mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-05-10 01:02:56 +08:00
* Add description field to all blueprint subgraphs Sets the 'description' field on every subgraph blueprint node, which will show on the node preview and tooltip. Covers all 51 blueprint files under blueprints/. * Update blueprint descriptions with researched model info * Refine blueprint descriptions with researched model specs from docs Updates subgraph descriptions across all 51 blueprints with accurate model details drawn from ComfyUI docs, including: - Flux.1 Dev: 12B open-weights, Pro-level quality - Flux.2 Klein 4B: fastest Flux, distilled architecture - Qwen-Image: 20B MMDiT, multilingual text rendering - Z-Image-Turbo: distilled 6B DiT, sub-second inference - LTX-2/2.3: 19B DiT audio-video foundation model - Wan2.2: open-source, 14B/1.3B variants - ACE-Step 1.5: ~1s full-song generation - GPU shader nodes consistently labeled as fragment shaders * Strip marketing fluff and license info from descriptions * Fix Canny to Video (LTX 2.0) description * Remove 'local-' prefix from subgraph names * Preserve UTF-8 encoding in JSON files (ensure_ascii=False) * Apply review suggestions from alexisrolland - Rename 'Image to Model (Hunyuan3d 2.1)' -> 'Image to 3D Model (Hunyuan3d 2.1)' - Rename 'Image Upscale(Z-image-Turbo)' -> 'Image Upscale (Z-image-Turbo)' - Rename 'Video Inpaint(Wan2.1 VACE)' -> 'Video Inpaint (Wan 2.1 VACE)' - Use 'Black Forest Labs' branding in Flux descriptions - Use 'Google's Gemini' with possessive in captioning nodes - Normalize 'Wan 2.2' and 'Wan 2.1' spacing in descriptions * fix: revert Color Adjustment.json to preserve original GLSL shader content Only adds the 'description' field without modifying the shader code (which contained Unicode escape \\u2192 that should be preserved). * Apply CodeRabbit review suggestions - Color Adjustment: include vibrance in description - Image Blur: expand to Gaussian/Box/Radial modes - Flux.2 Klein 4B: narrow to image edit only (no T2I) - NetaYume Lumina: correct model base (Neta Lumina, not Lumina-Next) --------- Co-authored-by: linmoumou <linmoumou@linmoumoudeMac-mini.local> Co-authored-by: Daxiong (Lin) <contact@comfyui-wiki.com>
583 lines
17 KiB
JSON
583 lines
17 KiB
JSON
{
|
|
"revision": 0,
|
|
"last_node_id": 37,
|
|
"last_link_id": 0,
|
|
"nodes": [
|
|
{
|
|
"id": 37,
|
|
"type": "0a99445a-aaf8-4a7f-aec3-d7d710ae1495",
|
|
"pos": [
|
|
2160,
|
|
-360
|
|
],
|
|
"size": [
|
|
260,
|
|
154
|
|
],
|
|
"flags": {},
|
|
"order": 4,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "image",
|
|
"localized_name": "images.image0",
|
|
"name": "images.image0",
|
|
"type": "IMAGE",
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"label": "IMAGE",
|
|
"localized_name": "IMAGE0",
|
|
"name": "IMAGE0",
|
|
"type": "IMAGE",
|
|
"links": []
|
|
}
|
|
],
|
|
"properties": {
|
|
"proxyWidgets": [
|
|
[
|
|
"34",
|
|
"value"
|
|
],
|
|
[
|
|
"35",
|
|
"value"
|
|
],
|
|
[
|
|
"33",
|
|
"value"
|
|
],
|
|
[
|
|
"31",
|
|
"choice"
|
|
],
|
|
[
|
|
"32",
|
|
"color"
|
|
]
|
|
]
|
|
},
|
|
"widgets_values": [],
|
|
"title": "Glow"
|
|
}
|
|
],
|
|
"links": [],
|
|
"version": 0.4,
|
|
"definitions": {
|
|
"subgraphs": [
|
|
{
|
|
"id": "0a99445a-aaf8-4a7f-aec3-d7d710ae1495",
|
|
"version": 1,
|
|
"state": {
|
|
"lastGroupId": 0,
|
|
"lastNodeId": 36,
|
|
"lastLinkId": 53,
|
|
"lastRerouteId": 0
|
|
},
|
|
"revision": 0,
|
|
"config": {},
|
|
"name": "Glow",
|
|
"inputNode": {
|
|
"id": -10,
|
|
"bounding": [
|
|
2110,
|
|
-165,
|
|
120,
|
|
60
|
|
]
|
|
},
|
|
"outputNode": {
|
|
"id": -20,
|
|
"bounding": [
|
|
3170,
|
|
-165,
|
|
120,
|
|
60
|
|
]
|
|
},
|
|
"inputs": [
|
|
{
|
|
"id": "ffc7cf94-be90-4d56-a3b8-d0514d61c015",
|
|
"name": "images.image0",
|
|
"type": "IMAGE",
|
|
"linkIds": [
|
|
45
|
|
],
|
|
"localized_name": "images.image0",
|
|
"label": "image",
|
|
"pos": [
|
|
2210,
|
|
-145
|
|
]
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"id": "04986101-50be-4762-8957-8e2a5e460bbb",
|
|
"name": "IMAGE0",
|
|
"type": "IMAGE",
|
|
"linkIds": [
|
|
53
|
|
],
|
|
"localized_name": "IMAGE0",
|
|
"label": "IMAGE",
|
|
"pos": [
|
|
3190,
|
|
-145
|
|
]
|
|
}
|
|
],
|
|
"widgets": [],
|
|
"nodes": [
|
|
{
|
|
"id": 30,
|
|
"type": "GLSLShader",
|
|
"pos": [
|
|
2590,
|
|
-520
|
|
],
|
|
"size": [
|
|
520,
|
|
272
|
|
],
|
|
"flags": {},
|
|
"order": 5,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "image0",
|
|
"localized_name": "images.image0",
|
|
"name": "images.image0",
|
|
"type": "IMAGE",
|
|
"link": 45
|
|
},
|
|
{
|
|
"label": "image1",
|
|
"localized_name": "images.image1",
|
|
"name": "images.image1",
|
|
"shape": 7,
|
|
"type": "IMAGE",
|
|
"link": null
|
|
},
|
|
{
|
|
"label": "u_float0",
|
|
"localized_name": "floats.u_float0",
|
|
"name": "floats.u_float0",
|
|
"shape": 7,
|
|
"type": "FLOAT",
|
|
"link": 51
|
|
},
|
|
{
|
|
"label": "u_float1",
|
|
"localized_name": "floats.u_float1",
|
|
"name": "floats.u_float1",
|
|
"shape": 7,
|
|
"type": "FLOAT",
|
|
"link": 50
|
|
},
|
|
{
|
|
"label": "u_float2",
|
|
"localized_name": "floats.u_float2",
|
|
"name": "floats.u_float2",
|
|
"shape": 7,
|
|
"type": "FLOAT",
|
|
"link": 52
|
|
},
|
|
{
|
|
"label": "u_float3",
|
|
"localized_name": "floats.u_float3",
|
|
"name": "floats.u_float3",
|
|
"shape": 7,
|
|
"type": "FLOAT",
|
|
"link": null
|
|
},
|
|
{
|
|
"label": "u_int0",
|
|
"localized_name": "ints.u_int0",
|
|
"name": "ints.u_int0",
|
|
"shape": 7,
|
|
"type": "INT",
|
|
"link": 46
|
|
},
|
|
{
|
|
"label": "u_int1",
|
|
"localized_name": "ints.u_int1",
|
|
"name": "ints.u_int1",
|
|
"shape": 7,
|
|
"type": "INT",
|
|
"link": 47
|
|
},
|
|
{
|
|
"label": "u_int2",
|
|
"localized_name": "ints.u_int2",
|
|
"name": "ints.u_int2",
|
|
"shape": 7,
|
|
"type": "INT",
|
|
"link": null
|
|
},
|
|
{
|
|
"localized_name": "fragment_shader",
|
|
"name": "fragment_shader",
|
|
"type": "STRING",
|
|
"widget": {
|
|
"name": "fragment_shader"
|
|
},
|
|
"link": null
|
|
},
|
|
{
|
|
"localized_name": "size_mode",
|
|
"name": "size_mode",
|
|
"type": "COMFY_DYNAMICCOMBO_V3",
|
|
"widget": {
|
|
"name": "size_mode"
|
|
},
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"localized_name": "IMAGE0",
|
|
"name": "IMAGE0",
|
|
"type": "IMAGE",
|
|
"links": [
|
|
53
|
|
]
|
|
},
|
|
{
|
|
"localized_name": "IMAGE1",
|
|
"name": "IMAGE1",
|
|
"type": "IMAGE",
|
|
"links": null
|
|
},
|
|
{
|
|
"localized_name": "IMAGE2",
|
|
"name": "IMAGE2",
|
|
"type": "IMAGE",
|
|
"links": null
|
|
},
|
|
{
|
|
"localized_name": "IMAGE3",
|
|
"name": "IMAGE3",
|
|
"type": "IMAGE",
|
|
"links": null
|
|
}
|
|
],
|
|
"properties": {
|
|
"Node name for S&R": "GLSLShader"
|
|
},
|
|
"widgets_values": [
|
|
"#version 300 es\nprecision mediump float;\n\nuniform sampler2D u_image0;\nuniform int u_int0; // Blend mode\nuniform int u_int1; // Color tint\nuniform float u_float0; // Intensity\nuniform float u_float1; // Radius\nuniform float u_float2; // Threshold\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst int BLEND_ADD = 0;\nconst int BLEND_SCREEN = 1;\nconst int BLEND_SOFT = 2;\nconst int BLEND_OVERLAY = 3;\nconst int BLEND_LIGHTEN = 4;\n\nconst float GOLDEN_ANGLE = 2.39996323;\nconst int MAX_SAMPLES = 48;\nconst vec3 LUMA = vec3(0.299, 0.587, 0.114);\n\nfloat hash(vec2 p) {\n p = fract(p * vec2(123.34, 456.21));\n p += dot(p, p + 45.32);\n return fract(p.x * p.y);\n}\n\nvec3 hexToRgb(int h) {\n return vec3(\n float((h >> 16) & 255),\n float((h >> 8) & 255),\n float(h & 255)\n ) * (1.0 / 255.0);\n}\n\nvec3 blend(vec3 base, vec3 glow, int mode) {\n if (mode == BLEND_SCREEN) {\n return 1.0 - (1.0 - base) * (1.0 - glow);\n }\n if (mode == BLEND_SOFT) {\n return mix(\n base - (1.0 - 2.0 * glow) * base * (1.0 - base),\n base + (2.0 * glow - 1.0) * (sqrt(base) - base),\n step(0.5, glow)\n );\n }\n if (mode == BLEND_OVERLAY) {\n return mix(\n 2.0 * base * glow,\n 1.0 - 2.0 * (1.0 - base) * (1.0 - glow),\n step(0.5, base)\n );\n }\n if (mode == BLEND_LIGHTEN) {\n return max(base, glow);\n }\n return base + glow;\n}\n\nvoid main() {\n vec4 original = texture(u_image0, v_texCoord);\n \n float intensity = u_float0 * 0.05;\n float radius = u_float1 * u_float1 * 0.012;\n \n if (intensity < 0.001 || radius < 0.1) {\n fragColor = original;\n return;\n }\n \n float threshold = 1.0 - u_float2 * 0.01;\n float t0 = threshold - 0.15;\n float t1 = threshold + 0.15;\n \n vec2 texelSize = 1.0 / vec2(textureSize(u_image0, 0));\n float radius2 = radius * radius;\n \n float sampleScale = clamp(radius * 0.75, 0.35, 1.0);\n int samples = int(float(MAX_SAMPLES) * sampleScale);\n \n float noise = hash(gl_FragCoord.xy);\n float angleOffset = noise * GOLDEN_ANGLE;\n float radiusJitter = 0.85 + noise * 0.3;\n \n float ca = cos(GOLDEN_ANGLE);\n float sa = sin(GOLDEN_ANGLE);\n vec2 dir = vec2(cos(angleOffset), sin(angleOffset));\n \n vec3 glow = vec3(0.0);\n float totalWeight = 0.0;\n \n // Center tap\n float centerMask = smoothstep(t0, t1, dot(original.rgb, LUMA));\n glow += original.rgb * centerMask * 2.0;\n totalWeight += 2.0;\n \n for (int i = 1; i < MAX_SAMPLES; i++) {\n if (i >= samples) break;\n \n float fi = float(i);\n float dist = sqrt(fi / float(samples)) * radius * radiusJitter;\n \n vec2 offset = dir * dist * texelSize;\n vec3 c = texture(u_image0, v_texCoord + offset).rgb;\n float mask = smoothstep(t0, t1, dot(c, LUMA));\n \n float w = 1.0 - (dist * dist) / (radius2 * 1.5);\n w = max(w, 0.0);\n w *= w;\n \n glow += c * mask * w;\n totalWeight += w;\n \n dir = vec2(\n dir.x * ca - dir.y * sa,\n dir.x * sa + dir.y * ca\n );\n }\n \n glow *= intensity / max(totalWeight, 0.001);\n \n if (u_int1 > 0) {\n glow *= hexToRgb(u_int1);\n }\n \n vec3 result = blend(original.rgb, glow, u_int0);\n result += (noise - 0.5) * (1.0 / 255.0);\n \n fragColor = vec4(clamp(result, 0.0, 1.0), original.a);\n}",
|
|
"from_input"
|
|
]
|
|
},
|
|
{
|
|
"id": 34,
|
|
"type": "PrimitiveFloat",
|
|
"pos": [
|
|
2290,
|
|
-510
|
|
],
|
|
"size": [
|
|
270,
|
|
58
|
|
],
|
|
"flags": {},
|
|
"order": 0,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "intensity",
|
|
"localized_name": "value",
|
|
"name": "value",
|
|
"type": "FLOAT",
|
|
"widget": {
|
|
"name": "value"
|
|
},
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"localized_name": "FLOAT",
|
|
"name": "FLOAT",
|
|
"type": "FLOAT",
|
|
"links": [
|
|
51
|
|
]
|
|
}
|
|
],
|
|
"properties": {
|
|
"Node name for S&R": "PrimitiveFloat",
|
|
"min": 0,
|
|
"max": 100,
|
|
"precision": 1,
|
|
"step": 1
|
|
},
|
|
"widgets_values": [
|
|
0
|
|
]
|
|
},
|
|
{
|
|
"id": 35,
|
|
"type": "PrimitiveFloat",
|
|
"pos": [
|
|
2290,
|
|
-410
|
|
],
|
|
"size": [
|
|
270,
|
|
58
|
|
],
|
|
"flags": {},
|
|
"order": 1,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "radius",
|
|
"localized_name": "value",
|
|
"name": "value",
|
|
"type": "FLOAT",
|
|
"widget": {
|
|
"name": "value"
|
|
},
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"localized_name": "FLOAT",
|
|
"name": "FLOAT",
|
|
"type": "FLOAT",
|
|
"links": [
|
|
50
|
|
]
|
|
}
|
|
],
|
|
"properties": {
|
|
"Node name for S&R": "PrimitiveFloat",
|
|
"min": 0,
|
|
"max": 100,
|
|
"precision": 1,
|
|
"step": 1
|
|
},
|
|
"widgets_values": [
|
|
25
|
|
]
|
|
},
|
|
{
|
|
"id": 33,
|
|
"type": "PrimitiveFloat",
|
|
"pos": [
|
|
2290,
|
|
-310
|
|
],
|
|
"size": [
|
|
270,
|
|
58
|
|
],
|
|
"flags": {},
|
|
"order": 2,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "threshold",
|
|
"localized_name": "value",
|
|
"name": "value",
|
|
"type": "FLOAT",
|
|
"widget": {
|
|
"name": "value"
|
|
},
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"localized_name": "FLOAT",
|
|
"name": "FLOAT",
|
|
"type": "FLOAT",
|
|
"links": [
|
|
52
|
|
]
|
|
}
|
|
],
|
|
"properties": {
|
|
"Node name for S&R": "PrimitiveFloat",
|
|
"min": 0,
|
|
"max": 100,
|
|
"precision": 1,
|
|
"step": 1
|
|
},
|
|
"widgets_values": [
|
|
100
|
|
]
|
|
},
|
|
{
|
|
"id": 32,
|
|
"type": "ColorToRGBInt",
|
|
"pos": [
|
|
2290,
|
|
-210
|
|
],
|
|
"size": [
|
|
270,
|
|
58
|
|
],
|
|
"flags": {},
|
|
"order": 3,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "color_tint",
|
|
"localized_name": "color",
|
|
"name": "color",
|
|
"type": "COLOR",
|
|
"widget": {
|
|
"name": "color"
|
|
},
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"localized_name": "rgb_int",
|
|
"name": "rgb_int",
|
|
"type": "INT",
|
|
"links": [
|
|
47
|
|
]
|
|
}
|
|
],
|
|
"properties": {
|
|
"Node name for S&R": "ColorToRGBInt"
|
|
},
|
|
"widgets_values": [
|
|
"#45edf5"
|
|
]
|
|
},
|
|
{
|
|
"id": 31,
|
|
"type": "CustomCombo",
|
|
"pos": [
|
|
2290,
|
|
-110
|
|
],
|
|
"size": [
|
|
270,
|
|
222
|
|
],
|
|
"flags": {},
|
|
"order": 4,
|
|
"mode": 0,
|
|
"inputs": [
|
|
{
|
|
"label": "blend_mode",
|
|
"localized_name": "choice",
|
|
"name": "choice",
|
|
"type": "COMBO",
|
|
"widget": {
|
|
"name": "choice"
|
|
},
|
|
"link": null
|
|
}
|
|
],
|
|
"outputs": [
|
|
{
|
|
"localized_name": "STRING",
|
|
"name": "STRING",
|
|
"type": "STRING",
|
|
"links": null
|
|
},
|
|
{
|
|
"localized_name": "INDEX",
|
|
"name": "INDEX",
|
|
"type": "INT",
|
|
"links": [
|
|
46
|
|
]
|
|
}
|
|
],
|
|
"properties": {
|
|
"Node name for S&R": "CustomCombo"
|
|
},
|
|
"widgets_values": [
|
|
"add",
|
|
0,
|
|
"add",
|
|
"screen",
|
|
"soft",
|
|
"overlay",
|
|
"lighten",
|
|
""
|
|
]
|
|
}
|
|
],
|
|
"groups": [],
|
|
"links": [
|
|
{
|
|
"id": 51,
|
|
"origin_id": 34,
|
|
"origin_slot": 0,
|
|
"target_id": 30,
|
|
"target_slot": 2,
|
|
"type": "FLOAT"
|
|
},
|
|
{
|
|
"id": 50,
|
|
"origin_id": 35,
|
|
"origin_slot": 0,
|
|
"target_id": 30,
|
|
"target_slot": 3,
|
|
"type": "FLOAT"
|
|
},
|
|
{
|
|
"id": 52,
|
|
"origin_id": 33,
|
|
"origin_slot": 0,
|
|
"target_id": 30,
|
|
"target_slot": 4,
|
|
"type": "FLOAT"
|
|
},
|
|
{
|
|
"id": 46,
|
|
"origin_id": 31,
|
|
"origin_slot": 1,
|
|
"target_id": 30,
|
|
"target_slot": 6,
|
|
"type": "INT"
|
|
},
|
|
{
|
|
"id": 47,
|
|
"origin_id": 32,
|
|
"origin_slot": 0,
|
|
"target_id": 30,
|
|
"target_slot": 7,
|
|
"type": "INT"
|
|
},
|
|
{
|
|
"id": 45,
|
|
"origin_id": -10,
|
|
"origin_slot": 0,
|
|
"target_id": 30,
|
|
"target_slot": 0,
|
|
"type": "IMAGE"
|
|
},
|
|
{
|
|
"id": 53,
|
|
"origin_id": 30,
|
|
"origin_slot": 0,
|
|
"target_id": -20,
|
|
"target_slot": 0,
|
|
"type": "IMAGE"
|
|
}
|
|
],
|
|
"extra": {
|
|
"workflowRendererVersion": "LG"
|
|
},
|
|
"category": "Image Tools/Color adjust",
|
|
"description": "Adds a glow/bloom effect around bright image areas via GPU fragment shader."
|
|
}
|
|
]
|
|
}
|
|
} |