Commit Graph

18 Commits

Author SHA1 Message Date
linmoumou
092a58a77a Remove 'local-' prefix from subgraph names 2026-05-09 10:40:42 +08:00
linmoumou
0e4d355015 Fix Canny to Video (LTX 2.0) description 2026-05-09 10:40:42 +08:00
linmoumou
f6e18c9d73 Strip marketing fluff and license info from descriptions 2026-05-09 10:40:42 +08:00
linmoumou
567104c042 Refine blueprint descriptions with researched model specs from docs
Updates subgraph descriptions across all 51 blueprints with accurate
model details drawn from ComfyUI docs, including:
- Flux.1 Dev: 12B open-weights, Pro-level quality
- Flux.2 Klein 4B: fastest Flux, distilled architecture
- Qwen-Image: 20B MMDiT, multilingual text rendering
- Z-Image-Turbo: distilled 6B DiT, sub-second inference
- LTX-2/2.3: 19B DiT audio-video foundation model
- Wan2.2: open-source, 14B/1.3B variants
- ACE-Step 1.5: ~1s full-song generation
- GPU shader nodes consistently labeled as fragment shaders
2026-05-09 10:40:42 +08:00
linmoumou
35fccccd08 Update blueprint descriptions with researched model info 2026-05-09 10:40:42 +08:00
linmoumou
8bf520295e Add description field to all blueprint subgraphs
Sets the 'description' field on every subgraph blueprint node,
which will show on the node preview and tooltip. Covers all 51
blueprint files under blueprints/.
2026-05-09 10:40:42 +08:00
Daxiong (Lin)
7385eb2800
Add new ComfyUI blueprints and fix subgraph naming (#13371)
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* Remove local tag from subgraph name

* New Subgraph blueprints

* Remove duplicate blueprint

* Update Subgraph size

* Update subgraph

* Update Blueprint

* Remove local tag from subgraph name

* New Subgraph blueprints

* Remove duplicate blueprint

* Update Subgraph size

* Update subgraph

* Update Blueprint

* Update LTX 2.0 Pose to Video

* Fix crop blueprint split coverage

Made-with: Cursor

* Clean up image edit blueprint metadata

Made-with: Cursor

* Update subgraph blueprints

---------

Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-04-26 22:59:16 +08:00
Terry Jia
00d2f4047d
fix: use textureSize instead of u_resolution for texel size in blur/sharpen shaders (#13347)
* fix: use textureSize instead of u_resolution for texel size in blur/sharpen shaders

* fix: remove unused u_resolution uniform and fix Glow shader texelSize

---------

Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-23 20:42:22 -07:00
Terry Jia
e6be419a30
should use 0 as defalut for brightness (#13345)
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2026-04-09 21:58:05 -04:00
Terry Jia
50076f3439
format blueprint (#13315)
Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-06 23:33:55 -04:00
Terry Jia
7083484a48
image histogram node (#13153)
* image histogram node

* update color curve blueprint using image histogram node

---------

Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-06 14:54:02 -07:00
Terry Jia
fc1fdf3389
fix: avoid nested sampler function calls in Color Curves shader (#13209)
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2026-03-28 13:13:05 -04:00
Terry Jia
1dc64f3526
feat: add curve inputs and raise uniform limit for GLSL shader node (#13158)
* feat: add curve inputs and raise uniform limit for GLSL shader node

* allow arbitrary size for curve
2026-03-26 21:45:05 -04:00
Kelly Yang
2d5fd3f5dd
fix: set default values of Color Adjustment node to zero (#13084)
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Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-03-24 14:22:30 -04:00
Christian Byrne
5fb8f06495
feat: add essential subgraph blueprints (#12552)
Add 24 non-cloud essential blueprints from comfyui-wiki/Subgraph-Blueprints.
These cover common workflows: text/image/video generation, editing,
inpainting, outpainting, upscaling, depth maps, pose, captioning, and more.

Cloud-only blueprints (5) are excluded and will be added once
client-side distribution filtering lands.

Amp-Thread-ID: https://ampcode.com/threads/T-019c6f43-6212-7308-bea6-bfc35a486cbf
2026-02-20 23:40:13 -08:00
Terry Jia
5a182bfaf1
update glsl blueprint with gradient (#12548)
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-20 23:02:36 -08:00
pythongosssss
96d6bd1a4a
Add GLSL shader node using PyOpenGL (#12148)
* adds support for executing simple glsl shaders
using moderngl package

* tidy

* Support multiple outputs

* Try fix build

* fix casing

* fix line endings

* convert to using PyOpenGL and glfw

* remove cpu support

* tidy

* add additional support for egl & osmesa backends

* fix ci
perf: only read required outputs

* add diagnostics, update mac initialization

* GLSL glueprints + node fixes (#12492)

* Add image operation blueprints

* Add channels

* Add glow

* brightness/contrast

* hsb

* add glsl shader update system

* shader nit iteration

* add multipass for faster blur

* more fixes

* rebuild blueprints

* print -> logger

* Add edge preserving blur

* fix: move _initialized flag to end of GLContext.__init__

Prevents '_vao' attribute error when init fails partway through
and subsequent calls skip initialization due to early _initialized flag.

* update valid ranges
- threshold 0-100
- step 0+

* fix value ranges

* rebuild node to remove extra inputs

* Fix gamma step

* clamp saturation in colorize instead of wrapping

* Fix crash on 1x1 px images

* rework description

* remove unnecessary f


Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
Co-authored-by: Hunter Senft-Grupp <hunter@comfy.org>
2026-02-19 23:22:13 -05:00
ric-yu
79f6bb5e4f
add blueprints dir for built-in blueprints (#11853) 2026-01-13 16:14:40 -08:00