mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-05-10 17:22:36 +08:00
Updates subgraph descriptions across all 51 blueprints with accurate model details drawn from ComfyUI docs, including: - Flux.1 Dev: 12B open-weights, Pro-level quality - Flux.2 Klein 4B: fastest Flux, distilled architecture - Qwen-Image: 20B MMDiT, multilingual text rendering - Z-Image-Turbo: distilled 6B DiT, sub-second inference - LTX-2/2.3: 19B DiT audio-video foundation model - Wan2.2: open-source, 14B/1.3B variants - ACE-Step 1.5: ~1s full-song generation - GPU shader nodes consistently labeled as fragment shaders
310 lines
8.2 KiB
JSON
310 lines
8.2 KiB
JSON
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"name": "floats.u_float1",
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"label": "u_int0",
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"name": "ints.u_int0",
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"widget": {
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"name": "fragment_shader"
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},
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{
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"localized_name": "size_mode",
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"name": "size_mode",
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"localized_name": "IMAGE2",
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"name": "IMAGE2",
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"type": "IMAGE",
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"localized_name": "IMAGE3",
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"name": "IMAGE3",
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"type": "IMAGE",
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"properties": {
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"Node name for S&R": "GLSLShader"
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"widgets_values": [
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"#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform float u_float0; // strength [0.0 \u2013 2.0] typical: 0.3\u20131.0\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nvoid main() {\n vec2 texel = 1.0 / vec2(textureSize(u_image0, 0));\n \n // Sample center and neighbors\n vec4 center = texture(u_image0, v_texCoord);\n vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));\n vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));\n vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));\n vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));\n \n // Edge enhancement (Laplacian)\n vec4 edges = center * 4.0 - top - bottom - left - right;\n \n // Add edges back scaled by strength\n vec4 sharpened = center + edges * u_float0;\n \n fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);\n}",
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"from_input"
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]
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}
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],
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"groups": [],
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"links": [
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{
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"id": 36,
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"origin_id": 24,
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"origin_slot": 0,
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"target_id": 23,
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"target_slot": 2,
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"type": "FLOAT"
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},
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"id": 34,
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}
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],
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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Sharpen",
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"description": "Sharpens image details using a GPU fragment shader for enhanced clarity."
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}
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]
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}
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} |