ComfyUI/comfy_extras/nodes_primitive.py
Silver 7d493629a4
Separate Int node without control_after_generate
Separate integer primitive that does not contain randomizing function which will act as primary integer primitive and for integers with randomizing, a new primitive named RandInt instead. 

This will greatly reduce canvas clutter when using primitive integer for purposes like steps, resolution and other use cases that does not need randomization nor are related to seed.

Having the randomizing element always present also runs the risk of the user accidentally leaving node at random on a primitive that then passes that value to a node that causes server to hang because of it. Possibly even worse.
2025-10-15 03:06:19 +02:00

129 lines
3.3 KiB
Python

import sys
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class String(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="PrimitiveString",
display_name="String",
category="utils/primitive",
inputs=[
io.String.Input("value"),
],
outputs=[io.String.Output()],
)
@classmethod
def execute(cls, value: str) -> io.NodeOutput:
return io.NodeOutput(value)
class StringMultiline(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="PrimitiveStringMultiline",
display_name="String (Multiline)",
category="utils/primitive",
inputs=[
io.String.Input("value", multiline=True),
],
outputs=[io.String.Output()],
)
@classmethod
def execute(cls, value: str) -> io.NodeOutput:
return io.NodeOutput(value)
class RandInt(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="PrimitiveRandomInt",
display_name="RandomInt",
category="utils/primitive",
inputs=[
io.Int.Input("value", min=-sys.maxsize, max=sys.maxsize, control_after_generate=True),
],
outputs=[io.Int.Output()],
)
@classmethod
def execute(cls, value: int) -> io.NodeOutput:
return io.NodeOutput(value)
class Int(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="PrimitiveInt",
display_name="Int",
category="utils/primitive",
inputs=[
io.Int.Input("value", min=-sys.maxsize, max=sys.maxsize),
],
outputs=[io.Int.Output()],
)
@classmethod
def execute(cls, value: int) -> io.NodeOutput:
return io.NodeOutput(value)
class Float(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="PrimitiveFloat",
display_name="Float",
category="utils/primitive",
inputs=[
io.Float.Input("value", min=-sys.maxsize, max=sys.maxsize),
],
outputs=[io.Float.Output()],
)
@classmethod
def execute(cls, value: float) -> io.NodeOutput:
return io.NodeOutput(value)
class Boolean(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="PrimitiveBoolean",
display_name="Boolean",
category="utils/primitive",
inputs=[
io.Boolean.Input("value"),
],
outputs=[io.Boolean.Output()],
)
@classmethod
def execute(cls, value: bool) -> io.NodeOutput:
return io.NodeOutput(value)
class PrimitivesExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [
String,
StringMultiline,
RandInt,
Int,
Float,
Boolean,
]
async def comfy_entrypoint() -> PrimitivesExtension:
return PrimitivesExtension()