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Update input lables
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@ -16,7 +16,7 @@ class TextOverlay(IO.ComfyNode):
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description="Draw text overlay on an image or batch of images.",
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search_aliases=["text", "label", "caption", "subtitle", "watermark", "title", "addlabel", "overlay"],
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inputs=[
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IO.Image.Input("image"),
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IO.Image.Input("images"),
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IO.String.Input("text", multiline=True, default=""),
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IO.Float.Input("font_size", default=5.0, min=0.5, max=50.0, step=0.5, tooltip="Font size as a percentage of the image height."),
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IO.Color.Input("color", default="#ffffff", tooltip="Color of the text."),
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@ -24,13 +24,13 @@ class TextOverlay(IO.ComfyNode):
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IO.Combo.Input("align", options=["left", "center", "right"], default="left"),
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IO.Boolean.Input("outline", default=True, tooltip="Draw a black outline around the text."),
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],
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outputs=[IO.Image.Output()],
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outputs=[IO.Image.Output(display_name="images")],
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)
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@classmethod
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def execute(cls, image, text, font_size, color, position, align, outline) -> IO.NodeOutput:
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def execute(cls, images, text, font_size, color, position, align, outline) -> IO.NodeOutput:
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if text.strip() == "":
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return IO.NodeOutput(image)
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return IO.NodeOutput(images)
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text = text.replace("\\n", "\n").replace("\\t", "\t")
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@ -38,14 +38,13 @@ class TextOverlay(IO.ComfyNode):
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outline_rgba = (0, 0, 0, 255) if outline else (0, 0, 0, 0)
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# Render the overlay once and composite it across all frames in the batch
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height = image.shape[1]
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width = image.shape[2]
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overlay_rgb, overlay_alpha = cls.render_overlay_text(width, height, text, position, align, font_size,
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text_rgba, outline_rgba)
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overlay_rgb = overlay_rgb.to(device=image.device, dtype=image.dtype)
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overlay_alpha = overlay_alpha.to(device=image.device, dtype=image.dtype)
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height = images.shape[1]
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width = images.shape[2]
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overlay_rgb, overlay_alpha = cls.render_overlay_text(width, height, text, position, align, font_size, text_rgba, outline_rgba)
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overlay_rgb = overlay_rgb.to(device=images.device, dtype=images.dtype)
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overlay_alpha = overlay_alpha.to(device=images.device, dtype=images.dtype)
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result = image * (1.0 - overlay_alpha) + overlay_rgb * overlay_alpha
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result = images * (1.0 - overlay_alpha) + overlay_rgb * overlay_alpha
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return IO.NodeOutput(result)
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@staticmethod
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