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Limit overlap in image tile and combine nodes to prevent issues. (#12688)
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@ -706,8 +706,8 @@ class SplitImageToTileList(IO.ComfyNode):
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@staticmethod
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@staticmethod
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def get_grid_coords(width, height, tile_width, tile_height, overlap):
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def get_grid_coords(width, height, tile_width, tile_height, overlap):
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coords = []
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coords = []
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stride_x = max(1, tile_width - overlap)
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stride_x = round(max(tile_width * 0.25, tile_width - overlap))
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stride_y = max(1, tile_height - overlap)
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stride_y = round(max(tile_width * 0.25, tile_height - overlap))
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y = 0
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y = 0
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while y < height:
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while y < height:
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@ -764,34 +764,6 @@ class ImageMergeTileList(IO.ComfyNode):
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],
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],
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)
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)
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@staticmethod
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def get_grid_coords(width, height, tile_width, tile_height, overlap):
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coords = []
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stride_x = max(1, tile_width - overlap)
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stride_y = max(1, tile_height - overlap)
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y = 0
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while y < height:
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x = 0
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y_end = min(y + tile_height, height)
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y_start = max(0, y_end - tile_height)
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while x < width:
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x_end = min(x + tile_width, width)
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x_start = max(0, x_end - tile_width)
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coords.append((x_start, y_start, x_end, y_end))
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if x_end >= width:
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break
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x += stride_x
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if y_end >= height:
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break
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y += stride_y
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return coords
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@classmethod
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@classmethod
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def execute(cls, image_list, final_width, final_height, overlap):
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def execute(cls, image_list, final_width, final_height, overlap):
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w = final_width[0]
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w = final_width[0]
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@ -804,7 +776,7 @@ class ImageMergeTileList(IO.ComfyNode):
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device = first_tile.device
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device = first_tile.device
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dtype = first_tile.dtype
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dtype = first_tile.dtype
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coords = cls.get_grid_coords(w, h, t_w, t_h, ovlp)
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coords = SplitImageToTileList.get_grid_coords(w, h, t_w, t_h, ovlp)
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canvas = torch.zeros((b, h, w, c), device=device, dtype=dtype)
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canvas = torch.zeros((b, h, w, c), device=device, dtype=dtype)
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weights = torch.zeros((b, h, w, 1), device=device, dtype=dtype)
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weights = torch.zeros((b, h, w, 1), device=device, dtype=dtype)
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