* feat(api-nodes): add SD2 real human support
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* fix: add validation before uploading Assets
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* Add asset_id and group_id displaying on the node
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* extend poll_op to use instead of custom async cycle
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* added the polling for the "Active" status after asset creation
Signed-off-by: bigcat88 <bigcat88@icloud.com>
* updated tooltip for group_id
* allow usage of real human in the ByteDance2FirstLastFrame node
* add reference count limits
* corrected price in status when input assets contain video
Signed-off-by: bigcat88 <bigcat88@icloud.com>
---------
Signed-off-by: bigcat88 <bigcat88@icloud.com>
Read a .comfy_environment file from the ComfyUI base directory to
determine the deployment environment (e.g. standalone, portable, desktop).
Defaults to 'local_git' when the file is absent.
The value is sent as an X-Comfy-Deploy-Env header on all requests to
api.comfy.org, allowing the API to differentiate between environment types.
The .comfy_environment file is gitignored so launchers/installers can
write it without affecting the repository.
Co-authored-by: Amp <amp@ampcode.com>
Amp-Thread-ID: https://ampcode.com/threads/T-019d939e-6b4d-738b-8d1a-ac7cbf6736a4
* chore(api-nodes): applied ruff's pyupgrade(python3.10) to api-nodes client's to folder
* chore(api-nodes): add validate_video_frame_count function from LTX PR
* chore(api-nodes): replace deprecated V1 imports
* fix(api-nodes): the types returned by the "poll_op" function are now correct.
* feat(api-nodes): implement new API client for V3 nodes
* feat(api-nodes): implement new API client for V3 nodes
* feat(api-nodes): implement new API client for V3 nodes
* converted WAN nodes to use new client; polishing
* fix(auth): do not leak authentification for the absolute urls
* convert BFL API nodes to use new API client; remove deprecated BFL nodes
* converted Google Veo nodes
* fix(Veo3.1 model): take into account "generate_audio" parameter