kijai
6280ba29a3
BVH refactor
2026-06-15 17:58:22 +03:00
kijai
1b6e7d1934
Update nodes_save_3d.py
2026-06-11 17:37:18 +03:00
kijai
b40e3b2a7f
Merge remote-tracking branch 'upstream/master' into sam3d_body
2026-06-06 12:47:17 +03:00
Terry Jia
2ef2cf1a7c
feat: add PreviewGaussianSplat + PreviewPointCloud nodes ( #14194 )
2026-06-05 12:30:58 -07:00
kijai
59dc7ac152
Cleanup, add MoGeGeometryToFOV
2026-06-01 01:05:40 +03:00
kijai
ebd9c6e620
Some cleanup
2026-06-01 00:44:15 +03:00
kijai
84ae698281
Merge remote-tracking branch 'upstream/master' into sam3d_body
2026-06-01 00:20:23 +03:00
Jukka Seppänen
c37d2a0dac
feat: Add gaussian splat nodes ( #14190 )
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2026-05-31 11:47:29 -07:00
kijai
8acb162c31
Camera info to render nodes, fixes and tweaks
2026-05-28 01:47:00 +03:00
kijai
1294041778
Initial sam3d body support
2026-05-26 02:15:15 +03:00
Jukka Seppänen
8505abf52e
feat: Extend Save3D to save vertex colors and textures (CORE-189) ( #13824 )
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Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.
Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.
Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
2026-05-13 18:33:53 +03:00