kijai
42ac23f6f6
Normal and AO baking
2026-06-30 01:18:33 +03:00
kijai
1aaa2eccef
Qem decimate
2026-06-16 11:48:07 +03:00
kijai
3af63b8961
Merge remote-tracking branch 'origin/master' into pixal3d
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# Conflicts:
# comfy/clip_vision.py
# comfy/image_encoders/dino3.py
# comfy/supported_models.py
# comfy_extras/nodes_save_3d.py
2026-06-10 10:37:19 +03:00
kijai
1697da460b
PBR baking
2026-06-10 10:30:41 +03:00
Terry Jia
2ef2cf1a7c
feat: add PreviewGaussianSplat + PreviewPointCloud nodes ( #14194 )
2026-06-05 12:30:58 -07:00
Jukka Seppänen
c37d2a0dac
feat: Add gaussian splat nodes ( #14190 )
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2026-05-31 11:47:29 -07:00
kijai
b2abca0f33
Add RotateMesh node
2026-05-22 19:50:26 +03:00
Yousef Rafat
1ccf2d413e
..
2026-05-20 20:18:54 +03:00
Jukka Seppänen
8505abf52e
feat: Extend Save3D to save vertex colors and textures (CORE-189) ( #13824 )
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Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.
Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.
Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
2026-05-13 18:33:53 +03:00