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// amount [0.0 - 3.0] typical: 0.5-1.5\nuniform float u_float1; // radius [0.5 - 10.0] blur radius in pixels\nuniform float u_float2; // threshold [0.0 - 0.1] min difference to sharpen\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nconst float PI = 3.14159265359;\nconst float GOLDEN_ANGLE = 2.39996323;\nconst int MAX_SAMPLES = 40;\n\nfloat gaussian(float distSq, float sigma) {\n return exp(-distSq / (2.0 * sigma * sigma));\n}\n\nfloat getLuminance(vec3 color) {\n return dot(color, vec3(0.2126, 0.7152, 0.0722));\n}\n\nvoid main() {\n vec2 texel = 1.0 / u_resolution;\n float radius = max(u_float1, 0.5);\n float amount = u_float0;\n float threshold = u_float2;\n \n vec4 original = texture(u_image0, v_texCoord);\n \n float sigma = radius / 3.0;\n \n vec4 blurred = vec4(0.0);\n float totalWeight = 0.0;\n \n float centerWeight = gaussian(0.0, sigma);\n blurred += original * centerWeight;\n totalWeight += centerWeight;\n \n for (int i = 1; i < MAX_SAMPLES; i++) {\n float t = float(i) / float(MAX_SAMPLES - 1);\n float r = t * radius;\n float angle = float(i) * GOLDEN_ANGLE;\n \n vec2 offset = vec2(cos(angle), sin(angle)) * r;\n vec2 sampleCoord = v_texCoord + offset * texel;\n \n float distSq = r * r;\n float weight = gaussian(distSq, sigma);\n \n blurred += texture(u_image0, sampleCoord) * weight;\n totalWeight += weight;\n }\n \n blurred /= max(totalWeight, 0.001);\n \n vec3 mask = original.rgb - blurred.rgb;\n \n float lumaDelta = abs(getLuminance(original.rgb) - getLuminance(blurred.rgb));\n float thresholdScale = smoothstep(0.0, threshold, lumaDelta);\n mask *= thresholdScale;\n \n vec3 sharpened = original.rgb + mask * amount;\n \n fragColor0 = vec4(clamp(sharpened, 0.0, 1.0), original.a);\n}\n", "from_input"]}], "groups": [], "links": [{"id": 41, "origin_id": 27, "origin_slot": 0, "target_id": 26, "target_slot": 2, "type": "FLOAT"}, {"id": 42, "origin_id": 28, "origin_slot": 0, "target_id": 26, "target_slot": 3, "type": "FLOAT"}, {"id": 43, "origin_id": 29, "origin_slot": 0, "target_id": 26, "target_slot": 4, "type": "FLOAT"}, {"id": 39, "origin_id": -10, "origin_slot": 0, "target_id": 26, "target_slot": 0, "type": "IMAGE"}, {"id": 40, "origin_id": 26, "origin_slot": 0, "target_id": -20, "target_slot": 0, "type": "IMAGE"}], "extra": {"workflowRendererVersion": "LG"}}]}}