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https://github.com/comfyanonymous/ComfyUI.git
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Add color, outline, and background controls
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@ -11,65 +11,76 @@ class TextOverlay(IO.ComfyNode):
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def define_schema(cls):
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return IO.Schema(
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node_id="TextOverlay",
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display_name="Text Overlay",
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category="image/text",
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description="Overlay text on an image or batch of images.",
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display_name="Draw Text Overlay",
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category="text",
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description="Draw overlay text on an image or batch of images.",
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search_aliases=["text", "label", "caption", "subtitle", "watermark", "title", "addlabel", "overlay"],
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inputs=[
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IO.Image.Input("image"),
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IO.String.Input("text", multiline=True, default=""),
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IO.Float.Input("font_size", default=5.0, min=0.5, max=50.0, step=0.5, tooltip="Font size as a percentage of the image height."),
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IO.Color.Input("color", default="#ffffff", tooltip="Color of the text."),
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IO.Combo.Input("position", options=["top", "bottom"], default="top"),
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IO.Combo.Input("align", options=["left", "center", "right"], default="left"),
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IO.Float.Input("font_size_percent", default=5.0, min=0.5, max=50.0, step=0.5, tooltip="Font size as a percentage of the image height.", advanced=True),
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#IO.Combo.Input("text_color", options=["white", "black", "red", "green", "blue", "yellow", "cyan", "magenta", "gray"], default="white", tooltip="Color of the text.", advanced=True),
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#IO.Combo.Input("outline_color", options=["auto", "none", "black", "white", "red", "green", "blue", "yellow"], default="auto", tooltip="Color of the text outline.", advanced=True),
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#IO.Float.Input("background_opacity", default=0.0, min=0.0, max=1.0, step=0.05, tooltip="Opacity of the background behind the text (0 = transparent, 1 = solid).", advanced=True),
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IO.Boolean.Input("outline", default=True, tooltip="Draw a black outline around the text."),
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IO.DynamicCombo.Input(
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"background",
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tooltip="Draw a banner behind the text to improve contrast.",
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options=[
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IO.DynamicCombo.Option("disabled", []),
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IO.DynamicCombo.Option("enabled", [
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IO.Color.Input("background_color", default="#00000080", tooltip="Color of the banner drawn behind the text. The color's opacity controls the banner transparency."),
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]),
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],
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),
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],
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outputs=[IO.Image.Output()],
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)
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@classmethod
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def execute(cls, image, text, position="top", align="left", font_size_percent=5.0, text_color="white", outline_color="auto",
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line_spacing=1.2, background_opacity=0.0) -> IO.NodeOutput:
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def execute(cls, image, text, font_size, color, position, align, outline, background) -> IO.NodeOutput:
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if text.strip() == "":
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return IO.NodeOutput(image)
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text = text.replace("\\n", "\n").replace("\\t", "\t")
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try:
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text_rgb = ImageColor.getrgb(text_color)[:3]
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except ValueError:
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text_rgb = (255, 255, 255)
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text_rgba = cls.parse_color_to_rgba(color)
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outline_rgba = (0, 0, 0, 255) if outline else (0, 0, 0, 0)
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# "auto" outline color: set the outline color based on text color to maintain contrast
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luminance = 0.299 * text_rgb[0] + 0.587 * text_rgb[1] + 0.114 * text_rgb[2]
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contrast_rgb = (0, 0, 0) if luminance > 40 else (255, 255, 255)
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outline_choice = outline_color.lower()
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if outline_choice == "none":
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outline_rgb = None
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elif outline_choice == "auto":
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outline_rgb = contrast_rgb
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# The background banner opacity is set by the color's alpha channel, 50% by default
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if background["background"] == "enabled":
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background_rgba = cls.parse_color_to_rgba(background["background_color"])
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else:
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outline_rgb = ImageColor.getrgb(outline_color)[:3]
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background_rgb = contrast_rgb if outline_rgb is None else outline_rgb
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background_rgba = (0, 0, 0, 0)
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# Render the overlay once and composite it across all frames in the batch
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height = int(image.shape[1])
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width = int(image.shape[2])
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overlay_rgb, overlay_alpha = cls.render_overlay_text(width, height, text, position, align, font_size_percent,
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text_rgb, outline_rgb, background_rgb, line_spacing, background_opacity)
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height = image.shape[1]
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width = image.shape[2]
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overlay_rgb, overlay_alpha = cls.render_overlay_text(width, height, text, position, align, font_size,
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text_rgba, outline_rgba, background_rgba)
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overlay_rgb = overlay_rgb.to(device=image.device, dtype=image.dtype)
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overlay_alpha = overlay_alpha.to(device=image.device, dtype=image.dtype)
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result = image * (1.0 - overlay_alpha) + overlay_rgb * overlay_alpha
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return IO.NodeOutput(result)
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@staticmethod
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def parse_color_to_rgba(color_string):
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parsed = ImageColor.getrgb(color_string)
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if len(parsed) == 3:
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return (*parsed, 255)
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return parsed
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@classmethod
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def render_overlay_text(cls, width, height, text, position="top", align="left", font_size_percent=5.0,
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text_rgb=(255, 255, 255), outline_rgb=None, background_rgb=None, line_spacing=1.2, background_opacity=0.0,
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margin_percent=1.0, min_font_percent=2.0, min_font_pixels=10, outline_thickness_factor=0.04):
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def render_overlay_text(cls, width, height, text, position, align, font_size, text_rgba, outline_rgba, background_rgba):
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line_spacing = 1.2
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margin_percent = 1.0
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min_font_percent = 2.0
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min_font_pixels = 10
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outline_thickness_factor = 0.04
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# Draw onto a transparent layer so the result can be alpha-composited over any frame.
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layer = PILImage.new("RGBA", (width, height), (0, 0, 0, 0))
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draw = ImageDraw.Draw(layer)
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@ -79,12 +90,12 @@ class TextOverlay(IO.ComfyNode):
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max_height = max(1, height - 2 * margin)
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# Font scales with resolution, then shrinks to fit the height.
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size = max(1, int(round(font_size_percent / 100.0 * height)))
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size = max(1, int(round(font_size / 100.0 * height)))
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floor = min(size, max(min_font_pixels, int(round(min_font_percent / 100.0 * height))))
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while True:
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font = ImageFont.load_default(size=size)
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stroke = max(1, int(round(size * outline_thickness_factor))) if outline_rgb is not None else 0
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stroke = max(1, int(round(size * outline_thickness_factor))) if outline_rgba[3] > 0 else 0
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block = "\n".join(cls.wrap_text(text, font, max_width))
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# convert line spacing to pixel spacing
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single = draw.textbbox((0, 0), "Ay", font=font, stroke_width=stroke)
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@ -99,20 +110,21 @@ class TextOverlay(IO.ComfyNode):
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size = max(floor, int(size * 0.9))
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if background_opacity > 0:
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if background_rgba[3] > 0:
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band = block_height + 2 * margin
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rect = [0, height - band, width, height] if position == "bottom" else [0, 0, width, band]
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draw.rectangle(rect, fill=(*background_rgb, int(round(background_opacity * 255))))
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draw.rectangle(rect, fill=background_rgba)
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anchor_h, x = {"left": ("l", margin), "center": ("m", width / 2), "right": ("r", width - margin)}[align]
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# Offset y to better center text vertically within its defined band
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if position == "bottom":
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anchor_v, y = "d", height - margin
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y = height - margin - box[3]
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else:
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anchor_v, y = "a", margin
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y = margin - box[1]
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draw.multiline_text((x, y), block, font=font, fill=text_rgb, anchor=anchor_h + anchor_v,
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align=align, spacing=pixel_spacing, stroke_width=stroke, stroke_fill=outline_rgb)
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draw.multiline_text((x, y), block, font=font, fill=text_rgba, anchor=anchor_h + "a",
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align=align, spacing=pixel_spacing, stroke_width=stroke, stroke_fill=outline_rgba)
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overlay = np.array(layer).astype(np.float32) / 255.0
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overlay_rgb = torch.from_numpy(overlay[:, :, :3])
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