pythongosssss
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8114516ee6
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Merge remote-tracking branch 'origin/master' into pysssss/angle-glsl
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# Conflicts:
# comfy_extras/nodes_glsl.py
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2026-03-27 09:05:42 -07:00 |
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Terry Jia
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1dc64f3526
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feat: add curve inputs and raise uniform limit for GLSL shader node (#13158)
* feat: add curve inputs and raise uniform limit for GLSL shader node
* allow arbitrary size for curve
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2026-03-26 21:45:05 -04:00 |
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pythongosssss
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54ff5464bd
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fix for mac
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2026-03-24 12:10:03 -07:00 |
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pythongosssss
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c821d8ee2a
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add library override for windows, forcing EGL/GLESv2 -> libEGL/libGELSv2
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2026-03-23 06:50:29 -07:00 |
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pythongosssss
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27b6f8a927
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fix
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2026-03-23 04:48:27 -07:00 |
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pythongosssss
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9ad848bd59
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unused
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2026-03-19 08:08:21 -07:00 |
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pythongosssss
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efe6439ad0
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update to use comfy_angle lib
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2026-03-19 08:08:07 -07:00 |
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pythongosssss
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8d76bb94fd
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angle
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2026-03-17 02:51:47 -07:00 |
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pythongosssss
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0a7f8e11b6
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fix torch.cat requiring inputs to all be same dimensions (#12673)
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2026-02-27 08:13:24 -08:00 |
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pythongosssss
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38ca94599f
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pyopengl-accelerate can cause object to be numpy ints instead of bare ints, which the glDeleteTextures function does not accept, explicitly cast to int (#12650)
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2026-02-26 03:07:35 -08:00 |
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pythongosssss
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602b2505a4
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add support for pyopengl < 3.1.4 where the size parameter does not exist (#12555)
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2026-02-21 06:14:57 -08:00 |
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pythongosssss
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96d6bd1a4a
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Add GLSL shader node using PyOpenGL (#12148)
* adds support for executing simple glsl shaders
using moderngl package
* tidy
* Support multiple outputs
* Try fix build
* fix casing
* fix line endings
* convert to using PyOpenGL and glfw
* remove cpu support
* tidy
* add additional support for egl & osmesa backends
* fix ci
perf: only read required outputs
* add diagnostics, update mac initialization
* GLSL glueprints + node fixes (#12492)
* Add image operation blueprints
* Add channels
* Add glow
* brightness/contrast
* hsb
* add glsl shader update system
* shader nit iteration
* add multipass for faster blur
* more fixes
* rebuild blueprints
* print -> logger
* Add edge preserving blur
* fix: move _initialized flag to end of GLContext.__init__
Prevents '_vao' attribute error when init fails partway through
and subsequent calls skip initialization due to early _initialized flag.
* update valid ranges
- threshold 0-100
- step 0+
* fix value ranges
* rebuild node to remove extra inputs
* Fix gamma step
* clamp saturation in colorize instead of wrapping
* Fix crash on 1x1 px images
* rework description
* remove unnecessary f
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
Co-authored-by: Hunter Senft-Grupp <hunter@comfy.org>
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2026-02-19 23:22:13 -05:00 |
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