mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-01-31 16:50:17 +08:00
add diagnostics, update mac initialization
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parent
59b955ff54
commit
c3d07bec6d
@ -19,12 +19,15 @@ logger = logging.getLogger(__name__)
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def _check_opengl_availability():
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"""Early check for OpenGL availability. Raises RuntimeError if unlikely to work."""
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logger.debug("_check_opengl_availability: starting")
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missing = []
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# Check Python packages (using find_spec to avoid importing)
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logger.debug("_check_opengl_availability: checking for glfw package")
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if importlib.util.find_spec("glfw") is None:
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missing.append("glfw")
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logger.debug("_check_opengl_availability: checking for OpenGL package")
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if importlib.util.find_spec("OpenGL") is None:
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missing.append("PyOpenGL")
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@ -34,11 +37,15 @@ def _check_opengl_availability():
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)
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# On Linux without display, check if headless backends are available
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logger.debug(f"_check_opengl_availability: platform={sys.platform}")
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if sys.platform.startswith("linux"):
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has_display = os.environ.get("DISPLAY") or os.environ.get("WAYLAND_DISPLAY")
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logger.debug(f"_check_opengl_availability: has_display={bool(has_display)}")
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if not has_display:
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# Check for EGL or OSMesa libraries
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logger.debug("_check_opengl_availability: checking for EGL library")
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has_egl = ctypes.util.find_library("EGL")
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logger.debug("_check_opengl_availability: checking for OSMesa library")
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has_osmesa = ctypes.util.find_library("OSMesa")
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# Error disabled for CI as it fails this check
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@ -49,8 +56,11 @@ def _check_opengl_availability():
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# )
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logger.debug(f"Headless mode: EGL={'yes' if has_egl else 'no'}, OSMesa={'yes' if has_osmesa else 'no'}")
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logger.debug("_check_opengl_availability: completed")
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# Run early check at import time
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logger.debug("nodes_glsl: running _check_opengl_availability at import time")
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_check_opengl_availability()
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# OpenGL modules - initialized lazily when context is created
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@ -63,8 +73,10 @@ def _import_opengl():
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"""Import OpenGL module. Called after context is created."""
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global gl
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if gl is None:
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logger.debug("_import_opengl: importing OpenGL.GL")
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import OpenGL.GL as _gl
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gl = _gl
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logger.debug("_import_opengl: import completed")
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return gl
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@ -136,30 +148,44 @@ def _detect_output_count(source: str) -> int:
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def _init_glfw():
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"""Initialize GLFW. Returns (window, glfw_module). Raises RuntimeError on failure."""
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logger.debug("_init_glfw: starting")
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# On macOS, glfw.init() must be called from main thread or it hangs forever
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if sys.platform == "darwin":
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logger.debug("_init_glfw: skipping on macOS")
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raise RuntimeError("GLFW backend not supported on macOS")
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logger.debug("_init_glfw: importing glfw module")
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import glfw as _glfw
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logger.debug("_init_glfw: calling glfw.init()")
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if not _glfw.init():
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raise RuntimeError("glfw.init() failed")
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try:
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logger.debug("_init_glfw: setting window hints")
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_glfw.window_hint(_glfw.VISIBLE, _glfw.FALSE)
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_glfw.window_hint(_glfw.CONTEXT_VERSION_MAJOR, 3)
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_glfw.window_hint(_glfw.CONTEXT_VERSION_MINOR, 3)
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_glfw.window_hint(_glfw.OPENGL_PROFILE, _glfw.OPENGL_CORE_PROFILE)
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logger.debug("_init_glfw: calling create_window()")
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window = _glfw.create_window(64, 64, "ComfyUI GLSL", None, None)
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if not window:
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raise RuntimeError("glfw.create_window() failed")
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logger.debug("_init_glfw: calling make_context_current()")
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_glfw.make_context_current(window)
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logger.debug("_init_glfw: completed successfully")
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return window, _glfw
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except Exception:
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logger.debug("_init_glfw: failed, terminating glfw")
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_glfw.terminate()
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raise
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def _init_egl():
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"""Initialize EGL for headless rendering. Returns (display, context, surface, EGL_module). Raises RuntimeError on failure."""
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logger.debug("_init_egl: starting")
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from OpenGL import EGL as _EGL
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from OpenGL.EGL import (
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eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext,
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@ -170,20 +196,24 @@ def _init_egl():
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EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, EGL_ALPHA_SIZE, EGL_DEPTH_SIZE,
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EGL_WIDTH, EGL_HEIGHT, EGL_OPENGL_API,
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)
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logger.debug("_init_egl: imports completed")
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display = None
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context = None
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surface = None
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try:
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logger.debug("_init_egl: calling eglGetDisplay()")
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY)
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if display == _EGL.EGL_NO_DISPLAY:
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raise RuntimeError("eglGetDisplay() failed")
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logger.debug("_init_egl: calling eglInitialize()")
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major, minor = _EGL.EGLint(), _EGL.EGLint()
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if not eglInitialize(display, major, minor):
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display = None # Not initialized, don't terminate
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raise RuntimeError("eglInitialize() failed")
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logger.debug(f"_init_egl: EGL version {major.value}.{minor.value}")
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config_attribs = [
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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@ -196,10 +226,12 @@ def _init_egl():
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if not eglChooseConfig(display, config_attribs, configs, 1, num_configs) or num_configs.value == 0:
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raise RuntimeError("eglChooseConfig() failed")
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config = configs[0]
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logger.debug(f"_init_egl: config chosen, num_configs={num_configs.value}")
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if not eglBindAPI(EGL_OPENGL_API):
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raise RuntimeError("eglBindAPI() failed")
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logger.debug("_init_egl: calling eglCreateContext()")
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context_attribs = [
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_EGL.EGL_CONTEXT_MAJOR_VERSION, 3,
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_EGL.EGL_CONTEXT_MINOR_VERSION, 3,
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@ -210,17 +242,21 @@ def _init_egl():
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if context == EGL_NO_CONTEXT:
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raise RuntimeError("eglCreateContext() failed")
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logger.debug("_init_egl: calling eglCreatePbufferSurface()")
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pbuffer_attribs = [EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE]
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surface = eglCreatePbufferSurface(display, config, pbuffer_attribs)
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if surface == _EGL.EGL_NO_SURFACE:
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raise RuntimeError("eglCreatePbufferSurface() failed")
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logger.debug("_init_egl: calling eglMakeCurrent()")
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if not eglMakeCurrent(display, surface, surface, context):
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raise RuntimeError("eglMakeCurrent() failed")
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logger.debug("_init_egl: completed successfully")
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return display, context, surface, _EGL
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except Exception:
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logger.debug("_init_egl: failed, cleaning up")
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# Clean up any resources on failure
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if surface is not None:
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eglDestroySurface(display, surface)
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@ -235,13 +271,16 @@ def _init_osmesa():
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"""Initialize OSMesa for software rendering. Returns (context, buffer). Raises RuntimeError on failure."""
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import ctypes
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logger.debug("_init_osmesa: starting")
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os.environ["PYOPENGL_PLATFORM"] = "osmesa"
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logger.debug("_init_osmesa: importing OpenGL.osmesa")
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from OpenGL import GL as _gl
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from OpenGL.osmesa import (
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OSMesaCreateContextExt, OSMesaMakeCurrent, OSMesaDestroyContext,
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OSMESA_RGBA,
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)
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logger.debug("_init_osmesa: imports completed")
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ctx = OSMesaCreateContextExt(OSMESA_RGBA, 24, 0, 0, None)
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if not ctx:
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@ -250,10 +289,12 @@ def _init_osmesa():
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width, height = 64, 64
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buffer = (ctypes.c_ubyte * (width * height * 4))()
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logger.debug("_init_osmesa: calling OSMesaMakeCurrent()")
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if not OSMesaMakeCurrent(ctx, buffer, _gl.GL_UNSIGNED_BYTE, width, height):
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OSMesaDestroyContext(ctx)
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raise RuntimeError("OSMesaMakeCurrent() failed")
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logger.debug("_init_osmesa: completed successfully")
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return ctx, buffer
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@ -273,9 +314,12 @@ class GLContext:
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def __init__(self):
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if GLContext._initialized:
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logger.debug("GLContext.__init__: already initialized, skipping")
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return
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GLContext._initialized = True
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logger.debug("GLContext.__init__: starting initialization")
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global glfw, EGL
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import time
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@ -292,24 +336,33 @@ class GLContext:
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# Try backends in order: GLFW → EGL → OSMesa
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errors = []
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logger.debug("GLContext.__init__: trying GLFW backend")
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try:
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self._window, glfw = _init_glfw()
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self._backend = "glfw"
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logger.debug("GLContext.__init__: GLFW backend succeeded")
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except Exception as e:
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logger.debug(f"GLContext.__init__: GLFW backend failed: {e}")
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errors.append(("GLFW", e))
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if self._backend is None:
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logger.debug("GLContext.__init__: trying EGL backend")
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try:
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self._egl_display, self._egl_context, self._egl_surface, EGL = _init_egl()
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self._backend = "egl"
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logger.debug("GLContext.__init__: EGL backend succeeded")
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except Exception as e:
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logger.debug(f"GLContext.__init__: EGL backend failed: {e}")
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errors.append(("EGL", e))
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if self._backend is None:
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logger.debug("GLContext.__init__: trying OSMesa backend")
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try:
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self._osmesa_ctx, self._osmesa_buffer = _init_osmesa()
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self._backend = "osmesa"
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logger.debug("GLContext.__init__: OSMesa backend succeeded")
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except Exception as e:
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logger.debug(f"GLContext.__init__: OSMesa backend failed: {e}")
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errors.append(("OSMesa", e))
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if self._backend is None:
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@ -320,7 +373,9 @@ class GLContext:
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)
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elif sys.platform == "darwin":
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platform_help = (
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"macOS: Ensure display is available. For headless, try virtual display."
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"macOS: GLFW is not supported.\n"
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" Install OSMesa via Homebrew: brew install mesa\n"
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" Then: pip install PyOpenGL PyOpenGL-accelerate"
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)
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else:
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platform_help = (
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@ -334,20 +389,23 @@ class GLContext:
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raise RuntimeError(
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f"Failed to create OpenGL context.\n\n"
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f"Backend errors:\n{error_details}\n\n"
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f"{platform_help}\n\n"
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"Python packages: pip install PyOpenGL PyOpenGL-accelerate glfw"
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f"{platform_help}"
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)
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# Now import OpenGL.GL (after context is current)
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logger.debug("GLContext.__init__: importing OpenGL.GL")
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_import_opengl()
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# Create VAO (required for core profile, but OSMesa may use compat profile)
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logger.debug("GLContext.__init__: creating VAO")
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self._vao = None
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try:
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vao = gl.glGenVertexArrays(1)
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gl.glBindVertexArray(vao)
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self._vao = vao # Only store after successful bind
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except Exception:
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logger.debug("GLContext.__init__: VAO created successfully")
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except Exception as e:
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logger.debug(f"GLContext.__init__: VAO creation failed (may be expected for OSMesa): {e}")
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# OSMesa with older Mesa may not support VAOs
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# Clean up if we created but couldn't bind
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if vao:
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