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https://github.com/comfyanonymous/ComfyUI.git
synced 2026-01-27 14:50:20 +08:00
all fixed, names changed to reflect expanded functionality
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@ -1,11 +1,14 @@
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import { ComfyWidgets, addSeedControlWidget } from "/scripts/widgets.js";
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import { ComfyWidgets, addValueControlWidget } from "/scripts/widgets.js";
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import { app } from "/scripts/app.js";
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const CONVERTED_TYPE = "converted-widget";
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const VALID_TYPES = ["STRING", "combo", "number"];
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function isConvertableWidget(widget, config) {
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if (widget.name == "seed control after generate")
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if (widget.name == "control_after_generate" ||
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widget.name == "batch_size" ||
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widget.name == "start_at_step" ||
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widget.name == "end_at_step")
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widget.allowConvertToInput = false;
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else
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return VALID_TYPES.includes(widget.type) || VALID_TYPES.includes(config[0]);
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@ -290,12 +293,11 @@ app.registerExtension({
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} else {
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widget = this.addWidget(type, widgetName /*"value"*/, null, () => { }, {});
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}
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if (widget.type === "number" && combinedWidgetType != "INT:seed" && combinedWidgetType != "INT:noise_seed") {
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addValueControlWidget(this, widget, "fixed");
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}
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}
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if (widget.type === "number" && combinedWidgetType != "INT:seed" && combinedWidgetType != "INT:seed") {
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addSeedControlWidget(this, widget, "fixed seed");
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}
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if (node?.widgets && widget) {
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@ -828,7 +828,7 @@ class ComfyApp {
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widget.value = widget.value.slice(7);
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}
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}
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if (widget.name == "seed control after generating") {
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if (widget.name == "control_after_generate") {
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if (widget.value == true) {
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widget.value = "randomize";
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}
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@ -10,31 +10,73 @@ function getNumberDefaults(inputData, defaultStep) {
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return { val: defaultVal, config: { min, max, step: 10.0 * step } };
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}
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export function addSeedControlWidget(node, targetWidget, defaultValue = "randomize", values) {
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const seedControl = node.addWidget("combo", "seed control after generate", defaultValue, function (v) { }, {
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export function addValueControlWidget(node, targetWidget, defaultValue = "randomize", values) {
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const valueControl = node.addWidget("combo", "control_after_generate", defaultValue, function (v) { }, {
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values: ["fixed", "increment", "decrement", "randomize"],
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serialize: false, // Don't include this in prompt.
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})
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seedControl.afterQueued = () => {
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valueControl.afterQueued = () => {
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var v = seedControl.value;
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var v = valueControl.value;
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var w = targetWidget.name;
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const min = targetWidget.options?.min;
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let min = 0.0;
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let max = targetWidget.options?.max;
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let range = Math.max(min, max);
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//set the max/min values depending on the parameter
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switch (w) {
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case ("seed"):
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case ("noise_seed"):
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console.log("noise_seed/seed");
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max = 1125899906842624; // limit max to something that javascript can handle
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range = Math.max(min, max);
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break;
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case ("cfg"):
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console.log("cfg");
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max = 50.0;
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range = Math.max(min, max);
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break;
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case ("steps"):
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max = 100;
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min = 1;
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range = Math.max(min, max);
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break;
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case ("start_at_step"):
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max = 50000;
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range = Math.max(min, max);
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break;
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case ("end_at_step"):
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min = 50000;
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max = 100000;
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range = Math.max(min, max);
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break;
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case ("denoise"):
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console.log("denoise");
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max = 1.0;
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min = 0.001;
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range = Math.max(min, max);
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break;
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case ("height"):
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case ("width"):
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console.log("width/height");
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min = 64;
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max = 1920;
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range = Math.max(0, Math.floor((max - min) / 64));
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break;
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default:
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console.log("default (Failed)");
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break;
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}
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//adjust values based on valueControl Behaviour
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switch (v) {
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case ("fixed"):
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console.log("fixed");
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break;
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case ("increment"):
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if (min != null || max != null) {
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if (max) {
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// limit max to something that javascript can handle
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if (targetWidget.name != "steps")
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max = Math.min(1125899906842624.0, max);
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else
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max = 1000;
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}
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/*if (max) { //loop to lowest and continue batch
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targetWidget.value = 0;
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console.log("increment");
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@ -44,19 +86,24 @@ export function addSeedControlWidget(node, targetWidget, defaultValue = "randomi
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}
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} else {*/
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if (max) {
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targetWidget.value += 1.0;
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console.log("increment");
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}
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if (w == "denoise") {
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targetWidget.value += 0.01;
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console.log("denoise decrement");
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} else if (w == "cfg") {
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targetWidget.value += 0.5;
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console.log("cfg increment");
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} else if (w == "width" || w == "height") {
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targetWidget.value += 64;
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console.log("width/height decrement");
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} else {
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targetWidget.value += 1.0;
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console.log("decrement");
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}
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}
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}
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break;
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case ("decrement"):
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if (min != null || max != null) {
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if (min) {
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// limit min to 0
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if (targetWidget.name != "steps")
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min = Math.min(0, min);
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}
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/*if (min) { //Loop to highest and continue batch
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targetWidget.value = 1125899906842624;
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console.log("decrement");
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@ -64,39 +111,63 @@ export function addSeedControlWidget(node, targetWidget, defaultValue = "randomi
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targetWidget.value -= 1;
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console.log("decrement");
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} else {*/
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if (min) {
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targetWidget.value -= 1.0;
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console.log("decrement");
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if (max) {
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if (w == "denoise") {
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targetWidget.value -= 0.01;
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console.log("denoise decrement");
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} else if (w == "cfg") {
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targetWidget.value -= 0.5;
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console.log("cfg decrement");
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} else if (w == "width" || w == "height") {
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targetWidget.value -= 64;
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console.log("width/height decrement");
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} else {
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targetWidget.value -= 1.0;
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console.log("decrement");
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}
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}
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}
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break;
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case ("randomize"):
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if (min != null || max != null) {
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if (max) {
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// limit max to something that javascript can handle
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if (targetWidget.name != "steps")
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max = Math.min(1125899906842624.0, max);
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else
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max = 1000;
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switch (w) {
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case ("cfg"):
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case ("denoise"):
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console.log("random denoise");
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targetWidget.value = parseFloat((Math.floor(Math.random() * ((range * 100) + 1)) / 100).toFixed(2));
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break;
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case ("height"):
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case ("width"):
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targetWidget.value = Math.floor(Math.random() * range) * 64 + min;
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console.log("Random resolution");
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break;
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default:
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targetWidget.value = Math.floor(Math.random() * range);
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console.log("Random");
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break;
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}
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targetWidget.value = Math.floor(Math.random() * ((max ?? 9999999999.0) - (min ?? 0) + 1) + (min ?? 0));
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console.log("Random");
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} else {
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targetWidget.value = Math.floor(Math.random() * 1125899906842624.0);
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console.log("Random");
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}
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break;
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default:
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console.log("default (failed to detect input!)");
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break;
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}
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};
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return seedControl;
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}
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/*check if values are over or under their respective
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* ranges and set them to min or max.*/
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if (targetWidget.value < min)
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targetWidget.value = min;
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if (targetWidget.value > max)
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targetWidget.value = max;
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}
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return valueControl;
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};
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function seedWidget(node, inputName, inputData) {
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const seed = ComfyWidgets.INT(node, inputName, inputData);
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const seedControl = addSeedControlWidget(node, seed.widget, "randomize");
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const seedControl = addValueControlWidget(node, seed.widget, "randomize");
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seed.widget.linkedWidgets = [seedControl];
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return seed;
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