Commit Graph

6 Commits

Author SHA1 Message Date
Jedrzej Kosinski
4b93c4360f
Implement persistent thread pool for multi-GPU CFG splitting (#13329)
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Replace per-step thread create/destroy in _calc_cond_batch_multigpu with a
persistent MultiGPUThreadPool. Each worker thread calls torch.cuda.set_device()
once at startup, preserving compiled kernel caches across diffusion steps.

- Add MultiGPUThreadPool class in comfy/multigpu.py
- Create pool in CFGGuider.outer_sample(), shut down in finally block
- Main thread handles its own device batch directly for zero overhead
- Falls back to sequential execution if no pool is available
2026-04-08 05:39:07 -07:00
Jedrzej Kosinski
407a5a656f Rollback core of last commit due to weird behavior 2025-03-28 02:48:11 -05:00
kosinkadink1@gmail.com
9ce9ff8ef8 Allow chained MultiGPU Work Unit nodes to affect max_gpus present on ModelPatcher clone 2025-03-28 15:29:44 +08:00
Jedrzej Kosinski
6dca17bd2d Satisfy ruff linting 2025-03-03 23:08:29 -06:00
Jedrzej Kosinski
093914a247 Made MultiGPU Work Units node more robust by forcing ModelPatcher clones to match at sample time, reuse loaded MultiGPU clones, finalize MultiGPU Work Units node ID and name, small refactors/cleanup of logging and multigpu-related code 2025-03-03 22:56:13 -06:00
Jedrzej Kosinski
eda866bf51 Extracted multigpu core code into multigpu.py, added load_balance_devices to get subdivision of work based on available devices and splittable work item count, added MultiGPU Options nodes to set relative_speed of specific devices; does not change behavior yet 2025-01-27 06:25:48 -06:00