Commit Graph

11 Commits

Author SHA1 Message Date
kijai
80e9fc65b1 Fix texture base color brightness 2026-07-01 02:16:02 +03:00
kijai
f66b3165e4 Add MeshToFile3D 2026-07-01 00:58:44 +03:00
kijai
42ac23f6f6 Normal and AO baking 2026-06-30 01:18:33 +03:00
kijai
1aaa2eccef Qem decimate 2026-06-16 11:48:07 +03:00
kijai
3af63b8961 Merge remote-tracking branch 'origin/master' into pixal3d
# Conflicts:
#	comfy/clip_vision.py
#	comfy/image_encoders/dino3.py
#	comfy/supported_models.py
#	comfy_extras/nodes_save_3d.py
2026-06-10 10:37:19 +03:00
kijai
1697da460b PBR baking 2026-06-10 10:30:41 +03:00
Terry Jia
2ef2cf1a7c
feat: add PreviewGaussianSplat + PreviewPointCloud nodes (#14194) 2026-06-05 12:30:58 -07:00
Jukka Seppänen
c37d2a0dac
feat: Add gaussian splat nodes (#14190)
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2026-05-31 11:47:29 -07:00
kijai
b2abca0f33 Add RotateMesh node 2026-05-22 19:50:26 +03:00
Yousef Rafat
1ccf2d413e .. 2026-05-20 20:18:54 +03:00
Jukka Seppänen
8505abf52e
feat: Extend Save3D to save vertex colors and textures (CORE-189) (#13824)
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Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.

Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.

Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
2026-05-13 18:33:53 +03:00