* Move dataset/text nodes to text category
* Rename category utils into utilities
* Rename category api node into partner
* Move categories conditioning, latent, sampling, model_patches, training, etc. under model category
* Dispatch partner nodes in to 3d, audio, image, text, video categories
* Move PreviewAny node to utilities category
* Move detection category under image category
* Add missing categories
* Move detection nodes to detection category
* Move save nodes to image root catefory
* Rename postprocessors
* Move mask category under image
* Move guiders category to parent level at root of sampling category
* Move custom_sampling category to parent level at the root of sampling category
* Modify description of LoRA loaders
* Fix node id SolidMask
* Move VOID Quadmask under image/mask
* Group compositing nodes under image/compositing
* Move load image as mask to image category for consistency with other load image nodes
* Align display name with Load Checkpoint
* Move dataset category under training category
* Rename Number Convert to Conver Number (verb first)
* Rename Canny node
* Revert wanBlockSwap + description
* Add description to RemoveBackground node
* Revert category update of dataset
Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.
Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.
Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
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Co-authored-by: Rattus <rattus128@gmail.com>
On failure (ex: animated webp files) fallback to old pillow code.
This should fix the extra precision in high bit depth images (like 16 bit PNG) being discarded when loaded by Pillow and potentially add support for more image formats.
* initial RIFE support
* Also support FILM
* Better RAM usage, reduce FILM VRAM peak
* Add model folder placeholder
* Fix oom fallback frame loss
* Remove torch.compile for now
* Rename model input
* Shorter input type name
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* Add Number Convert node for unified numeric type conversion
Consolidates fragmented IntToFloat/FloatToInt nodes (previously only
available via third-party packs like ComfyMath, FillNodes, etc.) into
a single core node.
- Single input accepting INT, FLOAT, STRING, and BOOL types
- Two outputs: FLOAT and INT
- Conversion: bool→0/1, string→parsed number, float↔int standard cast
- Follows Math Expression node patterns (comfy_api, io.Schema, etc.)
Refs: COM-16925
* Register nodes_number_convert.py in extras_files list
Without this entry in nodes.py, the Number Convert node file
would not be discovered and loaded at startup.
* Add isfinite guard, exception chaining, and unit tests for Number Convert node
- Add math.isfinite() check to prevent int() crash on inf/nan string inputs
- Use 'from None' for cleaner exception chaining on string parse failure
- Add 21 unit tests covering all input types and error paths
* CURVE node
* remove curve to sigmas node
* feat: add CurveInput ABC with MonotoneCubicCurve implementation (#12986)
CurveInput is an abstract base class so future curve representations
(bezier, LUT-based, analytical functions) can be added without breaking
downstream nodes that type-check against CurveInput.
MonotoneCubicCurve is the concrete implementation that:
- Mirrors frontend createMonotoneInterpolator (curveUtils.ts) exactly
- Pre-computes slopes as numpy arrays at construction time
- Provides vectorised interp_array() using numpy for batch evaluation
- interp() for single-value evaluation
- to_lut() for generating lookup tables
CurveEditor node wraps raw widget points in MonotoneCubicCurve.
* linear curve
* refactor: move CurveEditor to comfy_extras/nodes_curve.py with V3 schema
* feat: add HISTOGRAM type and histogram support to CurveEditor
* code improve
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Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Mark the weight_dtype parameter in UNETLoader (Load Diffusion Model) as
an advanced input to reduce UI complexity for new users. The parameter
is now hidden behind an expandable Advanced section, matching the
pattern used for other advanced inputs like device, tile_size, and
overlap.
Amp-Thread-ID: https://ampcode.com/threads/T-019cbaf1-d3c0-718e-a325-318baba86dec
* feat: add essentials_category to nodes and blueprints for Essentials tab
Add ESSENTIALS_CATEGORY or essentials_category to 12 node classes and all
36 blueprint JSONs. Update SubgraphEntry TypedDict and subgraph_manager to
extract and pass through the field.
Fixes COM-15221
Amp-Thread-ID: https://ampcode.com/threads/T-019c83de-f7ab-7779-a451-0ba5940b56a9
* fix: import NotRequired from typing_extensions for Python 3.10 compat
* refactor: keep only node class ESSENTIALS_CATEGORY, remove blueprint/subgraph changes
Frontend will own blueprint categorization separately.
* fix: remove essentials_category from CreateVideo (not in spec)
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Co-authored-by: guill <jacob.e.segal@gmail.com>
This is an experimental WIP option that might not work in your workflow but
should lower memory usage if it does.
Currently only the VAE and the load image node will output in fp16 when
this option is turned on.