This was an attempt to be a fast path by ensuring the file slice was
created by the owning thread and refusing without needing ot mutex
but worksplit-multigpu doesnt work that way. Go mutex.
Shoot me for overthinking next time.
Two CodeRabbit findings from #7063 (#13 and #14) are deferred because
worksplit-multigpu's initial release scope is NVIDIA-only QA. Leave a
TODO at the unconditional torch.cuda.set_device call and at the
post-aggregation point so the required guards/synchronize are easy to
find when multigpu support is extended to XPU/NPU/MPS/CPU/DirectML.
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
Brings in 18 commits from master so worksplit-multigpu does not regress
fixes that landed on main since the last sync:
- #13699 Hunyuan 3D 2.1 batch-size fixes (overlap with our own backport;
conflict resolved in favor of the shape>=2 gate that binds
swap_cfg_halves once and reuses it for the output swap-back)
- #14031 ModelPatcherDynamic lora reshape / backup restore fix
- #13802 Multi-threaded model load (memory_management / pinned_memory /
model_management / aimdo plumbing)
- #12679 lanczos single-channel tensor fix
- #14010 Stable Audio 3 support
- assorted partner-node, openapi, workflow-template, and tooling updates
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
CrossAttention.kv.view and Attention.qkv_combined.view both hardcoded
batch=1 in the reshape, crashing or silently mis-shaping whenever the
actual batch dimension was greater than 1. These were fixed on master
in #13699 as part of the same patch that gated the chunk(2) swap, but
worksplit-multigpu only picked up the chunk(2) gate. Bring the two
view() fixes over so we have parity with master.
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
The previous gate (len(cond_or_uncond) == 2 and set == {0, 1}) was
intended to skip the cond/uncond swap when only one half was present
under MultiGPU CFG Split, but it was too restrictive: it also skipped
batch_size > 1 + CFG (cond_or_uncond like [0, 0, 1, 1] or [0,0,0,0,
1,1,1,1]), where chunk(2) still splits the batch cleanly into a cond
half and an uncond half and the swap is still required.
Switch to context.shape[0] >= 2, matching the parallel fix landed on
master in #13699. The swap is a permutation-invariant no-op when the
two halves don't form a CFG pair (since the output swap_cfg_halves
block immediately undoes the permutation), so the only thing the gate
actually needs to do is guard against chunk(2) on a batch of one.
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
Per review feedback on #7063. The two functions share the conds-by-hooks
accumulation, memory-fit batching, and per-chunk output aggregation; the
multigpu variant adds per-device scheduling, .to(device) placement,
per-device patcher/control lookup, and thread-pool dispatch around the
inner loop. Documenting the relationship without extracting helpers --
extraction can land after the initial worksplit-multigpu release once
both paths have settled.
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
QwenFunControlNet.pre_run stashes model.diffusion_model into extra_args,
which the control_model then uses for forward passes (img_in, txt_in,
pe_embedder, time_text_embed). With multigpu, every per-device control
clone was being pre_run with the base model on GPU0, so secondary
devices would invoke those modules with parameters on GPU0 and inputs
on their own device, raising 'Expected all tensors to be on the same
device'. Build a device -> per-device BaseModel lookup from the
patcher's additional multigpu models and pass each clone the model on
its own device. Falls back to the base model when no per-device match
is found (single-GPU path and the case where cnet.multigpu_clones lags
the patcher's clone set).
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
QwenFunControlNet.pre_run stashes the model's diffusion_model into
self.extra_args['base_model'], but ControlBase.cleanup never clears
extra_args. The diffusion_model reference therefore lingered between
sampling runs, blocking ComfyUI's model offload/eviction logic from
freeing the UNet and -- for multigpu -- holding one such reference per
per-device control clone (defeating the max_gpus pruning added in this
PR). Override cleanup to drop the entry; super().cleanup() already
recurses into multigpu_clones so each per-device clone pops its own.
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
Drop the new ignore_multigpu positional argument from prepare_state and
from the ON_PREPARE_STATE callbacks; pass the flag via model_options
instead. This restores the original 3-arg callback signature so existing
custom-node ON_PREPARE_STATE handlers keep working unchanged, while
still letting prepare_state's recursive call into multigpu_clones
short-circuit.
Amp-Thread-ID: https://ampcode.com/threads/T-019e4a00-fe3d-76bd-a2f2-a8c8c4040082
Co-authored-by: Amp <amp@ampcode.com>
* ModelPatcherDyanmic: purge stale vbar allocs on force cast
* ModelPatcherDynamic: restore backups before load
If doing a clean reload, mutative changes (lora application) could be
applied on-top of the already loaded weight. Restore from backup
unconditionally so that the new load is clean.
Two doc-only changes addressing minor CodeRabbit findings on PR #7063:
* cli_args.py: clarify --cuda-device help text to document the required comma-separated format ('0' or '0,1'), matching how the value is consumed by CUDA_VISIBLE_DEVICES in main.py.
* nodes_multigpu.py: add a docstring NOTE on the (currently unregistered) MultiGPUOptionsNode explaining that its relative_speed input is plumbed through to model_options['multigpu_options'] but is not yet consulted by the cond scheduler, which still uses uniform round-robin via next_available_device(). Wire relative_speed into the scheduler before re-enabling the node.
Amp-Thread-ID: https://ampcode.com/threads/T-019e43b8-8258-70fd-ab3a-53e4c97f85d5
Co-authored-by: Amp <amp@ampcode.com>
The multigpu cond-batching loop called model.memory_required(input_shape) without conditioning shapes, while the single-GPU path at line 279 passes cond_shapes. Large conditioning tensors (e.g. video prompts, control inputs) were therefore under-counted, risking OOM at runtime when the chosen batch size was too large. Match the single-GPU pattern by building cond_shapes from each batched cond's conditioning dict and passing it to memory_required.
Amp-Thread-ID: https://ampcode.com/threads/T-019e43b8-8258-70fd-ab3a-53e4c97f85d5
Co-authored-by: Amp <amp@ampcode.com>
* model_management: disable non-dynamic smart memory
Disable smart memory outright for non dynamic models.
This is a minor step towards deprecation of --disable-dynamic-vram
and the legacy ModelPatcher.
This is needed for estimate-free model development, where new models
can opt-out of supplying a memory estimate and not have to worry
about hard VRAM allocations due to legacy non-dynamic model patchers
This is also a general stability increase for a lot of stray use cases
where estimates may still be off and going forward we are not going
to accurately maintain such estimates.
* pinned_memory: implement with aimdo growable buffer
Use a single growable buffer so we can do threaded pre-warming on
pinned memory.
* mm: use aimdo to do transfer from disk to pin
Aimdo implements a faster threaded loader.
* Add stream host pin buffer for AIMDO casts
Introduce per-offload-stream HostBuffer reuse for pinned staging,
include it in cast buffer reset synchronization.
Defer actual casts that go via this pin path to a separate pass
such that the buffer can be allocated monolithically (to avoid
cudaHostRegister thrash).
* remove old pin path
* Implement JIT pinned memory pressure
Replace the predictive pin pressure mechanism with JIT PIN memory
pressure.
* LowVRAMPatch: change to two-phase visit
* lora: re-implement as inplace swiss-army-knife operation
* prepare for multiple pin sets
* implement pinned loras
* requirements: comfy-aimdo 0.4.0
* ops: remove unused arg
This was defeatured in aimdo iteration
* ops: sync the CPU with only the offload stream activity
This was syncing with the offload stream which itself is synced with the
compute stream, so this was syncing CPU with compute transitively. Define
the event to sync it more gently.
* pins: implement freeing intermediate for pinned memory
Pinning is more important than inactive intermediates and the stream
pin buffer is more important than even active intermediates.
* execution: implement pin eviction on RAM presure
Add back proper pin freeing on RAM pressure
* implement pin registration swaps
Uncap the windows pins from 50% by extending the pool and have a pressure
mechanism to move the pin reservations om demand.
This unfortunately implies a GPU sync to do the freeing so significant
hysterisis needs to be added to consolidate these pressure events.
* cli_args/execution: Implement lower background cache-ram threshold
Limit the amount of RAM background intermediates can use, so that
switching workflows doesn't degrade performance too much.
* make default
* bump aimdo
* model-patcher: force-cast tiny weights
Flux 2 gets crazy stalls due to a mix of tiny and giant weights
creating lopsided steam buffer rotations which creates stalls.
* ops: refactor in prep for chunking
* mm: delegate pin-on-the-way to aimdo
Aimdo is able to chunk and slice this on the way for better CPU->GPU
overlap. The main advantage is the ability to shorten the bus contention
window between previous weight transfer and the next weights vbar
fault.
* bump aimdo
* pinning updates
* specify hostbuf max allocation size
There a signs of virtual memory exhaustion on some linux systems when
throwing 128GB for every little piece. Pass the actual to save aimdo
from over-estimates
* tests: update execution tests for caching
The default caching changed to ram-cache so update these tests
accordingly.
Remove the LRU 0 test as this also falls through to RAM cache.
create_multigpu_deepclones cloned the existing 'multigpu' additional_models list verbatim and never pruned entries beyond limit_extra_devices. If a workflow was previously prepared for more GPUs, reducing max_gpus would leave stale clones attached and eligible for later scheduling. Replace the TODO block with a real prune that keeps only clones whose load_device is either the model's load_device or in limit_extra_devices, and re-match clones if anything was removed.
Amp-Thread-ID: https://ampcode.com/threads/T-019e43b8-8258-70fd-ab3a-53e4c97f85d5
Co-authored-by: Amp <amp@ampcode.com>
torch.device(i) defaults to CUDA, so XPU/NPU branches were producing 'cuda:N' devices that don't match get_torch_device() output ('xpu:N'/'npu:N'). This caused devices.remove(get_torch_device()) to raise ValueError when exclude_current=True on non-NVIDIA hardware. Use explicit device strings, and guard the remove() with a membership check for safety.
Amp-Thread-ID: https://ampcode.com/threads/T-019e43b8-8258-70fd-ab3a-53e4c97f85d5
Co-authored-by: Amp <amp@ampcode.com>
load_checkpoint_guess_config_clip_only() calls load_checkpoint_guess_config() with output_model=False, leaving out[0] as None. The subsequent unconditional assignment of cached_patcher_init crashed with AttributeError, breaking CLIP-only checkpoint loading entirely. Guard the assignment with a None check.
Amp-Thread-ID: https://ampcode.com/threads/T-019e43b8-8258-70fd-ab3a-53e4c97f85d5
Co-authored-by: Amp <amp@ampcode.com>
Behaviour-equivalent cleanup of _calc_cond_batch_multigpu device
scheduling. No change to batching decisions or memory checks for any
valid input.
Changes:
* Replace re-summed batched_to_run_length with a per-device load
dict (device_load), so capacity checks are O(1) and use a single
source of truth.
* Extract device selection into next_available_device(), which scans
at most len(devices) positions and raises if no device has
remaining capacity. This makes the 'skip a full device' rule live
in one place instead of two and guarantees the outer while loop
cannot spin forever on a scheduling bug.
* Drop the unused current_device assignment before the outer loop
and the index_device % len(devices) modulo dance (now handled
inside next_available_device).
* Minor cleanups: list comprehensions for total_conds, conds_to_batch,
and the devices list.
Fixes _calc_cond_batch_multigpu so that:
1. conds_per_device uses real division before math.ceil. The previous
expression math.ceil(total_conds // len(devices)) applied integer
floor division first, making ceil a no-op. For 3 conds across 2
devices this produced conds_per_device=1 instead of 2.
2. The scheduling loop skips devices that have already reached
capacity instead of appending empty batch groups. Without this
guard, the loop could repeatedly emit zero-length groups for a
full device, leaving sampling stuck at 0/N until timeout.
Reproduces with an Omnigen2 image workflow that produces three
condition entries scheduled across two CUDA devices. With the fix
the scheduler assigns conds_per_device=2 and splits the batches as
2 + 1 across the two devices, allowing sampling to complete.
Original fix authored and validated by @pollockjj in
pollockjj/ComfyUI#64.
Co-authored-by: John Pollock <pollockjj@gmail.com>
* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
---------
Co-authored-by: Rattus <rattus128@gmail.com>