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https://github.com/comfyanonymous/ComfyUI.git
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20dafde12e
| Author | SHA1 | Date | |
|---|---|---|---|
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20dafde12e |
@ -1252,6 +1252,23 @@ class NodeInfoV1:
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price_badge: dict | None = None
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search_aliases: list[str]=None
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@dataclass
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class NodeInfoV3:
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input: dict=None
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output: dict=None
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hidden: list[str]=None
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name: str=None
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display_name: str=None
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description: str=None
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python_module: Any = None
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category: str=None
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output_node: bool=None
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deprecated: bool=None
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experimental: bool=None
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dev_only: bool=None
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api_node: bool=None
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price_badge: dict | None = None
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@dataclass
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class PriceBadgeDepends:
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@ -1480,6 +1497,40 @@ class Schema:
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)
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return info
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def get_v3_info(self, cls) -> NodeInfoV3:
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input_dict = {}
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output_dict = {}
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hidden_list = []
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# TODO: make sure dynamic types will be handled correctly
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if self.inputs:
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for input in self.inputs:
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add_to_dict_v3(input, input_dict)
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if self.outputs:
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for output in self.outputs:
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add_to_dict_v3(output, output_dict)
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if self.hidden:
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for hidden in self.hidden:
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hidden_list.append(hidden.value)
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info = NodeInfoV3(
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input=input_dict,
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output=output_dict,
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hidden=hidden_list,
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name=self.node_id,
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display_name=self.display_name,
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description=self.description,
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category=self.category,
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output_node=self.is_output_node,
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deprecated=self.is_deprecated,
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experimental=self.is_experimental,
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dev_only=self.is_dev_only,
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api_node=self.is_api_node,
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python_module=getattr(cls, "RELATIVE_PYTHON_MODULE", "nodes"),
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price_badge=self.price_badge.as_dict(self.inputs) if self.price_badge is not None else None,
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)
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return info
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def get_finalized_class_inputs(d: dict[str, Any], live_inputs: dict[str, Any], include_hidden=False) -> tuple[dict[str, Any], V3Data]:
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out_dict = {
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"required": {},
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@ -1534,6 +1585,9 @@ def add_to_dict_v1(i: Input, d: dict):
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as_dict.pop("optional", None)
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d.setdefault(key, {})[i.id] = (i.get_io_type(), as_dict)
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def add_to_dict_v3(io: Input | Output, d: dict):
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d[io.id] = (io.get_io_type(), io.as_dict())
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class DynamicPathsDefaultValue:
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EMPTY_DICT = "empty_dict"
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@ -1694,6 +1748,13 @@ class _ComfyNodeBaseInternal(_ComfyNodeInternal):
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# set hidden
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type_clone.hidden = HiddenHolder.from_v3_data(v3_data)
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return type_clone
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@final
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@classmethod
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def GET_NODE_INFO_V3(cls) -> dict[str, Any]:
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schema = cls.GET_SCHEMA()
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info = schema.get_v3_info(cls)
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return asdict(info)
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#############################################
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# V1 Backwards Compatibility code
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#--------------------------------------------
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@ -2046,10 +2107,12 @@ __all__ = [
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"HiddenHolder",
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"Hidden",
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"NodeInfoV1",
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"NodeInfoV3",
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"Schema",
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"ComfyNode",
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"NodeOutput",
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"add_to_dict_v1",
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"add_to_dict_v3",
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"V3Data",
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"ImageCompare",
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"PriceBadgeDepends",
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@ -1,8 +1,11 @@
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from __future__ import annotations
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from enum import Enum
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from pydantic import BaseModel, Field
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from enum import Enum
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from typing import Optional
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from pydantic import BaseModel, Field, conint, confloat
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class RecraftColor:
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@ -226,24 +229,24 @@ class RecraftColorObject(BaseModel):
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class RecraftControlsObject(BaseModel):
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colors: list[RecraftColorObject] | None = Field(None, description='An array of preferable colors')
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background_color: RecraftColorObject | None = Field(None, description='Use given color as a desired background color')
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no_text: bool | None = Field(None, description='Do not embed text layouts')
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artistic_level: int | None = Field(None, description='Defines artistic tone of your image. At a simple level, the person looks straight at the camera in a static and clean style. Dynamic and eccentric levels introduce movement and creativity. The value should be in range [0..5].')
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colors: Optional[list[RecraftColorObject]] = Field(None, description='An array of preferable colors')
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background_color: Optional[RecraftColorObject] = Field(None, description='Use given color as a desired background color')
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no_text: Optional[bool] = Field(None, description='Do not embed text layouts')
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artistic_level: Optional[conint(ge=0, le=5)] = Field(None, description='Defines artistic tone of your image. At a simple level, the person looks straight at the camera in a static and clean style. Dynamic and eccentric levels introduce movement and creativity. The value should be in range [0..5].')
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class RecraftImageGenerationRequest(BaseModel):
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prompt: str = Field(..., description='The text prompt describing the image to generate')
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size: RecraftImageSize | None = Field(None, description='The size of the generated image (e.g., "1024x1024")')
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n: int = Field(..., description='The number of images to generate')
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negative_prompt: str | None = Field(None, description='A text description of undesired elements on an image')
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model: RecraftModel | None = Field(RecraftModel.recraftv3, description='The model to use for generation (e.g., "recraftv3")')
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style: str | None = Field(None, description='The style to apply to the generated image (e.g., "digital_illustration")')
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substyle: str | None = Field(None, description='The substyle to apply to the generated image, depending on the style input')
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controls: RecraftControlsObject | None = Field(None, description='A set of custom parameters to tweak generation process')
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style_id: str | None = Field(None, description='Use a previously uploaded style as a reference; UUID')
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strength: float | None = Field(None, description='Defines the difference with the original image, should lie in [0, 1], where 0 means almost identical, and 1 means miserable similarity')
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random_seed: int | None = Field(None, description="Seed for video generation")
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size: Optional[RecraftImageSize] = Field(None, description='The size of the generated image (e.g., "1024x1024")')
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n: conint(ge=1, le=6) = Field(..., description='The number of images to generate')
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negative_prompt: Optional[str] = Field(None, description='A text description of undesired elements on an image')
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model: Optional[RecraftModel] = Field(RecraftModel.recraftv3, description='The model to use for generation (e.g., "recraftv3")')
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style: Optional[str] = Field(None, description='The style to apply to the generated image (e.g., "digital_illustration")')
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substyle: Optional[str] = Field(None, description='The substyle to apply to the generated image, depending on the style input')
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controls: Optional[RecraftControlsObject] = Field(None, description='A set of custom parameters to tweak generation process')
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style_id: Optional[str] = Field(None, description='Use a previously uploaded style as a reference; UUID')
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strength: Optional[confloat(ge=0.0, le=1.0)] = Field(None, description='Defines the difference with the original image, should lie in [0, 1], where 0 means almost identical, and 1 means miserable similarity')
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random_seed: Optional[int] = Field(None, description="Seed for video generation")
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# text_layout
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@ -255,13 +258,5 @@ class RecraftReturnedObject(BaseModel):
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class RecraftImageGenerationResponse(BaseModel):
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created: int = Field(..., description='Unix timestamp when the generation was created')
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credits: int = Field(..., description='Number of credits used for the generation')
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data: list[RecraftReturnedObject] | None = Field(None, description='Array of generated image information')
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image: RecraftReturnedObject | None = Field(None, description='Single generated image')
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class RecraftCreateStyleRequest(BaseModel):
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style: str = Field(..., description="realistic_image, digital_illustration, vector_illustration, or icon")
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class RecraftCreateStyleResponse(BaseModel):
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id: str = Field(..., description="UUID of the created style")
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data: Optional[list[RecraftReturnedObject]] = Field(None, description='Array of generated image information')
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image: Optional[RecraftReturnedObject] = Field(None, description='Single generated image')
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@ -12,8 +12,6 @@ from comfy_api_nodes.apis.recraft import (
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RecraftColor,
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RecraftColorChain,
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RecraftControls,
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RecraftCreateStyleRequest,
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RecraftCreateStyleResponse,
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RecraftImageGenerationRequest,
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RecraftImageGenerationResponse,
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RecraftImageSize,
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@ -325,75 +323,6 @@ class RecraftStyleInfiniteStyleLibrary(IO.ComfyNode):
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return IO.NodeOutput(RecraftStyle(style_id=style_id))
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class RecraftCreateStyleNode(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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return IO.Schema(
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node_id="RecraftCreateStyleNode",
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display_name="Recraft Create Style",
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category="api node/image/Recraft",
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description="Create a custom style from reference images. "
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"Upload 1-5 images to use as style references. "
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"Total size of all images is limited to 5 MB.",
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inputs=[
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IO.Combo.Input(
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"style",
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options=["realistic_image", "digital_illustration"],
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tooltip="The base style of the generated images.",
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),
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IO.Autogrow.Input(
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"images",
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template=IO.Autogrow.TemplatePrefix(
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IO.Image.Input("image"),
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prefix="image",
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min=1,
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max=5,
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),
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),
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],
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outputs=[
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IO.String.Output(display_name="style_id"),
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],
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hidden=[
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IO.Hidden.auth_token_comfy_org,
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IO.Hidden.api_key_comfy_org,
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IO.Hidden.unique_id,
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],
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is_api_node=True,
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price_badge=IO.PriceBadge(
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expr="""{"type":"usd","usd": 0.04}""",
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),
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)
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@classmethod
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async def execute(
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cls,
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style: str,
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images: IO.Autogrow.Type,
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) -> IO.NodeOutput:
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files = []
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total_size = 0
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max_total_size = 5 * 1024 * 1024 # 5 MB limit
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for i, img in enumerate(list(images.values())):
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file_bytes = tensor_to_bytesio(img, total_pixels=2048 * 2048, mime_type="image/webp").read()
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total_size += len(file_bytes)
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if total_size > max_total_size:
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raise Exception("Total size of all images exceeds 5 MB limit.")
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files.append((f"file{i + 1}", file_bytes))
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response = await sync_op(
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cls,
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endpoint=ApiEndpoint(path="/proxy/recraft/styles", method="POST"),
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response_model=RecraftCreateStyleResponse,
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files=files,
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data=RecraftCreateStyleRequest(style=style),
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content_type="multipart/form-data",
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max_retries=1,
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)
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return IO.NodeOutput(response.id)
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class RecraftTextToImageNode(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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@ -466,7 +395,7 @@ class RecraftTextToImageNode(IO.ComfyNode):
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negative_prompt: str = None,
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recraft_controls: RecraftControls = None,
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) -> IO.NodeOutput:
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validate_string(prompt, strip_whitespace=False, min_length=1, max_length=1000)
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validate_string(prompt, strip_whitespace=False, max_length=1000)
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default_style = RecraftStyle(RecraftStyleV3.realistic_image)
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if recraft_style is None:
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recraft_style = default_style
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@ -1095,7 +1024,6 @@ class RecraftExtension(ComfyExtension):
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RecraftStyleV3DigitalIllustrationNode,
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RecraftStyleV3LogoRasterNode,
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RecraftStyleInfiniteStyleLibrary,
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RecraftCreateStyleNode,
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RecraftColorRGBNode,
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RecraftControlsNode,
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]
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@ -19,15 +19,12 @@ logger = logging.getLogger(__name__)
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def _check_opengl_availability():
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"""Early check for OpenGL availability. Raises RuntimeError if unlikely to work."""
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logger.debug("_check_opengl_availability: starting")
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missing = []
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# Check Python packages (using find_spec to avoid importing)
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logger.debug("_check_opengl_availability: checking for glfw package")
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if importlib.util.find_spec("glfw") is None:
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missing.append("glfw")
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logger.debug("_check_opengl_availability: checking for OpenGL package")
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if importlib.util.find_spec("OpenGL") is None:
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missing.append("PyOpenGL")
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@ -37,15 +34,11 @@ def _check_opengl_availability():
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)
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# On Linux without display, check if headless backends are available
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logger.debug(f"_check_opengl_availability: platform={sys.platform}")
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if sys.platform.startswith("linux"):
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has_display = os.environ.get("DISPLAY") or os.environ.get("WAYLAND_DISPLAY")
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logger.debug(f"_check_opengl_availability: has_display={bool(has_display)}")
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if not has_display:
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# Check for EGL or OSMesa libraries
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logger.debug("_check_opengl_availability: checking for EGL library")
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has_egl = ctypes.util.find_library("EGL")
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logger.debug("_check_opengl_availability: checking for OSMesa library")
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has_osmesa = ctypes.util.find_library("OSMesa")
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# Error disabled for CI as it fails this check
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@ -56,11 +49,8 @@ def _check_opengl_availability():
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# )
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logger.debug(f"Headless mode: EGL={'yes' if has_egl else 'no'}, OSMesa={'yes' if has_osmesa else 'no'}")
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logger.debug("_check_opengl_availability: completed")
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# Run early check at import time
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logger.debug("nodes_glsl: running _check_opengl_availability at import time")
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_check_opengl_availability()
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# OpenGL modules - initialized lazily when context is created
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@ -73,10 +63,8 @@ def _import_opengl():
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"""Import OpenGL module. Called after context is created."""
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global gl
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if gl is None:
|
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logger.debug("_import_opengl: importing OpenGL.GL")
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import OpenGL.GL as _gl
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gl = _gl
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logger.debug("_import_opengl: import completed")
|
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return gl
|
||||
|
||||
|
||||
@ -148,44 +136,30 @@ def _detect_output_count(source: str) -> int:
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def _init_glfw():
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"""Initialize GLFW. Returns (window, glfw_module). Raises RuntimeError on failure."""
|
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logger.debug("_init_glfw: starting")
|
||||
# On macOS, glfw.init() must be called from main thread or it hangs forever
|
||||
if sys.platform == "darwin":
|
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logger.debug("_init_glfw: skipping on macOS")
|
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raise RuntimeError("GLFW backend not supported on macOS")
|
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|
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logger.debug("_init_glfw: importing glfw module")
|
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import glfw as _glfw
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||||
|
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logger.debug("_init_glfw: calling glfw.init()")
|
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if not _glfw.init():
|
||||
raise RuntimeError("glfw.init() failed")
|
||||
|
||||
try:
|
||||
logger.debug("_init_glfw: setting window hints")
|
||||
_glfw.window_hint(_glfw.VISIBLE, _glfw.FALSE)
|
||||
_glfw.window_hint(_glfw.CONTEXT_VERSION_MAJOR, 3)
|
||||
_glfw.window_hint(_glfw.CONTEXT_VERSION_MINOR, 3)
|
||||
_glfw.window_hint(_glfw.OPENGL_PROFILE, _glfw.OPENGL_CORE_PROFILE)
|
||||
|
||||
logger.debug("_init_glfw: calling create_window()")
|
||||
window = _glfw.create_window(64, 64, "ComfyUI GLSL", None, None)
|
||||
if not window:
|
||||
raise RuntimeError("glfw.create_window() failed")
|
||||
|
||||
logger.debug("_init_glfw: calling make_context_current()")
|
||||
_glfw.make_context_current(window)
|
||||
logger.debug("_init_glfw: completed successfully")
|
||||
return window, _glfw
|
||||
except Exception:
|
||||
logger.debug("_init_glfw: failed, terminating glfw")
|
||||
_glfw.terminate()
|
||||
raise
|
||||
|
||||
|
||||
def _init_egl():
|
||||
"""Initialize EGL for headless rendering. Returns (display, context, surface, EGL_module). Raises RuntimeError on failure."""
|
||||
logger.debug("_init_egl: starting")
|
||||
from OpenGL import EGL as _EGL
|
||||
from OpenGL.EGL import (
|
||||
eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext,
|
||||
@ -196,24 +170,20 @@ def _init_egl():
|
||||
EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, EGL_ALPHA_SIZE, EGL_DEPTH_SIZE,
|
||||
EGL_WIDTH, EGL_HEIGHT, EGL_OPENGL_API,
|
||||
)
|
||||
logger.debug("_init_egl: imports completed")
|
||||
|
||||
display = None
|
||||
context = None
|
||||
surface = None
|
||||
|
||||
try:
|
||||
logger.debug("_init_egl: calling eglGetDisplay()")
|
||||
display = eglGetDisplay(EGL_DEFAULT_DISPLAY)
|
||||
if display == _EGL.EGL_NO_DISPLAY:
|
||||
raise RuntimeError("eglGetDisplay() failed")
|
||||
|
||||
logger.debug("_init_egl: calling eglInitialize()")
|
||||
major, minor = _EGL.EGLint(), _EGL.EGLint()
|
||||
if not eglInitialize(display, major, minor):
|
||||
display = None # Not initialized, don't terminate
|
||||
raise RuntimeError("eglInitialize() failed")
|
||||
logger.debug(f"_init_egl: EGL version {major.value}.{minor.value}")
|
||||
|
||||
config_attribs = [
|
||||
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
||||
@ -226,12 +196,10 @@ def _init_egl():
|
||||
if not eglChooseConfig(display, config_attribs, configs, 1, num_configs) or num_configs.value == 0:
|
||||
raise RuntimeError("eglChooseConfig() failed")
|
||||
config = configs[0]
|
||||
logger.debug(f"_init_egl: config chosen, num_configs={num_configs.value}")
|
||||
|
||||
if not eglBindAPI(EGL_OPENGL_API):
|
||||
raise RuntimeError("eglBindAPI() failed")
|
||||
|
||||
logger.debug("_init_egl: calling eglCreateContext()")
|
||||
context_attribs = [
|
||||
_EGL.EGL_CONTEXT_MAJOR_VERSION, 3,
|
||||
_EGL.EGL_CONTEXT_MINOR_VERSION, 3,
|
||||
@ -242,21 +210,17 @@ def _init_egl():
|
||||
if context == EGL_NO_CONTEXT:
|
||||
raise RuntimeError("eglCreateContext() failed")
|
||||
|
||||
logger.debug("_init_egl: calling eglCreatePbufferSurface()")
|
||||
pbuffer_attribs = [EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE]
|
||||
surface = eglCreatePbufferSurface(display, config, pbuffer_attribs)
|
||||
if surface == _EGL.EGL_NO_SURFACE:
|
||||
raise RuntimeError("eglCreatePbufferSurface() failed")
|
||||
|
||||
logger.debug("_init_egl: calling eglMakeCurrent()")
|
||||
if not eglMakeCurrent(display, surface, surface, context):
|
||||
raise RuntimeError("eglMakeCurrent() failed")
|
||||
|
||||
logger.debug("_init_egl: completed successfully")
|
||||
return display, context, surface, _EGL
|
||||
|
||||
except Exception:
|
||||
logger.debug("_init_egl: failed, cleaning up")
|
||||
# Clean up any resources on failure
|
||||
if surface is not None:
|
||||
eglDestroySurface(display, surface)
|
||||
@ -271,16 +235,13 @@ def _init_osmesa():
|
||||
"""Initialize OSMesa for software rendering. Returns (context, buffer). Raises RuntimeError on failure."""
|
||||
import ctypes
|
||||
|
||||
logger.debug("_init_osmesa: starting")
|
||||
os.environ["PYOPENGL_PLATFORM"] = "osmesa"
|
||||
|
||||
logger.debug("_init_osmesa: importing OpenGL.osmesa")
|
||||
from OpenGL import GL as _gl
|
||||
from OpenGL.osmesa import (
|
||||
OSMesaCreateContextExt, OSMesaMakeCurrent, OSMesaDestroyContext,
|
||||
OSMESA_RGBA,
|
||||
)
|
||||
logger.debug("_init_osmesa: imports completed")
|
||||
|
||||
ctx = OSMesaCreateContextExt(OSMESA_RGBA, 24, 0, 0, None)
|
||||
if not ctx:
|
||||
@ -289,12 +250,10 @@ def _init_osmesa():
|
||||
width, height = 64, 64
|
||||
buffer = (ctypes.c_ubyte * (width * height * 4))()
|
||||
|
||||
logger.debug("_init_osmesa: calling OSMesaMakeCurrent()")
|
||||
if not OSMesaMakeCurrent(ctx, buffer, _gl.GL_UNSIGNED_BYTE, width, height):
|
||||
OSMesaDestroyContext(ctx)
|
||||
raise RuntimeError("OSMesaMakeCurrent() failed")
|
||||
|
||||
logger.debug("_init_osmesa: completed successfully")
|
||||
return ctx, buffer
|
||||
|
||||
|
||||
@ -314,12 +273,9 @@ class GLContext:
|
||||
|
||||
def __init__(self):
|
||||
if GLContext._initialized:
|
||||
logger.debug("GLContext.__init__: already initialized, skipping")
|
||||
return
|
||||
GLContext._initialized = True
|
||||
|
||||
logger.debug("GLContext.__init__: starting initialization")
|
||||
|
||||
global glfw, EGL
|
||||
|
||||
import time
|
||||
@ -336,33 +292,24 @@ class GLContext:
|
||||
# Try backends in order: GLFW → EGL → OSMesa
|
||||
errors = []
|
||||
|
||||
logger.debug("GLContext.__init__: trying GLFW backend")
|
||||
try:
|
||||
self._window, glfw = _init_glfw()
|
||||
self._backend = "glfw"
|
||||
logger.debug("GLContext.__init__: GLFW backend succeeded")
|
||||
except Exception as e:
|
||||
logger.debug(f"GLContext.__init__: GLFW backend failed: {e}")
|
||||
errors.append(("GLFW", e))
|
||||
|
||||
if self._backend is None:
|
||||
logger.debug("GLContext.__init__: trying EGL backend")
|
||||
try:
|
||||
self._egl_display, self._egl_context, self._egl_surface, EGL = _init_egl()
|
||||
self._backend = "egl"
|
||||
logger.debug("GLContext.__init__: EGL backend succeeded")
|
||||
except Exception as e:
|
||||
logger.debug(f"GLContext.__init__: EGL backend failed: {e}")
|
||||
errors.append(("EGL", e))
|
||||
|
||||
if self._backend is None:
|
||||
logger.debug("GLContext.__init__: trying OSMesa backend")
|
||||
try:
|
||||
self._osmesa_ctx, self._osmesa_buffer = _init_osmesa()
|
||||
self._backend = "osmesa"
|
||||
logger.debug("GLContext.__init__: OSMesa backend succeeded")
|
||||
except Exception as e:
|
||||
logger.debug(f"GLContext.__init__: OSMesa backend failed: {e}")
|
||||
errors.append(("OSMesa", e))
|
||||
|
||||
if self._backend is None:
|
||||
@ -373,9 +320,7 @@ class GLContext:
|
||||
)
|
||||
elif sys.platform == "darwin":
|
||||
platform_help = (
|
||||
"macOS: GLFW is not supported.\n"
|
||||
" Install OSMesa via Homebrew: brew install mesa\n"
|
||||
" Then: pip install PyOpenGL PyOpenGL-accelerate"
|
||||
"macOS: Ensure display is available. For headless, try virtual display."
|
||||
)
|
||||
else:
|
||||
platform_help = (
|
||||
@ -389,23 +334,20 @@ class GLContext:
|
||||
raise RuntimeError(
|
||||
f"Failed to create OpenGL context.\n\n"
|
||||
f"Backend errors:\n{error_details}\n\n"
|
||||
f"{platform_help}"
|
||||
f"{platform_help}\n\n"
|
||||
"Python packages: pip install PyOpenGL PyOpenGL-accelerate glfw"
|
||||
)
|
||||
|
||||
# Now import OpenGL.GL (after context is current)
|
||||
logger.debug("GLContext.__init__: importing OpenGL.GL")
|
||||
_import_opengl()
|
||||
|
||||
# Create VAO (required for core profile, but OSMesa may use compat profile)
|
||||
logger.debug("GLContext.__init__: creating VAO")
|
||||
self._vao = None
|
||||
try:
|
||||
vao = gl.glGenVertexArrays(1)
|
||||
gl.glBindVertexArray(vao)
|
||||
self._vao = vao # Only store after successful bind
|
||||
logger.debug("GLContext.__init__: VAO created successfully")
|
||||
except Exception as e:
|
||||
logger.debug(f"GLContext.__init__: VAO creation failed (may be expected for OSMesa): {e}")
|
||||
except Exception:
|
||||
# OSMesa with older Mesa may not support VAOs
|
||||
# Clean up if we created but couldn't bind
|
||||
if vao:
|
||||
|
||||
Loading…
Reference in New Issue
Block a user