Fix restoring outputs with combinatorial batches

This commit is contained in:
space-nuko 2023-05-15 16:57:54 -05:00
parent b185b9cac7
commit a72722d471
2 changed files with 29 additions and 23 deletions

View File

@ -564,7 +564,7 @@ class PromptQueue:
prompt = self.currently_running.pop(item_id)
self.history[prompt[1]] = { "prompt": prompt, "outputs": {} }
for o in outputs:
self.history[prompt[1]]["outputs"][o] = outputs[o]
self.history[prompt[1]]["outputs"][o] = outputs[o]
self.server.queue_updated()
def get_current_queue(self):

View File

@ -353,28 +353,34 @@ export class ComfyApp {
node.prototype.onDrawBackground = function (ctx) {
if (!this.flags.collapsed) {
const output = app.nodeOutputs[this.id + ""];
if (output && output.images) {
if (this.images !== output.images) {
this.images = output.images;
this.imgs = null;
this.imageIndex = null;
Promise.all(
output.images.map((src) => {
return new Promise((r) => {
const img = new Image();
img.onload = () => r(img);
img.onerror = () => r(null);
img.src = "/view?" + new URLSearchParams(src).toString();
});
})
).then((imgs) => {
if (this.images === output.images) {
this.imgs = imgs.filter(Boolean);
this.setSizeForImage?.();
app.graph.setDirtyCanvas(true);
}
});
// Outputs returned by the frontend for each node are a list, one for each combinatorial batch run.
// With no combinatorial outputs, it's a list of length 1.
// For now select only the first batch output.
const batchOutputs = app.nodeOutputs[this.id + ""];
if (batchOutputs && batchOutputs.length > 0) {
const output = batchOutputs[0];
if (output && output.images) {
if (this.images !== output.images) {
this.images = output.images;
this.imgs = null;
this.imageIndex = null;
Promise.all(
output.images.map((src) => {
return new Promise((r) => {
const img = new Image();
img.onload = () => r(img);
img.onerror = () => r(null);
img.src = "/view?" + new URLSearchParams(src).toString();
});
})
).then((imgs) => {
if (this.images === output.images) {
this.imgs = imgs.filter(Boolean);
this.setSizeForImage?.();
app.graph.setDirtyCanvas(true);
}
});
}
}
}