ComfyUI/blueprints/Image Channels.json
Terry Jia 50076f3439
format blueprint (#13315)
Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-06 23:33:55 -04:00

323 lines
8.0 KiB
JSON

{
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"flags": {},
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"inputs": [
{
"label": "image",
"localized_name": "images.image0",
"name": "images.image0",
"type": "IMAGE",
"link": null
}
],
"outputs": [
{
"label": "R",
"localized_name": "IMAGE0",
"name": "IMAGE0",
"type": "IMAGE",
"links": []
},
{
"label": "G",
"localized_name": "IMAGE1",
"name": "IMAGE1",
"type": "IMAGE",
"links": []
},
{
"label": "B",
"localized_name": "IMAGE2",
"name": "IMAGE2",
"type": "IMAGE",
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},
{
"label": "A",
"localized_name": "IMAGE3",
"name": "IMAGE3",
"type": "IMAGE",
"links": []
}
],
"title": "Image Channels",
"properties": {
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},
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"version": 0.4,
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"config": {},
"name": "Image Channels",
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"label": "image",
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}
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"outputs": [
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"id": "605cb9c3-b065-4d9b-81d2-3ec331889b2b",
"name": "IMAGE0",
"type": "IMAGE",
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{
"id": "81460ee6-0131-402a-874f-6bf3001fc4ff",
"name": "IMAGE2",
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"localized_name": "IMAGE2",
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{
"id": "ae690246-80d4-4951-b1d9-9306d8a77417",
"name": "IMAGE3",
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"inputs": [
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"name": "images.image0",
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{
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"name": "fragment_shader",
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},
{
"localized_name": "size_mode",
"name": "size_mode",
"type": "COMFY_DYNAMICCOMBO_V3",
"widget": {
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},
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},
{
"label": "image1",
"localized_name": "images.image1",
"name": "images.image1",
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"type": "IMAGE",
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}
],
"outputs": [
{
"label": "R",
"localized_name": "IMAGE0",
"name": "IMAGE0",
"type": "IMAGE",
"links": [
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]
},
{
"label": "G",
"localized_name": "IMAGE1",
"name": "IMAGE1",
"type": "IMAGE",
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},
{
"label": "B",
"localized_name": "IMAGE2",
"name": "IMAGE2",
"type": "IMAGE",
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},
{
"label": "A",
"localized_name": "IMAGE3",
"name": "IMAGE3",
"type": "IMAGE",
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]
}
],
"properties": {
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"#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\nlayout(location = 1) out vec4 fragColor1;\nlayout(location = 2) out vec4 fragColor2;\nlayout(location = 3) out vec4 fragColor3;\n\nvoid main() {\n vec4 color = texture(u_image0, v_texCoord);\n // Output each channel as grayscale to separate render targets\n fragColor0 = vec4(vec3(color.r), 1.0); // Red channel\n fragColor1 = vec4(vec3(color.g), 1.0); // Green channel\n fragColor2 = vec4(vec3(color.b), 1.0); // Blue channel\n fragColor3 = vec4(vec3(color.a), 1.0); // Alpha channel\n}\n",
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"type": "IMAGE"
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"type": "IMAGE"
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"origin_slot": 2,
"target_id": -20,
"target_slot": 2,
"type": "IMAGE"
},
{
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"origin_id": 23,
"origin_slot": 3,
"target_id": -20,
"target_slot": 3,
"type": "IMAGE"
}
],
"extra": {
"workflowRendererVersion": "LG"
},
"category": "Image Tools/Color adjust"
}
]
}
}