Commit Graph

3 Commits

Author SHA1 Message Date
lin-bot23
8b08bfdcbe
Add description field to blueprint subgraphs (#13797)
* Add description field to all blueprint subgraphs

Sets the 'description' field on every subgraph blueprint node,
which will show on the node preview and tooltip. Covers all 51
blueprint files under blueprints/.

* Update blueprint descriptions with researched model info

* Refine blueprint descriptions with researched model specs from docs

Updates subgraph descriptions across all 51 blueprints with accurate
model details drawn from ComfyUI docs, including:
- Flux.1 Dev: 12B open-weights, Pro-level quality
- Flux.2 Klein 4B: fastest Flux, distilled architecture
- Qwen-Image: 20B MMDiT, multilingual text rendering
- Z-Image-Turbo: distilled 6B DiT, sub-second inference
- LTX-2/2.3: 19B DiT audio-video foundation model
- Wan2.2: open-source, 14B/1.3B variants
- ACE-Step 1.5: ~1s full-song generation
- GPU shader nodes consistently labeled as fragment shaders

* Strip marketing fluff and license info from descriptions

* Fix Canny to Video (LTX 2.0) description

* Remove 'local-' prefix from subgraph names

* Preserve UTF-8 encoding in JSON files (ensure_ascii=False)

* Apply review suggestions from alexisrolland

- Rename 'Image to Model (Hunyuan3d 2.1)' -> 'Image to 3D Model (Hunyuan3d 2.1)'
- Rename 'Image Upscale(Z-image-Turbo)' -> 'Image Upscale (Z-image-Turbo)'
- Rename 'Video Inpaint(Wan2.1 VACE)' -> 'Video Inpaint (Wan 2.1 VACE)'
- Use 'Black Forest Labs' branding in Flux descriptions
- Use 'Google's Gemini' with possessive in captioning nodes
- Normalize 'Wan 2.2' and 'Wan 2.1' spacing in descriptions

* fix: revert Color Adjustment.json to preserve original GLSL shader content

Only adds the 'description' field without modifying the shader code
(which contained Unicode escape \\u2192 that should be preserved).

* Apply CodeRabbit review suggestions

- Color Adjustment: include vibrance in description
- Image Blur: expand to Gaussian/Box/Radial modes
- Flux.2 Klein 4B: narrow to image edit only (no T2I)
- NetaYume Lumina: correct model base (Neta Lumina, not Lumina-Next)

---------

Co-authored-by: linmoumou <linmoumou@linmoumoudeMac-mini.local>
Co-authored-by: Daxiong (Lin) <contact@comfyui-wiki.com>
2026-05-09 11:26:13 +08:00
Terry Jia
50076f3439
format blueprint (#13315)
Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-06 23:33:55 -04:00
Terry Jia
1dc64f3526
feat: add curve inputs and raise uniform limit for GLSL shader node (#13158)
* feat: add curve inputs and raise uniform limit for GLSL shader node

* allow arbitrary size for curve
2026-03-26 21:45:05 -04:00