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Gate SeedVR2 frames_per_chunk behind a manual/auto DynamicCombo
Make chunking_mode a DynamicCombo on the Chunk SeedVR2 Latent node so frames_per_chunk is shown only when chunking_mode is manual. In auto mode the chunk size is predicted from free VRAM, so frames_per_chunk is irrelevant and is now hidden; temporal_overlap stays visible in both modes. Options are alphabetized (auto, manual).
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@ -431,12 +431,17 @@ class SeedVR2TemporalChunk(io.ComfyNode):
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search_aliases=["seedvr2", "chunk", "temporal", "video upscale", "rebatch"],
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inputs=[
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io.Latent.Input("latent", tooltip="The VAE-encoded SeedVR2 latent to split."),
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io.Int.Input("frames_per_chunk", default=21, min=1, max=16384, step=4,
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tooltip="Pixel frames per temporal chunk (4n+1: 1, 5, 9, 13, ...)."),
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io.Int.Input("temporal_overlap", default=0, min=0, max=16384,
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tooltip="Latent frames shared between adjacent chunks and crossfaded at merge; 0 = no overlap."),
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io.Combo.Input("chunking_mode", options=["auto", "manual"], default="manual",
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tooltip="manual = use frames_per_chunk exactly; auto = predict the largest chunk that fits free VRAM."),
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io.DynamicCombo.Input("chunking_mode",
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tooltip="manual = use frames_per_chunk exactly; auto = predict the largest chunk that fits free VRAM.",
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options=[
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io.DynamicCombo.Option("auto", []),
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io.DynamicCombo.Option("manual", [
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io.Int.Input("frames_per_chunk", default=21, min=1, max=16384, step=4,
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tooltip="Pixel frames per temporal chunk (4n+1: 1, 5, 9, 13, ...)."),
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]),
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]),
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],
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outputs=[
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io.Latent.Output(display_name="latent_chunks", is_output_list=True,
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@ -447,7 +452,7 @@ class SeedVR2TemporalChunk(io.ComfyNode):
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)
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@classmethod
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def execute(cls, latent, frames_per_chunk, temporal_overlap, chunking_mode) -> io.NodeOutput:
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def execute(cls, latent, temporal_overlap, chunking_mode) -> io.NodeOutput:
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samples = latent["samples"]
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if samples.ndim != 5:
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raise ValueError(
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@ -463,15 +468,16 @@ class SeedVR2TemporalChunk(io.ComfyNode):
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raise ValueError(
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f"SeedVR2TemporalChunk: temporal_overlap must be >= 0; got {temporal_overlap}."
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)
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if chunking_mode not in ("auto", "manual"):
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mode = chunking_mode["chunking_mode"]
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if mode not in ("auto", "manual"):
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raise ValueError(
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f"SeedVR2TemporalChunk: chunking_mode must be 'auto' or 'manual'; "
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f"got {chunking_mode!r}."
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f"got {mode!r}."
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)
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t_latent = samples.shape[2]
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t_pixel = 4 * (t_latent - 1) + 1
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if chunking_mode == "auto":
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if mode == "auto":
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free_gb = comfy.model_management.get_free_memory(
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comfy.model_management.get_torch_device()) / (1024 ** 3)
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mpx_per_frame = (samples.shape[0] * samples.shape[3] * samples.shape[4]) * (BYTEDANCE_VAE_SPATIAL_DOWNSAMPLE ** 2) / 1e6
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@ -482,11 +488,13 @@ class SeedVR2TemporalChunk(io.ComfyNode):
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"SeedVR2TemporalChunk auto: free=%.2fGiB, %.2fMpx -> frames_per_chunk=%d (t_pixel=%d).",
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free_gb, mpx_per_frame, frames_per_chunk, t_pixel,
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)
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elif frames_per_chunk < 1 or (frames_per_chunk - 1) % 4 != 0:
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raise ValueError(
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f"SeedVR2TemporalChunk: frames_per_chunk must be a 4n+1 pixel-frame count "
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f"(1, 5, 9, 13, 17, 21, ...); got {frames_per_chunk}."
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)
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else:
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frames_per_chunk = chunking_mode["frames_per_chunk"]
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if frames_per_chunk < 1 or (frames_per_chunk - 1) % 4 != 0:
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raise ValueError(
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f"SeedVR2TemporalChunk: frames_per_chunk must be a 4n+1 pixel-frame count "
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f"(1, 5, 9, 13, 17, 21, ...); got {frames_per_chunk}."
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)
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if t_pixel <= frames_per_chunk:
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return io.NodeOutput([latent], 0)
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@ -17,7 +17,10 @@ def _latent(t_latent, h=8, w=8, b=1):
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return {"samples": torch.randn(b, SEEDVR2_LATENT_CHANNELS, t_latent, h, w, generator=g)}
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def _split(latent, frames_per_chunk, temporal_overlap, chunking_mode="manual"):
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return SeedVR2TemporalChunk.execute(latent, frames_per_chunk, temporal_overlap, chunking_mode).args
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combo = {"chunking_mode": chunking_mode}
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if chunking_mode != "auto":
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combo["frames_per_chunk"] = frames_per_chunk
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return SeedVR2TemporalChunk.execute(latent, temporal_overlap, combo).args
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def _merge(chunks, temporal_overlap):
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return SeedVR2TemporalMerge.execute(chunks, [temporal_overlap]).args[0]
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