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small final change
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@ -72,7 +72,7 @@ def paint_mesh_with_voxels(mesh, voxel_coords, voxel_colors, resolution):
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v_colors = voxel_colors[nearest_idx]
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# to [0, 1]
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srgb_colors = (v_colors * 0.5 + 0.5).clamp(0, 1)
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srgb_colors = v_colors.clamp(0, 1)#(v_colors * 0.5 + 0.5).clamp(0, 1)
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# to Linear RGB (required for GLTF)
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linear_colors = torch.pow(srgb_colors, 2.2)
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