- Tests now perform faster
- Tests will run on supported GPU platforms
- Configuration has known issues related to setting up a working
directory for an embedded client
- Introduce a Skeletonize node that solves many problems with Canny
- Improve behavior of exception reporting
Previously, dependency cycles that were created during node expansion
would cause the application to quit (due to an uncaught exception). Now,
we'll throw a proper error to the UI. We also make an attempt to 'blame'
the most relevant node in the UI.
- ComfyUI can now load EXR files.
- There are new arithmetic nodes for floats and integers.
- EXR nodes can load depth maps and be remapped with
ImageApplyColormap. This allows end users to use ground truth depth
data from video game engines or 3D graphics tools and recolor it to
the format expected by depth ControlNets: grayscale inverse depth
maps and "inferno" colored inverse depth maps.
- Fixed license notes.
- Added an additional known ControlNet model.
- Because CV2 is now used to read OpenEXR files, an environment
variable must be set early on in the application, before CV2 is
imported. This file, main_pre, is now imported early on in more
places.
- Removed /api/v1/images because you should use your own CDN style
image host and /view for maximum compatibility
- The /api/v1/prompts POST application/json response will now return
the outputs dictionary
- Caching has been removed
- More tests
- Subdirectory prefixes are now supported
- Fixed an issue where a Linux frontend and Windows backend would have
paths that could not interact with each other correctly
Additionally, if `VALIDATE_INPUTS` takes an argument named `input_types`,
that variable will be a dictionary of the socket type of all incoming
connections. If that argument exists, normal socket type validation will
not occur. This removes the last hurdle for enabling variant types
entirely from custom nodes, so I've removed that command-line option.
I've added appropriate unit tests for these changes.