* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
---------
Co-authored-by: Rattus <rattus128@gmail.com>
If the same weight is used multiple times within the same prefetch
window, it should only apply compute state mutations once. Mark the
weight as fully resident on the first pass accordingly.
* initial gemma4 support
* parity with reference implementation
outputs can 100% match transformers with same sdpa flags, checkpoint this and then optimize
* Cleanup, video fixes
* cleanup, enable fused rms norm by default
* update comment
* Cleanup
* Update sd.py
* Various fixes
* Add fp8 scaled embedding support
* small fixes
* Translate think tokens
* Fix image encoder attention mask type
So it works with basic attention
* Handle thinking tokens different only for Gemma4
* Code cleanup
* Update nodes_textgen.py
* Use embed scale class instead of buffer
Slight difference to HF, but technically more accurate and simpler code
* Default to fused rms_norm
* Update gemma4.py
* mm: Use Aimdo raw allocator for cast buffers
pytorch manages allocation of growing buffers on streams poorly. Pyt
has no windows support for the expandable segments allocator (which is
the right tool for this job), while also segmenting the memory by
stream such that it can be generally re-used. So kick the problem to
aimdo which can just grow a virtual region thats freed per stream.
* plan
* ops: move cpu handler up to the caller
* ops: split up prefetch from weight prep block prefetching API
Split up the casting and weight formating/lora stuff in prep for
arbitrary prefetch support.
* ops: implement block prefetching API
allow a model to construct a prefetch list and operate it for increased
async offload.
* ltxv2: Implement block prefetching
* Implement lora async offload
Implement async offload of loras.
* pinned_memory: remove JIT RAM pressure release
This doesn't work, as freeing intermediates for pins needs to be
higher-priority than freeing pins-for-pins if and when you are going
to do that. So this is too late as pins-for-pins is model load time
and we dont have JIT pins-for-pins.
* cacheing: Add a filter to only free intermediates from inactive wfs
This is to get priorities in amongst pins straight.
* mm: free inactive-ram from RAM cache first
Stuff from inactive workflows should be freed before anything else.
* caching: purge old ModelPatchers first
Dont try and score them, just dump them at the first sign of trouble
if they arent part of the workflow.
* fix: pin SQLAlchemy>=2.0 in requirements.txt (fixes#13036) (#13316)
* Refactor io to IO in nodes_ace.py (#13485)
* Bump comfyui-frontend-package to 1.42.12 (#13489)
* Make the ltx audio vae more native. (#13486)
* feat(api-nodes): add automatic downscaling of videos for ByteDance 2 nodes (#13465)
* Support standalone LTXV audio VAEs (#13499)
* [Partner Nodes] added 4K resolution for Veo models; added Veo 3 Lite model (#13330)
* feat(api nodes): added 4K resolution for Veo models; added Veo 3 Lite model
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* increase poll_interval from 5 to 9
---------
Signed-off-by: bigcat88 <bigcat88@icloud.com>
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
* Bump comfyui-frontend-package to 1.42.14 (#13493)
* Add gpt-image-2 as version option (#13501)
* Allow logging in comfy app files. (#13505)
* chore: update workflow templates to v0.9.59 (#13507)
* fix(veo): reject 4K resolution for veo-3.0 models in Veo3VideoGenerationNode (#13504)
The tooltip on the resolution input states that 4K is not available for
veo-3.1-lite or veo-3.0 models, but the execute guard only rejected the
lite combination. Selecting 4K with veo-3.0-generate-001 or
veo-3.0-fast-generate-001 would fall through and hit the upstream API
with an invalid request.
Broaden the guard to match the documented behavior and update the error
message accordingly.
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
* feat: RIFE and FILM frame interpolation model support (CORE-29) (#13258)
* initial RIFE support
* Also support FILM
* Better RAM usage, reduce FILM VRAM peak
* Add model folder placeholder
* Fix oom fallback frame loss
* Remove torch.compile for now
* Rename model input
* Shorter input type name
---------
* fix: use Parameter assignment for Stable_Zero123 cc_projection weights (fixes#13492) (#13518)
On Windows with aimdo enabled, disable_weight_init.Linear uses lazy
initialization that sets weight and bias to None to avoid unnecessary
memory allocation. This caused a crash when copy_() was called on the
None weight attribute in Stable_Zero123.__init__.
Replace copy_() with direct torch.nn.Parameter assignment, which works
correctly on both Windows (aimdo enabled) and other platforms.
* Derive InterruptProcessingException from BaseException (#13523)
* bump manager version to 4.2.1 (#13516)
* ModelPatcherDynamic: force cast stray weights on comfy layers (#13487)
the mixed_precision ops can have input_scale parameters that are used
in tensor math but arent a weight or bias so dont get proper VRAM
management. Treat these as force-castable parameters like the non comfy
weight, random params are buffers already are.
* Update logging level for invalid version format (#13526)
* [Partner Nodes] add SD2 real human support (#13509)
* feat(api-nodes): add SD2 real human support
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* fix: add validation before uploading Assets
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* Add asset_id and group_id displaying on the node
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* extend poll_op to use instead of custom async cycle
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* added the polling for the "Active" status after asset creation
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* updated tooltip for group_id
* allow usage of real human in the ByteDance2FirstLastFrame node
* add reference count limits
* corrected price in status when input assets contain video
Signed-off-by: bigcat88 <bigcat88@icloud.com>
---------
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* feat: SAM (segment anything) 3.1 support (CORE-34) (#13408)
* [Partner Nodes] GPTImage: fix price badges, add new resolutions (#13519)
* fix(api-nodes): fixed price badges, add new resolutions
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* proper calculate the total run cost when "n > 1"
Signed-off-by: bigcat88 <bigcat88@icloud.com>
---------
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* chore: update workflow templates to v0.9.61 (#13533)
* chore: update embedded docs to v0.4.4 (#13535)
* add 4K resolution to Kling nodes (#13536)
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* Fix LTXV Reference Audio node (#13531)
* comfy-aimdo 0.2.14: Hotfix async allocator estimations (#13534)
This was doing an over-estimate of VRAM used by the async allocator when lots
of little small tensors were in play.
Also change the versioning scheme to == so we can roll forward aimdo without
worrying about stable regressions downstream in comfyUI core.
* Disable sageattention for SAM3 (#13529)
Causes Nans
* execution: Add anti-cycle validation (#13169)
Currently if the graph contains a cycle, the just inifitiate recursions,
hits a catch all then throws a generic error against the output node
that seeded the validation. Instead, fail the offending cycling mode
chain and handlng it as an error in its own right.
Co-authored-by: guill <jacob.e.segal@gmail.com>
* chore: update workflow templates to v0.9.62 (#13539)
---------
Signed-off-by: bigcat88 <bigcat88@icloud.com>
Co-authored-by: Octopus <liyuan851277048@icloud.com>
Co-authored-by: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: Alexander Piskun <13381981+bigcat88@users.noreply.github.com>
Co-authored-by: Jukka Seppänen <40791699+kijai@users.noreply.github.com>
Co-authored-by: AustinMroz <austin@comfy.org>
Co-authored-by: Daxiong (Lin) <contact@comfyui-wiki.com>
Co-authored-by: Matt Miller <matt@miller-media.com>
Co-authored-by: blepping <157360029+blepping@users.noreply.github.com>
Co-authored-by: Dr.Lt.Data <128333288+ltdrdata@users.noreply.github.com>
Co-authored-by: rattus <46076784+rattus128@users.noreply.github.com>
Co-authored-by: guill <jacob.e.segal@gmail.com>
* Fix Hunyuan 3D 2.1 multi-GPU worksplit: use cond_or_uncond instead of hardcoded chunk(2)
Amp-Thread-ID: https://ampcode.com/threads/T-019da964-2cc8-77f9-9aae-23f65da233db
Co-authored-by: Amp <amp@ampcode.com>
* Add GPU device selection to all loader nodes
- Add get_gpu_device_options() and resolve_gpu_device_option() helpers
in model_management.py for vendor-agnostic GPU device selection
- Add device widget to CheckpointLoaderSimple, UNETLoader, VAELoader
- Expand device options in CLIPLoader, DualCLIPLoader, LTXAVTextEncoderLoader
from [default, cpu] to include gpu:0, gpu:1, etc. on multi-GPU systems
- Wire load_diffusion_model_state_dict and load_state_dict_guess_config
to respect model_options['load_device']
- Graceful fallback: unrecognized devices (e.g. gpu:1 on single-GPU)
silently fall back to default
Amp-Thread-ID: https://ampcode.com/threads/T-019daa41-f394-731a-8955-4cff4f16283a
Co-authored-by: Amp <amp@ampcode.com>
* Add VALIDATE_INPUTS to skip device combo validation for workflow portability
When a workflow saved on a 2-GPU machine (with device=gpu:1) is loaded
on a 1-GPU machine, the combo validation would reject the unknown value.
VALIDATE_INPUTS with the device parameter bypasses combo validation for
that input only, allowing resolve_gpu_device_option to handle the
graceful fallback at runtime.
Amp-Thread-ID: https://ampcode.com/threads/T-019daa41-f394-731a-8955-4cff4f16283a
Co-authored-by: Amp <amp@ampcode.com>
* Set CUDA device context in outer_sample to match model load_device
Custom CUDA kernels (comfy_kitchen fp8 quantization) use
torch.cuda.current_device() for DLPack tensor export. When a model is
loaded on a non-default GPU (e.g. cuda:1), the CUDA context must match
or the kernel fails with 'Can't export tensors on a different CUDA
device index'. Save and restore the previous device around sampling.
Amp-Thread-ID: https://ampcode.com/threads/T-019daa41-f394-731a-8955-4cff4f16283a
Co-authored-by: Amp <amp@ampcode.com>
* Fix code review bugs: negative index guard, CPU offload_device, checkpoint te_model_options
- resolve_gpu_device_option: reject negative indices (gpu:-1)
- UNETLoader: set offload_device when cpu is selected
- CheckpointLoaderSimple: pass te_model_options for CLIP device,
set offload_device for cpu, pass load_device to VAE
- load_diffusion_model_state_dict: respect offload_device from model_options
- load_state_dict_guess_config: respect offload_device, pass load_device to VAE
Amp-Thread-ID: https://ampcode.com/threads/T-019daa41-f394-731a-8955-4cff4f16283a
Co-authored-by: Amp <amp@ampcode.com>
* Fix CUDA device context for CLIP encoding and VAE encode/decode
Add torch.cuda.set_device() calls to match model's load device in:
- CLIP.encode_from_tokens: fixes 'Can't export tensors on a different
CUDA device index' when CLIP is loaded on a non-default GPU
- CLIP.encode_from_tokens_scheduled: same fix for the hooks code path
- CLIP.generate: same fix for text generation
- VAE.decode: fixes VAE decoding on non-default GPU
- VAE.encode: fixes VAE encoding on non-default GPU
Same pattern as the existing outer_sample fix in samplers.py - saves
and restores previous CUDA device in a try/finally block.
Amp-Thread-ID: https://ampcode.com/threads/T-019dabdc-8feb-766f-b4dc-f46ef4d8ff57
Co-authored-by: Amp <amp@ampcode.com>
* Extract cuda_device_context manager, fix tiled VAE methods
Add model_management.cuda_device_context() — a context manager that
saves/restores torch.cuda.current_device when operating on a non-default
GPU. Replaces 6 copies of the manual save/set/restore boilerplate.
Refactored call sites:
- CLIP.encode_from_tokens
- CLIP.encode_from_tokens_scheduled (hooks path)
- CLIP.generate
- VAE.decode
- VAE.encode
- samplers.outer_sample
Bug fixes (newly wrapped):
- VAE.decode_tiled: was missing device context entirely, would fail
on non-default GPU when called from 'VAE Decode (Tiled)' node
- VAE.encode_tiled: same issue for 'VAE Encode (Tiled)' node
Amp-Thread-ID: https://ampcode.com/threads/T-019dabdc-8feb-766f-b4dc-f46ef4d8ff57
Co-authored-by: Amp <amp@ampcode.com>
* Restore CheckpointLoaderSimple, add CheckpointLoaderDevice
Revert CheckpointLoaderSimple to its original form (no device input)
so it remains the simple default loader.
Add new CheckpointLoaderDevice node (advanced/loaders) with separate
model_device, clip_device, and vae_device inputs for per-component
GPU placement in multi-GPU setups.
Amp-Thread-ID: https://ampcode.com/threads/T-019dabdc-8feb-766f-b4dc-f46ef4d8ff57
Co-authored-by: Amp <amp@ampcode.com>
---------
Co-authored-by: Amp <amp@ampcode.com>
the mixed_precision ops can have input_scale parameters that are used
in tensor math but arent a weight or bias so dont get proper VRAM
management. Treat these as force-castable parameters like the non comfy
weight, random params are buffers already are.
On Windows with aimdo enabled, disable_weight_init.Linear uses lazy
initialization that sets weight and bias to None to avoid unnecessary
memory allocation. This caused a crash when copy_() was called on the
None weight attribute in Stable_Zero123.__init__.
Replace copy_() with direct torch.nn.Parameter assignment, which works
correctly on both Windows (aimdo enabled) and other platforms.
Skip unnecessary clone of inference-mode tensors when already inside
torch.inference_mode(), matching the existing guard in set_attr_param.
The unconditional clone introduced in 20561aa9 caused transient VRAM
doubling during model movement for FP8/quantized models.
Benchmarked hybrid (main thread + pool) vs all-pool on 2x RTX 4090
with SD1.5 and NetaYume models. No meaningful performance difference
(within noise). All-pool is simpler: eliminates the main_device
special case, main_batch_tuple deferred execution, and the 3-way
branch in the dispatch loop.
Replace per-step thread create/destroy in _calc_cond_batch_multigpu with a
persistent MultiGPUThreadPool. Each worker thread calls torch.cuda.set_device()
once at startup, preserving compiled kernel caches across diffusion steps.
- Add MultiGPUThreadPool class in comfy/multigpu.py
- Create pool in CFGGuider.outer_sample(), shut down in finally block
- Main thread handles its own device batch directly for zero overhead
- Falls back to sequential execution if no pool is available
When a multigpu clone ModelPatcher is garbage collected, LoadedModel._switch_parent
switches the weakref to point at the parent (main) ModelPatcher. However, it was not
updating LoadedModel.device, leaving it with the old clone's device (e.g., cuda:1).
On subsequent runs, this stale device was passed to ModelPatcherDynamic.load(), causing
an assertion failure (device_to != self.load_device).
Amp-Thread-ID: https://ampcode.com/threads/T-019d3f5c-28c5-72c9-abed-34681f1b54ba
Co-authored-by: Amp <amp@ampcode.com>
* mm: Lower windows pin threshold
Some workflows have more extranous use of shared GPU memory than is
accounted for in the 5% pin headroom. Lower this for safety.
* mm: Remove pin count clearing threshold.
TOTAL_PINNED_MEMORY is shared between the legacy and aimdo pinning
systems, however this catch-all assumes only the legacy system exists.
Remove the catch-all as the PINNED_MEMORY buffer is coherent already.
There was an issue where the resample split was too early and dropped one
of the rolling convolutions a frame early. This is most noticable as a
lighting/color change between pixel frames 5->6 (latent 2->3), or as a
lighting change between the first and last frame in an FLF wan flow.
The recent PR that added resize_cond_for_context_window methods to
model classes used inline 'import comfy.context_windows' in each
method body. This moves that import to the top-level import section,
replacing 4 duplicate inline imports with a single top-level one.
* Add slice_cond and per-model context window cond resizing
* Fix cond_value.size() call in context window cond resizing
* Expose additional advanced inputs for ContextWindowsManualNode
Necessary for WanAnimate context windows workflow, which needs cond_retain_index_list = 0 to work properly with its reference input.
---------
* sd: soft_empty_cache on tiler fallback
This doesnt cost a lot and creates the expected VRAM reduction in
resource monitors when you fallback to tiler.
* wan: vae: Don't recursion in local fns (move run_up)
Moved Decoder3d’s recursive run_up out of forward into a class
method to avoid nested closure self-reference cycles. This avoids
cyclic garbage that delays garbage of tensors which in turn delays
VRAM release before tiled fallback.
* ltx: vae: Don't recursion in local fns (move run_up)
Mov the recursive run_up out of forward into a class
method to avoid nested closure self-reference cycles. This avoids
cyclic garbage that delays garbage of tensors which in turn delays
VRAM release before tiled fallback.
* ltx: vae: add cache state to downsample block
* ltx: vae: Add time stride awareness to causal_conv_3d
* ltx: vae: Automate truncation for encoder
Other VAEs just truncate without error. Do the same.
* sd/ltx: Make chunked_io a flag in its own right
Taking this bi-direcitonal, so make it a for-purpose named flag.
* ltx: vae: implement chunked encoder + CPU IO chunking
People are doing things with big frame counts in LTX including V2V
flows. Implement the time-chunked encoder to keep the VRAM down, with
the converse of the new CPU pre-allocation technique, where the chunks
are brought from the CPU JIT.
* ltx: vae-encode: round chunk sizes more strictly
Only powers of 2 and multiple of 8 are valid due to cache slicing.
On Apple Silicon, `vram_state` is set to `VRAMState.SHARED` because
CPU and GPU share unified memory. However, `text_encoder_device()`
only checked for `HIGH_VRAM` and `NORMAL_VRAM`, causing all text
encoders to fall back to CPU on MPS devices.
Adding `VRAMState.SHARED` to the condition allows non-quantized text
encoders (e.g. bf16 Gemma 3 12B) to run on the MPS GPU, providing
significant speedup for text encoding and prompt generation.
Note: quantized models (fp4/fp8) that use float8_e4m3fn internally
will still fall back to CPU via the `supports_cast()` check in
`CLIP.__init__()`, since MPS does not support fp8 dtypes.
* wan: vae: encoder: Add feature cache layer that corks singles
If a downsample only gives you a single frame, save it to the feature
cache and return nothing to the top level. This increases the
efficiency of cacheability, but also prepares support for going two
by two rather than four by four on the frames.
* wan: remove all concatentation with the feature cache
The loopers are now responsible for ensuring that non-final frames are
processes at least two-by-two, elimiating the need for this cat case.
* wan: vae: recurse and chunk for 2+2 frames on decode
Avoid having to clone off slices of 4 frame chunks and reduce the size
of the big 6 frame convolutions down to 4. Save the VRAMs.
* wan: encode frames 2x2.
Reduce VRAM usage greatly by encoding frames 2 at a time rather than
4.
* wan: vae: remove cloning
The loopers now control the chunking such there is noever more than 2
frames, so just cache these slices directly and avoid the clone
allocations completely.
* wan: vae: free consumer caller tensors on recursion
* wan: vae: restyle a little to match LTX
* ltx: vae: scale the chunk size with the users VRAM
Scale this linearly down for users with low VRAM.
* ltx: vae: free non-chunking recursive intermediates
* ltx: vae: cleanup some intermediates
The conv layer can be the VRAM peak and it does a torch.cat. So cleanup
the pieces of the cat. Also clear our the cache ASAP as each layer detect
its end as this VAE surges in VRAM at the end due to the ended padding
increasing the size of the final frame convolutions off-the-books to
the chunker. So if all the earlier layers free up their cache it can
offset that surge.
Its a fragmentation nightmare, and the chance of it having to recache the
pyt allocator is very high, but you wont OOM.