the hue, saturation, and lightness of an image." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Image Blur.json b/blueprints/Image Blur.json index 3c7a784b0..5ff6c1e01 100644 --- a/blueprints/Image Blur.json +++ b/blueprints/Image Blur.json @@ -374,8 +374,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Blur" + "category": "Image Tools/Blur", + "description": "Applies gaussian blur to soften an image or create depth-of-field effects." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Image Captioning (gemini).json b/blueprints/Image Captioning (gemini).json index 98cfb8999..286885a0d 100644 --- a/blueprints/Image Captioning (gemini).json +++ b/blueprints/Image Captioning (gemini).json @@ -310,8 +310,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Text generation/Image Captioning" + "category": "Text generation/Image Captioning", + "description": "Generates a descriptive caption for an input image using Gemini." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Image Channels.json b/blueprints/Image Channels.json index 9c7b675b2..a08b9df33 100644 --- a/blueprints/Image Channels.json +++ b/blueprints/Image Channels.json @@ -315,8 +315,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Manipulates individual RGBA image channels for compositing and effects." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Image Edit (FireRed Image Edit 1.1).json b/blueprints/Image Edit (FireRed Image Edit 1.1).json index c34246ce6..42bc315d2 100644 --- a/blueprints/Image Edit (FireRed Image Edit 1.1).json +++ b/blueprints/Image Edit (FireRed Image Edit 1.1).json @@ -2138,7 +2138,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Edit image" + "category": "Image generation and editing/Edit image", + "description": "Edits an image based on a text instruction using FireRed Image Edit 1.1." } ] }, diff --git a/blueprints/Image Edit (Flux.2 Klein 4B).json b/blueprints/Image Edit (Flux.2 Klein 4B).json index 6f2f7dc01..f41995d5b 100644 --- a/blueprints/Image Edit (Flux.2 Klein 4B).json +++ b/blueprints/Image Edit (Flux.2 Klein 4B).json @@ -1472,7 +1472,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Edit image" + "category": "Image generation and editing/Edit image", + "description": "Edits an image based on a text instruction using Flux.2 Klein 4B." }, { "id": "6007e698-2ebd-4917-84d8-299b35d7b7ab", @@ -1821,7 +1822,8 @@ ], "extra": { "workflowRendererVersion": "LG" - } + }, + "description": "Applies reference image conditioning for guided generation (Flux.2 Klein 4B)." } ] }, diff --git a/blueprints/Image Edit (LongCat Image Edit).json b/blueprints/Image Edit (LongCat Image Edit).json index 5b4eb18f0..aa8d448da 100644 --- a/blueprints/Image Edit (LongCat Image Edit).json +++ b/blueprints/Image Edit (LongCat Image Edit).json @@ -1417,7 +1417,8 @@ } ], "extra": {}, - "category": "Image generation and editing/Edit image" + "category": "Image generation and editing/Edit image", + "description": "Edits an image based on a text instruction using LongCat Image Edit." } ] }, diff --git a/blueprints/Image Edit (Qwen 2511).json b/blueprints/Image Edit (Qwen 2511).json index 582171fa0..ac9c02041 100644 --- a/blueprints/Image Edit (Qwen 2511).json +++ b/blueprints/Image Edit (Qwen 2511).json @@ -1468,7 +1468,8 @@ "VHS_MetadataImage": true, "VHS_KeepIntermediate": true }, - "category": "Image generation and editing/Edit image" + "category": "Image generation and editing/Edit image", + "description": "Edits an image based on a text instruction using Qwen (11-2025)." } ] }, @@ -1489,4 +1490,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Image Inpainting (Flux.1 Fill Dev).json b/blueprints/Image Inpainting (Flux.1 Fill Dev).json index d40d63594..bcf876b00 100644 --- a/blueprints/Image Inpainting (Flux.1 Fill Dev).json +++ b/blueprints/Image Inpainting (Flux.1 Fill Dev).json @@ -1188,7 +1188,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Inpaint image" + "category": "Image generation and editing/Inpaint image", + "description": "Inpaints masked regions of an image using Flux.1 Fill Dev." } ] }, diff --git a/blueprints/Image Inpainting (Qwen-image).json b/blueprints/Image Inpainting (Qwen-image).json index 95b2909fa..c58f43a1d 100644 --- a/blueprints/Image Inpainting (Qwen-image).json +++ b/blueprints/Image Inpainting (Qwen-image).json @@ -1548,7 +1548,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Inpaint image" + "category": "Image generation and editing/Inpaint image", + "description": "Inpaints masked regions of an image using Qwen-Image." }, { "id": "56a1f603-fbd2-40ed-94ef-c9ecbd96aca8", @@ -1907,7 +1908,8 @@ ], "extra": { "workflowRendererVersion": "LG" - } + }, + "description": "Expands and blurs a mask for smoother edge transitions." } ] }, diff --git a/blueprints/Image Levels.json b/blueprints/Image Levels.json index ef256a1aa..acb6d144d 100644 --- a/blueprints/Image Levels.json +++ b/blueprints/Image Levels.json @@ -742,9 +742,10 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Color adjust" + "category": "Image Tools/Color adjust", + "description": "Adjusts black point, white point, and gamma for tonal range control." } ] }, "extra": {} -} +} \ No newline at end of file diff --git a/blueprints/Image Outpainting (Qwen-Image).json b/blueprints/Image Outpainting (Qwen-Image).json index 218fdc775..d8d5cca3f 100644 --- a/blueprints/Image Outpainting (Qwen-Image).json +++ b/blueprints/Image Outpainting (Qwen-Image).json @@ -1919,7 +1919,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Outpaint image" + "category": "Image generation and editing/Outpaint image", + "description": "Outpaints beyond image boundaries using Qwen-Image." }, { "id": "f93c215e-c393-460e-9534-ed2c3d8a652e", @@ -2278,7 +2279,8 @@ ], "extra": { "workflowRendererVersion": "LG" - } + }, + "description": "Expands and blurs a mask for smoother edge transitions." }, { "id": "2a4b2cc0-db37-4302-a067-da392f38f06b", @@ -2733,7 +2735,8 @@ ], "extra": { "workflowRendererVersion": "LG" - } + }, + "description": "Scales both image and mask together while preserving alignment." } ] }, diff --git a/blueprints/Image Upscale(Z-image-Turbo).json b/blueprints/Image Upscale(Z-image-Turbo).json index 0d2b6e240..dc87d6509 100644 --- a/blueprints/Image Upscale(Z-image-Turbo).json +++ b/blueprints/Image Upscale(Z-image-Turbo).json @@ -1302,7 +1302,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Enhance" + "category": "Image generation and editing/Enhance", + "description": "Upscales an image to higher resolution using Z-Image-Turbo." } ] }, @@ -1311,4 +1312,4 @@ "workflowRendererVersion": "LG" }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Image to Depth Map (Lotus).json b/blueprints/Image to Depth Map (Lotus).json index 089f2cd42..d1760574a 100644 --- a/blueprints/Image to Depth Map (Lotus).json +++ b/blueprints/Image to Depth Map (Lotus).json @@ -948,7 +948,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Depth to image" + "category": "Image generation and editing/Depth to image", + "description": "Generates a depth map from an input image using Lotus." } ] }, @@ -964,4 +965,4 @@ "workflowRendererVersion": "LG" }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Image to Layers(Qwen-Image-Layered).json b/blueprints/Image to Layers(Qwen-Image-Layered).json index 8a525e7a5..1c3f11d45 100644 --- a/blueprints/Image to Layers(Qwen-Image-Layered).json +++ b/blueprints/Image to Layers(Qwen-Image-Layered).json @@ -1586,7 +1586,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Image to layers" + "category": "Image generation and editing/Image to layers", + "description": "Decomposes an image into separate layers using Qwen-Image." } ] }, diff --git a/blueprints/Image to Model (Hunyuan3d 2.1).json b/blueprints/Image to Model (Hunyuan3d 2.1).json index 4705603a8..14b0b2c04 100644 --- a/blueprints/Image to Model (Hunyuan3d 2.1).json +++ b/blueprints/Image to Model (Hunyuan3d 2.1).json @@ -765,7 +765,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "3D/Image to 3D Model" + "category": "3D/Image to 3D Model", + "description": "Generates a 3D model from an input image using Hunyuan3D 2.1." } ] }, @@ -781,4 +782,4 @@ "workflowRendererVersion": "LG" }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Image to Video (LTX-2.3).json b/blueprints/Image to Video (LTX-2.3).json index 86a601130..9ac39727f 100644 --- a/blueprints/Image to Video (LTX-2.3).json +++ b/blueprints/Image to Video (LTX-2.3).json @@ -4223,7 +4223,8 @@ "extra": { "workflowRendererVersion": "Vue-corrected" }, - "category": "Video generation and editing/Image to video" + "category": "Video generation and editing/Image to video", + "description": "Generates a video from an input image using LTX-2.3." } ] }, diff --git a/blueprints/Image to Video (Wan 2.2).json b/blueprints/Image to Video (Wan 2.2).json index a8dafd3c9..05bf53eff 100644 --- a/blueprints/Image to Video (Wan 2.2).json +++ b/blueprints/Image to Video (Wan 2.2).json @@ -825,7 +825,7 @@ } }, "widgets_values": [ - "色调艳丽,过曝,静态,细节模糊不清,字幕,风格,作品,画作,画面,静止,整体发灰,最差质量,低质量,JPEG压缩残留,丑陋的,残缺的,多余的手指,画得不好的手部,画得不好的脸部,畸形的,毁容的,形态畸形的肢体,手指融合,静止不动的画面,杂乱的背景,三条腿,背景人很多,倒着走" + "\u8272\u8c03\u8273\u4e3d\uff0c\u8fc7\u66dd\uff0c\u9759\u6001\uff0c\u7ec6\u8282\u6a21\u7cca\u4e0d\u6e05\uff0c\u5b57\u5e55\uff0c\u98ce\u683c\uff0c\u4f5c\u54c1\uff0c\u753b\u4f5c\uff0c\u753b\u9762\uff0c\u9759\u6b62\uff0c\u6574\u4f53\u53d1\u7070\uff0c\u6700\u5dee\u8d28\u91cf\uff0c\u4f4e\u8d28\u91cf\uff0cJPEG\u538b\u7f29\u6b8b\u7559\uff0c\u4e11\u964b\u7684\uff0c\u6b8b\u7f3a\u7684\uff0c\u591a\u4f59\u7684\u624b\u6307\uff0c\u753b\u5f97\u4e0d\u597d\u7684\u624b\u90e8\uff0c\u753b\u5f97\u4e0d\u597d\u7684\u8138\u90e8\uff0c\u7578\u5f62\u7684\uff0c\u6bc1\u5bb9\u7684\uff0c\u5f62\u6001\u7578\u5f62\u7684\u80a2\u4f53\uff0c\u624b\u6307\u878d\u5408\uff0c\u9759\u6b62\u4e0d\u52a8\u7684\u753b\u9762\uff0c\u6742\u4e71\u7684\u80cc\u666f\uff0c\u4e09\u6761\u817f\uff0c\u80cc\u666f\u4eba\u5f88\u591a\uff0c\u5012\u7740\u8d70" ], "color": "#322", "bgcolor": "#533" @@ -1525,7 +1525,7 @@ } }, "widgets_values": [ - "## GPU:RTX4090D 24GB\n\n| Model | Size |VRAM Usage | 1st Generation | 2nd Generation |\n|---------------------|-------|-----------|---------------|-----------------|\n| fp8_scaled |640*640| 84% | ≈ 536s | ≈ 513s |\n| fp8_scaled + 4steps LoRA | 640*640 | 83% | ≈ 97s | ≈ 71s |" + "## GPU:RTX4090D 24GB\n\n| Model | Size |VRAM Usage | 1st Generation | 2nd Generation |\n|---------------------|-------|-----------|---------------|-----------------|\n| fp8_scaled |640*640| 84% | \u2248 536s | \u2248 513s |\n| fp8_scaled + 4steps LoRA | 640*640 | 83% | \u2248 97s | \u2248 71s |" ], "color": "#222", "bgcolor": "#000" @@ -1555,7 +1555,7 @@ } }, "widgets_values": [ - "[Tutorial](https://docs.comfy.org/tutorials/video/wan/wan2_2\n)\n\n**Diffusion Model**\n- [wan2.2_i2v_high_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_i2v_high_noise_14B_fp8_scaled.safetensors)\n- [wan2.2_i2v_low_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_i2v_low_noise_14B_fp8_scaled.safetensors)\n\n**LoRA**\n- [wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors)\n- [wan2.2_i2v_lightx2v_4steps_lora_v1_high_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_i2v_lightx2v_4steps_lora_v1_high_noise.safetensors)\n\n**VAE**\n- [wan_2.1_vae.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/vae/wan_2.1_vae.safetensors)\n\n**Text Encoder** \n- [umt5_xxl_fp8_e4m3fn_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.1_ComfyUI_repackaged/resolve/main/split_files/text_encoders/umt5_xxl_fp8_e4m3fn_scaled.safetensors)\n\n\nFile save location\n\n```\nComfyUI/\n├───📂 models/\n│ ├───📂 diffusion_models/\n│ │ ├─── wan2.2_i2v_low_noise_14B_fp8_scaled.safetensors\n│ │ └─── wan2.2_i2v_high_noise_14B_fp8_scaled.safetensors\n│ ├───📂 loras/\n│ │ ├─── wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors\n│ │ └─── wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors\n│ ├───📂 text_encoders/\n│ │ └─── umt5_xxl_fp8_e4m3fn_scaled.safetensors \n│ └───📂 vae/\n│ └── wan_2.1_vae.safetensors\n```\n" + "[Tutorial](https://docs.comfy.org/tutorials/video/wan/wan2_2\n)\n\n**Diffusion Model**\n- [wan2.2_i2v_high_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_i2v_high_noise_14B_fp8_scaled.safetensors)\n- [wan2.2_i2v_low_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_i2v_low_noise_14B_fp8_scaled.safetensors)\n\n**LoRA**\n- [wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors)\n- [wan2.2_i2v_lightx2v_4steps_lora_v1_high_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_i2v_lightx2v_4steps_lora_v1_high_noise.safetensors)\n\n**VAE**\n- [wan_2.1_vae.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/vae/wan_2.1_vae.safetensors)\n\n**Text Encoder** \n- [umt5_xxl_fp8_e4m3fn_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.1_ComfyUI_repackaged/resolve/main/split_files/text_encoders/umt5_xxl_fp8_e4m3fn_scaled.safetensors)\n\n\nFile save location\n\n```\nComfyUI/\n\u251c\u2500\u2500\u2500\ud83d\udcc2 models/\n\u2502 \u251c\u2500\u2500\u2500\ud83d\udcc2 diffusion_models/\n\u2502 \u2502 \u251c\u2500\u2500\u2500 wan2.2_i2v_low_noise_14B_fp8_scaled.safetensors\n\u2502 \u2502 \u2514\u2500\u2500\u2500 wan2.2_i2v_high_noise_14B_fp8_scaled.safetensors\n\u2502 \u251c\u2500\u2500\u2500\ud83d\udcc2 loras/\n\u2502 \u2502 \u251c\u2500\u2500\u2500 wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors\n\u2502 \u2502 \u2514\u2500\u2500\u2500 wan2.2_i2v_lightx2v_4steps_lora_v1_low_noise.safetensors\n\u2502 \u251c\u2500\u2500\u2500\ud83d\udcc2 text_encoders/\n\u2502 \u2502 \u2514\u2500\u2500\u2500 umt5_xxl_fp8_e4m3fn_scaled.safetensors \n\u2502 \u2514\u2500\u2500\u2500\ud83d\udcc2 vae/\n\u2502 \u2514\u2500\u2500 wan_2.1_vae.safetensors\n```\n" ], "color": "#222", "bgcolor": "#000" @@ -2027,7 +2027,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Image to video" + "category": "Video generation and editing/Image to video", + "description": "Generates a video from an input image using Wan 2.2." } ] }, @@ -2049,4 +2050,4 @@ "ue_links": [] }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Pose to Image (Z-Image-Turbo).json b/blueprints/Pose to Image (Z-Image-Turbo).json index a55410ba4..0915b532d 100644 --- a/blueprints/Pose to Image (Z-Image-Turbo).json +++ b/blueprints/Pose to Image (Z-Image-Turbo).json @@ -1298,7 +1298,8 @@ "VHS_MetadataImage": true, "VHS_KeepIntermediate": true }, - "category": "Image generation and editing/Pose to image" + "category": "Image generation and editing/Pose to image", + "description": "Generates an image from a pose reference using Z-Image-Turbo." } ] }, @@ -1319,4 +1320,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Pose to Video (LTX 2.0).json b/blueprints/Pose to Video (LTX 2.0).json index 580900bc0..17906ce8e 100644 --- a/blueprints/Pose to Video (LTX 2.0).json +++ b/blueprints/Pose to Video (LTX 2.0).json @@ -3870,7 +3870,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Pose to video" + "category": "Video generation and editing/Pose to video", + "description": "Generates a video from pose reference frames using LTX 2.0." } ] }, diff --git a/blueprints/Prompt Enhance.json b/blueprints/Prompt Enhance.json index 5e57548ff..856a71627 100644 --- a/blueprints/Prompt Enhance.json +++ b/blueprints/Prompt Enhance.json @@ -270,9 +270,10 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Text generation/Prompt enhance" + "category": "Text generation/Prompt enhance", + "description": "Enhances and expands a text prompt for better generation quality." } ] }, "extra": {} -} +} \ No newline at end of file diff --git a/blueprints/Sharpen.json b/blueprints/Sharpen.json index f332400fd..38b3c62d8 100644 --- a/blueprints/Sharpen.json +++ b/blueprints/Sharpen.json @@ -267,7 +267,7 @@ "Node name for S&R": "GLSLShader" }, "widgets_values": [ - "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform float u_float0; // strength [0.0 – 2.0] typical: 0.3–1.0\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nvoid main() {\n vec2 texel = 1.0 / vec2(textureSize(u_image0, 0));\n \n // Sample center and neighbors\n vec4 center = texture(u_image0, v_texCoord);\n vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));\n vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));\n vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));\n vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));\n \n // Edge enhancement (Laplacian)\n vec4 edges = center * 4.0 - top - bottom - left - right;\n \n // Add edges back scaled by strength\n vec4 sharpened = center + edges * u_float0;\n \n fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);\n}", + "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform float u_float0; // strength [0.0 \u2013 2.0] typical: 0.3\u20131.0\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nvoid main() {\n vec2 texel = 1.0 / vec2(textureSize(u_image0, 0));\n \n // Sample center and neighbors\n vec4 center = texture(u_image0, v_texCoord);\n vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));\n vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));\n vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));\n vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));\n \n // Edge enhancement (Laplacian)\n vec4 edges = center * 4.0 - top - bottom - left - right;\n \n // Add edges back scaled by strength\n vec4 sharpened = center + edges * u_float0;\n \n fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);\n}", "from_input" ] } @@ -302,8 +302,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Sharpen" + "category": "Image Tools/Sharpen", + "description": "Sharpens image details to enhance clarity and definition." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Text to Audio (ACE-Step 1.5).json b/blueprints/Text to Audio (ACE-Step 1.5).json index 206cf16be..1e9ce12b5 100644 --- a/blueprints/Text to Audio (ACE-Step 1.5).json +++ b/blueprints/Text to Audio (ACE-Step 1.5).json @@ -1502,7 +1502,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Audio/Music generation" + "category": "Audio/Music generation", + "description": "Generates audio from a text prompt using ACE-Step 1.5." } ] }, @@ -1518,4 +1519,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Text to Image (Flux.1 Dev).json b/blueprints/Text to Image (Flux.1 Dev).json index 04c3cb95a..2db3ca697 100644 --- a/blueprints/Text to Image (Flux.1 Dev).json +++ b/blueprints/Text to Image (Flux.1 Dev).json @@ -1029,7 +1029,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Text to image" + "category": "Image generation and editing/Text to image", + "description": "Generates an image from a text prompt using Flux.1 Dev." } ] }, diff --git a/blueprints/Text to Image (Flux.1 Krea Dev).json b/blueprints/Text to Image (Flux.1 Krea Dev).json index fe4db1cfc..27219e611 100644 --- a/blueprints/Text to Image (Flux.1 Krea Dev).json +++ b/blueprints/Text to Image (Flux.1 Krea Dev).json @@ -1023,7 +1023,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Text to image" + "category": "Image generation and editing/Text to image", + "description": "Generates an image from a text prompt using Flux.1 Krea Dev." } ] }, diff --git a/blueprints/Text to Image (NetaYume Lumina).json b/blueprints/Text to Image (NetaYume Lumina).json index 394ad1608..ba3c31409 100644 --- a/blueprints/Text to Image (NetaYume Lumina).json +++ b/blueprints/Text to Image (NetaYume Lumina).json @@ -1104,7 +1104,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Text to image" + "category": "Image generation and editing/Text to image", + "description": "Generates an image from a text prompt using NetaYume Lumina." }, { "id": "a07fdf06-1bda-4dac-bdbd-63ee8ebca1c9", @@ -1458,7 +1459,8 @@ ], "extra": { "workflowRendererVersion": "LG" - } + }, + "description": "Encodes a negative text prompt using CLIP for classifier-free guidance." } ] }, diff --git a/blueprints/Text to Image (Qwen-Image 2512).json b/blueprints/Text to Image (Qwen-Image 2512).json index f52ea2ef2..c66762c41 100644 --- a/blueprints/Text to Image (Qwen-Image 2512).json +++ b/blueprints/Text to Image (Qwen-Image 2512).json @@ -751,7 +751,7 @@ "secondTabWidth": 65 }, "widgets_values": [ - "低分辨率,低画质,肢体畸形,手指畸形,画面过饱和,蜡像感,人脸无细节,过度光滑,画面具有AI感。构图混乱。文字模糊,扭曲" + "\u4f4e\u5206\u8fa8\u7387\uff0c\u4f4e\u753b\u8d28\uff0c\u80a2\u4f53\u7578\u5f62\uff0c\u624b\u6307\u7578\u5f62\uff0c\u753b\u9762\u8fc7\u9971\u548c\uff0c\u8721\u50cf\u611f\uff0c\u4eba\u8138\u65e0\u7ec6\u8282\uff0c\u8fc7\u5ea6\u5149\u6ed1\uff0c\u753b\u9762\u5177\u6709AI\u611f\u3002\u6784\u56fe\u6df7\u4e71\u3002\u6587\u5b57\u6a21\u7cca\uff0c\u626d\u66f2" ], "color": "#322", "bgcolor": "#533" @@ -1941,7 +1941,8 @@ "extra": { "workflowRendererVersion": "Vue-corrected" }, - "category": "Image generation and editing/Text to image" + "category": "Image generation and editing/Text to image", + "description": "Generates an image from a text prompt using Qwen-Image (12-2025)." } ] }, diff --git a/blueprints/Text to Image (Qwen-Image).json b/blueprints/Text to Image (Qwen-Image).json index 70b4b44b3..00c93eaf2 100644 --- a/blueprints/Text to Image (Qwen-Image).json +++ b/blueprints/Text to Image (Qwen-Image).json @@ -1873,7 +1873,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Text to image" + "category": "Image generation and editing/Text to image", + "description": "Generates an image from a text prompt using Qwen-Image." } ] }, diff --git a/blueprints/Text to Image (Z-Image-Turbo).json b/blueprints/Text to Image (Z-Image-Turbo).json index 6aa80e327..cb165826c 100644 --- a/blueprints/Text to Image (Z-Image-Turbo).json +++ b/blueprints/Text to Image (Z-Image-Turbo).json @@ -1054,7 +1054,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image generation and editing/Text to image" + "category": "Image generation and editing/Text to image", + "description": "Generates an image from a text prompt using Z-Image-Turbo." } ] }, @@ -1075,4 +1076,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Text to Video (LTX-2.3).json b/blueprints/Text to Video (LTX-2.3).json index ff9bc6ccf..f2d36c213 100644 --- a/blueprints/Text to Video (LTX-2.3).json +++ b/blueprints/Text to Video (LTX-2.3).json @@ -4286,7 +4286,8 @@ "extra": { "workflowRendererVersion": "Vue-corrected" }, - "category": "Video generation and editing/Text to video" + "category": "Video generation and editing/Text to video", + "description": "Generates a video from a text prompt using LTX-2.3." } ] }, diff --git a/blueprints/Text to Video (Wan 2.2).json b/blueprints/Text to Video (Wan 2.2).json index 0ce485b67..e5ee0e047 100644 --- a/blueprints/Text to Video (Wan 2.2).json +++ b/blueprints/Text to Video (Wan 2.2).json @@ -1160,7 +1160,7 @@ "title": "Model Links", "properties": {}, "widgets_values": [ - "[Tutorial](https://docs.comfy.org/tutorials/video/wan/wan2_2\n) | [教程](https://docs.comfy.org/zh-CN/tutorials/video/wan/wan2_2\n)\n\n**Diffusion Model** \n- [wan2.2_t2v_high_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_t2v_high_noise_14B_fp8_scaled.safetensors)\n- [wan2.2_t2v_low_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_t2v_low_noise_14B_fp8_scaled.safetensors)\n\n**LoRA**\n\n- [wan2.2_t2v_lightx2v_4steps_lora_v1.1_high_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_t2v_lightx2v_4steps_lora_v1.1_high_noise.safetensors)\n- [wan2.2_t2v_lightx2v_4steps_lora_v1.1_low_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_t2v_lightx2v_4steps_lora_v1.1_low_noise.safetensors)\n\n**VAE**\n- [wan_2.1_vae.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/vae/wan_2.1_vae.safetensors)\n\n**Text Encoder** \n- [umt5_xxl_fp8_e4m3fn_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.1_ComfyUI_repackaged/resolve/main/split_files/text_encoders/umt5_xxl_fp8_e4m3fn_scaled.safetensors)\n\n\nFile save location\n\n```\nComfyUI/\n├───📂 models/\n│ ├───📂 diffusion_models/\n│ │ ├─── wan2.2_t2v_low_noise_14B_fp8_scaled.safetensors\n│ │ └─── wan2.2_t2v_high_noise_14B_fp8_scaled.safetensors\n│ ├───📂 loras/\n│ │ ├───wan2.2_t2v_lightx2v_4steps_lora_v1.1_low_noise.safetensors\n│ │ └───wan2.2_t2v_lightx2v_4steps_lora_v1.1_high_noise.safetensors\n│ ├───📂 text_encoders/\n│ │ └─── umt5_xxl_fp8_e4m3fn_scaled.safetensors \n│ └───📂 vae/\n│ └── wan_2.1_vae.safetensors\n```\n" + "[Tutorial](https://docs.comfy.org/tutorials/video/wan/wan2_2\n) | [\u6559\u7a0b](https://docs.comfy.org/zh-CN/tutorials/video/wan/wan2_2\n)\n\n**Diffusion Model** \n- [wan2.2_t2v_high_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_t2v_high_noise_14B_fp8_scaled.safetensors)\n- [wan2.2_t2v_low_noise_14B_fp8_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/diffusion_models/wan2.2_t2v_low_noise_14B_fp8_scaled.safetensors)\n\n**LoRA**\n\n- [wan2.2_t2v_lightx2v_4steps_lora_v1.1_high_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_t2v_lightx2v_4steps_lora_v1.1_high_noise.safetensors)\n- [wan2.2_t2v_lightx2v_4steps_lora_v1.1_low_noise.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/loras/wan2.2_t2v_lightx2v_4steps_lora_v1.1_low_noise.safetensors)\n\n**VAE**\n- [wan_2.1_vae.safetensors](https://huggingface.co/Comfy-Org/Wan_2.2_ComfyUI_Repackaged/resolve/main/split_files/vae/wan_2.1_vae.safetensors)\n\n**Text Encoder** \n- [umt5_xxl_fp8_e4m3fn_scaled.safetensors](https://huggingface.co/Comfy-Org/Wan_2.1_ComfyUI_repackaged/resolve/main/split_files/text_encoders/umt5_xxl_fp8_e4m3fn_scaled.safetensors)\n\n\nFile save location\n\n```\nComfyUI/\n\u251c\u2500\u2500\u2500\ud83d\udcc2 models/\n\u2502 \u251c\u2500\u2500\u2500\ud83d\udcc2 diffusion_models/\n\u2502 \u2502 \u251c\u2500\u2500\u2500 wan2.2_t2v_low_noise_14B_fp8_scaled.safetensors\n\u2502 \u2502 \u2514\u2500\u2500\u2500 wan2.2_t2v_high_noise_14B_fp8_scaled.safetensors\n\u2502 \u251c\u2500\u2500\u2500\ud83d\udcc2 loras/\n\u2502 \u2502 \u251c\u2500\u2500\u2500wan2.2_t2v_lightx2v_4steps_lora_v1.1_low_noise.safetensors\n\u2502 \u2502 \u2514\u2500\u2500\u2500wan2.2_t2v_lightx2v_4steps_lora_v1.1_high_noise.safetensors\n\u2502 \u251c\u2500\u2500\u2500\ud83d\udcc2 text_encoders/\n\u2502 \u2502 \u2514\u2500\u2500\u2500 umt5_xxl_fp8_e4m3fn_scaled.safetensors \n\u2502 \u2514\u2500\u2500\u2500\ud83d\udcc2 vae/\n\u2502 \u2514\u2500\u2500 wan_2.1_vae.safetensors\n```\n" ], "color": "#222", "bgcolor": "#000" @@ -1263,7 +1263,7 @@ "Node name for S&R": "CLIPTextEncode" }, "widgets_values": [ - "色调艳丽,过曝,静态,细节模糊不清,字幕,风格,作品,画作,画面,静止,整体发灰,最差质量,低质量,JPEG压缩残留,丑陋的,残缺的,多余的手指,画得不好的手部,画得不好的脸部,畸形的,毁容的,形态畸形的肢体,手指融合,静止不动的画面,杂乱的背景,三条腿,背景人很多,倒着走,裸露,NSFW" + "\u8272\u8c03\u8273\u4e3d\uff0c\u8fc7\u66dd\uff0c\u9759\u6001\uff0c\u7ec6\u8282\u6a21\u7cca\u4e0d\u6e05\uff0c\u5b57\u5e55\uff0c\u98ce\u683c\uff0c\u4f5c\u54c1\uff0c\u753b\u4f5c\uff0c\u753b\u9762\uff0c\u9759\u6b62\uff0c\u6574\u4f53\u53d1\u7070\uff0c\u6700\u5dee\u8d28\u91cf\uff0c\u4f4e\u8d28\u91cf\uff0cJPEG\u538b\u7f29\u6b8b\u7559\uff0c\u4e11\u964b\u7684\uff0c\u6b8b\u7f3a\u7684\uff0c\u591a\u4f59\u7684\u624b\u6307\uff0c\u753b\u5f97\u4e0d\u597d\u7684\u624b\u90e8\uff0c\u753b\u5f97\u4e0d\u597d\u7684\u8138\u90e8\uff0c\u7578\u5f62\u7684\uff0c\u6bc1\u5bb9\u7684\uff0c\u5f62\u6001\u7578\u5f62\u7684\u80a2\u4f53\uff0c\u624b\u6307\u878d\u5408\uff0c\u9759\u6b62\u4e0d\u52a8\u7684\u753b\u9762\uff0c\u6742\u4e71\u7684\u80cc\u666f\uff0c\u4e09\u6761\u817f\uff0c\u80cc\u666f\u4eba\u5f88\u591a\uff0c\u5012\u7740\u8d70\uff0c\u88f8\u9732\uff0cNSFW" ], "color": "#322", "bgcolor": "#533" @@ -1572,7 +1572,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Text to video" + "category": "Video generation and editing/Text to video", + "description": "Generates a video from a text prompt using Wan 2.2." } ] }, @@ -1586,4 +1587,4 @@ "VHS_KeepIntermediate": true }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Unsharp Mask.json b/blueprints/Unsharp Mask.json index 137acaa43..34915b0f3 100644 --- a/blueprints/Unsharp Mask.json +++ b/blueprints/Unsharp Mask.json @@ -434,8 +434,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Image Tools/Sharpen" + "category": "Image Tools/Sharpen", + "description": "Enhances edge contrast using unsharp masking for a sharper appearance." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Video Captioning (Gemini).json b/blueprints/Video Captioning (Gemini).json index ea6dc8bee..0c2cb1991 100644 --- a/blueprints/Video Captioning (Gemini).json +++ b/blueprints/Video Captioning (Gemini).json @@ -307,8 +307,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Text generation/Video Captioning" + "category": "Text generation/Video Captioning", + "description": "Generates a descriptive caption for an input video using Gemini." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Video Inpaint(Wan2.1 VACE).json b/blueprints/Video Inpaint(Wan2.1 VACE).json index f404e6773..874a42c8c 100644 --- a/blueprints/Video Inpaint(Wan2.1 VACE).json +++ b/blueprints/Video Inpaint(Wan2.1 VACE).json @@ -1116,7 +1116,7 @@ "title": "About Video Size", "properties": {}, "widgets_values": [ - "| Model | 480P | 720P |\n| ------------------------------------------------------------ | ---- | ---- |\n| [VACE-1.3B](https://huggingface.co/Wan-AI/Wan2.1-VACE-1.3B) | ✅ | ❌ |\n| [VACE-14B](https://huggingface.co/Wan-AI/Wan2.1-VACE-14B) | ✅ | ✅ |" + "| Model | 480P | 720P |\n| ------------------------------------------------------------ | ---- | ---- |\n| [VACE-1.3B](https://huggingface.co/Wan-AI/Wan2.1-VACE-1.3B) | \u2705 | \u274c |\n| [VACE-14B](https://huggingface.co/Wan-AI/Wan2.1-VACE-14B) | \u2705 | \u2705 |" ], "color": "#432", "bgcolor": "#000" @@ -1516,7 +1516,7 @@ "widget_ue_connectable": {} }, "widgets_values": [ - "Currently, it's difficult to perfectly draw dynamic masks for different frames using only core nodes. However, to avoid requiring users to install additional custom nodes, our templates only use core nodes. You can refer to this implementation idea to achieve video inpainting.\n\nYou can use KJNode’s Points Editor and Sam2Segmentation to create some dynamic mask functions.\n\nCustom node links:\n- [ComfyUI-KJNodes](https://github.com/kijai/ComfyUI-KJNodes)\n- [ComfyUI-segment-anything-2](https://github.com/kijai/ComfyUI-segment-anything-2)" + "Currently, it's difficult to perfectly draw dynamic masks for different frames using only core nodes. However, to avoid requiring users to install additional custom nodes, our templates only use core nodes. You can refer to this implementation idea to achieve video inpainting.\n\nYou can use KJNode\u2019s Points Editor and Sam2Segmentation to create some dynamic mask functions.\n\nCustom node links:\n- [ComfyUI-KJNodes](https://github.com/kijai/ComfyUI-KJNodes)\n- [ComfyUI-segment-anything-2](https://github.com/kijai/ComfyUI-segment-anything-2)" ], "color": "#432", "bgcolor": "#000" @@ -1578,7 +1578,7 @@ "widget_ue_connectable": {} }, "widgets_values": [ - "过曝,静态,细节模糊不清,字幕,风格,作品,画作,画面,静止,整体发灰,最差质量,低质量,JPEG压缩残留,丑陋的,残缺的,多余的手指,画得不好的手部,画得不好的脸部,畸形的,毁容的,形态畸形的肢体,手指融合,静止不动的画面,杂乱的背景,三条腿,背景人很多,倒着走,过曝," + "\u8fc7\u66dd\uff0c\u9759\u6001\uff0c\u7ec6\u8282\u6a21\u7cca\u4e0d\u6e05\uff0c\u5b57\u5e55\uff0c\u98ce\u683c\uff0c\u4f5c\u54c1\uff0c\u753b\u4f5c\uff0c\u753b\u9762\uff0c\u9759\u6b62\uff0c\u6574\u4f53\u53d1\u7070\uff0c\u6700\u5dee\u8d28\u91cf\uff0c\u4f4e\u8d28\u91cf\uff0cJPEG\u538b\u7f29\u6b8b\u7559\uff0c\u4e11\u964b\u7684\uff0c\u6b8b\u7f3a\u7684\uff0c\u591a\u4f59\u7684\u624b\u6307\uff0c\u753b\u5f97\u4e0d\u597d\u7684\u624b\u90e8\uff0c\u753b\u5f97\u4e0d\u597d\u7684\u8138\u90e8\uff0c\u7578\u5f62\u7684\uff0c\u6bc1\u5bb9\u7684\uff0c\u5f62\u6001\u7578\u5f62\u7684\u80a2\u4f53\uff0c\u624b\u6307\u878d\u5408\uff0c\u9759\u6b62\u4e0d\u52a8\u7684\u753b\u9762\uff0c\u6742\u4e71\u7684\u80cc\u666f\uff0c\u4e09\u6761\u817f\uff0c\u80cc\u666f\u4eba\u5f88\u591a\uff0c\u5012\u7740\u8d70,\u8fc7\u66dd\uff0c" ], "color": "#223", "bgcolor": "#335" @@ -2368,7 +2368,8 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Inpaint video" + "category": "Video generation and editing/Inpaint video", + "description": "Inpaints masked regions of a video using Wan2.1 VACE." } ] }, @@ -2384,4 +2385,4 @@ } }, "version": 0.4 -} +} \ No newline at end of file diff --git a/blueprints/Video Stitch.json b/blueprints/Video Stitch.json index 020896d78..7b7d3ba79 100644 --- a/blueprints/Video Stitch.json +++ b/blueprints/Video Stitch.json @@ -584,8 +584,9 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video Tools/Stitch videos" + "category": "Video Tools/Stitch videos", + "description": "Stitches multiple video clips together into a single sequence." } ] } -} +} \ No newline at end of file diff --git a/blueprints/Video Upscale(GAN x4).json b/blueprints/Video Upscale(GAN x4).json index b61dc88d7..297152a23 100644 --- a/blueprints/Video Upscale(GAN x4).json +++ b/blueprints/Video Upscale(GAN x4).json @@ -412,9 +412,10 @@ "extra": { "workflowRendererVersion": "LG" }, - "category": "Video generation and editing/Enhance video" + "category": "Video generation and editing/Enhance video", + "description": "Upscales a video to 4\u00d7 resolution using GAN-based model." } ] }, "extra": {} -} +} \ No newline at end of file