mirror of
https://github.com/comfyanonymous/ComfyUI.git
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* Vertex Clustering, Mask Fix, Normal Fix * detects inverted mask * update the decimate mesh
1145 lines
41 KiB
Python
1145 lines
41 KiB
Python
import torch
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import numpy as np
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from typing_extensions import override
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from comfy_api.latest import ComfyExtension, IO, Types
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import copy
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import comfy.utils
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import logging
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import scipy
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def get_mesh_batch_item(mesh, index):
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if hasattr(mesh, "vertex_counts") and mesh.vertex_counts is not None:
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vertex_count = int(mesh.vertex_counts[index].item())
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face_count = int(mesh.face_counts[index].item())
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vertices = mesh.vertices[index, :vertex_count]
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faces = mesh.faces[index, :face_count]
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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if hasattr(mesh, "color_counts") and mesh.color_counts is not None:
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color_count = int(mesh.color_counts[index].item())
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colors = mesh.colors[index, :color_count]
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else:
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colors = mesh.colors[index, :vertex_count]
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return vertices, faces, colors
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colors = None
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if hasattr(mesh, "colors") and mesh.colors is not None:
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colors = mesh.colors[index]
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return mesh.vertices[index], mesh.faces[index], colors
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def pack_variable_mesh_batch(vertices, faces, colors=None):
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batch_size = len(vertices)
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max_vertices = max(v.shape[0] for v in vertices)
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max_faces = max(f.shape[0] for f in faces)
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packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
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packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
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vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
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face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
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for i, (v, f) in enumerate(zip(vertices, faces)):
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packed_vertices[i, :v.shape[0]] = v
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packed_faces[i, :f.shape[0]] = f
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mesh = Types.MESH(packed_vertices, packed_faces)
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mesh.vertex_counts = vertex_counts
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mesh.face_counts = face_counts
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if colors is not None:
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max_colors = max(c.shape[0] for c in colors)
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packed_colors = colors[0].new_zeros((batch_size, max_colors, colors[0].shape[1]))
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color_counts = torch.tensor([c.shape[0] for c in colors], device=colors[0].device, dtype=torch.int64)
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for i, c in enumerate(colors):
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packed_colors[i, :c.shape[0]] = c
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mesh.vertex_colors = packed_colors
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mesh.color_counts = color_counts
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return mesh
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def paint_mesh_with_voxels(mesh, voxel_coords, voxel_colors, resolution):
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"""
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Generic function to paint a mesh using nearest-neighbor colors from a sparse voxel field.
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"""
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device = comfy.model_management.vae_offload_device()
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origin = torch.tensor([-0.5, -0.5, -0.5], device=device)
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voxel_size = 1.0 / resolution
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# map voxels
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voxel_pos = voxel_coords.to(device).float() * voxel_size + origin
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verts = mesh.vertices.to(device).squeeze(0)
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voxel_colors = voxel_colors.to(device)
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voxel_pos_np = voxel_pos.numpy()
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verts_np = verts.numpy()
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tree = scipy.spatial.cKDTree(voxel_pos_np)
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# nearest neighbour k=1
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_, nearest_idx_np = tree.query(verts_np, k=1, workers=-1)
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nearest_idx = torch.from_numpy(nearest_idx_np).long()
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v_colors = voxel_colors[nearest_idx]
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# to [0, 1]
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srgb_colors = v_colors.clamp(0, 1)#(v_colors * 0.5 + 0.5).clamp(0, 1)
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# to Linear RGB (required for GLTF)
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linear_colors = torch.pow(srgb_colors, 2.2)
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final_colors = linear_colors.unsqueeze(0)
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out_mesh = copy.deepcopy(mesh)
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out_mesh.vertex_colors = final_colors
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return out_mesh
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class PaintMesh(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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return IO.Schema(
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node_id="PaintMesh",
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display_name="Paint Mesh",
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category="latent/3d",
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description=(
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"Paints the mesh using colors from the input voxel field by matching each vertex "
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"to the nearest voxel color."
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),
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inputs=[
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IO.Mesh.Input("mesh"),
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IO.Voxel.Input("voxel_colors")
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],
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outputs=[
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IO.Mesh.Output("mesh"),
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]
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)
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@classmethod
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def execute(cls, mesh, voxel_colors):
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voxels = voxel_colors
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coords = voxels.data
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colors = voxels.voxel_colors
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resolution = voxels.resolution
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if coords.shape[0] == 0:
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return IO.NodeOutput(paint_mesh_default_colors(mesh))
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mesh_batch_size = mesh.vertices.shape[0]
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if coords.shape[-1] == 4 and mesh_batch_size > 1:
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batch_idx = coords[:, 0].long()
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voxel_coords = coords[:, 1:]
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mesh_batch_size = mesh.vertices.shape[0]
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out_verts, out_faces, out_colors = [], [], []
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for i in range(mesh_batch_size):
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sel = batch_idx == i
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item_coords = voxel_coords[sel]
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item_colors = colors[sel]
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item_vertices, item_faces, _ = get_mesh_batch_item(mesh, i)
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item_mesh = Types.MESH(vertices=item_vertices.unsqueeze(0), faces=item_faces.unsqueeze(0))
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if item_coords.shape[0] == 0:
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painted = paint_mesh_default_colors(item_mesh)
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else:
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painted = paint_mesh_with_voxels(item_mesh, item_coords, item_colors, resolution=resolution)
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out_verts.append(painted.vertices.squeeze(0))
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out_faces.append(painted.faces.squeeze(0))
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out_colors.append(painted.vertex_colors.squeeze(0))
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out_mesh = pack_variable_mesh_batch(out_verts, out_faces, out_colors)
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return IO.NodeOutput(out_mesh)
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if coords.shape[-1] == 4:
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coords = coords[:, 1:]
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out_mesh = paint_mesh_with_voxels(mesh, coords, colors, resolution=resolution)
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return IO.NodeOutput(out_mesh)
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def paint_mesh_default_colors(mesh):
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out_mesh = copy.copy(mesh)
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vertex_count = mesh.vertices.shape[1]
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out_mesh.vertex_colors = mesh.vertices.new_zeros((1, vertex_count, 3))
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return out_mesh
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def fill_holes_fn(vertices, faces, max_perimeter=0.03):
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is_batched = vertices.ndim == 3
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if is_batched:
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v_list, f_list = [], []
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for i in range(vertices.shape[0]):
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v_i, f_i = fill_holes_fn(vertices[i], faces[i], max_perimeter)
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v_list.append(v_i)
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f_list.append(f_i)
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max_v = max(v.shape[0] for v in v_list)
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for i in range(len(v_list)):
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if v_list[i].shape[0] < max_v:
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pad = torch.zeros(max_v - v_list[i].shape[0], 3, device=v_list[i].device, dtype=v_list[i].dtype)
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v_list[i] = torch.cat([v_list[i], pad], dim=0)
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return torch.stack(v_list), torch.stack(f_list)
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device = vertices.device
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v = vertices
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f = faces
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if f.numel() == 0:
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return v, f
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edges = torch.cat([f[:, [0, 1]], f[:, [1, 2]], f[:, [2, 0]]], dim=0)
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edges_sorted, _ = torch.sort(edges, dim=1)
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max_v = v.shape[0]
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packed_undirected = edges_sorted[:, 0].long() * max_v + edges_sorted[:, 1].long()
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unique_packed, counts = torch.unique(packed_undirected, return_counts=True)
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boundary_packed = unique_packed[counts == 1]
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if boundary_packed.numel() == 0:
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return v, f
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boundary_mask = torch.isin(packed_undirected, boundary_packed)
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b_edges = edges_sorted[boundary_mask]
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adj = {}
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for i in range(b_edges.shape[0]):
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a = b_edges[i, 0].item()
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b = b_edges[i, 1].item()
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adj.setdefault(a, []).append(b)
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adj.setdefault(b, []).append(a)
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# Trace all boundary loops
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loops = []
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visited = set()
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for start_node in adj.keys():
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if start_node in visited:
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continue
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curr = start_node
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prev = -1
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loop = []
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while curr not in visited:
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visited.add(curr)
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loop.append(curr)
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neighbors = adj[curr]
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candidates = [n for n in neighbors if n != prev]
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if not candidates:
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loop = []
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break
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next_node = candidates[0]
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prev, curr = curr, next_node
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if curr == start_node:
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loops.append(loop)
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break
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if not loops:
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return v, f
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# Mesh normal for winding orientation only
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face_normals = torch.linalg.cross(
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v[f[:, 1]] - v[f[:, 0]],
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v[f[:, 2]] - v[f[:, 0]],
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dim=-1
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)
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mesh_normal = face_normals.mean(dim=0)
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mesh_normal = mesh_normal / (torch.norm(mesh_normal) + 1e-8)
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# === FIX: Fill ALL boundary loops below perimeter threshold ===
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new_verts = []
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new_faces = []
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v_idx = v.shape[0]
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for loop in loops:
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loop_t = torch.tensor(loop, device=device, dtype=torch.long)
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loop_v = v[loop_t]
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# Perimeter check
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next_v = torch.roll(loop_v, -1, dims=0)
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diffs = loop_v - next_v
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perimeter = torch.norm(diffs, dim=1).sum().item()
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if perimeter > max_perimeter:
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continue
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# Ensure CCW winding consistent with mesh
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cross = torch.linalg.cross(loop_v, next_v, dim=-1)
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loop_normal = cross.sum(dim=0)
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loop_normal = loop_normal / (torch.norm(loop_normal) + 1e-8)
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if torch.dot(loop_normal, mesh_normal) < 0:
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loop = loop[::-1]
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loop_t = torch.tensor(loop, device=device, dtype=torch.long)
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loop_v = v[loop_t]
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if len(loop) == 3:
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new_faces.append([loop[0], loop[1], loop[2]])
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else:
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centroid = loop_v.mean(dim=0)
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new_verts.append(centroid)
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for i in range(len(loop)):
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new_faces.append([loop[i], loop[(i + 1) % len(loop)], v_idx])
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v_idx += 1
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if new_verts:
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v = torch.cat([v, torch.stack(new_verts)], dim=0)
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if new_faces:
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f = torch.cat([f, torch.tensor(new_faces, device=device, dtype=torch.long)], dim=0)
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return v, f
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def _cleanup_mesh(verts, faces, min_angle_deg=0.5, max_aspect=100.0):
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if faces.numel() == 0:
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return verts, faces
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v0 = verts[faces[:, 0]]
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v1 = verts[faces[:, 1]]
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v2 = verts[faces[:, 2]]
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e0 = v1 - v0
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e1 = v2 - v1
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e2 = v0 - v2
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l0 = torch.norm(e0, dim=-1)
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l1 = torch.norm(e1, dim=-1)
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l2 = torch.norm(e2, dim=-1)
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n = torch.cross(e0, e2, dim=-1)
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area = torch.norm(n, dim=-1)
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max_edge = torch.max(torch.max(l0, l1), l2)
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aspect = max_edge * max_edge / (2.0 * area + 1e-12)
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cos_a = (l1 * l1 + l2 * l2 - l0 * l0) / (2 * l1 * l2 + 1e-12)
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cos_b = (l0 * l0 + l2 * l2 - l1 * l1) / (2 * l0 * l2 + 1e-12)
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cos_c = (l0 * l0 + l1 * l1 - l2 * l2) / (2 * l0 * l1 + 1e-12)
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cos_all = torch.stack([cos_a, cos_b, cos_c], dim=-1)
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angles = torch.acos(torch.clamp(cos_all, -1, 1)) * 180 / np.pi
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good = (aspect < max_aspect) & (angles.min(dim=1)[0] > min_angle_deg) & (area > 1e-12)
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faces = faces[good]
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if faces.numel() == 0:
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return verts, faces
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used = torch.zeros(verts.shape[0], dtype=torch.bool, device=verts.device)
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used[faces[:, 0]] = True
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used[faces[:, 1]] = True
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used[faces[:, 2]] = True
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remap = torch.full((verts.shape[0],), -1, dtype=torch.int64, device=verts.device)
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remap[used] = torch.arange(used.sum().item(), device=verts.device)
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verts = verts[used]
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faces = remap[faces]
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return verts, faces
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def _pytorch_edge_errors_fast(verts, Q, edges, stabilizer, max_edge_length_sq, mesh_scale_sq):
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n_edges = edges.shape[0]
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dtype = verts.dtype
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if n_edges == 0:
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return (torch.empty((0, 3), dtype=dtype, device=verts.device),
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torch.empty((0,), dtype=dtype, device=verts.device),
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torch.zeros((0,), dtype=torch.bool, device=verts.device))
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device = verts.device
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mesh_scale = (mesh_scale_sq) ** 0.5
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va = edges[:, 0]
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vb = edges[:, 1]
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Q0 = Q[va]
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Q1 = Q[vb]
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Qe = Q0 + Q1
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A = Qe[:, :3, :3] + torch.eye(3, device=device, dtype=dtype).unsqueeze(0) * stabilizer
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b = -Qe[:, :3, 3].unsqueeze(-1)
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dets = torch.det(A)
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good = dets.abs() > 1e-12
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opt = torch.zeros((n_edges, 3), dtype=dtype, device=device)
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if good.any():
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try:
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sol = torch.linalg.solve(A[good], b[good])
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opt[good] = sol.squeeze(-1)
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except Exception:
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good = torch.zeros_like(good)
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if (~good).any():
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bad_idx = torch.nonzero(~good, as_tuple=True)[0]
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opt[bad_idx] = (verts[va[bad_idx]] + verts[vb[bad_idx]]) * 0.5
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pa = verts[va]
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pb = verts[vb]
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el = torch.norm(pb - pa, dim=-1)
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dist_a = torch.norm(opt - pa, dim=-1)
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dist_b = torch.norm(opt - pb, dim=-1)
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wander_bad = (dist_a > 4.0 * el) | (dist_b > 4.0 * el)
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if wander_bad.any():
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bad_idx = torch.nonzero(wander_bad, as_tuple=True)[0]
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opt[bad_idx] = (verts[va[bad_idx]] + verts[vb[bad_idx]]) * 0.5
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v4 = torch.cat([opt, torch.ones((n_edges, 1), device=device, dtype=dtype)], dim=1)
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err = torch.abs(torch.einsum("ei,eij,ej->e", v4, Qe, v4))
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length_ok = el > mesh_scale * 1e-5
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error_ok = err < max_edge_length_sq
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nan_ok = ~torch.isnan(opt).any(dim=-1) & ~torch.isnan(err)
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valid = length_ok & error_ok & nan_ok
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return opt, err, valid
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def _build_quadrics_fast(verts, faces):
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v0 = verts[faces[:, 0]]
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v1 = verts[faces[:, 1]]
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v2 = verts[faces[:, 2]]
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e1 = v1 - v0
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e2 = v2 - v0
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n = torch.cross(e1, e2, dim=-1)
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area = torch.norm(n, dim=-1)
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mask = area > 1e-12
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n_norm = torch.zeros_like(n)
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n_norm[mask] = n[mask] / area[mask].unsqueeze(-1)
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d = -(n_norm * v0).sum(dim=-1, keepdim=True)
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p = torch.cat([n_norm, d], dim=-1)
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K = torch.einsum("fi,fj->fij", p, p)
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K = K * area[:, None, None]
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V = verts.shape[0]
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Q = torch.zeros((V, 4, 4), dtype=verts.dtype, device=verts.device)
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K_flat = K.reshape(-1, 16)
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Q_flat = Q.reshape(V, 16)
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for corner in range(3):
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idx = faces[:, corner].unsqueeze(1).expand(-1, 16)
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Q_flat.scatter_add_(0, idx, K_flat)
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return Q_flat.reshape(V, 4, 4)
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def _gpu_greedy_matching_fast(edges, err, v_alive, max_select):
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"""Vectorized greedy matching.
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Selects an independent set of edges (no two share a vertex) preferring
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lowest error. Replaces _gpu_greedy_sampled's Python per-edge loop with
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two scatter_reduce calls.
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"""
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device = edges.device
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n_edges = edges.shape[0]
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if n_edges == 0:
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return torch.empty(0, dtype=torch.int64, device=device)
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va = edges[:, 0]
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vb = edges[:, 1]
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num_verts = v_alive.shape[0]
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# Pack (error_bits, edge_idx) into one int64 so amin gives a unique winner.
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# err is non-negative finite float32 -> IEEE bits are monotonic.
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err32 = err.to(torch.float32).clamp(min=0).contiguous()
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err_bits = err32.view(torch.int32).to(torch.int64) & 0xFFFFFFFF
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edge_idx = torch.arange(n_edges, device=device, dtype=torch.int64)
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key = (err_bits << 32) | edge_idx
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INT64_MAX = torch.iinfo(torch.int64).max
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best_key = torch.full((num_verts,), INT64_MAX, dtype=torch.int64, device=device)
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best_key.scatter_reduce_(0, va, key, reduce='amin', include_self=True)
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best_key.scatter_reduce_(0, vb, key, reduce='amin', include_self=True)
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|
|
|
# An edge wins iff it is the min-key edge incident to BOTH its endpoints
|
|
# AND both endpoints are still alive.
|
|
is_winner = (key == best_key[va]) & (key == best_key[vb]) & v_alive[va] & v_alive[vb]
|
|
|
|
sel = torch.nonzero(is_winner, as_tuple=True)[0]
|
|
|
|
if sel.numel() > max_select:
|
|
sel_err = err[sel]
|
|
top = torch.topk(sel_err, max_select, largest=False).indices
|
|
sel = sel[top]
|
|
|
|
return sel
|
|
|
|
|
|
def _qem_simplify_fast(vertices, faces_in, colors_in, normals_in, target_faces, device, max_edge_length=None):
|
|
# Use float32 instead of float64. RTX-class consumer GPUs run FP32 ~32-64x
|
|
# faster than FP64, and QEM only needs the stabilizer for conditioning.
|
|
# Always copy=True so we can safely mutate verts/colors/normals in-place.
|
|
verts = vertices.detach().to(device=device, dtype=torch.float32, copy=True)
|
|
faces = faces_in.detach().to(device=device, dtype=torch.int64)
|
|
colors = (
|
|
colors_in.detach().to(device=device, dtype=torch.float32, copy=True)
|
|
if colors_in is not None
|
|
else None
|
|
)
|
|
# ADDED: Initialize normals
|
|
normals = (
|
|
normals_in.detach().to(device=device, dtype=torch.float32, copy=True)
|
|
if normals_in is not None
|
|
else None
|
|
)
|
|
|
|
num_verts = verts.shape[0]
|
|
num_faces = faces.shape[0]
|
|
|
|
logging.debug(f"[QEM-fast] Input: {num_verts} verts, {num_faces} faces, target={target_faces}")
|
|
|
|
v_alive = torch.ones(num_verts, dtype=torch.bool, device=device)
|
|
f_alive = torch.ones(num_faces, dtype=torch.bool, device=device)
|
|
|
|
Q = _build_quadrics_fast(verts, faces)
|
|
|
|
bbox = verts.max(dim=0)[0] - verts.min(dim=0)[0]
|
|
mesh_scale = torch.norm(bbox).item()
|
|
|
|
if max_edge_length is None or max_edge_length <= 0:
|
|
max_edge_length = mesh_scale * 2.0
|
|
|
|
if max_edge_length < 1e-6:
|
|
max_edge_length = 1.0
|
|
|
|
stabilizer = mesh_scale * mesh_scale * 0.001
|
|
max_edge_length_sq = max_edge_length * max_edge_length
|
|
mesh_scale_sq = mesh_scale * mesh_scale
|
|
|
|
iteration = 0
|
|
total_collapses = 0
|
|
last_faces = num_faces
|
|
|
|
while True:
|
|
n_faces = int(f_alive.sum().item())
|
|
|
|
if n_faces <= target_faces:
|
|
break
|
|
|
|
alive_v = torch.nonzero(v_alive, as_tuple=True)[0]
|
|
alive_f = torch.nonzero(f_alive, as_tuple=True)[0]
|
|
|
|
if alive_v.numel() <= 4 or alive_f.numel() == 0:
|
|
break
|
|
|
|
# Compact active mesh
|
|
vmap = torch.full((num_verts,), -1, dtype=torch.int64, device=device)
|
|
vmap[alive_v] = torch.arange(alive_v.numel(), device=device)
|
|
|
|
active_faces = faces[alive_f]
|
|
remapped = vmap[active_faces]
|
|
|
|
# Extract edges
|
|
e0 = remapped[:, [0, 1]]
|
|
e1 = remapped[:, [1, 2]]
|
|
e2 = remapped[:, [2, 0]]
|
|
edges = torch.cat([e0, e1, e2], dim=0)
|
|
edges = torch.sort(edges, dim=1)[0]
|
|
edges = edges[(edges >= 0).all(dim=1)]
|
|
edges = edges[edges[:, 0] != edges[:, 1]]
|
|
|
|
if edges.shape[0] == 0:
|
|
break
|
|
|
|
# Deduplicate edges
|
|
num_compact = alive_v.numel()
|
|
packed = edges[:, 0].long() * num_compact + edges[:, 1].long()
|
|
packed = torch.unique(packed)
|
|
edges = torch.stack([packed // num_compact, packed % num_compact], dim=1)
|
|
|
|
edges_orig = alive_v[edges]
|
|
|
|
# Filter by edge length
|
|
pa = verts[edges_orig[:, 0]]
|
|
pb = verts[edges_orig[:, 1]]
|
|
el = torch.norm(pb - pa, dim=-1)
|
|
short_enough = el < max_edge_length
|
|
|
|
if not short_enough.any():
|
|
max_edge_length = el.max().item() * 2.0
|
|
max_edge_length_sq = max_edge_length * max_edge_length
|
|
short_enough = el < max_edge_length
|
|
if not short_enough.any():
|
|
break
|
|
|
|
edges_orig = edges_orig[short_enough]
|
|
if edges_orig.shape[0] == 0:
|
|
break
|
|
|
|
# Sample edges for processing
|
|
n_edges_total = edges_orig.shape[0]
|
|
max_edges_to_process = 10_000_000
|
|
|
|
if n_edges_total > max_edges_to_process:
|
|
perm = torch.randint(0, n_edges_total, (max_edges_to_process,), device=device)
|
|
edges_orig = edges_orig[perm]
|
|
n_edges = max_edges_to_process
|
|
else:
|
|
n_edges = n_edges_total
|
|
|
|
optimal, err, valid = _pytorch_edge_errors_fast(
|
|
verts, Q, edges_orig, stabilizer, max_edge_length_sq, mesh_scale_sq
|
|
)
|
|
|
|
if not valid.any():
|
|
valid = torch.ones(n_edges, dtype=torch.bool, device=device)
|
|
|
|
valid_idx = torch.nonzero(valid, as_tuple=True)[0]
|
|
edges_orig = edges_orig[valid_idx]
|
|
optimal = optimal[valid_idx]
|
|
err = err[valid_idx]
|
|
|
|
faces_to_remove = n_faces - target_faces
|
|
max_collapses = min(1_000_000, max(10_000, faces_to_remove // 4))
|
|
|
|
sel = _gpu_greedy_matching_fast(edges_orig, err, v_alive, max_collapses)
|
|
|
|
if sel.numel() == 0:
|
|
break
|
|
|
|
v_a = edges_orig[sel, 0]
|
|
v_b = edges_orig[sel, 1]
|
|
|
|
# Apply collapses
|
|
verts[v_a] = optimal[sel]
|
|
v_alive[v_b] = False
|
|
Q[v_a] += Q[v_b]
|
|
|
|
if colors is not None:
|
|
colors[v_a] = (colors[v_a] + colors[v_b]) * 0.5
|
|
|
|
if normals is not None:
|
|
normals[v_a] = (normals[v_a] + normals[v_b]) * 0.5
|
|
|
|
merge_map = torch.arange(num_verts, device=device)
|
|
merge_map[v_b] = v_a
|
|
faces = merge_map[faces]
|
|
|
|
bad = (
|
|
(faces[:, 0] == faces[:, 1])
|
|
| (faces[:, 1] == faces[:, 2])
|
|
| (faces[:, 2] == faces[:, 0])
|
|
)
|
|
f_alive &= ~bad
|
|
|
|
total_collapses += v_a.numel()
|
|
iteration += 1
|
|
|
|
if iteration % 50 == 0 or n_faces < last_faces * 0.9:
|
|
logging.debug(f"[QEM-fast] Iter {iteration}: {total_collapses} collapses, {int(f_alive.sum().item())} faces, applied {v_a.numel()}")
|
|
last_faces = n_faces
|
|
|
|
if iteration % 5 == 0 and int(f_alive.sum().item()) < num_faces * 0.5:
|
|
faces = faces[f_alive]
|
|
f_alive = torch.ones(faces.shape[0], dtype=torch.bool, device=device)
|
|
num_faces = faces.shape[0]
|
|
|
|
if iteration > 5000:
|
|
break
|
|
|
|
# Finalize
|
|
final_v = verts[v_alive]
|
|
final_c = colors[v_alive] if colors is not None else None
|
|
|
|
remap = torch.full((num_verts,), -1, dtype=torch.int64, device=device)
|
|
remap[v_alive] = torch.arange(int(v_alive.sum().item()), device=device)
|
|
|
|
final_f_raw = faces[f_alive]
|
|
alive_mask = v_alive[final_f_raw].all(dim=1)
|
|
final_f_raw = final_f_raw[alive_mask]
|
|
final_f = remap[final_f_raw]
|
|
valid_faces = (final_f >= 0).all(dim=1)
|
|
final_f = final_f[valid_faces]
|
|
|
|
if final_f.numel() > 0:
|
|
final_f = torch.unique(torch.sort(final_f, dim=1)[0], dim=0)
|
|
|
|
final_v, final_f = _cleanup_mesh(final_v, final_f, min_angle_deg=0.5, max_aspect=100.0)
|
|
|
|
return final_v, final_f, final_c, None
|
|
|
|
|
|
def simplify_fn_fast(vertices, faces, colors=None, normals=None, target=100000, max_edge_length=None):
|
|
if vertices.ndim == 3:
|
|
v_list, f_list, c_list, n_list = [], [], [], []
|
|
for i in range(vertices.shape[0]):
|
|
c_in = colors[i] if colors is not None else None
|
|
n_in = normals[i] if normals is not None else None
|
|
v_i, f_i, c_i, n_i = simplify_fn_fast(vertices[i], faces[i], c_in, n_in, target, max_edge_length)
|
|
v_list.append(v_i)
|
|
f_list.append(f_i)
|
|
if c_i is not None:
|
|
c_list.append(c_i)
|
|
if n_i is not None:
|
|
n_list.append(n_i)
|
|
|
|
c_out = torch.stack(c_list) if len(c_list) > 0 else None
|
|
n_out = torch.stack(n_list) if len(n_list) > 0 else None
|
|
return torch.stack(v_list), torch.stack(f_list), c_out, n_out
|
|
|
|
if faces.shape[0] <= target:
|
|
return vertices, faces, colors, normals
|
|
|
|
device = vertices.device
|
|
dtype = vertices.dtype
|
|
face_dtype = faces.dtype
|
|
color_dtype = colors.dtype if colors is not None else None
|
|
# ADDED: Normal dtype
|
|
normal_dtype = normals.dtype if normals is not None else None
|
|
|
|
# Pass tensors directly; _qem_simplify_fast handles dtype/device + copy.
|
|
out_v, out_f, out_c, out_n = _qem_simplify_fast(
|
|
vertices, faces, colors, normals, target, device, max_edge_length
|
|
)
|
|
|
|
final_v = out_v.to(device=device, dtype=dtype)
|
|
final_f = out_f.to(device=device, dtype=face_dtype)
|
|
final_c = (
|
|
out_c.to(device=device, dtype=color_dtype)
|
|
if out_c is not None
|
|
else None
|
|
)
|
|
final_n = (
|
|
out_n.to(device=device, dtype=normal_dtype)
|
|
if out_n is not None
|
|
else None
|
|
)
|
|
return final_v, final_f, final_c, final_n
|
|
|
|
def simplify_fn_vertex(vertices, faces, colors=None, target=100000):
|
|
if vertices.ndim == 3:
|
|
v_list, f_list, c_list = [], [], []
|
|
for i in range(vertices.shape[0]):
|
|
c_in = colors[i] if colors is not None else None
|
|
v_i, f_i, c_i = simplify_fn_vertex(vertices[i], faces[i], c_in, target)
|
|
v_list.append(v_i)
|
|
f_list.append(f_i)
|
|
if c_i is not None:
|
|
c_list.append(c_i)
|
|
|
|
c_out = torch.stack(c_list) if len(c_list) > 0 else None
|
|
return torch.stack(v_list), torch.stack(f_list), c_out
|
|
|
|
if faces.shape[0] <= target:
|
|
return vertices, faces, colors
|
|
|
|
device = vertices.device
|
|
target_v = max(target / 4.0, 1.0)
|
|
|
|
min_v = vertices.min(dim=0)[0]
|
|
max_v = vertices.max(dim=0)[0]
|
|
extent = max_v - min_v
|
|
|
|
volume = (extent[0] * extent[1] * extent[2]).clamp(min=1e-8)
|
|
cell_size = (volume / target_v) ** (1/3.0)
|
|
|
|
# Use CPU-side ordered reductions here so repeated runs produce identical
|
|
# simplified meshes instead of relying on GPU scatter-add accumulation order.
|
|
vertices_np = vertices.detach().cpu().numpy()
|
|
faces_np = faces.detach().cpu().numpy()
|
|
colors_np = colors.detach().cpu().numpy() if colors is not None else None
|
|
min_v_np = min_v.detach().cpu().numpy()
|
|
cell_size_value = float(cell_size.detach().cpu())
|
|
|
|
quantized = np.rint((vertices_np - min_v_np) / cell_size_value).astype(np.int64)
|
|
unique_coords, inverse_indices = np.unique(quantized, axis=0, return_inverse=True)
|
|
num_cells = unique_coords.shape[0]
|
|
|
|
new_vertices_np = np.zeros((num_cells, 3), dtype=vertices_np.dtype)
|
|
np.add.at(new_vertices_np, inverse_indices, vertices_np)
|
|
|
|
counts_np = np.bincount(inverse_indices, minlength=num_cells).astype(vertices_np.dtype).reshape(-1, 1)
|
|
new_vertices_np = new_vertices_np / np.clip(counts_np, 1, None)
|
|
|
|
new_colors = None
|
|
if colors_np is not None:
|
|
new_colors_np = np.zeros((num_cells, colors_np.shape[1]), dtype=colors_np.dtype)
|
|
np.add.at(new_colors_np, inverse_indices, colors_np)
|
|
new_colors = new_colors_np / np.clip(counts_np, 1, None)
|
|
|
|
new_faces = inverse_indices[faces_np]
|
|
valid_mask = (new_faces[:, 0] != new_faces[:, 1]) & \
|
|
(new_faces[:, 1] != new_faces[:, 2]) & \
|
|
(new_faces[:, 2] != new_faces[:, 0])
|
|
new_faces = new_faces[valid_mask]
|
|
|
|
if new_faces.size == 0:
|
|
final_vertices_np = new_vertices_np[:0]
|
|
final_faces_np = np.empty((0, 3), dtype=np.int64)
|
|
final_colors_np = new_colors[:0] if new_colors is not None else None
|
|
else:
|
|
unique_face_indices, inv_face = np.unique(new_faces.reshape(-1), return_inverse=True)
|
|
final_vertices_np = new_vertices_np[unique_face_indices]
|
|
final_faces_np = inv_face.reshape(-1, 3).astype(np.int64)
|
|
final_colors_np = new_colors[unique_face_indices] if new_colors is not None else None
|
|
|
|
final_vertices = torch.from_numpy(final_vertices_np).to(device=device, dtype=vertices.dtype)
|
|
final_faces = torch.from_numpy(final_faces_np).to(device=device, dtype=faces.dtype)
|
|
final_colors = torch.from_numpy(final_colors_np).to(device=device, dtype=colors.dtype) if final_colors_np is not None else None
|
|
|
|
return final_vertices, final_faces, final_colors
|
|
|
|
def compute_vertex_normals(verts, faces):
|
|
"""Computes area-weighted vertex normals."""
|
|
# QUICK FIX: Ensure indices are int64 for scatter_add_
|
|
faces_long = faces.to(torch.int64)
|
|
|
|
i0, i1, i2 = faces_long[:, 0], faces_long[:, 1], faces_long[:, 2]
|
|
v0, v1, v2 = verts[i0], verts[i1], verts[i2]
|
|
|
|
# calculate unnormalized face normals (magnitude is proportional to area)
|
|
face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1)
|
|
|
|
# accumulate face normals to vertices
|
|
vertex_normals = torch.zeros_like(verts)
|
|
vertex_normals.scatter_add_(0, i0.unsqueeze(-1).expand_as(face_normals), face_normals)
|
|
vertex_normals.scatter_add_(0, i1.unsqueeze(-1).expand_as(face_normals), face_normals)
|
|
vertex_normals.scatter_add_(0, i2.unsqueeze(-1).expand_as(face_normals), face_normals)
|
|
|
|
return torch.nn.functional.normalize(vertex_normals, p=2, dim=-1, eps=1e-6)
|
|
|
|
def _process_mesh_batch(mesh, per_item_fn):
|
|
"""Handles list/batched/single mesh dispatching, color extraction, and stacking."""
|
|
mesh = copy.deepcopy(mesh)
|
|
|
|
def process_single(v, f, c, bar):
|
|
v, f, c = per_item_fn(v, f, c)
|
|
bar.update(1)
|
|
return v, f, c
|
|
|
|
is_list = isinstance(mesh.vertices, list)
|
|
is_batched_tensor = not is_list and mesh.vertices.ndim == 3
|
|
|
|
if is_list or is_batched_tensor:
|
|
out_v, out_f, out_c = [], [], []
|
|
bsz = len(mesh.vertices) if is_list else mesh.vertices.shape[0]
|
|
bar = comfy.utils.ProgressBar(bsz)
|
|
|
|
for i in range(bsz):
|
|
v_i = mesh.vertices[i]
|
|
f_i = mesh.faces[i]
|
|
c_i = None
|
|
if hasattr(mesh, 'vertex_colors') and mesh.vertex_colors is not None:
|
|
c_i = mesh.vertex_colors[i] if (isinstance(mesh.vertex_colors, list) or mesh.vertex_colors.ndim == 3) else mesh.vertex_colors
|
|
|
|
v_i, f_i, c_i = process_single(v_i, f_i, c_i, bar)
|
|
|
|
out_v.append(v_i)
|
|
out_f.append(f_i)
|
|
if c_i is not None:
|
|
out_c.append(c_i)
|
|
|
|
if all(v.shape == out_v[0].shape for v in out_v) and all(f.shape == out_f[0].shape for f in out_f):
|
|
mesh.vertices = torch.stack(out_v)
|
|
mesh.faces = torch.stack(out_f)
|
|
if out_c:
|
|
mesh.vertex_colors = torch.stack(out_c)
|
|
else:
|
|
mesh.vertices = out_v
|
|
mesh.faces = out_f
|
|
if out_c:
|
|
mesh.vertex_colors = out_c
|
|
else:
|
|
c = mesh.vertex_colors if hasattr(mesh, 'vertex_colors') and mesh.vertex_colors is not None else None
|
|
bar = comfy.utils.ProgressBar(1)
|
|
v, f, c = process_single(mesh.vertices, mesh.faces, c, bar)
|
|
mesh.vertices = v
|
|
mesh.faces = f
|
|
if c is not None:
|
|
mesh.vertex_colors = c
|
|
|
|
return IO.NodeOutput(mesh)
|
|
|
|
|
|
def fix_face_orientation(vertices, faces, reference_normals=None):
|
|
num_faces = faces.shape[0]
|
|
if num_faces == 0:
|
|
return faces
|
|
|
|
device = faces.device
|
|
corrected = faces.clone()
|
|
|
|
idx = torch.tensor([[0, 1], [1, 2], [2, 0]], dtype=torch.int64, device=device)
|
|
edges = corrected[:, idx] # (num_faces, 3, 2)
|
|
|
|
edges_canon = torch.sort(edges, dim=2)[0]
|
|
edges_flat = edges_canon.view(-1, 2)
|
|
|
|
max_vert = vertices.shape[0]
|
|
edge_hash = edges_flat[:, 0] * max_vert + edges_flat[:, 1]
|
|
|
|
hash_sorted, sort_idx = torch.sort(edge_hash)
|
|
|
|
hash_diff = hash_sorted[1:] != hash_sorted[:-1]
|
|
hash_diff = torch.cat([torch.tensor([True], device=device), hash_diff])
|
|
unique_starts = torch.nonzero(hash_diff, as_tuple=True)[0]
|
|
unique_ends = torch.cat([unique_starts[1:], torch.tensor([len(hash_sorted)], device=device)])
|
|
run_lengths = unique_ends - unique_starts
|
|
|
|
manifold_mask = run_lengths == 2
|
|
manifold_starts = unique_starts[manifold_mask]
|
|
|
|
component_id_np = np.full(num_faces, -1, dtype=np.int64)
|
|
|
|
if manifold_starts.numel() > 0:
|
|
# Replaces slow, nested element-wise matching with direct index mapping
|
|
f_a = sort_idx[manifold_starts] // 3
|
|
f_b = sort_idx[manifold_starts + 1] // 3
|
|
local_edge_a = sort_idx[manifold_starts] % 3
|
|
local_edge_b = sort_idx[manifold_starts + 1] % 3
|
|
|
|
dir_edge_a = edges[f_a, local_edge_a]
|
|
dir_edge_b = edges[f_b, local_edge_b]
|
|
|
|
opposite = (dir_edge_a == dir_edge_b.flip(dims=[1])).all(dim=1)
|
|
needs_flip_rel = ~opposite
|
|
|
|
adj_faces = torch.cat([f_a, f_b])
|
|
adj_neighbors = torch.cat([f_b, f_a])
|
|
adj_flip = torch.cat([needs_flip_rel, needs_flip_rel])
|
|
|
|
adj_order = torch.argsort(adj_faces)
|
|
adj_faces_np = adj_faces[adj_order].cpu().numpy()
|
|
adj_neighbors_np = adj_neighbors[adj_order].cpu().numpy()
|
|
adj_flip_np = adj_flip[adj_order].cpu().numpy()
|
|
|
|
# Build CSR-style adjacency on CPU using NumPy
|
|
adj_ptr_np = np.zeros(num_faces + 1, dtype=np.int64)
|
|
counts_np = np.bincount(adj_faces_np, minlength=num_faces)
|
|
adj_ptr_np[1:] = np.cumsum(counts_np)
|
|
|
|
visited_np = np.zeros(num_faces, dtype=bool)
|
|
flip_state_np = np.zeros(num_faces, dtype=bool)
|
|
comp_counter = 0
|
|
|
|
queue_np = np.empty(num_faces, dtype=np.int64)
|
|
|
|
for seed in range(num_faces):
|
|
if visited_np[seed]:
|
|
continue
|
|
|
|
visited_np[seed] = True
|
|
component_id_np[seed] = comp_counter
|
|
q_head = 0
|
|
q_tail = 1
|
|
queue_np[0] = seed
|
|
|
|
while q_head < q_tail:
|
|
current = queue_np[q_head]
|
|
q_head += 1
|
|
|
|
start = adj_ptr_np[current]
|
|
end = adj_ptr_np[current + 1]
|
|
if start == end:
|
|
continue
|
|
|
|
nbrs = adj_neighbors_np[start:end]
|
|
flips = adj_flip_np[start:end]
|
|
src_flip = flip_state_np[current]
|
|
|
|
unvisited_mask = ~visited_np[nbrs]
|
|
if not np.any(unvisited_mask):
|
|
continue
|
|
|
|
nbrs_new = nbrs[unvisited_mask]
|
|
flips_new = flips[unvisited_mask]
|
|
|
|
visited_np[nbrs_new] = True
|
|
component_id_np[nbrs_new] = comp_counter
|
|
|
|
# NumPy bitwise XOR is fast and direct
|
|
flip_state_np[nbrs_new] = flips_new ^ src_flip
|
|
|
|
n_new = len(nbrs_new)
|
|
queue_np[q_tail:q_tail + n_new] = nbrs_new
|
|
q_tail += n_new
|
|
|
|
comp_counter += 1
|
|
|
|
flip_state = torch.from_numpy(flip_state_np).to(device=device)
|
|
component_id = torch.from_numpy(component_id_np).to(device=device)
|
|
|
|
if flip_state.any():
|
|
corrected[flip_state] = corrected[flip_state][:, [0, 2, 1]]
|
|
else:
|
|
component_id = torch.arange(num_faces, device=device)
|
|
|
|
v0 = vertices[corrected[:, 0]]
|
|
v1 = vertices[corrected[:, 1]]
|
|
v2 = vertices[corrected[:, 2]]
|
|
|
|
face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1)
|
|
face_normals = face_normals / (torch.norm(face_normals, dim=-1, keepdim=True) + 1e-8)
|
|
|
|
num_components = int(component_id.max().item()) + 1 if component_id.numel() > 0 else 0
|
|
|
|
if reference_normals is not None:
|
|
n0 = reference_normals[corrected[:, 0]]
|
|
n1 = reference_normals[corrected[:, 1]]
|
|
n2 = reference_normals[corrected[:, 2]]
|
|
ref_normals = (n0 + n1 + n2) / 3.0
|
|
ref_normals = ref_normals / (torch.norm(ref_normals, dim=-1, keepdim=True) + 1e-8)
|
|
|
|
votes = (face_normals * ref_normals).sum(dim=-1)
|
|
|
|
outward_votes_comp = torch.zeros(num_components, dtype=torch.int64, device=device)
|
|
inward_votes_comp = torch.zeros(num_components, dtype=torch.int64, device=device)
|
|
|
|
outward_votes_comp.scatter_add_(0, component_id, (votes > 0).to(torch.int64))
|
|
inward_votes_comp.scatter_add_(0, component_id, (votes < 0).to(torch.int64))
|
|
|
|
n_faces_comp_int = torch.zeros(num_components, dtype=torch.int64, device=device)
|
|
n_faces_comp_int.scatter_add_(0, component_id, torch.ones(num_faces, dtype=torch.int64, device=device))
|
|
|
|
thresholds = torch.maximum(torch.ones_like(n_faces_comp_int), n_faces_comp_int // 10)
|
|
should_flip_comp = inward_votes_comp > outward_votes_comp + thresholds
|
|
else:
|
|
# Vectorized 3-Axis Extreme Majority Vote (Geometrically Infallible)
|
|
face_centroids = (v0 + v1 + v2) / 3.0
|
|
|
|
votes_by_axis = []
|
|
for axis in range(3):
|
|
coords = face_centroids[:, axis]
|
|
|
|
# Double stable sort acts as a vectorized lexsort on (coords, component_id)
|
|
sort_idx = torch.argsort(coords, stable=True)
|
|
sort_idx = sort_idx[torch.argsort(component_id[sort_idx], stable=True)]
|
|
|
|
# Find group boundaries to get the extreme outer face along this axis per component
|
|
comp_id_sorted = component_id[sort_idx]
|
|
group_ends = torch.nonzero(comp_id_sorted[1:] != comp_id_sorted[:-1], as_tuple=True)[0]
|
|
group_ends = torch.cat([group_ends, torch.tensor([len(comp_id_sorted) - 1], device=device)])
|
|
|
|
extreme_face_indices = sort_idx[group_ends]
|
|
extreme_normals = face_normals[extreme_face_indices]
|
|
|
|
# Normal's component along the respective axis should be positive
|
|
votes_by_axis.append(extreme_normals[:, axis] > 0)
|
|
|
|
stacked_votes = torch.stack(votes_by_axis, dim=0)
|
|
should_flip_comp = stacked_votes.sum(dim=0) < 2 # False if at least 2 axes agree outward
|
|
|
|
should_flip_face = should_flip_comp[component_id]
|
|
if should_flip_face.any():
|
|
corrected[should_flip_face] = corrected[should_flip_face][:, [0, 2, 1]]
|
|
|
|
return corrected
|
|
|
|
|
|
def unweld_and_offset_mesh(vertices, faces, colors=None, z_offset=1e-4):
|
|
is_batched = vertices.ndim == 3
|
|
device = vertices.device
|
|
|
|
if is_batched:
|
|
B = vertices.shape[0]
|
|
F = faces.shape[1]
|
|
|
|
# 1. Advanced index broadcast to pull all faces in parallel without any Python loops
|
|
batch_idx = torch.arange(B, device=device).view(-1, 1, 1)
|
|
v_faces = vertices[batch_idx, faces] # shape (B, F, 3, 3)
|
|
|
|
v0, v1, v2 = v_faces[:, :, 0], v_faces[:, :, 1], v_faces[:, :, 2]
|
|
|
|
# 2. Compute face normals
|
|
fn = torch.cross(v1 - v0, v2 - v0, dim=-1)
|
|
fn = fn / (torch.norm(fn, dim=-1, keepdim=True) + 1e-8)
|
|
|
|
# 3. Translate directly along the face normals in parallel
|
|
offset_verts = v_faces + fn.unsqueeze(2) * z_offset
|
|
out_v = offset_verts.reshape(B, -1, 3)
|
|
|
|
# 4. Generate identical faces for all batches using constant expansion (O(1))
|
|
f_single = torch.arange(F * 3, device=device).reshape(-1, 3)
|
|
out_f = f_single.unsqueeze(0).expand(B, -1, -1)
|
|
|
|
if colors is not None:
|
|
c_faces = colors[batch_idx, faces]
|
|
out_c = c_faces.reshape(B, -1, colors.shape[-1])
|
|
return out_v, out_f, out_c
|
|
return out_v, out_f
|
|
|
|
# --- Unbatched (Single Mesh) ---
|
|
v_faces = vertices[faces] # shape (F, 3, 3)
|
|
v0, v1, v2 = v_faces[:, 0], v_faces[:, 1], v_faces[:, 2]
|
|
|
|
# Compute face normals
|
|
fn = torch.cross(v1 - v0, v2 - v0, dim=-1)
|
|
fn = fn / (torch.norm(fn, dim=-1, keepdim=True) + 1e-8)
|
|
|
|
# Offset each face's private vertices along its face normal
|
|
offset_verts = v_faces + fn.unsqueeze(1) * z_offset
|
|
offset_verts = offset_verts.reshape(-1, 3)
|
|
|
|
# Generate sequential face indices for the unwelded vertices
|
|
f_unwelded = torch.arange(faces.shape[0] * 3, device=vertices.device).reshape(-1, 3)
|
|
|
|
if colors is not None:
|
|
c_faces = colors[faces]
|
|
c_unwelded = c_faces.reshape(-1, colors.shape[-1])
|
|
return offset_verts, f_unwelded, c_unwelded
|
|
|
|
return offset_verts, f_unwelded, None
|
|
|
|
class DecimateMesh(IO.ComfyNode):
|
|
@classmethod
|
|
def define_schema(cls):
|
|
return IO.Schema(
|
|
node_id="DecimateMesh",
|
|
display_name="Decimate Mesh",
|
|
category="latent/3d",
|
|
description="Simplifies a mesh to a target face count using QEM.",
|
|
inputs=[
|
|
IO.Mesh.Input("mesh"),
|
|
IO.Int.Input("target_face_count", default=200_000, min=0, max=50_000_000,
|
|
tooltip="Target maximum number of faces. Set to 0 to disable."),
|
|
],
|
|
outputs=[IO.Mesh.Output("mesh")],
|
|
)
|
|
|
|
@classmethod
|
|
def execute(cls, mesh, target_face_count):
|
|
def _fn(v, f, c):
|
|
if target_face_count > 0 and f.shape[0] > target_face_count:
|
|
try:
|
|
v0, v1, v2 = v[f[:, 0]], v[f[:, 1]], v[f[:, 2]]
|
|
fn = torch.cross(v1 - v0, v2 - v0, dim=-1)
|
|
fn = fn / (torch.norm(fn, dim=-1, keepdim=True) + 1e-8)
|
|
|
|
n = torch.zeros_like(v)
|
|
n.index_add_(0, f[:, 0], fn)
|
|
n.index_add_(0, f[:, 1], fn)
|
|
n.index_add_(0, f[:, 2], fn)
|
|
n = n / (torch.norm(n, dim=-1, keepdim=True) + 1e-8)
|
|
|
|
v, f, c, _ = simplify_fn_fast(v, f, colors=c, normals=n, target=target_face_count)
|
|
f = fix_face_orientation(v, f)
|
|
v, f, c = unweld_and_offset_mesh(v, f, colors=c, z_offset=1e-4)
|
|
except Exception as e:
|
|
logging.warning("Ran into an error while QEM Simplifying, falling back to vertex clustering:\n" + str(e))
|
|
v, f, c = simplify_fn_vertex(v, f, c, target_face_count)
|
|
return v, f, c
|
|
return _process_mesh_batch(mesh, _fn)
|
|
|
|
|
|
class FillHoles(IO.ComfyNode):
|
|
@classmethod
|
|
def define_schema(cls):
|
|
return IO.Schema(
|
|
node_id="FillHoles",
|
|
display_name="Fill Holes",
|
|
category="latent/3d",
|
|
description="Fills holes in a mesh up to a maximum perimeter threshold.",
|
|
inputs=[
|
|
IO.Mesh.Input("mesh"),
|
|
IO.Float.Input("max_perimeter", default=0.03, min=0.0, step=0.0001,
|
|
tooltip="Maximum hole perimeter to fill. Set to 0 to disable."),
|
|
],
|
|
outputs=[IO.Mesh.Output("mesh")],
|
|
)
|
|
|
|
@classmethod
|
|
def execute(cls, mesh, max_perimeter):
|
|
def _fn(v, f, c):
|
|
if max_perimeter > 0:
|
|
v, f = fill_holes_fn(v, f, max_perimeter=max_perimeter)
|
|
return v, f, c
|
|
return _process_mesh_batch(mesh, _fn)
|
|
|
|
class PostProcessMeshExtension(ComfyExtension):
|
|
@override
|
|
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
|
|
return [
|
|
FillHoles,
|
|
DecimateMesh,
|
|
PaintMesh
|
|
]
|
|
|
|
|
|
async def comfy_entrypoint() -> PostProcessMeshExtension:
|
|
return PostProcessMeshExtension()
|