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Fix FP8 activation quantization for >2D activations in mixed_precision_ops
mixed_precision_ops.Linear.forward only quantized activations that were 2D, or 3D (reshaped to 2D). Inputs with rank >= 4 (e.g. Anima's MLP activations, which are not reshaped to 3D the way the attention path is) fell through the `input_reshaped.ndim == 2` guard and reached scaled_mm as bf16, silently dispatching a bf16 kernel instead of FP8. Since MLP is roughly half the compute, the FP8 speedup was far below expectation. Generalize the existing 3D->2D reshape to any rank >= 3 (flatten the leading dims, keep the contraction dim) and reshape the output back to the original leading dims. 2D and 3D inputs are handled exactly as before; only rank >= 4 inputs change (now quantized instead of skipped). This matches the rank-agnostic handling already used by the training path (flatten(0, -2) / unflatten). Fixes #14595. Signed-off-by: liminfei-amd <91481003+liminfei-amd@users.noreply.github.com>
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comfy/ops.py
14
comfy/ops.py
@ -1235,7 +1235,7 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
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run_every_op()
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input_shape = input.shape
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reshaped_3d = False
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reshaped_nd = False
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#If cast needs to apply lora, it should be done in the compute dtype
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compute_dtype = input.dtype
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@ -1272,12 +1272,12 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
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# Inference path (unchanged)
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if _use_quantized and quantize_input:
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# Reshape 3D tensors to 2D for quantization (needed for NVFP4 and others)
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input_reshaped = input.reshape(-1, input_shape[2]) if input.ndim == 3 else input
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# Reshape >=3D tensors to 2D for quantization (needed for NVFP4 and others)
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input_reshaped = input.reshape(-1, input_shape[-1]) if input.ndim >= 3 else input
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# Fall back to non-quantized for non-2D tensors
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if input_reshaped.ndim == 2:
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reshaped_3d = input.ndim == 3
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reshaped_nd = input.ndim >= 3
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# dtype is now implicit in the layout class
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scale = getattr(self, 'input_scale', None)
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if scale is not None:
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@ -1292,9 +1292,9 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
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weight_only_quant=weight_only_quant,
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)
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# Reshape output back to 3D if input was 3D
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if reshaped_3d:
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output = output.reshape((input_shape[0], input_shape[1], self.weight.shape[0]))
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# Reshape output back to original rank if input was >2D
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if reshaped_nd:
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output = output.reshape((*input_shape[:-1], self.weight.shape[0]))
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return output
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