mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-05-15 03:27:24 +08:00
|
Some checks are pending
Python Linting / Run Ruff (push) Waiting to run
Python Linting / Run Pylint (push) Waiting to run
Full Comfy CI Workflow Runs / test-stable (12.1, , linux, 3.10, [self-hosted Linux], stable) (push) Waiting to run
Full Comfy CI Workflow Runs / test-stable (12.1, , linux, 3.11, [self-hosted Linux], stable) (push) Waiting to run
Full Comfy CI Workflow Runs / test-stable (12.1, , linux, 3.12, [self-hosted Linux], stable) (push) Waiting to run
Full Comfy CI Workflow Runs / test-unix-nightly (12.1, , linux, 3.11, [self-hosted Linux], nightly) (push) Waiting to run
Execution Tests / test (macos-latest) (push) Waiting to run
Execution Tests / test (ubuntu-latest) (push) Waiting to run
Execution Tests / test (windows-latest) (push) Waiting to run
Test server launches without errors / test (push) Waiting to run
Unit Tests / test (macos-latest) (push) Waiting to run
Unit Tests / test (ubuntu-latest) (push) Waiting to run
Unit Tests / test (windows-2022) (push) Waiting to run
Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures. Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph. Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack. |
||
|---|---|---|
| .. | ||
| __init__.py | ||
| geometry_types.py | ||
| image_types.py | ||
| video_types.py | ||