linmoumou
567104c042
Refine blueprint descriptions with researched model specs from docs
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Updates subgraph descriptions across all 51 blueprints with accurate
model details drawn from ComfyUI docs, including:
- Flux.1 Dev: 12B open-weights, Pro-level quality
- Flux.2 Klein 4B: fastest Flux, distilled architecture
- Qwen-Image: 20B MMDiT, multilingual text rendering
- Z-Image-Turbo: distilled 6B DiT, sub-second inference
- LTX-2/2.3: 19B DiT audio-video foundation model
- Wan2.2: open-source, 14B/1.3B variants
- ACE-Step 1.5: ~1s full-song generation
- GPU shader nodes consistently labeled as fragment shaders
2026-05-09 10:40:42 +08:00
linmoumou
35fccccd08
Update blueprint descriptions with researched model info
2026-05-09 10:40:42 +08:00
linmoumou
8bf520295e
Add description field to all blueprint subgraphs
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Sets the 'description' field on every subgraph blueprint node,
which will show on the node preview and tooltip. Covers all 51
blueprint files under blueprints/.
2026-05-09 10:40:42 +08:00
Terry Jia
50076f3439
format blueprint ( #13315 )
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Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-06 23:33:55 -04:00
Christian Byrne
5fb8f06495
feat: add essential subgraph blueprints ( #12552 )
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Add 24 non-cloud essential blueprints from comfyui-wiki/Subgraph-Blueprints.
These cover common workflows: text/image/video generation, editing,
inpainting, outpainting, upscaling, depth maps, pose, captioning, and more.
Cloud-only blueprints (5) are excluded and will be added once
client-side distribution filtering lands.
Amp-Thread-ID: https://ampcode.com/threads/T-019c6f43-6212-7308-bea6-bfc35a486cbf
2026-02-20 23:40:13 -08:00
Terry Jia
5a182bfaf1
update glsl blueprint with gradient ( #12548 )
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Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-20 23:02:36 -08:00
pythongosssss
96d6bd1a4a
Add GLSL shader node using PyOpenGL ( #12148 )
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* adds support for executing simple glsl shaders
using moderngl package
* tidy
* Support multiple outputs
* Try fix build
* fix casing
* fix line endings
* convert to using PyOpenGL and glfw
* remove cpu support
* tidy
* add additional support for egl & osmesa backends
* fix ci
perf: only read required outputs
* add diagnostics, update mac initialization
* GLSL glueprints + node fixes (#12492 )
* Add image operation blueprints
* Add channels
* Add glow
* brightness/contrast
* hsb
* add glsl shader update system
* shader nit iteration
* add multipass for faster blur
* more fixes
* rebuild blueprints
* print -> logger
* Add edge preserving blur
* fix: move _initialized flag to end of GLContext.__init__
Prevents '_vao' attribute error when init fails partway through
and subsequent calls skip initialization due to early _initialized flag.
* update valid ranges
- threshold 0-100
- step 0+
* fix value ranges
* rebuild node to remove extra inputs
* Fix gamma step
* clamp saturation in colorize instead of wrapping
* Fix crash on 1x1 px images
* rework description
* remove unnecessary f
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
Co-authored-by: Hunter Senft-Grupp <hunter@comfy.org>
2026-02-19 23:22:13 -05:00