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Merge branch 'node-ui-enhancements'
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42
comfy_extras/ui_decorator.py
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42
comfy_extras/ui_decorator.py
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@ -0,0 +1,42 @@
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def ui_signal(signals:str|list[str]):
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"""
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Return a decorator for Node classes.
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@param signals - a list of strings that name the signals to be sent to the UI.
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(For convenience, a string gets converted to a list of length 1)
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The decorator performs the following:
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The class has OUTPUT_NODE set to True.
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The class UI_OUTPUT is appended (or created) with a comma separated list of these signals
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The class FUNCTION is wrapped such that the last len(signals) are removed, and added to the
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ui dictionary using signals as keys.
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So ui_signals(["first","second"]) will wrap a function returning (something, somethingelse, first_signal, second_signal)
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and will return { "ui": {"first":first_signal, "second":second_signal}, "result":(something, somethingelse) }
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"""
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signals:iter = [signals,] if isinstance(signals,str) else signals
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def decorator(clazz):
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internal_function_name = getattr(clazz,'FUNCTION')
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if internal_function_name=='_ui_signal_decorated_function':
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raise Exception("Can't nest ui_signal decorators")
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def _ui_signal_decorated_function(self, **kwargs):
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returns = getattr(self,internal_function_name)(**kwargs)
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returns_tuple = returns['result'] if isinstance(returns,dict) else returns
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returns_ui = returns.get('ui',{}) if isinstance(returns,dict) else {}
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popped_returns = returns_tuple[-len(signals):]
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returns_tuple = returns_tuple[:-len(signals)]
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for i,key in enumerate(signals):
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returns_ui['key'] = popped_returns[i]
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return { "ui":returns_ui, "result": returns_tuple }
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clazz._ui_signal_decorated_function = _ui_signal_decorated_function
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clazz.FUNCTION = '_ui_signal_decorated_function'
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clazz.OUTPUT_NODE = True
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clazz.UI_OUTPUT = clazz.UI_OUTPUT+"," if hasattr(clazz, 'UI_OUTPUT') else ""
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clazz.UI_OUTPUT += ",".join(signals)
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return clazz
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return decorator
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@ -399,6 +399,7 @@ class PromptServer():
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info['name'] = node_class
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info['display_name'] = nodes.NODE_DISPLAY_NAME_MAPPINGS[node_class] if node_class in nodes.NODE_DISPLAY_NAME_MAPPINGS.keys() else node_class
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info['description'] = obj_class.DESCRIPTION if hasattr(obj_class,'DESCRIPTION') else ''
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info['ui_output'] = obj_class.UI_OUTPUT if hasattr(obj_class, 'UI_OUTPUT') else ''
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info['category'] = 'sd'
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if hasattr(obj_class, 'OUTPUT_NODE') and obj_class.OUTPUT_NODE == True:
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info['output_node'] = True
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@ -1277,6 +1277,7 @@ export class ComfyApp {
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}
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);
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node.prototype.comfyClass = nodeData.name;
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node.prototype.ui_output = nodeData.ui_output;
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this.#addNodeContextMenuHandler(node);
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this.#addDrawBackgroundHandler(node, app);
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