ComfyUI/blueprints/Brightness and Contrast.json
linmoumou cc3e622d9f Add description field to all blueprint subgraphs
Sets the 'description' field on every subgraph blueprint node,
which will show on the node preview and tooltip. Covers all 51
blueprint files under blueprints/.
2026-05-08 10:20:49 +08:00

440 lines
11 KiB
JSON

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{
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"widget": {
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},
{
"localized_name": "size_mode",
"name": "size_mode",
"type": "COMFY_DYNAMICCOMBO_V3",
"widget": {
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}
],
"outputs": [
{
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"name": "IMAGE0",
"type": "IMAGE",
"links": [
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]
},
{
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"name": "IMAGE1",
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"links": null
},
{
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"name": "IMAGE2",
"type": "IMAGE",
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},
{
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"properties": {
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"widgets_values": [
"#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform float u_float0; // Brightness slider -100..100\nuniform float u_float1; // Contrast slider -100..100\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst float MID_GRAY = 0.18; // 18% reflectance\n\n// sRGB gamma 2.2 approximation\nvec3 srgbToLinear(vec3 c) {\n return pow(max(c, 0.0), vec3(2.2));\n}\n\nvec3 linearToSrgb(vec3 c) {\n return pow(max(c, 0.0), vec3(1.0/2.2));\n}\n\nfloat mapBrightness(float b) {\n return clamp(b / 100.0, -1.0, 1.0);\n}\n\nfloat mapContrast(float c) {\n return clamp(c / 100.0 + 1.0, 0.0, 2.0);\n}\n\nvoid main() {\n vec4 orig = texture(u_image0, v_texCoord);\n\n float brightness = mapBrightness(u_float0);\n float contrast = mapContrast(u_float1);\n\n vec3 lin = srgbToLinear(orig.rgb);\n\n lin = (lin - MID_GRAY) * contrast + brightness + MID_GRAY;\n\n // Convert back to sRGB\n vec3 result = linearToSrgb(clamp(lin, 0.0, 1.0));\n\n fragColor = vec4(result, orig.a);\n}\n",
"from_input"
]
}
],
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"type": "FLOAT"
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"type": "FLOAT"
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"target_slot": 0,
"type": "IMAGE"
}
],
"extra": {
"workflowRendererVersion": "LG"
},
"category": "Image Tools/Color adjust",
"description": "Adjusts image brightness and contrast levels."
}
]
},
"extra": {}
}