structure output -> voxel

This commit is contained in:
Yousef Rafat 2026-05-15 22:33:25 +03:00
parent 4e3c27a9b9
commit bd22cb249d

View File

@ -375,7 +375,7 @@ class VaeDecodeStructureTrellis2(IO.ComfyNode):
IO.Combo.Input("resolution", options=["32", "64"], default="32")
],
outputs=[
IO.Voxel.Output("structure_output"),
IO.Voxel.Output("voxel"),
]
)
@ -420,7 +420,7 @@ class Trellis2UpsampleCascade(IO.ComfyNode):
],
outputs=[
IO.AnyType.Output(
"high_res_coords",
"high_res_voxel",
tooltip=(
"High-resolution sparse coordinates produced after cascade upsampling. "
"Represents the refined 3D structure at target resolution."
@ -661,11 +661,11 @@ class EmptyTrellis2ShapeLatent(IO.ComfyNode):
inputs=[
IO.Model.Input("model"),
IO.MultiType.Input(
"shape_structure",
"voxel",
types=[IO.Voxel, IO.AnyType],
tooltip=(
"Shape structure input. Accepts either a voxel structure "
"or upsampled coordinates from a previous cascade stage."
"or upsampled voxel coordinates from a previous cascade stage."
)
)
],