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* feat: Add search_aliases field to node schema
Adds `search_aliases` field to improve node discoverability. Users can define alternative search terms for nodes (e.g., "text concat" → StringConcatenate).
Changes:
- Add `search_aliases: list[str]` to V3 Schema
- Add `SEARCH_ALIASES` support for V1 nodes
- Include field in `/object_info` response
- Add aliases to high-priority core nodes
V1 usage:
```python
class MyNode:
SEARCH_ALIASES = ["alt name", "synonym"]
```
V3 usage:
```python
io.Schema(
node_id="MyNode",
search_aliases=["alt name", "synonym"],
...
)
```
## Related PRs
- Frontend: Comfy-Org/ComfyUI_frontend#XXXX (draft - merge after this)
- Docs: Comfy-Org/docs#XXXX (draft - merge after stable)
* Propagate search_aliases through V3 Schema.get_v1_info to NodeInfoV1
* feat: add SEARCH_ALIASES for core nodes (#12016)
Add search aliases to 22 core nodes in nodes.py to improve node discoverability:
- Checkpoint/model loaders: CheckpointLoader, DiffusersLoader
- Conditioning nodes: ConditioningAverage, ConditioningSetArea, ConditioningSetMask, ConditioningZeroOut
- Style nodes: StyleModelApply
- Image nodes: LoadImageMask, LoadImageOutput, ImageBatch, ImageInvert, ImagePadForOutpaint
- Latent nodes: LoadLatent, SaveLatent, LatentBlend, LatentComposite, LatentCrop, LatentFlip, LatentFromBatch, LatentUpscale, LatentUpscaleBy, RepeatLatentBatch
* feat: add SEARCH_ALIASES for image, mask, and string nodes (#12017)
Add search aliases to nodes in comfy_extras for better discoverability:
- nodes_mask.py: mask manipulation nodes
- nodes_images.py: image processing nodes
- nodes_post_processing.py: post-processing effect nodes
- nodes_string.py: string manipulation nodes
- nodes_compositing.py: compositing nodes
- nodes_morphology.py: morphological operation nodes
- nodes_latent.py: latent space nodes
Uses search_aliases parameter in io.Schema() for v3 nodes.
* feat: add SEARCH_ALIASES for audio and video nodes (#12018)
Add search aliases to audio and video nodes for better discoverability:
- nodes_audio.py: audio loading, saving, and processing nodes
- nodes_video.py: video loading and processing nodes
- nodes_wan.py: WAN model nodes
Uses search_aliases parameter in io.Schema() for v3 nodes.
* feat: add SEARCH_ALIASES for model and misc nodes (#12019)
Add search aliases to model-related and miscellaneous nodes:
- Model nodes: nodes_model_merging.py, nodes_model_advanced.py, nodes_lora_extract.py
- Sampler nodes: nodes_custom_sampler.py, nodes_align_your_steps.py
- Control nodes: nodes_controlnet.py, nodes_attention_multiply.py, nodes_hooks.py
- Training nodes: nodes_train.py, nodes_dataset.py
- Utility nodes: nodes_logic.py, nodes_canny.py, nodes_differential_diffusion.py
- Architecture-specific: nodes_sd3.py, nodes_pixart.py, nodes_lumina2.py, nodes_kandinsky5.py, nodes_hidream.py, nodes_fresca.py, nodes_hunyuan3d.py
- Media nodes: nodes_load_3d.py, nodes_webcam.py, nodes_preview_any.py, nodes_wanmove.py
Uses search_aliases parameter in io.Schema() for v3 nodes, SEARCH_ALIASES class attribute for legacy nodes.
111 lines
3.8 KiB
Python
111 lines
3.8 KiB
Python
import nodes
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import folder_paths
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import os
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from typing_extensions import override
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from comfy_api.latest import IO, ComfyExtension, InputImpl, UI
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from pathlib import Path
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def normalize_path(path):
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return path.replace('\\', '/')
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class Load3D(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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input_dir = os.path.join(folder_paths.get_input_directory(), "3d")
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os.makedirs(input_dir, exist_ok=True)
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input_path = Path(input_dir)
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base_path = Path(folder_paths.get_input_directory())
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files = [
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normalize_path(str(file_path.relative_to(base_path)))
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for file_path in input_path.rglob("*")
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if file_path.suffix.lower() in {'.gltf', '.glb', '.obj', '.fbx', '.stl', '.spz', '.splat', '.ply', '.ksplat'}
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]
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return IO.Schema(
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node_id="Load3D",
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display_name="Load 3D & Animation",
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category="3d",
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is_experimental=True,
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inputs=[
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IO.Combo.Input("model_file", options=sorted(files), upload=IO.UploadType.model),
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IO.Load3D.Input("image"),
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IO.Int.Input("width", default=1024, min=1, max=4096, step=1),
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IO.Int.Input("height", default=1024, min=1, max=4096, step=1),
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],
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outputs=[
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IO.Image.Output(display_name="image"),
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IO.Mask.Output(display_name="mask"),
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IO.String.Output(display_name="mesh_path"),
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IO.Image.Output(display_name="normal"),
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IO.Load3DCamera.Output(display_name="camera_info"),
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IO.Video.Output(display_name="recording_video"),
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],
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)
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@classmethod
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def execute(cls, model_file, image, **kwargs) -> IO.NodeOutput:
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image_path = folder_paths.get_annotated_filepath(image['image'])
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mask_path = folder_paths.get_annotated_filepath(image['mask'])
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normal_path = folder_paths.get_annotated_filepath(image['normal'])
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load_image_node = nodes.LoadImage()
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output_image, ignore_mask = load_image_node.load_image(image=image_path)
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ignore_image, output_mask = load_image_node.load_image(image=mask_path)
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normal_image, ignore_mask2 = load_image_node.load_image(image=normal_path)
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video = None
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if image['recording'] != "":
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recording_video_path = folder_paths.get_annotated_filepath(image['recording'])
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video = InputImpl.VideoFromFile(recording_video_path)
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return IO.NodeOutput(output_image, output_mask, model_file, normal_image, image['camera_info'], video)
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process = execute # TODO: remove
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class Preview3D(IO.ComfyNode):
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@classmethod
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def define_schema(cls):
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return IO.Schema(
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node_id="Preview3D",
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search_aliases=["view mesh", "3d viewer"],
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display_name="Preview 3D & Animation",
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category="3d",
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is_experimental=True,
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is_output_node=True,
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inputs=[
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IO.String.Input("model_file", default="", multiline=False),
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IO.Load3DCamera.Input("camera_info", optional=True),
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IO.Image.Input("bg_image", optional=True),
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],
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outputs=[],
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)
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@classmethod
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def execute(cls, model_file, **kwargs) -> IO.NodeOutput:
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camera_info = kwargs.get("camera_info", None)
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bg_image = kwargs.get("bg_image", None)
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return IO.NodeOutput(ui=UI.PreviewUI3D(model_file, camera_info, bg_image=bg_image))
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process = execute # TODO: remove
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class Load3DExtension(ComfyExtension):
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@override
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async def get_node_list(self) -> list[type[IO.ComfyNode]]:
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return [
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Load3D,
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Preview3D,
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]
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async def comfy_entrypoint() -> Load3DExtension:
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return Load3DExtension()
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