ComfyUI/comfy_extras/nodes_save_3d.py
2026-07-03 12:26:00 +03:00

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"""Save-side 3D nodes: mesh packing/slicing helpers + GLB writer + SaveGLB node."""
import copy
import json
import logging
import math
import os
import struct
from io import BytesIO
from typing import TypedDict
import numpy as np
from PIL import Image
import torch
from typing_extensions import override
import folder_paths
from comfy.cli_args import args
from comfy_api.latest import ComfyExtension, IO, Types, UI
from server import PromptServer
def pack_variable_mesh_batch(vertices, faces, colors=None, uvs=None, texture=None, unlit=False,
normals=None, metallic_roughness=None, tangents=None, normal_map=None,
occlusion_in_mr=False, material=None, emissive=None):
# Pack per-item tensors into padded batches, stashing per-item lengths as runtime attrs.
# colors/uvs/normals/tangents are 1:1 with vertices (padded to max_vertices); texture/
# metallic_roughness/normal_map are (B,H,W,*) image stacks passed through unchanged.
batch_size = len(vertices)
max_vertices = max(v.shape[0] for v in vertices)
max_faces = max(f.shape[0] for f in faces)
packed_vertices = vertices[0].new_zeros((batch_size, max_vertices, vertices[0].shape[1]))
packed_faces = faces[0].new_zeros((batch_size, max_faces, faces[0].shape[1]))
vertex_counts = torch.tensor([v.shape[0] for v in vertices], device=vertices[0].device, dtype=torch.int64)
face_counts = torch.tensor([f.shape[0] for f in faces], device=faces[0].device, dtype=torch.int64)
for i, (v, f) in enumerate(zip(vertices, faces)):
packed_vertices[i, :v.shape[0]] = v
packed_faces[i, :f.shape[0]] = f
packed_colors = None
if colors is not None:
packed_colors = colors[0].new_zeros((batch_size, max_vertices, colors[0].shape[1]))
for i, c in enumerate(colors):
assert c.shape[0] == vertices[i].shape[0], (
f"vertex_colors[{i}] has {c.shape[0]} entries, expected {vertices[i].shape[0]} (1:1 with vertices)"
)
packed_colors[i, :c.shape[0]] = c
packed_uvs = None
if uvs is not None:
packed_uvs = uvs[0].new_zeros((batch_size, max_vertices, uvs[0].shape[1]))
for i, u in enumerate(uvs):
assert u.shape[0] == vertices[i].shape[0], (
f"uvs[{i}] has {u.shape[0]} entries, expected {vertices[i].shape[0]} (1:1 with vertices)"
)
packed_uvs[i, :u.shape[0]] = u
packed_normals = None
if normals is not None:
packed_normals = normals[0].new_zeros((batch_size, max_vertices, normals[0].shape[1]))
for i, nrm in enumerate(normals):
assert nrm.shape[0] == vertices[i].shape[0], (
f"normals[{i}] has {nrm.shape[0]} entries, expected {vertices[i].shape[0]} (1:1 with vertices)"
)
packed_normals[i, :nrm.shape[0]] = nrm
packed_tangents = None
if tangents is not None:
packed_tangents = tangents[0].new_zeros((batch_size, max_vertices, tangents[0].shape[1]))
for i, tn in enumerate(tangents):
assert tn.shape[0] == vertices[i].shape[0], (
f"tangents[{i}] has {tn.shape[0]} entries, expected {vertices[i].shape[0]} (1:1 with vertices)"
)
packed_tangents[i, :tn.shape[0]] = tn
return Types.MESH(packed_vertices, packed_faces,
uvs=packed_uvs, vertex_colors=packed_colors, texture=texture,
metallic_roughness=metallic_roughness,
vertex_counts=vertex_counts, face_counts=face_counts, unlit=unlit,
normals=packed_normals, tangents=packed_tangents,
normal_map=normal_map, occlusion_in_mr=occlusion_in_mr,
material=material, emissive=emissive)
def get_mesh_batch_item(mesh, index):
# Returns (vertices, faces, colors, uvs) for batch index, slicing to real lengths
# if the mesh carries per-item counts (variable-size batch).
v_colors = mesh.vertex_colors
v_uvs = mesh.uvs
v_normals = mesh.normals
if mesh.vertex_counts is not None:
vertex_count = int(mesh.vertex_counts[index].item())
face_count = int(mesh.face_counts[index].item())
vertices = mesh.vertices[index, :vertex_count]
faces = mesh.faces[index, :face_count]
colors = v_colors[index, :vertex_count] if v_colors is not None else None
uvs = v_uvs[index, :vertex_count] if v_uvs is not None else None
normals = v_normals[index, :vertex_count] if v_normals is not None else None
return vertices, faces, colors, uvs, normals
colors = v_colors[index] if v_colors is not None else None
uvs = v_uvs[index] if v_uvs is not None else None
normals = v_normals[index] if v_normals is not None else None
return mesh.vertices[index], mesh.faces[index], colors, uvs, normals
def save_glb(vertices, faces, filepath=None, metadata=None,
uvs=None, vertex_colors=None, texture_image=None,
metallic_roughness_image=None, unlit=False,
normals=None, normal_map_image=None, tangents=None, occlusion_in_mr=False,
material=None, emissive_image=None):
"""
Save PyTorch tensor vertices and faces as a GLB file without external dependencies.
Parameters:
vertices: torch.Tensor of shape (N, 3) - The vertex coordinates
faces: torch.Tensor of shape (M, 3) - The face indices (triangle faces)
filepath: str - Output filepath (should end with .glb). None returns the GLB bytes instead of writing.
metadata: dict - Optional asset.extras metadata
uvs: torch.Tensor of shape (N, 2) - Optional per-vertex texture coordinates
vertex_colors: torch.Tensor of shape (N, 3) or (N, 4) - Optional per-vertex colors in [0, 1]
texture_image: PIL.Image - Optional baseColor texture, embedded as PNG
metallic_roughness_image: PIL.Image - Optional glTF metallicRoughness texture
(R unused, G=roughness, B=metallic), embedded as PNG
normals: torch.Tensor of shape (N, 3) - Optional per-vertex normals, written as the
glTF NORMAL attribute. When omitted, NO normals are written and viewers fall back
to flat (per-face) shading — use the MeshSmoothNormals node to generate them.
normal_map_image: PIL.Image - Optional tangent-space normal map (glTF/OpenGL +Y),
written as the material normalTexture. Needs TEXCOORD_0.
tangents: torch.Tensor of shape (N, 4) - Optional per-vertex tangents (xyz + handedness w),
written as the glTF TANGENT attribute. Without it viewers derive tangents in-shader.
occlusion_in_mr: bool - When True, R of metallic_roughness_image holds AO (ORM packing) and
occlusionTexture is pointed at that same image.
material: dict - Optional scalar overrides from SetMeshMaterial (base_color_factor,
metallic/roughness_factor with <0 = auto, emissive_factor/strength, normal_scale,
occlusion_strength, double_sided).
emissive_image: PIL.Image - Optional emissive (glow) texture, written as emissiveTexture.
"""
# Convert tensors to numpy arrays
vertices_np = vertices.cpu().numpy().astype(np.float32)
faces_signed = faces.cpu().numpy().astype(np.int64)
uvs_np = uvs.cpu().numpy().astype(np.float32) if uvs is not None else None
colors_np = vertex_colors.cpu().numpy().astype(np.float32) if vertex_colors is not None else None
if colors_np is not None:
colors_np = np.clip(colors_np, 0.0, 1.0)
n_verts = vertices_np.shape[0]
if n_verts == 0:
raise ValueError("save_glb: vertices is empty")
if faces_signed.size > 0:
fmin = int(faces_signed.min())
fmax = int(faces_signed.max())
if fmin < 0 or fmax >= n_verts:
raise ValueError(
f"save_glb: face index out of range [0, {n_verts}): min={fmin}, max={fmax}"
)
if uvs_np is not None and uvs_np.shape[0] != n_verts:
raise ValueError(
f"save_glb: uvs has {uvs_np.shape[0]} entries but vertex count is {n_verts}"
)
if colors_np is not None and colors_np.shape[0] != n_verts:
raise ValueError(
f"save_glb: vertex_colors has {colors_np.shape[0]} entries but vertex count is {n_verts}"
)
normals_np = normals.cpu().numpy().astype(np.float32) if normals is not None else None
if normals_np is not None and normals_np.shape[0] != n_verts:
raise ValueError(
f"save_glb: normals has {normals_np.shape[0]} entries but vertex count is {n_verts}"
)
tangents_np = tangents.cpu().numpy().astype(np.float32) if tangents is not None else None
if tangents_np is not None and tangents_np.shape != (n_verts, 4):
raise ValueError(
f"save_glb: tangents must be (N, 4) with N={n_verts}, got {tuple(tangents_np.shape)}"
)
faces_np = faces_signed.astype(np.uint32)
texture_png_bytes = None
if texture_image is not None:
buf = BytesIO()
texture_image.save(buf, format="PNG")
texture_png_bytes = buf.getvalue()
mr_png_bytes = None
if metallic_roughness_image is not None:
buf = BytesIO()
metallic_roughness_image.save(buf, format="PNG")
mr_png_bytes = buf.getvalue()
nm_png_bytes = None
if normal_map_image is not None:
buf = BytesIO()
normal_map_image.save(buf, format="PNG")
nm_png_bytes = buf.getvalue()
em_png_bytes = None
if emissive_image is not None:
buf = BytesIO()
emissive_image.save(buf, format="PNG")
em_png_bytes = buf.getvalue()
vertices_buffer = vertices_np.tobytes()
indices_buffer = faces_np.tobytes()
uvs_buffer = uvs_np.tobytes() if uvs_np is not None else b""
colors_buffer = colors_np.tobytes() if colors_np is not None else b""
normals_buffer = normals_np.tobytes() if normals_np is not None else b""
tangents_buffer = tangents_np.tobytes() if tangents_np is not None else b""
texture_buffer = texture_png_bytes if texture_png_bytes is not None else b""
mr_buffer = mr_png_bytes if mr_png_bytes is not None else b""
nm_buffer = nm_png_bytes if nm_png_bytes is not None else b""
em_buffer = em_png_bytes if em_png_bytes is not None else b""
def pad_to_4_bytes(buffer):
padding_length = (4 - (len(buffer) % 4)) % 4
return buffer + b'\x00' * padding_length
# Blob order in one place; offsets accumulated in a pass so adding a buffer is one entry.
_blobs = [
("vertices", vertices_buffer), ("indices", indices_buffer), ("uvs", uvs_buffer),
("colors", colors_buffer), ("normals", normals_buffer), ("tangents", tangents_buffer),
("texture", texture_buffer), ("mr", mr_buffer), ("nm", nm_buffer), ("em", em_buffer),
]
byte_offset = {}
acc = 0
parts = []
for name, b in _blobs:
padded = pad_to_4_bytes(b)
byte_offset[name] = acc
acc += len(padded)
parts.append(padded)
buffer_data = b"".join(parts)
vertices_byte_length = len(vertices_buffer)
indices_byte_length = len(indices_buffer)
vertices_byte_offset = byte_offset["vertices"]
indices_byte_offset = byte_offset["indices"]
uvs_byte_offset = byte_offset["uvs"]
colors_byte_offset = byte_offset["colors"]
normals_byte_offset = byte_offset["normals"]
tangents_byte_offset = byte_offset["tangents"]
texture_byte_offset = byte_offset["texture"]
mr_byte_offset = byte_offset["mr"]
nm_byte_offset = byte_offset["nm"]
em_byte_offset = byte_offset["em"]
buffer_views = [
{
"buffer": 0,
"byteOffset": vertices_byte_offset,
"byteLength": vertices_byte_length,
"target": 34962 # ARRAY_BUFFER
},
{
"buffer": 0,
"byteOffset": indices_byte_offset,
"byteLength": indices_byte_length,
"target": 34963 # ELEMENT_ARRAY_BUFFER
}
]
accessors = [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126, # FLOAT
"count": len(vertices_np),
"type": "VEC3",
"max": vertices_np.max(axis=0).tolist(),
"min": vertices_np.min(axis=0).tolist()
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5125, # UNSIGNED_INT
"count": faces_np.size,
"type": "SCALAR"
}
]
primitive_attributes = {"POSITION": 0}
if uvs_np is not None and len(uvs_np) > 0:
buffer_views.append({
"buffer": 0,
"byteOffset": uvs_byte_offset,
"byteLength": len(uvs_buffer),
"target": 34962
})
accessor_idx = len(accessors)
accessors.append({
"bufferView": len(buffer_views) - 1,
"byteOffset": 0,
"componentType": 5126,
"count": len(uvs_np),
"type": "VEC2",
})
primitive_attributes["TEXCOORD_0"] = accessor_idx
if colors_np is not None and len(colors_np) > 0:
buffer_views.append({
"buffer": 0,
"byteOffset": colors_byte_offset,
"byteLength": len(colors_buffer),
"target": 34962
})
accessor_idx = len(accessors)
accessors.append({
"bufferView": len(buffer_views) - 1,
"byteOffset": 0,
"componentType": 5126,
"count": len(colors_np),
"type": "VEC3" if colors_np.shape[1] == 3 else "VEC4",
})
primitive_attributes["COLOR_0"] = accessor_idx
if normals_np is not None and len(normals_np) > 0:
buffer_views.append({
"buffer": 0,
"byteOffset": normals_byte_offset,
"byteLength": len(normals_buffer),
"target": 34962
})
accessor_idx = len(accessors)
accessors.append({
"bufferView": len(buffer_views) - 1,
"byteOffset": 0,
"componentType": 5126, # FLOAT
"count": len(normals_np),
"type": "VEC3",
})
primitive_attributes["NORMAL"] = accessor_idx
if tangents_np is not None and len(tangents_np) > 0:
buffer_views.append({
"buffer": 0,
"byteOffset": tangents_byte_offset,
"byteLength": len(tangents_buffer),
"target": 34962
})
accessor_idx = len(accessors)
accessors.append({
"bufferView": len(buffer_views) - 1,
"byteOffset": 0,
"componentType": 5126, # FLOAT
"count": len(tangents_np),
"type": "VEC4", # xyz tangent + w handedness (glTF TANGENT)
})
primitive_attributes["TANGENT"] = accessor_idx
primitive = {
"attributes": primitive_attributes,
"indices": 1,
"mode": 4 # TRIANGLES
}
images = []
textures = []
samplers = []
materials = []
extensions_used = []
def add_image_texture(png_byte_offset, png_byte_length):
"""Append an embedded PNG image + a texture referencing it; return the texture index."""
buffer_views.append({"buffer": 0, "byteOffset": png_byte_offset, "byteLength": png_byte_length})
images.append({"bufferView": len(buffer_views) - 1, "mimeType": "image/png"})
if not samplers:
samplers.append({"magFilter": 9729, "minFilter": 9729, "wrapS": 33071, "wrapT": 33071})
textures.append({"source": len(images) - 1, "sampler": 0})
return len(textures) - 1
has_uv = "TEXCOORD_0" in primitive_attributes
if unlit and texture_png_bytes is None:
# Flat, light-independent shading (KHR_materials_unlit): COLOR_0 is shown as-is, matching how a
# gaussian splat renders (emissive). Without this the viewer lights the mesh and washes the colours.
if nm_png_bytes is not None or em_png_bytes is not None or occlusion_in_mr or material is not None:
logging.warning(
"save_glb: unlit material ignores normal/occlusion/emissive maps and SetMeshMaterial "
"overrides — those are PBR-lit features. Disable unlit to export them.")
materials.append({
"pbrMetallicRoughness": {"baseColorFactor": [1.0, 1.0, 1.0, 1.0], "metallicFactor": 0.0, "roughnessFactor": 1.0},
"extensions": {"KHR_materials_unlit": {}},
"doubleSided": True,
})
extensions_used.append("KHR_materials_unlit")
primitive["material"] = 0
else:
pbr = {
"metallicFactor": 0.0,
"roughnessFactor": 0.5,
"baseColorFactor": [0.22, 0.22, 0.22, 1.0], # neutral-gray fallback for bare geometry only
}
if texture_png_bytes is not None and has_uv:
pbr["baseColorTexture"] = {"index": add_image_texture(texture_byte_offset, len(texture_buffer)), "texCoord": 0}
if (texture_png_bytes is not None and has_uv) or "COLOR_0" in primitive_attributes:
pbr["baseColorFactor"] = [1.0, 1.0, 1.0, 1.0]
pbr["roughnessFactor"] = 1.0
if mr_png_bytes is not None and has_uv:
mr_texture_index = add_image_texture(mr_byte_offset, len(mr_buffer))
pbr["metallicRoughnessTexture"] = {"index": mr_texture_index, "texCoord": 0}
# When a metallicRoughness texture is present, the factors scale it; use 1.0
# so the texture values pass through unchanged (glTF convention).
pbr["metallicFactor"] = 1.0
pbr["roughnessFactor"] = 1.0
mat = material if isinstance(material, dict) else {}
# Scalar overrides from SetMeshMaterial (factor < 0 means "leave auto").
if mat.get("base_color_factor") is not None:
pbr["baseColorFactor"] = [float(x) for x in mat["base_color_factor"]]
if mat.get("metallic_factor", -1.0) >= 0.0:
pbr["metallicFactor"] = float(mat["metallic_factor"])
if mat.get("roughness_factor", -1.0) >= 0.0:
pbr["roughnessFactor"] = float(mat["roughness_factor"])
material = {
"pbrMetallicRoughness": pbr,
"doubleSided": bool(mat.get("double_sided", True)),
}
if occlusion_in_mr and mr_png_bytes is not None and has_uv:
# ORM packing: occlusionTexture reuses the MR image (glTF reads its R channel).
material["occlusionTexture"] = {"index": mr_texture_index, "texCoord": 0,
"strength": float(mat.get("occlusion_strength", 1.0))}
if nm_png_bytes is not None and has_uv:
material["normalTexture"] = {"index": add_image_texture(nm_byte_offset, len(nm_buffer)),
"texCoord": 0, "scale": float(mat.get("normal_scale", 1.0))}
emissive_factor = [float(x) for x in mat.get("emissive_factor", [0.0, 0.0, 0.0])]
emissive_strength = float(mat.get("emissive_strength", 1.0))
has_em_tex = em_png_bytes is not None and has_uv
if any(c > 0.0 for c in emissive_factor) or has_em_tex:
# glTF multiplies emissiveFactor × texture, so a texture with no color would go black;
# default the factor to white in that case.
if has_em_tex and not any(c > 0.0 for c in emissive_factor):
emissive_factor = [1.0, 1.0, 1.0]
material["emissiveFactor"] = [min(1.0, c) for c in emissive_factor]
if has_em_tex:
material["emissiveTexture"] = {"index": add_image_texture(em_byte_offset, len(em_buffer)),
"texCoord": 0}
if emissive_strength != 1.0:
material.setdefault("extensions", {})["KHR_materials_emissive_strength"] = {
"emissiveStrength": emissive_strength}
if "KHR_materials_emissive_strength" not in extensions_used:
extensions_used.append("KHR_materials_emissive_strength")
materials.append(material)
primitive["material"] = 0
gltf = {
"asset": {"version": "2.0", "generator": "ComfyUI"},
"buffers": [{"byteLength": len(buffer_data)}],
"bufferViews": buffer_views,
"accessors": accessors,
"meshes": [{"primitives": [primitive]}],
"nodes": [{"mesh": 0}],
"scenes": [{"nodes": [0]}],
"scene": 0,
}
if images:
gltf["images"] = images
if samplers:
gltf["samplers"] = samplers
if textures:
gltf["textures"] = textures
if materials:
gltf["materials"] = materials
if extensions_used:
gltf["extensionsUsed"] = extensions_used
if metadata:
gltf["asset"]["extras"] = metadata
# Convert the JSON to bytes
gltf_json = json.dumps(gltf).encode('utf8')
def pad_json_to_4_bytes(buffer):
padding_length = (4 - (len(buffer) % 4)) % 4
return buffer + b' ' * padding_length
gltf_json_padded = pad_json_to_4_bytes(gltf_json)
# Create the GLB header (a 4-byte ASCII magic identifier glTF)
glb_header = struct.pack('<4sII', b'glTF', 2, 12 + 8 + len(gltf_json_padded) + 8 + len(buffer_data))
# Create JSON chunk header (chunk type 0)
json_chunk_header = struct.pack('<II', len(gltf_json_padded), 0x4E4F534A) # "JSON" in little endian
# Create BIN chunk header (chunk type 1)
bin_chunk_header = struct.pack('<II', len(buffer_data), 0x004E4942) # "BIN\0" in little endian
glb = b"".join([glb_header, json_chunk_header, gltf_json_padded, bin_chunk_header, buffer_data])
if filepath is None:
return glb # in-memory GLB bytes (e.g. for a File3D object)
with open(filepath, 'wb') as f:
f.write(glb)
return filepath
def mesh_item_to_glb_bytes(mesh, index, metadata=None):
"""Serialize one batch item of a MESH to in-memory GLB bytes, carrying every PBR attribute
(uvs, colors, normals, texture, ORM/occlusion, normal map + tangents, emissive, material).
Returns None for an empty item. Shared by SaveGLB (per item) and MeshToFile3D."""
vertices_i, faces_i, v_colors, uvs_i, normals_i = get_mesh_batch_item(mesh, index)
if vertices_i.shape[0] == 0 or faces_i.shape[0] == 0:
return None
def _img(attr):
t = getattr(mesh, attr, None)
if t is None:
return None
a = (t[index].clamp(0.0, 1.0).cpu().numpy() * 255).astype(np.uint8)
assert a.ndim == 3 and a.shape[-1] == 3, f"{attr} must be (B, H, W, 3), got {tuple(t.shape)}"
return Image.fromarray(a, mode="RGB")
tangents_b = mesh.tangents
tangents_i = tangents_b[index, :vertices_i.shape[0]] if tangents_b is not None else None
return save_glb(
vertices_i, faces_i, None, metadata,
uvs=uvs_i,
vertex_colors=v_colors,
texture_image=_img("texture"),
metallic_roughness_image=_img("metallic_roughness"),
unlit=mesh.unlit,
normals=normals_i,
normal_map_image=_img("normal_map"),
tangents=tangents_i,
occlusion_in_mr=mesh.occlusion_in_mr,
material=mesh.material,
emissive_image=_img("emissive"),
)
class SaveGLB(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="SaveGLB",
display_name="Save 3D Model",
search_aliases=["export 3d model", "save mesh"],
category="3d",
essentials_category="Basics",
is_output_node=True,
inputs=[
IO.MultiType.Input(
IO.Mesh.Input("mesh"),
types=[
IO.File3DGLB,
IO.File3DGLTF,
IO.File3DOBJ,
IO.File3DFBX,
IO.File3DSTL,
IO.File3DUSDZ,
IO.File3DPLY,
IO.File3DSPLAT,
IO.File3DSPZ,
IO.File3DKSPLAT,
IO.File3DSplatAny,
IO.File3DPointCloudAny,
IO.File3DAny,
],
tooltip="Mesh or 3D file to save",
),
IO.String.Input("filename_prefix", default="3d/ComfyUI"),
],
hidden=[IO.Hidden.prompt, IO.Hidden.extra_pnginfo]
)
@classmethod
def execute(cls, mesh: Types.MESH | Types.File3D, filename_prefix: str) -> IO.NodeOutput:
full_output_folder, filename, counter, subfolder, filename_prefix = folder_paths.get_save_image_path(filename_prefix, folder_paths.get_output_directory())
results = []
metadata = {}
if not args.disable_metadata:
if cls.hidden.prompt is not None:
metadata["prompt"] = json.dumps(cls.hidden.prompt)
if cls.hidden.extra_pnginfo is not None:
for x in cls.hidden.extra_pnginfo:
metadata[x] = json.dumps(cls.hidden.extra_pnginfo[x])
if isinstance(mesh, Types.File3D):
# Handle File3D input - save BytesIO data to output folder
ext = mesh.format or "glb"
f = f"{filename}_{counter:05}_.{ext}"
mesh.save_to(os.path.join(full_output_folder, f))
results.append({
"filename": f,
"subfolder": subfolder,
"type": "output"
})
counter += 1
else:
# Handle Mesh input - save vertices and faces as GLB; carry optional UVs / colors / texture.
for i in range(mesh.vertices.shape[0]):
glb = mesh_item_to_glb_bytes(mesh, i, metadata)
if glb is None:
logging.warning(f"SaveGLB: skipping empty mesh at batch index {i}")
continue
f = f"{filename}_{counter:05}_.glb"
with open(os.path.join(full_output_folder, f), "wb") as fh:
fh.write(glb)
results.append({
"filename": f,
"subfolder": subfolder,
"type": "output"
})
counter += 1
return IO.NodeOutput(ui={"3d": results})
class MeshToFile3D(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="MeshToFile3D",
display_name="Create 3D File (from Mesh)",
search_aliases=["mesh to glb", "mesh to file", "export mesh"],
category="3d",
description="Serialize a mesh to a GLB File3D object for Save / Preview 3D nodes, "
"carrying its UVs, colors, normals, texture, normal/occlusion/emissive "
"maps and material. Supports one item per batch only.",
inputs=[IO.Mesh.Input("mesh")],
outputs=[IO.File3DGLB.Output(display_name="model_3d")],
)
@classmethod
def execute(cls, mesh) -> IO.NodeOutput:
if mesh.vertices.shape[0] > 1:
logging.warning("MeshToFile3D supports one item per batch only. Got %d; using first.",
mesh.vertices.shape[0])
glb = mesh_item_to_glb_bytes(mesh, 0)
if glb is None:
raise ValueError("MeshToFile3D: mesh is empty (no vertices/faces).")
return IO.NodeOutput(Types.File3D(BytesIO(glb), file_format="glb"))
class RotateMesh(IO.ComfyNode):
class ModeValues(TypedDict, total=False):
mode: str
angle_x: float
angle_y: float
angle_z: float
qw: float
qx: float
qy: float
qz: float
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="RotateMesh",
display_name="Rotate Mesh",
category="3d/mesh",
description=(
"Rotate a mesh. Euler XYZ applies X then Y then Z about the world axes (degrees). "
"Quaternion is (w, x, y, z), auto-normalized."
),
inputs=[
IO.Mesh.Input("mesh"),
IO.DynamicCombo.Input(
"mode",
options=[
IO.DynamicCombo.Option("euler_xyz", [
IO.Float.Input("angle_x", default=0.0, min=-360.0, max=360.0, step=0.1,
tooltip="Rotation around the X axis in degrees."),
IO.Float.Input("angle_y", default=0.0, min=-360.0, max=360.0, step=0.1,
tooltip="Rotation around the Y axis in degrees."),
IO.Float.Input("angle_z", default=0.0, min=-360.0, max=360.0, step=0.1,
tooltip="Rotation around the Z axis in degrees."),
]),
IO.DynamicCombo.Option("quaternion", [
IO.Float.Input("qw", default=1.0, min=-1.0, max=1.0, step=0.001),
IO.Float.Input("qx", default=0.0, min=-1.0, max=1.0, step=0.001),
IO.Float.Input("qy", default=0.0, min=-1.0, max=1.0, step=0.001),
IO.Float.Input("qz", default=0.0, min=-1.0, max=1.0, step=0.001),
]),
],
),
],
outputs=[IO.Mesh.Output("mesh")],
)
@classmethod
def execute(cls, mesh: Types.MESH, mode: ModeValues) -> IO.NodeOutput:
mode_name = mode["mode"]
if mode_name == "euler_xyz":
ax = math.radians(mode["angle_x"])
ay = math.radians(mode["angle_y"])
az = math.radians(mode["angle_z"])
if ax == 0.0 and ay == 0.0 and az == 0.0:
return IO.NodeOutput(mesh)
cx, sx = math.cos(ax), math.sin(ax)
cy, sy = math.cos(ay), math.sin(ay)
cz, sz = math.cos(az), math.sin(az)
R_rows = [
[cy * cz, sx * sy * cz - cx * sz, cx * sy * cz + sx * sz],
[cy * sz, sx * sy * sz + cx * cz, cx * sy * sz - sx * cz],
[-sy, sx * cy, cx * cy],
]
elif mode_name == "quaternion":
qw, qx, qy, qz = mode["qw"], mode["qx"], mode["qy"], mode["qz"]
n = math.sqrt(qw * qw + qx * qx + qy * qy + qz * qz)
if n < 1e-8:
raise ValueError("RotateMesh: quaternion has zero magnitude")
qw, qx, qy, qz = qw / n, qx / n, qy / n, qz / n
if qw == 1.0 and qx == 0.0 and qy == 0.0 and qz == 0.0:
return IO.NodeOutput(mesh)
R_rows = [
[1 - 2 * (qy * qy + qz * qz), 2 * (qx * qy - qz * qw), 2 * (qx * qz + qy * qw)],
[2 * (qx * qy + qz * qw), 1 - 2 * (qx * qx + qz * qz), 2 * (qy * qz - qx * qw)],
[2 * (qx * qz - qy * qw), 2 * (qy * qz + qx * qw), 1 - 2 * (qx * qx + qy * qy)],
]
else:
raise ValueError(f"RotateMesh: unknown mode {mode_name!r}")
def rotate(v: torch.Tensor) -> torch.Tensor:
R = torch.tensor(R_rows, device=v.device, dtype=v.dtype)
return v @ R.T
out = copy.copy(mesh)
if isinstance(mesh.vertices, list):
out.vertices = [rotate(v) for v in mesh.vertices]
else:
out.vertices = rotate(mesh.vertices)
# Normals are directions; rotate them too (R is orthogonal) so they stay valid.
nrm = mesh.normals
if nrm is not None:
out.normals = [rotate(n) for n in nrm] if isinstance(nrm, list) else rotate(nrm)
return IO.NodeOutput(out)
class MergeMeshes(IO.ComfyNode):
@classmethod
def define_schema(cls):
autogrow_template = IO.Autogrow.TemplatePrefix(
IO.Mesh.Input("mesh"), prefix="mesh", min=2, max=50,
)
return IO.Schema(
node_id="MergeMeshes",
display_name="Merge Meshes",
category="3d/mesh",
description=(
"Concatenate N meshes into one by offsetting face indices and stacking verts, "
"faces, uvs, and colors."
),
inputs=[
IO.Autogrow.Input("meshes", template=autogrow_template),
],
outputs=[IO.Mesh.Output("mesh")],
)
@classmethod
def execute(cls, meshes: IO.Autogrow.Type) -> IO.NodeOutput:
# Concatenate the input meshes into one (B=1) mesh: cumulative face-index offset,
# missing uvs/colors padded (zeros/white), texture from the first input that has one
# (later dropped — a single-primitive glb can't carry multiple atlases).
meshes = list(meshes.values())
if not meshes:
raise ValueError("MergeMeshes: need at least one mesh")
def _b0(t):
return t[0] if t.ndim == 3 else t
any_uvs = any(m.uvs is not None for m in meshes)
any_colors = any(m.vertex_colors is not None for m in meshes)
verts_list, faces_list, uvs_list, colors_list = [], [], [], []
texture = None
offset = 0
for m in meshes:
# Coerce to CPU so CUDA-side (MoGe) meshes merge cleanly with our outputs.
v = _b0(m.vertices).cpu()
f = _b0(m.faces).cpu()
verts_list.append(v)
faces_list.append(f + offset)
offset += v.shape[0]
if any_uvs:
mu = m.uvs
uvs_list.append(_b0(mu).cpu() if mu is not None else v.new_zeros((v.shape[0], 2)))
if any_colors:
mc = m.vertex_colors
c = _b0(mc).cpu() if mc is not None else v.new_ones((v.shape[0], 3))
colors_list.append(c)
mt = m.texture
if mt is not None:
if texture is None:
texture = mt.cpu()
else:
logging.warning("MergeMeshes: dropping extra texture from input; only one texture is kept.")
merged_verts = torch.cat(verts_list, dim=0).unsqueeze(0)
merged_faces = torch.cat(faces_list, dim=0).unsqueeze(0)
merged_uvs = torch.cat(uvs_list, dim=0).unsqueeze(0) if any_uvs else None
merged_colors = torch.cat(colors_list, dim=0).unsqueeze(0) if any_colors else None
return IO.NodeOutput(Types.MESH(
vertices=merged_verts,
faces=merged_faces,
uvs=merged_uvs,
vertex_colors=merged_colors,
texture=texture,
))
class GetMeshInfo(IO.ComfyNode):
"""Report vertex / face counts and attributes for a MESH, displayed on the
node (and as a string output). Counts are comma-formatted since meshes can
run into the millions of faces. Passes the mesh through unchanged."""
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="GetMeshInfo",
display_name="Get Mesh Info",
category="3d/mesh",
inputs=[IO.Mesh.Input("mesh")],
outputs=[
IO.Mesh.Output(display_name="mesh"),
IO.String.Output(display_name="info"),
],
hidden=[IO.Hidden.unique_id],
)
@staticmethod
def _fmt(n: int) -> str:
# e.g. 1234567 -> "1,234,567 (1.23M)"; small numbers stay plain.
s = f"{n:,}"
if n >= 1_000_000:
s += f" ({n / 1_000_000:.2f}M)"
elif n >= 10_000:
s += f" ({n / 1_000:.1f}K)"
return s
@classmethod
def execute(cls, mesh):
B = mesh.vertices.shape[0]
# Honour per-item counts when the batch is zero-padded; else use the row sizes.
if mesh.vertex_counts is not None:
v_counts = [int(x) for x in mesh.vertex_counts.tolist()]
f_counts = [int(x) for x in mesh.face_counts.tolist()]
else:
v_counts = [int(mesh.vertices.shape[1])] * B
f_counts = [int(mesh.faces.shape[1])] * B
attrs = []
for name in ("uvs", "vertex_colors", "normals", "tangents", "texture", "metallic_roughness", "normal_map"):
t = getattr(mesh, name, None)
if t is not None:
if name in ("texture", "metallic_roughness", "normal_map"):
attrs.append(f"{name} {int(t.shape[-3])}×{int(t.shape[-2])}") # H×W
else:
attrs.append(name)
lines = []
if B > 1:
lines.append(f"Batch: {B} meshes")
lines.append(f"Vertices: {cls._fmt(sum(v_counts))} total")
lines.append(f"Faces: {cls._fmt(sum(f_counts))} total")
for i in range(B):
lines.append(f" [{i}] {v_counts[i]:>10,} verts · {f_counts[i]:>10,} faces")
else:
lines.append(f"Vertices: {cls._fmt(v_counts[0])}")
lines.append(f"Faces: {cls._fmt(f_counts[0])}")
lines.append(f"Attributes: {', '.join(attrs) if attrs else 'none'}")
info = "\n".join(lines)
logging.info("[GetMeshInfo]\n%s", info)
if cls.hidden.unique_id:
PromptServer.instance.send_progress_text(info, cls.hidden.unique_id)
return IO.NodeOutput(mesh, info, ui=UI.PreviewText(info))
class Save3DExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
return [SaveGLB, MeshToFile3D, RotateMesh, MergeMeshes, GetMeshInfo]
async def comfy_entrypoint() -> Save3DExtension:
return Save3DExtension()