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structure output -> voxel
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@ -375,7 +375,7 @@ class VaeDecodeStructureTrellis2(IO.ComfyNode):
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IO.Combo.Input("resolution", options=["32", "64"], default="32")
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IO.Combo.Input("resolution", options=["32", "64"], default="32")
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],
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],
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outputs=[
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outputs=[
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IO.Voxel.Output("structure_output"),
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IO.Voxel.Output("voxel"),
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]
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]
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)
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)
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@ -420,7 +420,7 @@ class Trellis2UpsampleCascade(IO.ComfyNode):
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],
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],
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outputs=[
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outputs=[
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IO.AnyType.Output(
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IO.AnyType.Output(
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"high_res_coords",
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"high_res_voxel",
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tooltip=(
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tooltip=(
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"High-resolution sparse coordinates produced after cascade upsampling. "
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"High-resolution sparse coordinates produced after cascade upsampling. "
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"Represents the refined 3D structure at target resolution."
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"Represents the refined 3D structure at target resolution."
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@ -661,11 +661,11 @@ class EmptyTrellis2ShapeLatent(IO.ComfyNode):
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inputs=[
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inputs=[
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IO.Model.Input("model"),
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IO.Model.Input("model"),
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IO.MultiType.Input(
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IO.MultiType.Input(
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"shape_structure",
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"voxel",
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types=[IO.Voxel, IO.AnyType],
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types=[IO.Voxel, IO.AnyType],
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tooltip=(
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tooltip=(
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"Shape structure input. Accepts either a voxel structure "
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"Shape structure input. Accepts either a voxel structure "
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"or upsampled coordinates from a previous cascade stage."
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"or upsampled voxel coordinates from a previous cascade stage."
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)
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)
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)
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)
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],
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],
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