back to normal

This commit is contained in:
FizzleDorf 2023-03-30 22:41:01 -04:00
parent d3a375c8fb
commit a295d740d6
13 changed files with 70 additions and 28 deletions

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.vs/ComfyUI/v17/.suo Normal file

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.vs/ProjectSettings.json Normal file
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@ -0,0 +1,3 @@
{
"CurrentProjectSetting": null
}

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.vs/PythonSettings.json Normal file
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{
"SuppressEnvironmentCreationPrompt": true
}

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.vs/VSWorkspaceState.json Normal file
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{
"ExpandedNodes": [
"",
"\\web",
"\\web\\extensions",
"\\web\\extensions\\core",
"\\web\\lib",
"\\web\\scripts"
],
"SelectedNode": "\\web\\scripts\\ui.js",
"PreviewInSolutionExplorer": false
}

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@ -1,4 +1,4 @@
import { ComfyWidgets, addRandomizeWidget } from "/scripts/widgets.js";
import { ComfyWidgets, addSeedControlWidget } from "/scripts/widgets.js";
import { app } from "/scripts/app.js";
const CONVERTED_TYPE = "converted-widget";
@ -284,10 +284,10 @@ app.registerExtension({
}
}
if (widget.type === "number") {
addRandomizeWidget(this, widget, "Random after every gen");
}
if (widget.type === "combo") {
addSeedControlWidget(this, widget, "randomize");
}
// When our value changes, update other widgets to reflect our changes
// e.g. so LoadImage shows correct image
const callback = widget.callback;

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@ -772,6 +772,12 @@ class ComfyApp {
}
}
}
if (widget.name == "seed control after generating") {
if (widget.value == true) {
widget.value = "randomize";
}
}
}
}

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@ -10,37 +10,55 @@ function getNumberDefaults(inputData, defaultStep) {
return { val: defaultVal, config: { min, max, step: 10.0 * step } };
}
export function addRandomizeWidget(node, targetWidget, name, defaultValue = false) {
const randomize = node.addWidget("toggle", name, defaultValue, function (v) {}, {
on: "enabled",
off: "disabled",
serialize: false, // Don't include this in prompt.
});
export function addSeedControlWidget(node, targetWidget, defaultValue = "randomize", values) {
const seedControl = node.addWidget("combo", "seed control after generating", "randomize", function (v) { }, {
values: ["fixed seed", "increment", "decrement", "randomize"]
})
seedControl.afterQueued = () => {
randomize.afterQueued = () => {
if (randomize.value) {
const min = targetWidget.options?.min;
let max = targetWidget.options?.max;
if (min != null || max != null) {
if (max) {
// limit max to something that javascript can handle
max = Math.min(1125899906842624, max);
var v = seedControl.value;
switch (v) {
case ("fixed seed"):
console.log("Fixed Seed");
break;
case ("increment"):
targetWidget.value += 1;
console.log("increment");
break;
case ("decrement"):
targetWidget.value -= 1;
console.log("decrement");
break;
case ("randomize"):
const min = targetWidget.options?.min;
let max = targetWidget.options?.max;
if (min != null || max != null) {
if (max) {
// limit max to something that javascript can handle
max = Math.min(1125899906842624, max);
console.log("Random");
}
targetWidget.value = Math.floor(Math.random() * ((max ?? 9999999999) - (min ?? 0) + 1) + (min ?? 0));
console.log("Random");
} else {
targetWidget.value = Math.floor(Math.random() * 1125899906842624);
console.log("Random");
}
targetWidget.value = Math.floor(Math.random() * ((max ?? 9999999999) - (min ?? 0) + 1) + (min ?? 0));
} else {
targetWidget.value = Math.floor(Math.random() * 1125899906842624);
}
break;
default:
console.log("default (fail)");
}
};
return randomize;
return seedControl;
}
function seedWidget(node, inputName, inputData) {
const seed = ComfyWidgets.INT(node, inputName, inputData);
const randomize = addRandomizeWidget(node, seed.widget, "Random seed after every gen", true);
const seed = ComfyWidgets.COMBO(node, inputName, inputData);
const seedControl = addSeedControlWidget(node, seed.widget, "randomize");
seed.widget.linkedWidgets = [randomize];
return { widget: seed, randomize };
seed.widget.linkedWidgets = [seedControl];
return { widget: seed, seedControl };
}
const MultilineSymbol = Symbol();